Thank you guys, every update you made a even better app free to use and share. Thanks for bringing us that future. "Make beautiful tools and people will make beautiful things" - Steve Jobs.
Amazing feature ! I'm already implementing something awesome with it. One question I have: Can you exclude objects from this DoF effect? The problem is that thin objects or text gets blurred or appear pixelated even if they are in focus, regardless of the Focus Distance, DoF or Blur values. Unless blur is 0, then they appear normal, but that would make the DoF useless. Can you help, please. Should I report it as a bug. If so, where?
That's amazing! I would love to see emissive materials in a future update.
Thank you guys, every update you made a even better app free to use and share. Thanks for bringing us that future. "Make beautiful tools and people will make beautiful things" - Steve Jobs.
❤thanks for the kind words!
Woah, this is insane! Spline team are cooking!🔥
amazing
Finally!!! Thanks
Yes! just keeps getting better
amazing🔥
Amazing feature ! I'm already implementing something awesome with it.
One question I have: Can you exclude objects from this DoF effect?
The problem is that thin objects or text gets blurred or appear pixelated even if they are in focus, regardless of the Focus Distance, DoF or Blur values. Unless blur is 0, then they appear normal, but that would make the DoF useless.
Can you help, please. Should I report it as a bug. If so, where?
Holy j ! I asked it for so long ! Thank you so much !!!
Is there a way to animate the DoF? Like adding an event at scene start to pull focus from one object to another.
Yes! Thank you so much 😁
Awesome Update 😍
purely amazing
noooiiice !
Whoooooooah that's crazy!
That's awesome! A tutorial please!
seems pretty simple. toggle effects on, adjust focus, depth and blur strength.
I'ts not working. I might be doing something wrong @@tjk_9000
Mine also doesn’t work
@@ViniciusSampaio-xy9ex yeah was going off the video clip, but trying it, seems bugged.
@@ViniciusSampaio-xy9ex There was a minor cache issue. It is now fixed. Try reloading (or force-reloading) and update the values of Focus, Dof, blur.