Castle Wolfenstein 3D .. for the Commodore PET.

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  • čas přidán 30. 06. 2024
  • Trying to write a first-person shooter similar to Castle Wolfenstein working on a 1980 Commodore PET (32K RAM, no color, no sprites, 1MHz 8-bit processor...). Version 0.2 now with doors.
  • Hry

Komentáře • 15

  • @nicholasharding8817
    @nicholasharding8817 Před měsícem +2

    This is great! This would have blown my mind in the 80s. Please keep sharing!

  • @AndreFachat2
    @AndreFachat2 Před 27 dny +1

    That is absolutely awesome! I hope you continue on this journey, I'd love to see this as finished game!

  • @ashtonsretrocomputerroom
    @ashtonsretrocomputerroom Před měsícem

    Haha!! That’s so awesome man!

  • @RichardTroupe
    @RichardTroupe Před měsícem +1

    This is incredible!

  • @scopesofter
    @scopesofter Před měsícem +2

    This is epic

  • @RudysRetroIntel
    @RudysRetroIntel Před měsícem

    Looking great!! Great work, too!

  • @CityXen
    @CityXen Před měsícem +1

    Awesome!

  • @granitepenguin
    @granitepenguin Před měsícem

    This is insane. I love it.

  • @8_Bit
    @8_Bit Před měsícem

    Great stuff!

  • @IsaacKuo
    @IsaacKuo Před měsícem +1

    Looks very nice! Interesting choice to go with 31 columns.

    • @jimo9757
      @jimo9757  Před měsícem +1

      Thanks. I wanted an odd number to eventually put the gun in the center.

    • @IsaacKuo
      @IsaacKuo Před měsícem

      @@jimo9757 Yeah that makes sense. Of course, the more modern FPS convention is to stick the gun in the corner, angled in 45 degrees, so it would matter less.

  • @chrischris02
    @chrischris02 Před měsícem

    Love it!

  • @Mr.1.i
    @Mr.1.i Před 13 dny +1

    The thing about the the commodore pet it seems to run petscii programs better than a c64

    • @jimo9757
      @jimo9757  Před 10 dny

      I am pretty sure I can get the same performance out of a C64 .. maybe a little bit faster because it has more memory so my cosine / sine lookup tables can be larger.