Unite '17 Seoul - Optimizing Unity Minimizing Memory and & Usage

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  • čas přidán 13. 09. 2024

Komentáře • 6

  • @younghsiang2509
    @younghsiang2509 Před 6 lety +3

    Thanks for speaking that clearly :D

  • @alexanderlogunov5147
    @alexanderlogunov5147 Před 5 lety

    Awesome and clear, very good speaker

  • @FeelingShred
    @FeelingShred Před 6 lety +1

    Anything similar for Cities Skylines? Awful memory management there...
    I managed to run the game (version 1.1.1c) in a fan-less laptop from 2009 with minimum specs for the game, keeping temperatures low with the help of the parameter "-limitfps 10" and keeping CPU fixed at the lowest frequency. But now I stumbled across this "out of memory" problem, and I wanna figure out if I can downgrade the assets used by the game, because according to the developers a single road vehicle can have a few hundred polygons. For a game of such big scope as a city builder, I find this beyond reckless and unacceptable. People with 32 GB of memory are having problems with this game, this is insane! I'm glad I didn't spend a buck upgrading hardware to play a game that crashes no matter what.

  • @Josua815
    @Josua815 Před 6 lety

    10:30 lol.

  • @nthnnnnnnnnn
    @nthnnnnnnnnn Před 5 lety

    Great content but slowest talk ever, even slow on 2x speed.

    • @nthnnnnnnnnn
      @nthnnnnnnnnn Před 5 lety

      Christopher Strauss This is a good insight and makes sense.