SF6 Ken - Best Jinrai Kick routes and how

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  • čas přidán 6. 09. 2024

Komentáře • 69

  • @RushG
    @RushG  Před rokem +10

    Apologies, combo at 04:15 you can get another LK Jinrai > LK after the initial one or OD Jinrai > HK! Timing is tight but its possible
    Juggle into OD Jinrai, it's not shown but you can loop OR Jinrai a second time (this is shown in more detail in my latest Ken SF6 combo video)

    • @squigeyjoe823
      @squigeyjoe823 Před rokem +1

      best i can do off of c.hp is:
      C.hp, heavy jinrai, lk follow up, od jinrai hk follow up (only 1 hit), lk jinrai, lk follow up, hp dp for 3410 (max damage without super)
      C.hp, heavy jinrai, lk follow up, od jinrai hk follow up (only 1 hit), lk jinrai, lk follow, lvl 1 3730
      C.hp, heavy jinrai, lk follow up, od jinrai hk follow up (only 1 hit), lk jinrai, lk follow, lvl 2 4210
      C.hp, heavy jinrai, lk follow up, od jinrai hk follow up (only 1 hit), lk jinrai, lk follow, lvl 3 5130.
      Timing for OD jinrai after heavy jinrai is awkward, and you have to wait a bit for lk jinrai after od jinrai. Going to be a long ass time before i land it in a game, but it looks cool as fuck.

  • @2DGirls4lyf
    @2DGirls4lyf Před rokem +4

    When I decide to learn a new character, I always feel like it can be a bit of a chore but when there are videos likes yours, you make it easy and fun. Thanks for all of your content!

  • @Chanse1989
    @Chanse1989 Před rokem +13

    4:15 You can extend this with an addition L Jinrai kick > L before the SRK. You can also OD jinrai > H to extend twice before the SRK as well. The timing is a little weird, but not too difficult.

    • @user-xv6ig2yp3z
      @user-xv6ig2yp3z Před rokem +1

      Yea I do the extra L jinrai as well, the timing in my experience is very lax and you can just mash it out. The timing is only strict on the first light kick after heavy jinrai.

    • @RushG
      @RushG  Před rokem +1

      Thank you for this, have made a pinnerd post with this detail. Gutted I missed this!

  • @Keno0
    @Keno0 Před rokem +3

    Try this setup after you push someone with fire tatsu to the corner: inmediatly do heavy jinrai, forward LK, it goes meaty and can combo into chin buster, OD hadoken, low jinrai, forward LK and shoryu/CA. Funny thing is that if your opponent likes to reversal, you can bait with the first part of the jinrai, block the reversal and go for huge punish.

    • @RushG
      @RushG  Před rokem

      Very sick. I'll look into this

  • @bunghc4836
    @bunghc4836 Před 11 měsíci

    After CHP > H jinrai > L followup, you can actually follow up with OD jinrai > H followup > OD Jinrai > M followup x2 into Lvl 3 super and it gives a lot of damage. The timing after the H jinrai L followup is pretty tricky though. I’ve got 62 percent damage on punish counter Jumping HK into that Jinrai loop and CA. If u DR into another CHP into that loop the scaling yields less damage so it’s a win-win for max damage and not being in burn-out.

  • @on10n64
    @on10n64 Před rokem +26

    Hey Rush. I haven't tested all of these routes yet, but when comparing the double light jinrai and medium jinrai, I also found that the medium jinrai does more damage some time ago. BUT in the very specific situation where you don't want to spend meter but you want to use Level 3, the light jinrai route actually does more damage (4050 vs 3900). The medium does more damage for level 1 and 2, but for level 3, if you can get it consistent, you want to do the light jinrai loop. I haven't tested damage after DI yet, but for both Chin Buster > ... and CR LP > Chin Buster > ... starters, light jinrai into level 3 does more damage. Thoughts?

    • @RushG
      @RushG  Před rokem +10

      Thanks man! I tested this and yes you're right. The scaling in this game is interesting. One to us to remember when going into level 3

    • @on10n64
      @on10n64 Před rokem +2

      @@RushG Yup, it’s gonna be hard to get this one down in the muscle memory. Love the Ken videos, keep ‘em coming!

    • @ThreeeeeX
      @ThreeeeeX Před rokem

      I haven’t tested it yet either, but don’t forget about potential meter gain vs damage when it comes to different routes. Double light jinrai could build more super meter. Gotta lab it out though!

    • @donnyboi1990
      @donnyboi1990 Před rokem

      I never use a level 3 at the end of a combo because the scaling is always so low at that point, it feels like a waste. I'd rather do my level 3 off of a single hit or DI if I'm being honest. lol.

  • @fastop9886
    @fastop9886 Před rokem +1

    I've always found the light jinrai loop to always be too much effort for it to be worth it, when the combo you showed before with light jinrai heavy kick into hk does more damage, even if it's a little difference

  • @420haxx
    @420haxx Před rokem +6

    Great to see you helping the Ken bros out with SF6 and the channel growing mate!

  • @kway26
    @kway26 Před rokem

    This is what i love about Rush G always goes for simple not too complicated routes

  • @Krokpot7
    @Krokpot7 Před rokem

    This. Is the video I’ve been waiting for. Thank you.

  • @luismartinez5506
    @luismartinez5506 Před rokem

    I saw Daigo doing some of these combos and did not know how to do them till know, thanks! I gotta keep trying

  • @ayres1009
    @ayres1009 Před rokem

    If you do the 2hp into heavy jinrai 6L you can juggle into light jinrai 6L and pick any super ended you want for maximum damage.

  • @klasafyed05
    @klasafyed05 Před rokem

    This is super helpful actually. Been playing Dhalsim and wanted to have a pocket Ken. It was hard to tell which Jinrai kick to use in each scenario

  • @augustogabs
    @augustogabs Před rokem

    Great job, my favorite channel since now

  • @Ryan-tc2el
    @Ryan-tc2el Před rokem

    Hitting any timing-required 236LK6K juggle is a 2 frame timing. Most optimal combos require the higher hit which is a 1-frame timing such as the double 623LP one and the light jinrai to OD jinrai route I think it was. I'm sticking with 2HP 236HK6HK 623LP and airborne 236MK6HK, they're good enough for Daigo. 1-frame timings should be avoided and you don't get much out of the easier light jinrai juggle combos, except maybe in the case of 2HP236HK starter to supers.

  • @manason2776
    @manason2776 Před rokem

    Yo just wanna say thanks for putting in the time to help us out, your videos are dope 😎

    • @RushG
      @RushG  Před rokem +1

      My pleasure man ✊ 🔥

  • @TheTormentor
    @TheTormentor Před rokem

    So the combo you did in 04:13 still you can optimise the damage. After HK Jinrai>FW LK>OD Jinrai>FW HK>HK Jinrai HK>FW LK...which you can end it DP or any super. Also the end of this combo you can change the HK Jinrai>FW LK into another OD Jinrai>FW MK>FW MK>...and any super but this only if you want to kill as it will burn you drive meter

  • @bahaalfararjeh626
    @bahaalfararjeh626 Před rokem

    In the corner you can get stand fierce heavy Jinrai light follow up od jinrai heavy follow up heavy dp, only two drive and does big damage

    • @RushG
      @RushG  Před rokem

      I think this is on punish counter only?

  • @ottlerii6989
    @ottlerii6989 Před rokem

    Just what i was looking for thank you

  • @Yashiro1031
    @Yashiro1031 Před rokem +1

    Jinrai!!!!!

  • @PolkadotTCG
    @PolkadotTCG Před rokem +2

    No cap man, i love your content, you really helped me push the ranks. Ive got a lot more to go but i got Ken to plat and its mostly from just watching your last two videos and grinding that info into muscle memory and using the foundation to apply it to my overall gameplan. Much love and looking forward to the next video

    • @RushG
      @RushG  Před rokem

      That's amazing, I love to hear when you guys are putting in the work and seeing the rewards. Watching is the easy part, implementation is the challenge, that's all on you ✊ 🔥

  • @joesenseii
    @joesenseii Před rokem

    Subbed because I'm maining Ken, ty so much!

  • @jamesbutler5630
    @jamesbutler5630 Před rokem

    You the Goat

  • @seamusinmusic
    @seamusinmusic Před rokem

    Keep it up man. Thanks for everything. (oki vid, let's go)

  • @jasonbestkills
    @jasonbestkills Před rokem +1

    thanks
    -luke main

    • @Max-vs7en
      @Max-vs7en Před měsícem

      His Roundhouse range is crazy! I can’t wait until he gets nerfed!

  • @deadxreaper666
    @deadxreaper666 Před rokem

    So glad you’re doing these man, ima whoop my friends asses once I master Ken a bit more lmao

  • @Mister_MasterzRN
    @Mister_MasterzRN Před rokem

    His Roundhouse range is crazy! I can’t wait until he gets nerfed!

  • @powerk21
    @powerk21 Před rokem

    All these different delays mess with my head in matches, hard to remember

    • @RushG
      @RushG  Před rokem

      Yeah it's really tough. But focus on these 3 and I feel we'll be fine

  • @TriggerBeat
    @TriggerBeat Před rokem

    Why is my follow up light kick after the light jinrai not landing? Can't get the juggle

    • @RushG
      @RushG  Před rokem

      You have to slightly delay it. If you mess around with the timings eventually you'll find the sweet spot

  • @howdydoodydoo3631
    @howdydoodydoo3631 Před rokem

    Great guides
    Question for you. I am new to sf6, first sf ever. I play NRS games. This game is super fun, inputs quite a challenge.
    I have sort of put a pause on the run cancel combos.
    In another vid of yours, you say if you get c.HP mid screen to go into heavy jinrai for a juggle and this gives you a lot of possible Enders. Can you give me examples of good Enders after heavy c.HP - heavy jinra or OD jinrai? My problem right now is figuring out how to best cash out, what’s best for oki, damage, what supers connect.. after cHP heavy jinrai midscreen.
    Thank you keep it up all great info
    And also I get a lot of shimmys with sHP..
    If I have full bars and want to unload 2 DR off of a sHP starter.. what is the non opti but good route here? Without the run cancel.
    So many options in this game which I like but man it’s a lot

  • @WeisenbergTKMrWhite
    @WeisenbergTKMrWhite Před rokem

    Where did you get that Hori FC controller layout ?

    • @RushG
      @RushG  Před rokem

      I used gamepadviewer.com/ but its a custom overlay created by - twitter.com/jayraydee

  • @rajbissoon742
    @rajbissoon742 Před rokem

    Hey Rush, love your content, you’ve helped me a lot but sometimes you tend to talk quite a lot about a combo and might talk about what’s optimal or not before then showing the actual combo route. This can be a lot to take in sometimes. Might I suggest you show the combo a few times well as you’re talking about it so we can see and understand rather than at the end where we have to remember everything you said and look at the combo one time. I keep having to replay certain portions to really take in how things flow. I feel that small change would be great. Love you content. Keep at it 🙏🏽

    • @RushG
      @RushG  Před rokem

      Thanks Raj, yeah this video for a lot of similar feedback, it's already been taken on board and future videos are much better

  • @odukomaster5473
    @odukomaster5473 Před rokem

    Hey rush, at 2:34, I was wondering what would happen if you did jinrai into L follow up then into H follow up, since the H followup deals more damage, the total combo damage should even out or even surpass the other combo. I'll try it out myself when I can and get back to you.

    • @RushG
      @RushG  Před rokem

      Good question. Unfortunately there's no follow up juggle after the F + HK

  • @ericyu650
    @ericyu650 Před rokem

    how about cr.hp, then heavy jinra follow up by heavy kick, that has really good damage too

    • @RushG
      @RushG  Před rokem

      It is i agree. However you'll be limited to a LP DP follow up

  • @spinkinggyro7779
    @spinkinggyro7779 Před rokem

    I can't get the OD Jinrai 6Hk to cancel into M Jinrai, anyone know what's up with that?

    • @RushG
      @RushG  Před rokem

      Are you talking about the OD Jinrai follow up or juggling it into Medium Jinrai?

  • @christopherpease8998
    @christopherpease8998 Před rokem

    I can't loop light jenri to save my life 😢

  • @seamusinmusic
    @seamusinmusic Před rokem

    I really can't get that second light dp in the trials. What the hell is up with that?

    • @RushG
      @RushG  Před rokem

      That combo is ridiculously hard to get the timing. I did it eventually whilst streaming but took me a fair few goes

  • @philwong2733
    @philwong2733 Před rokem

    when tryin to do mk jinrai to hk the hk keeps missing what am i doin wrong?

    • @RushG
      @RushG  Před rokem

      Timing. You need to delay HK Jinrai

    • @philwong2733
      @philwong2733 Před rokem

      @@RushG when i delay the hk it just becomes a normal hk?? i'll keep trying thanks

    • @RushG
      @RushG  Před rokem

      Delaying it too long 😅
      Gotta find that sweet spot in the middle. Which combo are you trying you doing, entirely from start to finish?

    • @philwong2733
      @philwong2733 Před rokem

      @@RushG it's all good found the timing now and can do them now 😄

  • @SALonghorn
    @SALonghorn Před rokem

    So is Jinrai only good in the corner?

    • @RushG
      @RushG  Před rokem

      For combos it shines in the corner
      You can use it in neutral for meterless combos or pressure strings. They can be a tad risky used mid screen / in neutral as they are punishable in certain situations

  • @DonShotta24
    @DonShotta24 Před rokem

    Let’s play. We need to do since we can play eachother across the world

  • @arthurpires6298
    @arthurpires6298 Před rokem

    talks too much and doesn't show much

    • @RushG
      @RushG  Před rokem

      A lot of people provided this feedback, I took it onboard, improving future videos

  • @CoolAndNormal
    @CoolAndNormal Před rokem

    oh nice, i was barely incorporating these because i didnt understand juggle conditions at all

  • @michaelmorgan2880
    @michaelmorgan2880 Před rokem

    Kens the coolest, and Rush_G is the coolest ken main... Deadace is good too