If you mean the marble material, I got that from www.poliigon.com/texture/marble-13 Last time I used them they have some free textures. The marble is in the free section.
3:36 Tried to cell fracture suzanne, but it end up with some big cells popping out, instead of keeping the strict suzanne head... Why is that ? Anyone has an idea ?
Probably because they eyes break the clean mesh. Basically the eyes are not attached to the head and the eye portions either need to be removed or they need to be recreated so that they are cleanly part of the main mesh. I hope that makes sense. There are probably a more apt way to explain. The easiest solution is just to go into edit mode and remove the faces that make up the eyes and then it will fracture correctly.
@@BlenderRookie Hi, thanks for answering. I found that you have to remove what was non manifold, and it worked. In suzanne's case, it was indeed those eyes. Never noticed that the eyes were detached from the head.
Great simulations. Love the destruction ones. Do you think those demolishing building debris can be exported as Alembic to unity rendering? I’ve been spoiled by unity realtime rendering speed and have ditched redshift and octane
Blender Rookie, thanks for quick reply. I guess will have to try it myself. Never tried somulation in blender. I have to get a different build than the standard 2.81 right?
@@EldonCarter Because it looks like smoke. Why does it look like smoke? Because smoke is a form of volumetrics. Why did I use a volumetric fluid instead of the smoke engine? Because I wanted the smoke to flow like water and not smoke. I had this silly idea that a fluid that flows like a fluid but looks like smoke, might be kinda cool. It's exactly how I meant it to be. The physics is not wrong because it was never meant to be an accurate simulation of smoke.
You can make the ball any size and any weight. You can control how much the pieces of the building weighs, how much friction and you can even use constraints which hold pieces together like glue but can break.
That requires a different version of Blender called the "fracture modifier" version. Unfortunately it has not been updated to the 2.8 version and it currently isn't even available to download. I accidentally deleted my back up copy. However, the people who created it assure me they are updating it to the new version. However, their website is still under construction and you can't even download the old version right now. But here's the link where you will be able to find it when it does come available. blenderphysics.com/fracturemodifier/
I estimate the total build time was 250-300 hours, simulation/bake time was 400-600 hours and total render time was 1500-2000 hours. But that's just a guess as I didn't keep a record.
I made a video about it here. czcams.com/video/1AmMOY1-nHA/video.html But you can download MeshRoom which is was free last time I looked and it works just as good as the payware I used. alicevision.org/#meshroom
Yeah... I'm going to change it up a little this year. I'm going to upload only one video a week but make it longer or more refined. I am strapped for time and 2 or more videos get busy.
@@BlenderRookie That sounds like a good plan. I started to get a little burned out and had to take a break, but I'm back at it now. You're up to 8.1k subs. Nice.
Blender Rookie That was just a joke Edit: Hannah & I were in Keith wightman school (she's not my sister but Elisa is (my sisters even in the same school))
I need the name of the background music of this timestamp: 1:33:56
That's called "March To Victory" by "Silent Partner". You can get it for free from the YT music library.
1:34 looks more like water than smoke
It is a fluid with a volumetric material.
13:34 we need this material
If you mean the marble material, I got that from www.poliigon.com/texture/marble-13 Last time I used them they have some free textures. The marble is in the free section.
@@BlenderRookie I meant as a real material lol
Im surprised i just came across this video. Im very surprised it doesn't have 10x more views or likes.
Good job!
Thanks
This moment you're German and know the music
LOL
26:30 THE KUPA KEEP HAS BEEN DESTROYED!!! -Eric Cartman
3:36 Tried to cell fracture suzanne, but it end up with some big cells popping out, instead of keeping the strict suzanne head... Why is that ? Anyone has an idea ?
Probably because they eyes break the clean mesh. Basically the eyes are not attached to the head and the eye portions either need to be removed or they need to be recreated so that they are cleanly part of the main mesh. I hope that makes sense. There are probably a more apt way to explain. The easiest solution is just to go into edit mode and remove the faces that make up the eyes and then it will fracture correctly.
@@BlenderRookie Hi, thanks for answering. I found that you have to remove what was non manifold, and it worked. In suzanne's case, it was indeed those eyes. Never noticed that the eyes were detached from the head.
Nice Video!
Thank you.
Great simulations. Love the destruction ones. Do you think those demolishing building debris can be exported as Alembic to unity rendering? I’ve been spoiled by unity realtime rendering speed and have ditched redshift and octane
Thanks. I have no idea if they can be. I literally know nothing about unity. Blender is the only software of this type I have ever used.
Blender Rookie, thanks for quick reply. I guess will have to try it myself. Never tried somulation in blender. I have to get a different build than the standard 2.81 right?
@@freenomon2466 For that type of fracture, yes. You need to get the fracture modifier version. The guys who made it do plan to make a 2.8 version.
the physics on your smoke around the 2 minute mark is not right, it resembles the density and behavior of water too much.
Because it is water.
@@EldonCarter Because it looks like smoke. Why does it look like smoke? Because smoke is a form of volumetrics. Why did I use a volumetric fluid instead of the smoke engine? Because I wanted the smoke to flow like water and not smoke. I had this silly idea that a fluid that flows like a fluid but looks like smoke, might be kinda cool. It's exactly how I meant it to be. The physics is not wrong because it was never meant to be an accurate simulation of smoke.
@@EldonCarter I get it.
The Edited Is Very Cool 10/10
Cool beans.
25:38 THAT WAS A MUGSHOT IF I EVER SAW ONE.
Literally.
Your not only a rookie but a GOD
Not even remotely a god.
Can you make the ball biger to more destructive ?
You can make the ball any size and any weight. You can control how much the pieces of the building weighs, how much friction and you can even use constraints which hold pieces together like glue but can break.
Can you make a 2019 blender compilation? It's 2020
Already did. czcams.com/video/7Ig5ecIEh1M/video.html
@Brentley Ignacio Spammer
3:59 TUTORIAL
That requires a different version of Blender called the "fracture modifier" version. Unfortunately it has not been updated to the 2.8 version and it currently isn't even available to download. I accidentally deleted my back up copy. However, the people who created it assure me they are updating it to the new version. However, their website is still under construction and you can't even download the old version right now. But here's the link where you will be able to find it when it does come available. blenderphysics.com/fracturemodifier/
Blender Rookie Thank You!
@@nolan5879 You are welcome.
so many fluids how did you made all of this work
I used a free program called Blender.
so. that’s how you made this video long.
this is so interesting and it lasts for two hours!
Thanks. Yeah a yeah worth of animations kinda add up.
@@BlenderRookie your welcome
@@BlenderRookie it’s sometimes a lot of work
Smoke so satisfying
And so long to render. Unless done in Eevee.
1:04 that looks like sand
I kinda thought it looked more like coal ash.
How long did it take?
I estimate the total build time was 250-300 hours, simulation/bake time was 400-600 hours and total render time was 1500-2000 hours. But that's just a guess as I didn't keep a record.
@@BlenderRookie thats a long time.
@@jpbing5263 But it was spread out over a year. Much of which is something the computer did on it's own.
@@BlenderRookie oh ok.Not to bad
Nice, I really did not expect to spend this long watching this :)
How did you make the model of your yard? 2:22:58
I made a video about it here. czcams.com/video/1AmMOY1-nHA/video.html
But you can download MeshRoom which is was free last time I looked and it works just as good as the payware I used.
alicevision.org/#meshroom
Looks like a good year. Looking forward to 2019.
Yeah... I'm going to change it up a little this year. I'm going to upload only one video a week but make it longer or more refined. I am strapped for time and 2 or more videos get busy.
@@BlenderRookie That sounds like a good plan. I started to get a little burned out and had to take a break, but I'm back at it now.
You're up to 8.1k subs. Nice.
3:09 Annhilation anyone
A bullet would not carry the shell with it after being shot
No kidding... They also don't flex and bounce like rubber. 13:32
Great work dude! thanks for all the tuts too.
Thank you and you are welcome.
I Agree
This is so entertaining to watch
Thank you.
Dirty minds pause at 1:36:29
Better than a cucumber.
Awesome dude keep it up !
Thank you.
1:04:23
1:04:44
1:05:11
1:05:38
I came in like a wrecking ball 🏀
Bieber, is that you or your twin Hannah?
Blender Rookie
That was just a joke
Edit: Hannah & I were in Keith wightman school (she's not my sister but Elisa is (my sisters even in the same school))
How this video is long
A year worth of animations add up.
Im not even finished with my donut
LOL I made mine years ago. Was that a Guru tut?
Ooooo that stuff looks interesting. Very good.
Thank you.
sigey! keva plank building!
Wery cool best thing that i hawe is ruby that falls
What happens to the fish intro
The majority of people didn't like it. I mean significantly more people didn't like it. Whereas most people like this one.
Yay!
Yippy.
zun! keva plank building!
nice
Thanks
MAYBE SHOULD THIS WATCH THIS GODZILLA CHANNEL
@TONI ELDORA
@ToniEldora
@tonieldora