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Nice! =) Tnx!)
Not to take away from this topic, but on that last example, if the main geo was taken out of Fusion and brought into Plasticity for finishing that whole corner can be assigned without pinching and without that hump in the middle of the chamfer/fillet just another tool to get your designs done: czcams.com/video/lfSfHNN5bXE/video.html
Yeah, there have been a few models I have taken out of Fusion and into Plasticity when fillets or chamfers won't build. Whatever nick is doing in the background with parasolid is more forgiving in Plasticity. My thought is that it lets the edges of surrounding surfaces move more freely while Fusion does not.
I was literally going over corded versus constant last night. My problem was trying not to select a long chain but rather a few lines. This was helpful to understand what corded is for.