SoulCalibur VI: GROH Beginner Guide Tutorial

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  • čas přidán 3. 08. 2024
  • This is a small guide to help people out if they're interested in Groh and would like an idea on how to approach learning him. This guide is mainly for letting you get your "feet wet" with the character. Feel free to message me if you have any questions pertaining to anything. Includes Season 2.
    If you're having a little difficulty with the FGC notation terminology, check out here: • Fighting Game (FGC) No...
    Join TopTierFighters here: / overview
    Follow Force of Nature on Twitter: / forceofnature99
    Follow Force of Nature on Twitch: / force_of_nature
    *Note that the video will output in 4K60fps when fully processed. I don't produce videos in 360p any more haha
    *Groh's a good beginner character for those learning SCVI
    0:00 Introduction
    2:26 Some BnB's
    2:54 A Look at Avenger Stance
    6:20 Close Range Focus
    9:53 Mid-Long Range Focus
    13:08 Guard Gauge Harassment & Guard Burst
    15:25 Throw Game
    15:56 Wall Game
    16:31 Groh's Soul Charge Game
    21:14 Season 2 Moves
    23:43 Outroduction
    For Directional Notation
    7 8 9
    4 5 6
    1 2 3
    Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.
    For Input commands:
    A = Horizontal Attack
    B = Vertical Attack
    K = Kick
    G = Guard Button
    6G = Guard Impact
    A+G = First Throw
    4A+G = Second Throw
    6B+G = Resist Impact
    B+G = Reversal Edge
    A+B+K = Critical Edge
    236A+B+K = Soul Attack
    Legend:
    W! = Wall Splat
    W!! = Second Wall Splat
    GB! = Guard Burst
    CE = Critical Edge
    ( ) = Held Input
    : = Just Frame Input
    Don't forget to SUBSCRIBE & RATE for more SC goodness! ;-)
    #GrohGuideSCVI #SoulCalibur #SCVI
  • Hry

Komentáře • 34

  • @ForceofNature99
    @ForceofNature99  Před 3 lety +2

    Do you like ANIME?
    If you're having a little difficulty with the FGC notation terminology, check out here: czcams.com/video/TlCcAiNLzps/video.html
    Join TopTierFighters here: www.patreon.com/toptiertips/overview
    #GrohGuideSCVI #SCVI #ANIME

  • @ThorkellOArnason
    @ThorkellOArnason Před 2 lety +2

    These SC6 beginner guides are a lifesaver! So in-depth, so clear, so damn good, and this from a total pro. If you find the time please do the rest, even if only for posterity's sake. There are no Sigfried guides at on youtube worth looking at as far as I can see.

  • @Dr.KaitouPhD
    @Dr.KaitouPhD Před 3 lety +6

    Wow, I asked you if you could make a groh guide probably over a month ago, and I decided to check your channel today, to see if you did one, and saw it was uploaded just an hour ago. I'm definitely going to watch this. Thanks so much, man.

    • @ForceofNature99
      @ForceofNature99  Před 3 lety +1

      You are very welcome! I said that he was in the next batch right along with Kilik ;-)? More 3D fighter content incoming this month, stay tuned!

  • @kayanims
    @kayanims Před 3 lety +5

    I haven't watched it and i like this already

  • @HelicopterShownUp
    @HelicopterShownUp Před rokem

    Damn your guides are sooooo well written, concise and well organized.

  • @kayanims
    @kayanims Před 3 lety +1

    The Groh guide i used to watch has audio issues. This is a better replacement!

  • @undyingsoul3949
    @undyingsoul3949 Před rokem

    Man, what an amazing guide! I should have just labbed Groh using your guide instead of doing it myself hours and days on end. Even with the app "Frame Calibur", I didn't learn nearly as much as your simple video provides.

  • @leonardwashington7189
    @leonardwashington7189 Před 3 lety +4

    Holding A in Avenger stance also rings out people if they're close to the edge

    • @ForceofNature99
      @ForceofNature99  Před 3 lety +1

      Yes Indeed, extra low pressure when your opponent has their back to the ring edge!

  • @naisaShip
    @naisaShip Před 3 lety

    this helped so much!! I could never do the grab he does while soul charged and now I can! thanks!

    • @ForceofNature99
      @ForceofNature99  Před 3 lety +1

      Nice!! I'm glad I could help! Thanks for watching! 🙂

  • @RexSNova
    @RexSNova Před 2 lety

    Juicy! 😋
    Thanks for sharing!!!! Awesome guide!

  • @nunorocha3076
    @nunorocha3076 Před 2 lety

    Man legit lm new to the fighting game scene and l have been jumping from DOA6 and SC6 to decide which one am l going to settle, it just amazes me how much effort and work you place in covering all games and the most content possible with good intel

    • @ForceofNature99
      @ForceofNature99  Před 2 lety

      Hey Noonrok, thanks for watching! I tried what I can haha. Play both DOA6 & SCVI!

  • @Zapzzable100
    @Zapzzable100 Před rokem

    I always found his character very fascinating especially in Soul Charge State

  • @mekbudaanimations8887
    @mekbudaanimations8887 Před 3 lety +1

    Groh reminds me of a badass patrokolas who I miss btw.

  • @kanedalo2822
    @kanedalo2822 Před 2 lety +1

    Nice

  • @AnthanKrufix
    @AnthanKrufix Před 3 lety +2

    5:17 Hello hitboxes

  • @vaultthewingman8120
    @vaultthewingman8120 Před 6 měsíci +1

    Is there a way to show frame data in training mode? (Sorry im new)

    • @ForceofNature99
      @ForceofNature99  Před 6 měsíci

      Unfortunately there isn't. Really wish Namco added frame data to SCVI.

    • @vaultthewingman8120
      @vaultthewingman8120 Před 6 měsíci

      Ah i see. So how do you know the frames then?? You were saying them when you were talking about avenger A stance

    • @vaultthewingman8120
      @vaultthewingman8120 Před 6 měsíci

      Sorry In the close range focus category

  • @1Flyingfist
    @1Flyingfist Před 3 lety +3

    Why do all soul Calibur 6 guides sound like they have their own language? 😳
    All I can hear is 66aa is dcggfgh is safe on block is -12
    How is this a guide if you have to watch a guide to understand what's going on, before you can watch the actual guide? 😓

    • @ForceofNature99
      @ForceofNature99  Před 3 lety +7

      All Fighting Game notation is like that. It's either:
      Numerical Notation (DOA, SC, VF, GBVS, BB, SS, GG, DBFZ, UNICLR)
      7 8 9
      4 5 6
      1 2 3
      Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.
      Or
      Directional Notation (Tek., MK, Inj., SF, SG, KI)
      7. u/b 8. u 9. u/f
      4. b 5. * 6. f
      1. d/b 2. d 3. d/f
      7. up/back 8. up 9. up/forward
      4. back 5. neutral 6. forward
      1. down/back 2. down 3. down/forward
      It's how terms and jargon are applied for consistency. Without notations people would just be using random words and terms to explain things leading to no consistency in explanations. I produced this video so that people can understand how common Fighting Game (FG) notation works: czcams.com/video/TlCcAiNLzps/video.html

    • @masterwarden1
      @masterwarden1 Před 3 lety +1

      😂😂😂