SOULCALIBUR VI GUIDE - Part 2: Basic Defence (w/timestamps)

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  • čas přidán 3. 08. 2024
  • - Salt Shakers -
    Part 2 of the Guide to SOULCALIBUR VI - From Beginner to Veteran Series
    Designed to take a newcomer to the SOULCALIBUR Series,
    from learning the basics to playing with confidence.
    No Detail is too small for this Guide!
    Part 2 covers:
    - Introduction to Basic Defence (00:00)
    -- Guarding & Guard Gauge (00:20)
    -- Guard Impact & Auto GI Attacks (05:34)
    -- Resist Impact (09:04)
    -- Reversal Edge & Clash Mechanic (12:30)
    -- Ground Recovery (21:02))
    -- Air Control (28:36)
    -- Outro (29:55)
    Like, follow, subscribe, and ring that bell for more content!
    Team twitter:
    Virtual Bacon: / vrtlbacon
    Drax: / drax_8
    Milky: / milkycloud
    SaltShakersFGC: / saltshakersfgc
    Music Credits are in the Video
    Credit Images - / icrazyji
    Sound Effects - zapsplat.com
  • Hry

Komentáře • 23

  • @tremorchrist84
    @tremorchrist84 Před 3 lety +5

    Great series. Really appreciate all the research, editing, and time that went in to these.

  • @samuelramirez5644
    @samuelramirez5644 Před 3 lety +5

    This is such an underrated channel it needs more traffic, for someone who decides to get the game 3 years later and has never played a 3D fighting game this really helps understand thanks man keep up the good work!!

  • @orangesoda4535
    @orangesoda4535 Před 3 lety +17

    Really is a shame SC6 couldn't blow up the way Tekken 7 did.

    • @nervosadustbolt9642
      @nervosadustbolt9642 Před rokem +1

      I know this a bit of of a comment. However, it is new to me because I just saw it.
      I think that sure Tekken and Street Fighter are more popular games than Soul is. However, I think the bigger detriment to the series is Namco. Since, they also make the DBZ fighting game(s). And, we all know that Namco focuses all their attention, time, resources and Marketing to those games. Soul Cal is just like a side thought for them at most.

    • @orangesoda4535
      @orangesoda4535 Před rokem

      @@nervosadustbolt9642 pretty sure bandai namco is just the publisher. Its developed by arc sys

  • @a.e.w.384
    @a.e.w.384 Před 3 lety +4

    Great guide! A must for a newbie like me.

  • @b0hem1
    @b0hem1 Před 8 měsíci

    These are awesome! U definitely need more subs!

  • @jackfrost884
    @jackfrost884 Před 3 lety +6

    Love these guides homie

  • @hez1711
    @hez1711 Před 7 měsíci

    Good work man

  • @NorthDelhiFighter
    @NorthDelhiFighter Před 3 lety +1

    I am a fan of your work

  • @TheHappyColour
    @TheHappyColour Před 4 lety

    Amazing work!!! 👍👍👍

  • @YoshiCookie
    @YoshiCookie Před 4 lety +2

    Great job!

  • @trevorwilliams3501
    @trevorwilliams3501 Před 3 lety

    Question. The thing with the launchers and how you can't ukemi when hit with one unless you're hit with a follow up that spikes you to the ground. I'm finding a lot of things listed as launchers in the frame data that don't restrict wake up options. Setsuka's Shrouded Sky b, for example. Is there more too it? Are there different kinds of launchers (super high, grounders, or whatever) and some allow ukemi? I hope it's not random and there are specific properties that determine how you can wake up off launchers.

  • @kylewardproductions8142

    Hi at 29:47 pretty please can someone tell me wtf Kilik does after the launch and before the soul attack????

  • @sorataakihiko4875
    @sorataakihiko4875 Před 3 lety +1

    Regarding the RE guard option
    kinda seems a bit too powerful to fully negate everything... is there a downside?
    or a way to by pass the guard during the cinematic, like lows or throws?

    • @chrisf247
      @chrisf247 Před 3 lety +1

      Using guard makes your guard gauge red. So it allows you to opt out of the rock paper scissors, but hampers your defense going forward.

    • @sorataakihiko4875
      @sorataakihiko4875 Před 3 lety +1

      @@chrisf247 ooh okay thx!

  • @kylewardproductions8142

    29:47 when he does that spinning kick outta the combo what is that move??

  • @karlobicierro7081
    @karlobicierro7081 Před 2 lety +1

    I know ill get some hate for this but why do SC players use numbers as directions 😅 cause in tekken its simply f,b,d,u (forward, back,down,up)

    • @thegreatzeeebwa
      @thegreatzeeebwa Před rokem

      Year old comment, but in case you're still wondering lol If I recall, it started in the French SC community back in the SC1/SC2 days, and they were one of, if not *the* biggest trendsetters for the series. And seeing as they all spoke French, f,b,d,u made no sense to them, and localizing those letters to French would obviously be exclusionary to the rest of the world, so they came up with the idea for numbers, specifically digits, which were completely language-agnostic.
      It's honestly weird to me that more FGCs, especially ones with heavy asian presences, never adopted it lol