Devlog #3 Immersive Sim Interaction System in Godot

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  • čas přidán 7. 09. 2024

Komentáře • 40

  • @immorttalis
    @immorttalis Před měsícem +4

    It's a shame this is the last part of this series. I think it's been a great resource for aspiring immersive sim devs.

  • @Dark_Kevlarian
    @Dark_Kevlarian Před 3 měsíci +6

    I, and I'm sure many many others that see this video, would really love a further detailed explanation or even tutorial on how to do this sorta thing! Coming from Unity, Signals and Nodes are still something I'm finding myself learning something new about them everyday.

  • @galavaria36
    @galavaria36 Před měsícem

    This was very informative, I need to look more deeply into signals and how I can use them more efficiently

  • @Lorgres
    @Lorgres Před rokem +12

    Really love watching these videos. I'm excited for what the future of this project holds.
    It's nice seeing a programming video/devlog which goes so into detail about what architectural decisions were made and why.

  • @computersciencestudentriverbat

    Looks like a very interesting and ambitious project. I think Godot is a great tool, and I hope with the new features in 4.0 you can help more fully bring your vision to life. Very eager to follow the progress of this project.

  • @nuhuhbruhbruh
    @nuhuhbruhbruh Před 10 měsíci +1

    Ah, this is super clever! I can see how this separation of actions into nodes lets you think about the general set of interactions you want your world to support and instead of having to think about how to deal with each new object that is introduced, you can just set a default set of actions based on some more general class it belongs to.

  • @_mickmccarthy
    @_mickmccarthy Před rokem +5

    Very excited to follow along with this, the idea for using the nodes to organise prompts is very smart!
    Also, I had no doubt what the keypad code would be, but it still made me happy to see it

  • @froztbyte85
    @froztbyte85 Před rokem +4

    This is looking really good. Really great use of Godot's signal system.

  • @philipdrobar
    @philipdrobar Před 7 měsíci +1

    Heyo, just wanted to say this looks super impressive!
    I'm actually working on an Immersive Sim Template/Starter Kit for Godot 4. Making the interactions component based was something I hadn't considered before, but makes a lot of sense. Currently updating and implementing that in my template.

  • @giggio1747
    @giggio1747 Před rokem +1

    Great progress! And very good strategy and explanation. Keep going bro!

  • @amorpilo9666
    @amorpilo9666 Před rokem

    This is pretty interesting, nice art style!

  • @CHEIN2425
    @CHEIN2425 Před rokem

    looking forward to this game;it's amazing to see ImSim things going this far in godot!!!

  • @wellhellotherekyle
    @wellhellotherekyle Před 11 měsíci

    Wow glad I found your channel! Great explanation and your project looks great :)

  • @NikolaStanix
    @NikolaStanix Před rokem +1

    looking good mate 👍

  • @jasonta12
    @jasonta12 Před rokem

    Loving the work as always!

  • @LuiDeca
    @LuiDeca Před 6 měsíci

    when it's time to make the music, I'd be happy to work on this! Love imsims and want to be part of it.
    cheers,

  • @LordTrashcanRulez
    @LordTrashcanRulez Před 5 měsíci

    I'm surprised this system is rarely used considering even Godot utilizes it to some degree

  • @Tosek2010
    @Tosek2010 Před rokem +2

    Super nice. Could you say something about your PC specs? The demo looks pretty smooth.

    • @LeafshadeInteractive
      @LeafshadeInteractive  Před rokem +1

      I have an RTX 2080 ti but I'm running in Linux which has a performance cost. 60fps shouldn't be a problem on most computers though after optimisation.

  • @friendlyfox2189
    @friendlyfox2189 Před rokem

    wow cant wait to buy this game!!!!

  • @BabySp00n
    @BabySp00n Před rokem

    Great stuff!

  • @1cedragon
    @1cedragon Před rokem +1

    Very impressive progress! Are you making the art assets too?

    • @LeafshadeInteractive
      @LeafshadeInteractive  Před rokem +3

      Mostly but I'm sub contracting out some of the more difficult stuff like weapons and creatures.

  • @jonpon-r6w
    @jonpon-r6w Před 10 měsíci

    Impressive.

  • @RivenbladeS
    @RivenbladeS Před 5 měsíci

    Are signals like unity events? Can i subscribe to something and when it is called, it also calls my function?

  • @TennessseTimmy
    @TennessseTimmy Před rokem +1

    So it's an event handler on the keypad, where the door inserts the function to unlock the door when the keypad is activated?

  • @mickmickymick6927
    @mickmickymick6927 Před 2 měsíci

    Is this still in production? Would love to play it

  • @casper-3
    @casper-3 Před 10 měsíci

    Instant subscribe

  • @RalphiodeRichet
    @RalphiodeRichet Před měsícem

    dude you still working on that game bdw?

  • @gamerunamed538
    @gamerunamed538 Před rokem

    Noice.

  • @outhouseserpent257
    @outhouseserpent257 Před 4 měsíci +1

    Bro can I spend months bootlegging and recreating your game down to the finest details but making the overall production quality worse (clunky stiff animations, terrible modeling, even worse story and writing, written in a strange form of english riddled with grammatical errors) and then put it on steam on early access and then brag about it on twitter

  • @amorpilo9666
    @amorpilo9666 Před 4 měsíci

    A shame this project is dead.

  • @boohoo5419
    @boohoo5419 Před 5 měsíci

    i think godot engine looks actually as bad as deus ex looked 20 years ago.. i would not go for a realistic style

  • @Sp1cyP3pp3r
    @Sp1cyP3pp3r Před 10 měsíci

    Your godot gamedev logs are so insipiring! Do you use any other platform, where you post your progress on the game?