6 Months of Indie Game Development Progress | Devlog

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  • čas přidán 31. 05. 2024
  • Get Soul Stalker ➤ store.steampowered.com/app/17...
    Get my bundle ➤ store.steampowered.com/bundle...
    Get Wanted Shadows ➤ store.steampowered.com/app/24...
    Wishlist Synth Beasts ➤ store.steampowered.com/app/24...
    Do you love watching devlogs and learning more about game development? Watch my other videos and play my games to see how I apply the topics I cover on my channel!
    0:00 Intro
    0:28 Combat & Animation
    1:37 Action Combat & Art
    3:56 2D Controller [Godot]
    5:08 2D Controller [??? Engine]
    5:57 Action Combat & Design
    7:55 Dialogue & Animation
    9:03 Interactions & Art
    Twitter ➤ / conradicalgames
    Discord ➤ / discord
    Watch my other devlogs ➤ • Soul Stalker
    Watch my other Game Development videos ➤ • General Devlog
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Komentáře • 48

  • @Antantic_
    @Antantic_ Před 5 měsíci +10

    Wow, your games look very polished, and it seems like you're living the kind of life I aspire to achieve in the future - dedicating yourself solely to game development. It's really cool, and the results are truly impressive.

    • @Conradical
      @Conradical  Před 5 měsíci +2

      Thank you so much, means a lot :)

  • @SirDave
    @SirDave Před 5 měsíci +5

    I think that it is definitely super brilliant that you created smaller games, and games in general, that are essentially building blocks that help building improve your skills, as well as each next game.
    I remember kind of learning that throughout school, making the things that we do basically transferable. The goal is always to think smarter, not work harder, and I feel like you've really found your way with that. Kudos to you 👏🏾👏🏾

    • @Conradical
      @Conradical  Před 5 měsíci +1

      Thank you! Yeah I think that building your own skills and not only building re-usable code is the key - once you've figured out how to do something, you can source your experience for any future similar problems!

  • @dimitrismolias9834
    @dimitrismolias9834 Před 5 měsíci

    Your games look amazing mate. Good luck on your new endeavor!

  • @cameronlile2931
    @cameronlile2931 Před 5 měsíci +1

    Your channel is seriously one of the most underrated on all of youtube. The quality of your games vs the number of subs you have is criminal!

    • @Conradical
      @Conradical  Před 5 měsíci

      Thank you so much, means a lot :)

  • @SirDave
    @SirDave Před 5 měsíci +5

    The combos of Wanted Shadows reminds me of the stratefies you can do with competitive Pokémon, just without dedicating half of your life to create them 😅😂

    • @Conradical
      @Conradical  Před 5 měsíci +1

      Hahaha that's a funny way of putting it 😂

    • @SirDave
      @SirDave Před 5 měsíci +1

      ​@@Conradicallol. Pokémon was definitely the 1st thing that came to mind.

  • @eboatwright_
    @eboatwright_ Před 5 měsíci +3

    The new RPGs look awesome! Love your style

  • @newtforgegames
    @newtforgegames Před 5 měsíci +6

    Always inspiring to see all these projects and all the progress you make on them! I'm working on two simultaneous projects and that feels like a lot! How do you organise your time for each one?

    • @Conradical
      @Conradical  Před 5 měsíci +2

      So glad to hear that :) Yeah it's definitely a lot, my #1 tip would be to make code/systems/design frameworks that can be shared between them, and in terms of time management I usually either allot days of the week to each project, or I go on project specific sprints.
      For instance, usually I spend about 50% of my time on Soul Stalker, then 35% of my time on game 2, and 15% of my time on game 3. In exceptional circumstances where I need to get a lot done for 1 specific game, I'll take a set period of time to just go full out, which was the case with Soul Stalker's latest update!

    • @newtforgegames
      @newtforgegames Před 5 měsíci +1

      Thanks for the response! Yeah I currently do the day assigning technique and both my projects being horror games helps with code sharing! Watching your videos has shown me that I should be creating much more reusable code though, so thanks so much for the pro tips! @@Conradical

  • @MerryMac1000
    @MerryMac1000 Před 5 měsíci +1

    I don't think I've ever seen one of these game dev videos where the developer actually credits their artists or other contributors.
    It really made your video stand out and made me want to subscribe.
    A lot of "indies" have this delusional view that you must be a solo indie dev to be a true indie dev and then don't credit or promote anyone they work with.

    • @Conradical
      @Conradical  Před 5 měsíci

      Yeah I do think it's a bit strange when people don't do that, I think it's super important to credit people not only for credit's sake, but also to make it obvious to viewers that it's super uncommon to do everything alone and how relying on other people who cover your weaknesses is a great thing :)

  • @thelegendarymushroom80
    @thelegendarymushroom80 Před 4 měsíci +1

    Amazing!

  • @MrMagic-lj2rb
    @MrMagic-lj2rb Před 5 měsíci

    This actually looks really cool. Glad to see you pushing ahead after what happened before.
    The first game is my favorite.
    My only complaint is about how small you can look depending on the area like at 1:42-1:49 for the first game. Especially at 1:48 where you are so small that the character shows almost no detail.

  • @ziadhassan7
    @ziadhassan7 Před 5 měsíci +1

    I'm really waiting for it

  • @monsterham5934
    @monsterham5934 Před 5 měsíci +1

    very awesome video
    very awesome artist

    • @Conradical
      @Conradical  Před 5 měsíci

      I agree... on both points 😎

  • @MangaGamify
    @MangaGamify Před 5 měsíci +2

    how do u make the sprite/pixel heroes/monsters?

    • @Conradical
      @Conradical  Před 5 měsíci +1

      I don't do them! As I mentioned in the video, MonsterHam and AndroArt do my pixel art, Tim does my animated paper-style art, and Brayan does my static paper-style art!

  • @Tempo_cat
    @Tempo_cat Před měsícem

    That synth beasts (I think that’s what it’s called) looks like Cassette Beasts, but with a more original combat system (not that Cassette Beasts’s is bad)

  • @Neo-ry3jk
    @Neo-ry3jk Před 5 měsíci

    Looks great! Synth beasts really giving there some nintendo pokemon vibes😁 The game looks so promising, but I would recommend that you get some sort of publisher or invester to back up your game, and get yourself a team to develop it into a game of a bigger scale and depth. Im sure that you will be able to get help from publishers once you've showed them your amazing progress

  • @FoxoticTV
    @FoxoticTV Před 5 měsíci +2

    What were ur starting roots however? Even after going to school for game design and learning surface level visual scripting, I feel like my foundations aren't enough to carry out creating a full game. Where did you learn to program? What courses do you recommend? sometimes jumping into game jams face me into biting off more than I can chew, so what should I do beforehand before I practice on another small project

    • @Conradical
      @Conradical  Před 5 měsíci +2

      So I went to university for Computer Science, but honestly it really didn't do anything for me - I started programming when I was 13/14 so I attribute most of my ability to make stuff to that, since I've been doing this for a long while :)
      I really don't recommend any courses or anything, I think the best way is to just grind away at making stuff, and the key is to work outside of your comfort zone - I found that if you always do what you're familiar with, you don't improve. If you want to combine that with being able to build a game studio, I feel the best middle ground is to make games that have a big element of stuff you're familiar with, with 1 key feature/aspect that you're VERY unfamiliar with you push you to learn more and become better :)

    • @FoxoticTV
      @FoxoticTV Před 5 měsíci +1

      @Conradical Right but how do you delve into projects without understanding syntaxes and the types of tools available through code if not going through a course

    • @Conradical
      @Conradical  Před 5 měsíci

      Honestly just through looking them up on CZcams, or Google, etc. I think it's valuable to maybe follow a unity/unreal/godot for beginners tutorial series on CZcams if you have absolutely 0 experience (Tom Francis' comes to mind), but I dont think a course offers that much more value than a CZcams series :)

  • @Pistallion1
    @Pistallion1 Před 5 měsíci +1

    Do you make your own art? Looks so cool

    • @Conradical
      @Conradical  Před 5 měsíci

      Nope! As I mentioned in the video, MonsterHam and AndroArt do my pixel art, Tim does my animated paper-style art, and Brayan does my static paper-style art!

  • @BlueOctopusDev
    @BlueOctopusDev Před 5 měsíci +1

    cool

  • @SirDave
    @SirDave Před 5 měsíci +3

    Wanted Shadows is definitely my favorite. It's basically they one I've played the most on my Lenovo Legion Go.
    Love the unique combos you can make with specific characters and upgrades. It makes it very individualistic. Like I feel like I feel super proud for the combos I've been able to come up with. It seems like each pwrson can find their own way to get through certain levels with different weapons, upgrades, characters, etc.

    • @Conradical
      @Conradical  Před 5 měsíci +1

      So glad you feel that way! The expressiveness with the combos was my #1 priority with that game, so I'm so happy that it connected :) Synth Beasts is going to have that same sort of approach but in a more linear setting, so I hope you enjoy that too if you give it a try when it comes out ;)

    • @SirDave
      @SirDave Před 5 měsíci +1

      ​@@ConradicalYou're welcome, I can't wait for Synth Beasts.

  • @Zary-rb5pd
    @Zary-rb5pd Před 5 měsíci +1

    Wo :0

  • @ghb323
    @ghb323 Před 5 měsíci +1

    5:40 one way to dodge a crunch that plagued AAA games.

    • @Conradical
      @Conradical  Před 5 měsíci

      For sure! Saving time wherever possible is a must so that you don't overwork yourself needlessly!

  • @CaptainWolffi
    @CaptainWolffi Před 5 měsíci +1

    Is there any estimate of the release of Synth Beasts?

  • @BigSmileMarc
    @BigSmileMarc Před 5 měsíci

    Can you make an FPS game but the game actually pauses

    • @Conradical
      @Conradical  Před 5 měsíci

      Sounds cool, but what do you mean specifically by "actually pauses"?

    • @BigSmileMarc
      @BigSmileMarc Před 5 měsíci

      @@Conradical like do you know those funny memes where the dad walks in and he’s like “do the dishes and pause that game” and you cant because its online