Overwatch 2 - New Hero AELLA Concept | Abilities & Backstory

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  • čas přidán 29. 06. 2024
  • #concept #fanconcept #overwatch2 #conceptseries
    Meteorologist & CEO of South Korean company Aerotech.
    Aella is a deadly mix of heals and damage as she flies into battle with the aid of her powerful aerokinetic abilities designed by her own company, Aerotech. She can manipulate the very weather by shooting forth powerful gusts of hot and cold air to cause reactionary air pocket explosions and even summon devastating tornadoes to deal with her foes.
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    00:00 - Aella Story
    01:54 - Aella's Abilities
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Komentáře • 10

  • @muzicmover
    @muzicmover Před 10 dny +2

    This might be my most favorite yet. I love the mechanics of Aella and I could see her having an extremely interesting play style with a high skill ceiling. Give us Aella!!

    • @jezjhart
      @jezjhart  Před 10 dny

      Omg thank you!!! 😁😁I wanted to make a fun support hero cause i feel like they're not getting the love these days.

    • @muzicmover
      @muzicmover Před 10 dny +2

      The devs should pay attention! I love the interplay between the different effects. I wish they’d release something this interesting. I’ve seen all of your hero concepts but this is my favorite. I’m surprised there aren’t hundreds of people watching these! Great work.

    • @jezjhart
      @jezjhart  Před 9 dny

      @@muzicmover The youtube algorithm probably just hates small creators like me 😅😂

  • @lehuagardanier9830
    @lehuagardanier9830 Před 9 dny +2

    I have an interesting idea for a Aztec like hero like the idea of a hero that is a melee hero because Ryanheart Is the only hero That's primary. Weapon is his hammer so it will be interesting if there was another hero that can do that but with a Macuahuitl And also the idea of his playstyle of being a high-risk reward. Hero like his abilities is like blood sacrificing like he can either cut some of his health down to give to his allies or cut his health to give buffs to himself.

    • @jezjhart
      @jezjhart  Před 9 dny +1

      Was this inspired from the new aztec legendary Sombra skin!? 😆😂 Because I had similar thoughts. I've done a few melee heroes in my previous ones. May steer clear of those for a while. But cool idea!!

  • @LeoChaseTheMythMaster
    @LeoChaseTheMythMaster Před 7 dny +1

    Very cool (no pun intended 😅). I may have missed it but how large would the primary/secondary fire and the remnants be?

    • @jezjhart
      @jezjhart  Před 7 dny +1

      Hahaha! 😆Well when I pictured it, its basically slightly larger than Moira's healing mist in width, but visually a powerful funnel of wind constantly shooting out until she stops. Also seeing as its from her basic attacks, the wind remnants won't be that large. Maybe two Soldier: 76 healing fields length, but in a rectangular shape.

  • @MrSting-fz2sn
    @MrSting-fz2sn Před 10 dny +1

    Before the thoughts, wanted to say... at 2:47 what is that quality??? 😂😂
    Anyway, will edit this comment as I go through, all my opinion of course take it as you will:
    First thought on the main weapon, I feel the slow effect should only be in effect when you use it for the 4 consecutive seconds, as the primary slow is not only Mei's shtick but can also be really oppressive if constantly used. Imagine if they used this with Mei or another slow-based ability, wouldn't be too fun. That said having it require the 4 consecutive seconds is a good balance and gives them a unique mechanic for players to mess around with so that's good.
    I'm in agreement with that resource replenishment mechanic. It would force a good 50/50 use of the main weapon while still being able to use them both offensively if the player wants to.
    Second thought... EXPLOSIONS???? (everything's coming up explodey...)
    Wouldn't you be switching a lot? Might be too much visual clutter tbh... Pretty funny to think about though haha.That said I'm totally for AN effect between them, as it does add complexity to a hero that otherwise could be just another Moira. Good thoughts to be had there!
    Third, other than maybe having the rain being on 15-16 second cooldown, its a cool ability that goes reall well with the theme!
    Note four... 7:48 as a Junk enthusiast I am obliged to say it's 'Riptire' 😅😂
    Five, I assume the Ultimate's CC is more soft than a hard stun, meaning you can shoot, use abilities (except movement) etc? If so then I don't mind that, can picture it in-game. Its counterable, being able to be stunned during its cast time from what I can gather, and its also avoidable, which means it'd mostly be used for making space. I don't think its necessarily a good idea to create variants for the ultimate using their other abilities, as it'd be too many different things to look out for. The flexibility in the base kit imo is enough to make the hero potentially complex, but that on an ultimate would be overwhelming from the enemies' perspective.
    THAT SAID, I would say that if you made it so that you could only choose from those two evolved forms when initiating the ability, like a Moira's Biotic Orb, then that would be fine, as you can then program the game to put out a different voice line for each of the two versions.
    As always, love to watch these and don't let my opinions mold your own. These really make me think about the game on a fundamental level.
    Love your work!

    • @jezjhart
      @jezjhart  Před 9 dny +1

      Hahah i look forward to your in depth comments 😆
      2:47 was me zooming in tooo far HAHA and not using a better quality image/screenshot.
      It's more of an air pocket explosion rather than a fiery explosion like say junkrats bombs.
      Like a mini version of her Updraft I guess?
      A longer cooldown on Rain is noted! I wanted it to be a good heal ability, but makes sense considering how much it heals to increase the cooldown. Considering it can react also as a secondary effect.
      Hahaha that was definitely a spelling mistake for Junkrat R.I.P!
      Exactly right on the ultimate. Enemies can still attack, but won't be able to leave the vortex once caught, unless they are flung out after they spin or via an allies help, or those immune states I mentioned.
      I wanted to make the ultimate a little more interesting and not just a tornado, hence the variants. I thought the reactions would add an extra layer to her kit which can be used if skilled, or not if you just want to knock up and clear enemies in front of you.
      You know me, I like the over complicate my ultimate's! 😆
      But the different voice line scenario could just be a standard one when she unleashes it, then perhaps she could make some comments if it changes while its out.
      Like 'Feel the heat' or 'it's heating up' to keep it simplified.