Thunder card: destroy opponent's coast blocks by thunder (not your's)on same number of attacking blocks. Push card: add your blocks in same direction and push opponent's blocks to the sea (the blocks never drown into the sea) (number of rows to push is available)
Card idea: Defensive card (or Defense card) when *marble* gets the Defensive Card, *marble* can have a 2x2 STRONG squares (strong squares need 3 hits to be destroyed), on *marble* territory.
Paint Nuke card: Clone card, but 3*3 or 5*5
Thunder card: destroy opponent's coast blocks by thunder (not your's)on same number of attacking blocks.
Push card: add your blocks in same direction and push opponent's blocks to the sea (the blocks never drown into the sea) (number of rows to push is available)
Card idea: Defensive card (or Defense card) when *marble* gets the Defensive Card, *marble* can have a 2x2 STRONG squares (strong squares need 3 hits to be destroyed), on *marble* territory.
I have another card idea (I don't care if you see this or not) Bomb; a 3x3 hole is randomly placed on the map, resetting any colour(s) that were on it
thats like clone but not a clone and slightly bigger
@@Namm7777 correct
@@Namm7777 it’s more like deletion but not deletion and slightly bigger
hell yeah im right on time
Why are people basing their cards on my clone card so much
MLB
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