Tekken 8 CBT Jin Combos - No Walls

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  • čas přidán 20. 10. 2023
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Komentáře • 23

  • @userrunic
    @userrunic Před 8 měsíci +3

    I noticed something was wrong with jin and I realized you changed his EWHF "dah!"

    • @ThicBoii93
      @ThicBoii93  Před 8 měsíci

      Yes I have a Mod for that cos the Dyeh sounded too wimpy

    • @aaronpastrana4083
      @aaronpastrana4083 Před 8 měsíci +1

      The "dah" is not the only problem his new ewgf sound wasn't the same before it got a electric sparks sound now it's just like a normal hit sound

    • @ThicBoii93
      @ThicBoii93  Před 8 měsíci +1

      I felt the same way but i eventually got used to it… but i will never get used “Dyeh”

  • @asiflatif440
    @asiflatif440 Před 7 měsíci

    "Dah" instead of "Deah" is iconic one😊

  • @semaj06
    @semaj06 Před 8 měsíci

    January 26th cant come aoon enough! I thought SF6 and MK1 will help me pass the time til then, but after playing CBT, I neeeeed T8 now!!

    • @ThicBoii93
      @ThicBoii93  Před 8 měsíci

      Tell me about it… i cant even play Tekken 7 anymore without feeling like crap hahha

    • @semaj06
      @semaj06 Před 8 měsíci +1

      @ThicBoii93 Oh I retired T7 when SF6 came out. Even after wartching vids of T8 early this year T7 wasnt the same anymore.

  • @le_i_grec
    @le_i_grec Před 8 měsíci

    At 1:10 is this Jin's 100$ combo version for Tekken 8 ?
    EWHF, Dash EWGF, b3F~ZEN 1, micro dash b3F~ZEN 1, micro dash 2+3, Ender :
    • ZEN 2, ff4
    • Dash CD,n,4 (iWS4), Rage Art
    ?
    Or we don't need to micro dash at all ?

    • @ThicBoii93
      @ThicBoii93  Před 8 měsíci +1

      You will need to micro dash before the second b3FZen1 and after otherwise you won’t get enough ground to hit 2+3 (heat burst) - hope that make sense.

  • @enerdgeticu
    @enerdgeticu Před 8 měsíci

    I’m sad that we can’t really “combo” after the 2nd heat attack anymore
    But that kick ender you sample is a good one!

    • @ThicBoii93
      @ThicBoii93  Před 8 měsíci +1

      Yeah I agree. While the combo lengths got really long with Heat Burst AND Heat Dash, the damage wasn't super obnoxious. I find there are some Tekken 7 Combos that aren't as long as Double Heat Combos from the CNT but still did more damage.

    • @Dark_Angel4474
      @Dark_Angel4474 Před 8 měsíci +1

      U can also hit down 2 and while running 3

    • @ThicBoii93
      @ThicBoii93  Před 8 měsíci +1

      Most certainly can. FF4 just gave the most damage from all 3 of those options.

  • @harmony037
    @harmony037 Před 8 měsíci

    That dah still suits him best 😭

  • @YRTE-
    @YRTE- Před 8 měsíci

    is his ff4 the best no wall ender?

    • @ThicBoii93
      @ThicBoii93  Před 8 měsíci +1

      Only in the situation where you’ve used heat burst bound and the follow up with heat dash which no longer bounds…

  • @suinezzolezzuino6772
    @suinezzolezzuino6772 Před 8 měsíci

    TEKKEN 8 JIN COMBOS AND TIPS
    Launcher: d.3+4, uf4, ws2, zen uf.2, Cd1, ff3
    *(You can add an ewhf as the first hit in all the launchers except d3+4 and zen uf.2)*
    Combo staples:
    B3 (or ewhf), b3f1, b3fu1 -> B3f13
    Damage with B3:
    d3+4 = 72
    uf4 = 65
    ws2 = 66
    zen uf.2 = 72
    Cd1 = 74
    ff3 = 72
    Damage with ewhf:
    uf4 = 71
    ws2 = 72 (you need to be very close to connect ewhf)
    Cd1 = 80
    ff3 = 78
    Combo Oki:
    B3 (or ewhf), b3f1, b3fu1 -> 31f4 = 12 extra damage for each combo.
    (It works only if the opponent presses back during the combo or stays on the ground)
    Other Launchers:
    ewhf = ewhf x2, b3f1, B3f13 = 72
    D2.ch = ewhf, b3f1, B3f13 = 73
    F4.ch = f.fdf4, b21, 121, SSR b3f13
    ---------------------------------------------------------
    Wall Carry:
    B3 (or ewhf), b3f1, bf2.3f.u1 ->
    b3.2
    (To send the opponent against the wall, you can use b21, df1.3, or b12, but they do less damage)
    (Some say that by doing an SSR and a small Dash, you can connect B3f13, making it the new Staples)
    (All Wall Carry combos do only -2 damage compared to the combo staples. Example: d3+4 = do 70 instead of 72)
    Wall Carry heat:
    B3 (or ewhf), b3f1, bf2.3f.u1 -> dash1, heat burst/manual, B32, or finish with heat smash+4
    (A useful tip is to run between one bound and the other to increase the distance covered.)
    Wall combos:
    1, bf223, bf21df2
    Combo oki:
    123, if the opponent moves or tries to tech roll, do D2. If they get up and block immediately, crouch and do wcdf4, and then D2. You can even try with some grabs

    • @ThicBoii93
      @ThicBoii93  Před 8 měsíci

      Well written my friend, im assuming in your wall combo instead of 1 BF223 you mean 1 DB223 (Savage Sword)

  • @JoseReyes-or9pt
    @JoseReyes-or9pt Před 4 měsíci

    Do these still work

    • @ThicBoii93
      @ThicBoii93  Před 4 měsíci +1

      Yes there hasn’t been any changes to Jin since CBT so they will work

  • @suinezzolezzuino6772
    @suinezzolezzuino6772 Před 8 měsíci

    I want to share my personal combos