KLDCX - fuc-key-ry

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  • čas přidán 11. 12. 2023
  • Rank: 36th out of 68 entries.
    This is my entry for the Kaizo Level Design Contest X, the tenth iteration of the contest where creators only submit a kaizo level.
    As I couldn't come with a serious and coherent idea (as usual lol), I decided to make a level in the spirit of entropy and disorder (i.e. low-effort level with a wonky gimmick), focusing in particular on keys and sticky key as the horrible level name implies.
    While a bunch of the glitches used in the level are taken from other creators (warping sprite on a key making the player going fast) or discovered at the time I was making the level (Lemmy stacked on a key allowing for jumping in air), I have to give a special mention to margot which allowed me to find a peculiar glitch at the time I was playtesting one of her levels for Super Sickos World: basically, gaining or losing a power-up when holding an item makes that item being releasing if you don't hold X or Y button after the animation (this being a vanilla glitch). The funny thing is that also works with the sticky keys ASM which allowed weird but quite creative setups in the second half of the level.
    Another fun fact about the level is that using keyholes like in the second set of rooms or the boss erases all the checkpoints so I couldn't use retry checkpoint as usual, hence the hub room at the start of the level where 'permanent' checkpoints need to be collected (Dragon Coins, 1-UP checkpoint).
    Music:
    Main level: Jazz Jackrabbit - Tubelectric (ported by worldpeace)
    Boss: Mario is Missing - Boss (Upbeat Remix) (ported by MidiGuy)
    Hint: Mario and Luigi: Partners in Time - Professor E. Gadd II (ported by Counterfeit)

Komentáře • 2

  • @heraga
    @heraga Před rokem

    worthy of unintended behaviors 4 tbh

  • @nitricacid2516
    @nitricacid2516 Před 7 měsíci

    I swear to god romhacks barely make sense anymore