The face and body of the balahara, I would say is supposed to resemble a tricone rock bit. Tricone rock bits are used in surface mining. The body type of the monster you'll see the helical dorsals, looking like it helps the monster spin while drilling
Yeah, I really disagreed with his point critiquing the monster design. Them looking freakish and alien is telling of how actually complex unique and well-made they are. Not to mention, it's not even a breach of reality and seems to still be rather grounded
those new monsters are clearly based on tricone oil-drill bits, they swim in sand by spinning like oil drills, they have 3 bumps on face, they even spit some black goo like oil
When World was first announced, pretty sure they had quite a few trailers that were similar to these, just introducing the world to us. Later on they revealed weapon trailers and new biomes etc. Also yes the new sand leviathans do look creepy, but have we forgotten about monsters like Khezu?! What would they look like with these updated graphics xD
They are focusing on the new stuff with these trailers. They even tried to throw people off with the first teaser by making us think this was not Monster Hunter until the title appeared. They did the exact same thing with World, people were confused not knowing what they were watching until Rathalos appeared and the MHW title dropped, there wasnt a weapon showcase either, Great Sword only. I know we all want to see full Monster Hunter action but we have to wait, let them tease and show all the new stuff before we see how everything works toghether. They are finally putting the RE Engine to work in this franchise at its fullest and thats what they want us to see first. Dont judge the game when its still more than half a year away from release. Im enjoying watching all these trailers and info like a small child. On the topic of monster designs: Its all fine, not every monster has to be a lizard-like with scales everywhere or tough-skinned doggos or monkeys. The real world also has incredibly strange and alien-looking wild life hidden everywhere, even the most famous sci-fi creatures are based off real animals. And if something like Gaismagorm exists in the world of MH, why not smaller look-a-likes? Shara Ishvalda or Valstrax are way more "off-topic" designs for me tbh and i love both of them so much. Let us enjoy what we have and let them surprise us until release. If the game is bad when it releases, we'll make the devs know somehow.
Finally a good take. I don't get this "Its the second trailer, why don't you show us in depth guides on every weapon!?" I'd rather just see the spectacle, with monster reveals maybe further down the line map reveals. I mean they prefaced this whole trailer with a Demo in a few months with a new trailer, why did they think this one would be the gameplay focused one and not that one?
@@Rusty_Spy No, I'm asking why they think this trailer would be the gameplay focused one and not the one that comes with a demo. Seems like a no brainer for me. From what I've heard its like how World trailers worked.
@@Rusty_Spy but we did see a gameplay, in both trailer? This trailer are just focusing on explaining the story and location Later on we are getting gameplay trailer focusing on Monsters, weapins and mechanics. This always been a thing... People just expect a trailer revealing everything when the game release in half a year...
Naaaa I want more unique monsters, not every single one needs to be "cute enough to be a plushie". Give me more creepy creatures mixed in with the cool, elegant, and ugly ones
same. This is such a breath of fresh air from all the monsters we've had since the start of the series. The closest we ever got to these designs were khezu and gigginox (maybe even gore and kushala), which weren't even nearly unique or alien enough for my taste. So seeing the new bear monster and the kushala-looking monster looking so alien and so deformed is perfect. They're grotesque, but are still very obviously animals.
@@obiguanche5512 exactly. I love the desert design for Doshaguma, the oasis design for Chatacabra, and now the dune design for Balahara. Can't wait to see the designs for other monsters in other biomes.
It feels like this trailer should have released first before the other one last week. But hey, they got another one in August, let em cook it well-done.
my own theory, is that Sony must've begged for capcom to release something for their State of Play since mostly the game trailers there are so boring, and this one is the part 2 of it, Capcom might've planned the whole trailer to be in Summer game fest, and the demo in the august.
@@gigahertz7352 agreed. I think overall this and the last trailer if sony hadn't asked for it would have been combined into one main trailer which would have been are "trailer 1" versus the teaser at GA in Dec
Same!!! I have one Friend on pc, that I wanna play with. And there’s another friend on pc that might play now because of crossplay. It’s gonna be nice.
my assumption is that the first few missions are solo only like they were in World, that way the cinematic nature of the Balahara introduction would work like that.
Could just be for the cutscene, but the village is all grey and sandy like it was hit by the sandstorm. So maybe the villages/village be affected by the storms simultaneously with the maps.
I think this wasnt the place where they wanted to do the big village reveal. This is just trailer 1a; I say let them cook. Also we dont know how much pressure theyre getting to put these trailers out and arnt necessarily trying to deservice the fans.
I love that Monster Hunter Wilds is going to have crossplay. That is the biggest news out of Summer Game Fest. I do think that you had your expectations too high (not necessarily a bad thing). I’m glad we’re getting more footage in two months.
@@BarderBetterFasterStrongerVery little in science fiction is stranger than what is in the Earth’s abyss, which is so far removed from the world we experience I’d consider it “alien” Edit: also “alien” is a word it doesn’t mean little gray aliens, it can be used to describe something “other” and unusual for its setting, which is what people mean in this case.
@@BarderBetterFasterStronger alien doesn't mean "extraterrestrial" or a living being from space. Alien can be categorized same as "monster" Like how people call "monster" a shark when they see it jumping out of the water to hunt a sea lion. I call alien like to almost all insects/worms species... they look so out of this world sometimes
I am honestly hoping the trailers continue like this. For years so many people in the mh community have been saying they want less revealed in the trailers and I think this might be capcom listening to that. I don’t want every single monster revealed in the trailers like world/ride did and them continuing like this would be very welcome
i don’t think that’s a problem at all. i think that’s a nostalgia player talking. world was about the monsters after you hit endgame if anything, then they just kept adding. even if they showed “half” the roster, it was hundreds of hours of content still. that’s BEFORE the first major title update.
11:53 the subtitle says just watch. you'll see what hunting is all about meanwhile I'm having flashbacks using GS: -Missing every charge slash -Failed landing true charged slash -Knocked up a lot by monsters
I disagree on the monster designs, and I think they are really fitting. all of these new monsters are hyper adapted to the climate they live in, and all have differing defense mechanisms to deal with the sandstorms that roll through this first area of the game. balahara is designed to keep itself in the sand, and draws a lot from clams. it has the mobility and flexibility to seek out prey even if it flees to the larger rocky sections in the area doshaguma is a big blind rodent. it's got limited sight, but has methods of compensating for that, likely through being sensitive to scents or vibrations. it's fur acts as camouflage too chatacabra unlike the others, chatacabra wants to stay away from the sandstorms, and likely uses camouflage to do so. it coats itself in it's adhesive saliva to coat itself in rocks and stay out of sight while we don't know much about the new wyvern, it seems to be adapted specifically around the lighting that happens in the storm. the lightning it shoots out is near indistinguishable from the lightning we see in other parts of this and the teaser trailer. the new wyvern probably could also absorb that lighting just like the lighting rods in the environment. these things are weird because they have solely adapted to the desert. these aren't something like a rathalos you could find any where
The thing that left me wanting more is about some demonstration about new mechanics of the game specially focus mode. Was waiting for tokuda san and kaname san.
Monster Hunter isn’t about plushies, it’s about being a badass hunter hunting badass monsters in a realistic world setting with natural feeling environments and interactions. Wilds looks great to me. I’m happy for the direction it’s going and will be especially excited if in the next trailer it shows an oceanic zone then the hunter dives in to the water at the end.
It feels like the Monster Hunter game of the dev team's dreams is here and I'm so hyped for this game. I love the designs of the monsters we've seen so far and I can't wait to see the kind of variety we get in biomes this harsh.
Ill be real with you.. im HOPING they dont show a lot.. games these days have a HORRIBLE habit of giving a lot away in trailers making the surprise of playing so much less.. but MH has always had a good way with not doing that.. so im hoping.. REALLY hoping a lot doesnt get dissected before it comes out
"it doesn't feel like they're showing us enough" keep in mind during monster Hunter rise and I think even sunbreak, they showed every monster that appears in the game in the trailers, outside of the final boss we got to see every monster before the game even came out. and in Sun break I think there's probably like two monsters we didn't even see up here in the game. so they're probably taking that criticism quite literally in this campaign.
I think what’s missing is a trailer simply showing combat against a monster either solo or with other hunters with some iconic MH franchise music. That is what they had for the second trailer for MHWorld which was the WildSpire wastes trailer
Did you watch the game fest announcement for MH Wilds. They confirmed a 3rd trailer and gameplay demo for another event in August. So, if you think about it, it would make more sense to showcase the gameplay and mechanics then.
They holding back with the trailers which isn't bad since it's clear they already have everything planned. They revealed a new trailer with a demo in August and my prediction is another showcase at the game awards with the release date and an open demo in early 2025 before the game drops
I think they'll release the game in January since there will be a gameplay demo at Gamescom which is in only in 2 months and January is 4 months after that. Also Monster Hunter World came out in January. I might just be high on Hopium though
I agree on a lot of points from this and your previous video. Hopefully the next trailer or content they show us is focused more on the gameplay mechanics and combat, since monster hunter is after all first and foremost about the hunts! I would love to see at least some teases of other locales and a variety of ecology, the savanna and sands is nice and all but i need a little more flavor to get really excited about the environments. As a great sword user i am feasting but i would love for other weapons to get some screentime too. I suppose at the end of the day I personally wish they'd reel me in with the hunts and combat and let the story just be more of a pleasant surprise instead of the other way around. Still hyped though!
also i am hopeful about the focus system, that maybe it'll validate more styles of play. maybe by different stripes they mean itll have a bit different of a feel like action-y and be something you can weave in and out of your playstyle depending on your taste.
I think that what they showed made sense. They showed some action packed cutscenes and footage of the game, which in the context of SGF makes sense, they wouldn’t want to have a more extensive deep dive since not everyone who attended SGF is probably a MH fan, since in the grand scheme it’s still pretty niche compared to the likes of a Zelda and God of War type announcements. Nice deep dive though, your voice is calming and I like listening to your thoughts about the trailer.
Sooo hyped!! We will be eating good in no time brother! 😁 Personally I didn’t feel underwhelmed by the trailer (it was a bit short but I’m also super hyped heheh). I did notice that SGF seemed kinda rushed and unorganized. It was strange the there wasn’t just one Capcom segment, and all of their announcements were scattered throughout the event. Perhaps they just didn’t have enough time for the directors to speak like they were planning. Regardless, August is just around the corner! We will likely see more of the weapons and focus mode from the demo too! Did I mention that I’m hyped? 😬😬 This game is gonna be WILD! 😆
i totally agree with you on that part. we didn't see a single other focus mode mechanic for another weapon? i thought that would be the most obvious choice for them to present to us.
you cant really suggest they hold the promotional materials till they get more done, everyone has deadlines sometimes you gotta just run what you have.
you are right, these ppl are often so dum* and dont know anything about the industry lol, capcom is a triple A studio and they've finished the game and footages long ago, only doing QA and bugfixing right now, big games like these take years to be developed, so they are alrdy working the 2nd part of the game to be released 1 year later after base game I am working in the industry btw
@@Keiken0because that is just objectively not how corporate contracts work. Maybe they have the time slot and they’re cooking something fierce but then there is a set back with one of the models and how it’s interacting with the sand that puts them a week behind schedule. Boom, a logical and understandable reason to not be ready for a deadline that even the “higher ups” can’t back them out of because low and behold you can’t just say “whoops see aren’t ready for the deadline will catch you at the next one though!” Gaijin knows this, he’s worked in a corporate setting for a while iirc. Nobody ever tries to understand they just say “my opinion is valid!” when they genuinely aren’t lol
@@VNRG1993with a 2025 release window (keep in mind, we don’t actually have a full date, just a year window), I think they’re probably in the finishing stages of development, not quite in QA. It definitely feels like someone asked them to make promotional materials for both events, and they didn’t quite have enough time or whatever to work on them. It’s a thing of you just don’t know their situation, and if you are actually in the industry, you understand how turbulent development can be. Acting like you know exactly what is going on with the mainline teams status without (i assume) actually being there and then calling other people dumb for things that are pretty reasonable (not releasing what feels like an unfinished PV that more feels like it supplements the first trailer rather than standing on its own) seems pretty dumb to me personally.
@@tagon2381 why I called them dum* cuz capcom did similar trailer sequences like last time for MH world, showing only tiny bits and then at the end to release an epic trailer + dev discussion video in a specific event (this time at gamescom), and now some people comes up with the idea, that the game might be not finished yet...which they are partially true, cuz again, they are definitely in QA and bugfixing phase, because the demo comes in august at gamescom and then I bet soon a public version like MHWorld also we can assume that Wilds will be released in Q1 of 2025 like the other games (world in january and rise in march) since they announced the title around 1 year before it releases very often and again, I know exactly how turbulent the development is, which is why triple AAA games take years to be finished, and the last big release was on 6th September 2019 with Iceborne, afterwards a bunch of DLC came so the main team slowly migrates to develop Wilds, so we could assume the development started in 2020 with the full team, so they have 5 years to develop the Base Game & DLCs + Expansion Set & almost all DLCs + 1 year to finish the rest of the DLCs but again the main team would migrate to the next project alrdy while the sub team would handle the DLCs so to assume again that the base game is not finished yet, so they didn't have enough material to make a good trailer, would be just ludicrous. while they are alrdy developing the last part of the expansion set your argument would be only valid, if somehow they asked capcom like 1-2 weeks before the event and demanded another short trailer, even if the main trailer was alrdy planned for gamescom, then we would have this tiny piece
I wouldn't say I was disappointed, but I was under the impression they were going to reveal more. I'm fine to wait. I've jumped back into sunbreak while we wait.
I honestly want more creepy monsters. Somewhat horror-inspired, but not to the point where it's pretty much just a bloodborne boss. Just enough to make it look more weathered and creepy while still noticeably being a monster.
The NPC is using a very weird Throwing Lance, super short and with a binding that connects it to the NPC's arm... Do you think that's a new weapon type? Or simply the primitive way the indigenous people defend themselves (akin to felynes weapons)?
So it seems to me that Summer Games Fest wasn't really letting anyone do showcases. Just trailers with the option to talk onstage for 2 min. However, with the demo at Gamescom, it is absolutely fair to expect a showcase of the gameplay of that demo where they explain that gameplay and such. I will be confused if we don't get that there.
I think everyone critisizing what they show and do not show is just a sign of passion, but also shows that they just want everything handed to them with no sense of wonder and not realize some sense of discovery is great too. why would you want all the info laid out right away before you play?
I don't understand why you're expecting more? This is the second trailer in two weeks at least a year before it comes out. Yet we already have four whole monsters, some solid looking gameplay, and confirmation of a really important system (crossplay). They don't really need to show off more to "hook", especially since it's not a new IP., and especially since there's so much time before it comes out. This is basically just two teasers. What a weird take.
My first impression is the same as yours: *it left me with more questions than answers.* But it doesn't matter. It's Monster Hunter, it hasn't missed in 20 years, it won't miss now. Still a day one purchase for me. I guess we're just too excited because the previous trailer showed more gameplay mechanics -which are the stuff that we like. It's okay to not feeling some promotional materials. I'll still see you on launch day, mate.
Comparing your's and Jakob's reactions have been super interesting to me as it shows the differing perspectives from an FU vet (likes dreary and muted atmospheres) and a Portable 3rd vet (considers quirky and colorful as the soul of the series).
This idea that FU is "dreary and muted" is such a wild take to me. It was trying to emulate the natural world and had PLENTY of beautiful and vibrant locations, and Pokke Village still remains as one of the most charming and cozy places in the franchiise. It balances the beauty of nature with the dangers it hides. It may not be as out there as Rise but sometimes it feels like people are describing Bloodborne and not FU "Mainline realistic and gritty, portable cartoony and colorful" is such an unfair surface level observation of these games that isnt accurate in so many ways
@@tofuteh2348 Wasn't FU done by the portable team? Also, what I do like in FU is that the general presentation in colors, area and monster design is much more muted than in future titles, which in turn makes the fun stuff stand out so much more. Stuff like cats cooking for you, the joke weapons or Trenya's boat animations felt even more special to me as a contrast to the otherwise less overtly goofy and colorful stuff. By comparison, Rise's joke weapons aren't as much of a break in style. That doesn't make them worse, it's just something kinda unique to FU that some people appreciate.
This was my impression as well. Seems like the more realistic, gritty team and the quirky, colorful team each have their group of fans. Gaijin hunter lives in Japan and plays with his daughter, no surprise they’d prefer the cutesy wootsy aesthetic.
@@dertropenstein4897 point being that theres this recent idea that MH as a franchise has two types of games- the mainline more 'realistic' one and the cartoony portable one, which doesnt really make sense if you look at the entire franchise. Its only really applicable to Generations onward. I disagree that all you said about FU is unique to FU. Of course its unique in the sense that it has its own identity, but MH1, MH2, MHFreedom, MH3, MHP3RD, MH4 have all tried to immerse the player to feel like a hunter in a natural environment, even with limited technology. If you ask me its only until Generations and Rise that these elements take more of a backseat.
@tofuteh2348 dreary and muted doesn't equal gritty and realistic. Something "gritty" like a western shooter wouldn't be "dreary or muted". It's about color pallets and the more calm atmosphere. Portable third is a colorful and enthusiastic place compared to Pokke's quiet fireside ambience.
guy who thinks vaal hazak is cute but dodogama isn't lol. (not saying either of them are or aren't, it's just funny when put in perspective for comparison's sake). it's all subjective tbh! personally i don't think every design has to be *cute*, i just like for them to be memorable in some way
These sandworm-like monsters are A+ weird. Just what I like in Monster Hunter. I'm hoping there's more big bug monsters. The bugs don't get enough love. But maybe the desert is just the right place for the Seltas Queen to return, because I'm not banking on ever seeing Ahtal-Ka any time soon. And I'd like to see some hud elements, especially between grounded and mounted combat. But I get it, they gotta squeeze us for everything they can early on. Hopefully things are more colorful, too. I'll miss MHRise's vibrant colors.
I get it but they've shown so little this far so I feel it's too soon to come to any conclusions. They've only shown one biome and and few early game monsters and weapons. I just wanna see hunting horn and charge blade tbh
Of course you want more. You are a content creator. But you forget that people were saying they revealed TOO MUCH for previous titles. You cant please everyone. Peraonally i didnt expect much at all from this trailer. Maybe a single monster reveal. And i was pleasently surprised to see an actual trailer.
I don’t think you’re being a moron but I do think you overhyped yourself though. We are still at minimum 6 months out from the release. They also said that they are dropping more information in August along with a demo (if I heard that right). The majority (or the very vocal minority)of the community has also been very vocal about wanting trailers to function more like teasers and to not reveal as much as they did for World/Iceborne and Rise/Sunbreak, which I believe is something you and Ruri disagreed on when you were on the podcast. Iirc it was a pretty loud vocalization from the community as well with some of the community team being attacked online over it…both times. These teasers/trailers fall in line quite well with what that portion of the community was asking for. Enough to drum up some hype for the reveal of the demo but nothing that actually spoils a big portion of the beginning of the game or even how the weapons are actually going to function.
1:58, that’s a dangerous path to be on. Temper your expectations. They’re still keeping the release date of “2025.” Worst case scenario is that they might not release the game till late summer or early fall. Perhaps Capcom right now really wants to beef up their single player storytelling through the environment and in-combat because that’s what they think the casuals wanna see.
I totally get wanting more substantial showings of the combat and weapon changes and stuff (I want that more than anything too), but we're the core gamers who care most about mechanics. These first few trailers are revealing the game in big showcases. It's probably the right call to focus on the environment and its inhabitants, as well as the effort they've put into making the story and characters feel more alive and invested. The cinematic nature of these sequences feel waaaaay less awkward than anything in World, and they present well to wider audiences. It sounds like Gamescom is where we'll get BIG updates on combat and weapons, considering there's a demo there.
Definitely overhyped yourself, and being negative this early is dooming your outlook. I'd suggest changing your viewpoint until they show a more in depth trailer or a more informational showcase with actual gameplay footage. Early trailers never really show much.
I know as fans we're left wanting more, but the second trailer was to showcase two new monsters. A brand new leviathan called Balahara and a new thunder wyvern that we only get a brief scene of, which they have stated will play a key role in the game. I believe this was done deliberately as they mentioned that there will be a 3rd trailer with a gameplay demo at an event in August. So, it would make more sense for them to talk more in-depth about the gameplay and mechanics at that event with the demo.
I don’t know when I’m told they want to drop another trailer in a week I’m not expecting the new local drop, how would we appreciate the desert area if we really got to see it for a week. Let them cook man the game doesn’t even have a release date so I’m not too worried based on what we’ve seen so far.
It would be great if they’re also releasing slowly to take fan comments into consideration. I don’t think they could do that immediately if the game comes out in a year, but maybe like they did for Iceborne we’ll get some concerns addressed. So far I like what I see a lot. It looks new and unique but still classic
The sand monsters remind me to those "Tremors" from the movie. I'd like to see another scenarios like an oasis or maybe a zone like a hidden cave with more flora. The crossplay is HUGE, I play on Xbox mostly with my friends and it will be great being able to hunt with hunters on PS and PC. Its good to see you making more videos about Monster Hunter since I learned how to play the game and how to use the weapons during my first days on MHGU thanks to them. Greetings from Lima Peru.
I personally don't know how to feel about these trailers mainly due to only starting to play MH since January of 2024 and I started with Rise/Sunbreak. My expectations are just hype for everything we have seen so far because this is a new experience. For veterans, I can understand if they feel a little underwhelmed, but at the same time I have heard the complaints of Capcom giving too much info as well. For now, I think it is nice to just see what we have seen and speculate on what is to come. Perhaps we aren't seeing a village because the village might just be something that we have to unlock parts of by doing hunting/gathering and, in a sense, build from the ground up. Can't wait for August and more info!
I’m a mh veteran since freedom unite and tri and this game is beyond hype it is astronomical. All platforms simultaneously release and cross play will make this game the best selling in the series within a few days. Gaijin is super biased towards cute monsters too for some reason, it’s a *Monster* not your grandmas cat or dog that you aww at not everything needs to have a plushie and be sold to little kids this is a grown up game.
@@meitomiyazaki9848 All monsters are made into plushies in Japan. Look it up. Even ugly monsters like Khezu, Vaal Hazaak, and Ibushi/Narwa have plushies.
@meitomiyazaki9848 I enjoy listening to Gaijin and Rurikhan's banter and opinions on the third fleet podcast and I think it's good to have different opinions. Yes, he does want everything to be cute (we were kind of spoiled with mostly cute monsters in Rise and Sunbreak), but everyone has their reasons for hype. For me, it is the discovery of new and old monsters I have yet to see (currently playing through World/Iceborne and Generations Ultimate). I am also glad for cross play as I have tried to get many friends excited to play and I want us all together on day one.
I think there's a lot of overreacting going on around these trailers. They're drip marketing. There's still at least another 6 months before the game comes out, and they said they will be showing off stuff all summer (and obviously after). Instead of being underwhelmed, you should realize that they're showing the tip of the iceberg. It's not about how little we're seeing, it's about how much left there is to see. I also think the criticism around the monsters is strange. The Doshaguma look plenty like large monsters, much moreso than bird wyverns at least. And they look very similar to goss harag. There's also been plenty of alien monsters, including your favorite khezu, so it's not like there's a very weird thing going on with the worms. I think this weird pessimism needs to be toned down. Obviously I can't wait to see how the actual game plays, which is why I am excited to see more, not disappointed to see more.
I agree with this 100%. I actually like that they didn't show much, would have loved to see Charge Blade but we will do that in time. A friend and I was super hyped when watching this trailer and made us wanna play so much, even if they didn't show that much. I am definitely not feeling disappointed or anything like that. I can't wait to play this!
I mean this in the nicest way possible? I think you’re just being pessimistic. Looks great and can’t wait. Horrible that there’s no crosssave tho, capcom should do better.
3:02 Two thing to say about leviathans: 1.I’m not really sure why it’s that surprising that leviathans are back since we’ve had six of them in Rise and Sunbreak. 2.Almudron could already do diving-like attacks even though underwater combat wasn’t a thing in Rise.
I think that Thor Magala isn't just a thunder monster. What if this guy's capable of getting different abilities based on the weather conditions of each locale he's in? He gets thunder from the plains's lightning storms, but what if he got fire from another locales extreme weather? That could be what those gross fleshy organs are for! They put so much emphasis on the environment and weather, it'd make sense for a flagship to be based around it. That or there are similar monsters for each locale like gaijin thinks. Btw, It could be only while mounted, but hbg has rapid fire?! Might be like in Tri!!!
I doubt that wyvern is the flagship. It seems way too tied to the ecology of the Windswept Plains. It's probably the apex of the locale, all things considered
The idea of splitting a large monster encounter into one with many medium sized monsters sounds super interesting though. Technically you're still whacking at the same HP bar but the body is split. It's a cool idea if they pull it off right!
I don't know where you're getting the "auto-evade" thing from. The playstation-blog says "Hunters can brandish their weapons while mounted atop their Seikret to deter an approaching pack of predators, or the Seikret can be directed to avoid monsters automatically." Avoid, not evade. That, together with the information for the Seikret that "Its well-developed sense of smell allows it to guide you automatically to your current objective, or any location you select on the map." makes me think that it will just try to avoid potential threats on the map, instead of running directly into a monster. But not that it has an auto-dodge.
The Japanese post is what i read and it does not link the evasion to a hunter at all it just says you can show your weapon to deter monsters and the seikret also can auto-evade monster attacks (not be TOLD to)
@@gaijinhunter see this is the great thing about articles coming out in Japanese and English we can cross compare for info that might be missing from either description. fully agree with you on wanting more, it did seem like they could have shown us abit more content. Hopefully though like Ruri has said they don't show all the content before the release otherwise ill be going dark probally after GamesCom.
I’m confused still over that bowgun. Is that a light or heavy. It looks like a heavy but it has rapid fire like a light. Plus how does focus mode work on ranged weapons or the IG? Like technically bowgunners have been using “focus” mode this whole time cuz we “aim” down all the time. More questions and zero answers.
It’s heavy. First trailer and this is just telling us in the face that we can have Rapid fire HBGs now which is the new change. By this extension, the possibility of Spread 3 Rapid Fire, Pierce 3 Rapid fire, and Sticky 3 Rapid fire and most IMPORTANTLY, WYVERN AMMO RAPID FIRE(maybe cluster bomb rapid fire as well but they won’t do it).
@@tagon2381okay. See I only used light, in world and rise. I don’t know anything about heavy in worldborne. I need to see this stuff in what I’m guessing I guess in august when the demo becomes available. I’m really hoping, the one thing they don’t do is reveal every monster in the game. Please please do not do that. Let me be shocked or surprised like with Bazel in Sunbreak.
I wonder if these herd hunts aren't how we do huntathons in this game. Like initially, you just have one target, but eventually its like "kill as many in the herd as you can" it'd be nice to be able to hunt early monsters in the late game and it not be a cakewalk.
The mystery monster at the end looks like a cross between Seregios and Shaggy. The skeleton is Sergios' but the skin color and feelers are Magala's. The lower jaw is a mandible which when closed form the mouth. There are no eyes but there are feelers that are normally in a "V" shape that narrow when focusing the lighting discharge.
The way I understand the marketing thus far is, this is the long-awaited, much-anticipated spiritual follow-up to World with a larger emphasis on story and an unprecedented sense of immersion, so it makes sense to me that they’re trying to emphasize that through the first batch of trailers, almost exactly like what was done with World. They’re trying to sell us and new players with no experience with the series this immersive new world. I think we’re too early in the release cycle to expect things like in-depth gameplay previews that really only mean a lot to veteran players. I think we’ll definitely get some of that at Gamecom alongside the playable demo.
@@waderich9904 It’s spiritual in that it seems to be taking the “living, breathing world” direction and a lot of the core themes and mechanics introduced in World and expanding upon them with ideas of its own in a new setting with new characters and a new narrative. This might be a “direct” sequel as far as Monster Hunter goes, but to call it a “direct sequel” I personally think comes with untrue (or at least yet unverified) assumptions about what exactly that entails regarding characters and narrative. I wouldn’t necessarily call Tri a direct sequel to Dos, for example.
@@weshverified yeah that makes sense, but with the whole system of how monster hunter games work in generations like world Iceborne rise sunbreak was all the 5th generation, I’d say Wilds is now the true successor to World unlike rise or how Iceborne was an expansion
This definitely feels like originally it was one trailer that got cut into two. This one really coulda used some true combat snippets like the last one had.
I kinda agree with you on the underwhelming part. Reading the playstation blog post, I have the impression that this trailer was made to show the seamless transitions between gameplay and cinematics. Still hyped though :)
This trailer was fire, loved it! Like Ruri mentioned every trailer seems to serve a purpose and this one showcased the seamless transition from cutscenes to gameplay and, A new game mode/aspect; running in between herds or from hazards which may lead up to a hunt or serve as preparation(by isolating the monster for ex.) which is super cool and immersive imo. How the new monster interacted with the environment like using sand to create a trap, swimming through it, climbing to the rock to do spit attack from afar and so on. We should appreciate these aspects that are shown. The various gameplay mechanics(like focus mode), new monsters(hopefully Lagiacrus among them or a sand version of it), new locales will be the focus of another one when the time comes, and they'll be great as well, I am sure. So far, loved everything they showcased about Wilds.
Gaijin dono - you are not being harsh at all and how pleasant it is to see your enthusiasm hungering for more for a game we all love. It is nostalgic to be reminded of the evolution of your platform from a little q and a format on a niche site to a huge channel with this many followers. I'm glad you continue to create content and I enjoy your output.
Once they show hunting gameplay we can all relax. I think they are really trying to show all the new thing first like mounts and monsters. Also they really want to show how sand interacts in gameplay. I really want to see the weapons and how they play though.
I’m hyped about the new monsters but besides Thor Magala I am not all that excited about these new monsters. Really cool design wise, but I’m at the point where now I want to know what monsters are returning and what other biomes are available to explore.
I agree with almost all of your points, especially the idea that this trailer was just an extension of the first trailer; I was at least hoping for a one minute explanation on the core mechanics of focus mode and the idea of it as the new combat function. The only point I really disagree with is that a monster needs to be cute. I definitely want some of the monsters to just be horrifying and ferocious.
i think jeff might've told developers to hold off any big news till gamescom, everyone was making announcements for it so i think thats where all the big news is dropping
Brother, it’s only the 2nd trailer, or more or less trailer 1-B. I have no doubt we’ll see more in the coming months. I don’t really understand what you expected from this trailer, the monsters look great, the environments we’ve seen look great, the gameplay looks good. It’s literally the 2nd trailer, what is there to be underwhelmed by?
is not the Balahara in the same vein as Khezu? i dont get it. otherwise i can see a lot of points ur making. and yea, it does kind of suck they didnt cover more and kind of just went wider with info we already kind of knew. but what a better way of a trailer to make u want more! and another trailer coming august with a playable in-person demo, so therell HAVE to be gameplay coverage then.
to me it makes sense they held off on explaining focus mode until the demo, the highlight of the demo will be the gameplay itself, so they gave us more visual and story stuff now
Having crossplay is huge. With Balahara being a leviathan it gives me hope for laggy coming to 6th gen. I agree with you these two trailers should have been one and I thought we would get more at summer games fest. Its left me wanting more, I'm hoping we will get a classic monster hunter direct in august along with this apparent demo. Maybe the hords of large monsters will only drop common drops and one each. Its maybe only leading one or two large monsters to certain spots will engage in classic monster hunter hunts and in these hunts the monsters have their normal amount of health and drops for common and rare materials. I wonder if this "astalos magala" monster will be apart of a flagship group like the fated four or three lords. Or maybe a 3-5 monster elder dragon group like chameleos, kushala and teostra. Maybe each locale in wilds will have a boss monster that causes sudden weather/terrain changes. I hope we get at least 4-5 hunting locales in the base game and 1-3 more in the g-rank/master rank expansion.
"Its not cute enough" "it won't look good as a plushie" are such a weird ass takes, but i guess if that's truly what u care about. Id rather the devs go all in with their designs instead of making them more "marketable" That mentality is what kills designs and stops them looking cool, like in the pokemon franchise for example.
What about the current three monsters designs they have revealed feels particularly "all-in" to you? I feel that Doshaguma and Balahara are very bland designs without the charm that monster hunter designs usually have. Gaijin explained his thoughts better in the podcast he does, where it's not that he wants them to be cutesy in game, but that they lack any meaningful signature features. Doshaguma will be hard to recognize as a plush essentially.
@williammcgregor7150 I actually think these monsters are pretty cool looking. Yes, they're bizzare and not too flashy, but they're unique and that "uglyness" or "blandness"makes this new region feel especially foreign, even more then the new world. The designs also work well on making the ecology feel more realistic, varied and immersive. We all love cool dragons and dinosaurs, yes but not every creature has to be carefully crafted with toys in mind.
A herd of Deviljhos is called a jar.
Perfect herd naming
God damnit, I have to share this with everyone now
A Jar of Spicy Angry Pickles nice.
Nah, pretty sure it’s called Hell.
@@DeadEye364 It's a joke because Angry Pickle is the nickname for Deviljho.
The face and body of the balahara, I would say is supposed to resemble a tricone rock bit. Tricone rock bits are used in surface mining. The body type of the monster you'll see the helical dorsals, looking like it helps the monster spin while drilling
Like Deeprock Galactic drills?
Yes, rock and stone
Yeah, I really disagreed with his point critiquing the monster design. Them looking freakish and alien is telling of how actually complex unique and well-made they are. Not to mention, it's not even a breach of reality and seems to still be rather grounded
@@mag333You didn't mention the fact that they look like that because the environment is so harsh that they evolved to escape the surface
Could be that, I saw a leech really, just real big and on a reptile
The way the Leviathan stands halfway out the sand is exactly like almudron
It's exactly like him but people keep comparing him to lagi
And Uroktor
id say its using the same basic mesh and armature for the model.
I hope this doesn’t replace Almudron, I would rather just have that monster with that sick ass armor.
Uroktor did the same. It looks like a basic mechanic for burrowing leviathan.
those new monsters are clearly based on tricone oil-drill bits, they swim in sand by spinning like oil drills, they have 3 bumps on face, they even spit some black goo like oil
When World was first announced, pretty sure they had quite a few trailers that were similar to these, just introducing the world to us. Later on they revealed weapon trailers and new biomes etc. Also yes the new sand leviathans do look creepy, but have we forgotten about monsters like Khezu?! What would they look like with these updated graphics xD
Exactly this
I yeah Khezu...I'm gonna go vomit somwhere.
You say that... but in a recent video Gaijin Hunter claimed that Khezu was cute.
Khezu on Wilds would be 👌
@@Zulban48 chibi Khezu is pretty adorable tbh, kinda like Dodogama. But actual Khezu can die in a fire
I get the dislikes now. Gaijin says "Jif"
A shame, really.
So weird for him to randomly start talking about peanut butter 🤔😜
They are focusing on the new stuff with these trailers. They even tried to throw people off with the first teaser by making us think this was not Monster Hunter until the title appeared. They did the exact same thing with World, people were confused not knowing what they were watching until Rathalos appeared and the MHW title dropped, there wasnt a weapon showcase either, Great Sword only. I know we all want to see full Monster Hunter action but we have to wait, let them tease and show all the new stuff before we see how everything works toghether. They are finally putting the RE Engine to work in this franchise at its fullest and thats what they want us to see first. Dont judge the game when its still more than half a year away from release. Im enjoying watching all these trailers and info like a small child. On the topic of monster designs: Its all fine, not every monster has to be a lizard-like with scales everywhere or tough-skinned doggos or monkeys. The real world also has incredibly strange and alien-looking wild life hidden everywhere, even the most famous sci-fi creatures are based off real animals. And if something like Gaismagorm exists in the world of MH, why not smaller look-a-likes? Shara Ishvalda or Valstrax are way more "off-topic" designs for me tbh and i love both of them so much. Let us enjoy what we have and let them surprise us until release. If the game is bad when it releases, we'll make the devs know somehow.
Finally a good take. I don't get this "Its the second trailer, why don't you show us in depth guides on every weapon!?" I'd rather just see the spectacle, with monster reveals maybe further down the line map reveals. I mean they prefaced this whole trailer with a Demo in a few months with a new trailer, why did they think this one would be the gameplay focused one and not that one?
@@lordfoogthe2st789you're asking why people watching a video game trailer are expecting GAMEPLAY?
@@Rusty_Spy No, I'm asking why they think this trailer would be the gameplay focused one and not the one that comes with a demo. Seems like a no brainer for me. From what I've heard its like how World trailers worked.
@@Rusty_Spy but we did see a gameplay, in both trailer?
This trailer are just focusing on explaining the story and location
Later on we are getting gameplay trailer focusing on Monsters, weapins and mechanics.
This always been a thing...
People just expect a trailer revealing everything when the game release in half a year...
Bro on the first trailer I immediately knew it was a MH game from that Greatsword
Naaaa I want more unique monsters, not every single one needs to be "cute enough to be a plushie". Give me more creepy creatures mixed in with the cool, elegant, and ugly ones
🎯🎯🎯
Yeah, not every animal is visually pleasant and the same should apply to monsters, that way there's more diversity in their designs
Agreed!
same. This is such a breath of fresh air from all the monsters we've had since the start of the series. The closest we ever got to these designs were khezu and gigginox (maybe even gore and kushala), which weren't even nearly unique or alien enough for my taste. So seeing the new bear monster and the kushala-looking monster looking so alien and so deformed is perfect.
They're grotesque, but are still very obviously animals.
@@obiguanche5512 exactly. I love the desert design for Doshaguma, the oasis design for Chatacabra, and now the dune design for Balahara. Can't wait to see the designs for other monsters in other biomes.
"And a lot more sands"
Anakin won't like this.
It feels like this trailer should have released first before the other one last week.
But hey, they got another one in August, let em cook it well-done.
my own theory, is that Sony must've begged for capcom to release something for their State of Play since mostly the game trailers there are so boring, and this one is the part 2 of it, Capcom might've planned the whole trailer to be in Summer game fest, and the demo in the august.
@@gigahertz7352 my thoughts as well, I think they were meant to be one trailer that got chopped up for state of play
But i like my steaks rare/medium rare ;;
@@gigahertz7352 agreed. I think overall this and the last trailer if sony hadn't asked for it would have been combined into one main trailer which would have been are "trailer 1" versus the teaser at GA in Dec
So Tasty!
Crossplay is huge for my group of friends tho
Same!!! I have one Friend on pc, that I wanna play with. And there’s another friend on pc that might play now because of crossplay. It’s gonna be nice.
Absolutely! My best friend and I have different consoles but we could never do Monster Hunter together. So im excited!
Hope you all have PSN Accounts!
Real
Man so many friends are on pc after world gonna be fun to join a lot more hunts.
my assumption is that the first few missions are solo only like they were in World, that way the cinematic nature of the Balahara introduction would work like that.
That's perfectly acceptable, as long as it's not an entire freaking village questline like in old games/Rise
Could just be for the cutscene, but the village is all grey and sandy like it was hit by the sandstorm. So maybe the villages/village be affected by the storms simultaneously with the maps.
or perhaps as hunters we go around getting rid of monsters and establishing cities or camps.
Crossplay is a W move. Me and my brothers can finally play without worries about PC or PS
I think this wasnt the place where they wanted to do the big village reveal. This is just trailer 1a; I say let them cook. Also we dont know how much pressure theyre getting to put these trailers out and arnt necessarily trying to deservice the fans.
I love that Monster Hunter Wilds is going to have crossplay. That is the biggest news out of Summer Game Fest. I do think that you had your expectations too high (not necessarily a bad thing). I’m glad we’re getting more footage in two months.
Now that crossplay is confirmed im extremely happy i wont lose my hunting friends even if i swap platforms 😊
Alien is a good word. Nature can be very alien, I think that’s what they’re leaning into
A bit of an oxymoron. Nature is definitionally non-alien. If there is a precedent for it occuring on Earth, how can it be alien. /pendantics
@@BarderBetterFasterStrongerIf it looks weird then it’s alien like
@@BarderBetterFasterStrongerVery little in science fiction is stranger than what is in the Earth’s abyss, which is so far removed from the world we experience I’d consider it “alien”
Edit: also “alien” is a word it doesn’t mean little gray aliens, it can be used to describe something “other” and unusual for its setting, which is what people mean in this case.
@@BarderBetterFasterStronger alien doesn't mean "extraterrestrial" or a living being from space.
Alien can be categorized same as "monster"
Like how people call "monster" a shark when they see it jumping out of the water to hunt a sea lion.
I call alien like to almost all insects/worms species... they look so out of this world sometimes
I am honestly hoping the trailers continue like this. For years so many people in the mh community have been saying they want less revealed in the trailers and I think this might be capcom listening to that. I don’t want every single monster revealed in the trailers like world/ride did and them continuing like this would be very welcome
100% agree. Don’t show us half the roster before the game drops
i don’t think that’s a problem at all. i think that’s a nostalgia player talking. world was about the monsters after you hit endgame if anything, then they just kept adding. even if they showed “half” the roster, it was hundreds of hours of content still. that’s BEFORE the first major title update.
although your points are valid, i think its still a bit too early to see what we all want to see. Let them cook a little more.
Bruh they made us wait six months for new info. I'm starving here and they're only bringing out appetizers
@@Rusty_Spy true but six months is nothing compared to the four year wait of the old games to be released in the west without any info at all.
facts
The way it sounded to me. They were going to be on stage. And describe a hunt. But Jeff has been shooing people off faster and faster.
I enjoy trailler not showing most stuff, and it feel like they learned from rise where they showed us everything
11:53 the subtitle says just watch. you'll see what hunting is all about
meanwhile I'm having flashbacks using GS:
-Missing every charge slash
-Failed landing true charged slash
-Knocked up a lot by monsters
I do feel like Minimalism is the way to go with the monster hunter trailers, they’re definitely doing the right thing over at capcom.
I disagree on the monster designs, and I think they are really fitting. all of these new monsters are hyper adapted to the climate they live in, and all have differing defense mechanisms to deal with the sandstorms that roll through this first area of the game.
balahara is designed to keep itself in the sand, and draws a lot from clams. it has the mobility and flexibility to seek out prey even if it flees to the larger rocky sections in the area
doshaguma is a big blind rodent. it's got limited sight, but has methods of compensating for that, likely through being sensitive to scents or vibrations. it's fur acts as camouflage too
chatacabra unlike the others, chatacabra wants to stay away from the sandstorms, and likely uses camouflage to do so. it coats itself in it's adhesive saliva to coat itself in rocks and stay out of sight
while we don't know much about the new wyvern, it seems to be adapted specifically around the lighting that happens in the storm. the lightning it shoots out is near indistinguishable from the lightning we see in other parts of this and the teaser trailer. the new wyvern probably could also absorb that lighting just like the lighting rods in the environment.
these things are weird because they have solely adapted to the desert. these aren't something like a rathalos you could find any where
They're monsters that are equally adapted to those environments and still have tons of personality and way better designs
The animations in this game look phenomenal. The hunter's hair looks so natural which is hard to do in a videogame
Knowing Capcom, they can definitely pull it off.
The thing that left me wanting more is about some demonstration about new mechanics of the game specially focus mode. Was waiting for tokuda san and kaname san.
gamescom will have it, Geoff charges an arm and a leg to show a trailer
6:27 I can buy into the fantasy that my mount is smart enough to dodge oncoming potential damage.
Vaal Hazack
Monster Hunter isn’t about plushies, it’s about being a badass hunter hunting badass monsters in a realistic world setting with natural feeling environments and interactions. Wilds looks great to me. I’m happy for the direction it’s going and will be especially excited if in the next trailer it shows an oceanic zone then the hunter dives in to the water at the end.
Biggest thing from this trailer is the announcement of crossplay
It feels like the Monster Hunter game of the dev team's dreams is here and I'm so hyped for this game. I love the designs of the monsters we've seen so far and I can't wait to see the kind of variety we get in biomes this harsh.
Ill be real with you.. im HOPING they dont show a lot.. games these days have a HORRIBLE habit of giving a lot away in trailers making the surprise of playing so much less.. but MH has always had a good way with not doing that.. so im hoping.. REALLY hoping a lot doesnt get dissected before it comes out
This man over here giving his family jifts when they want gifts
"it doesn't feel like they're showing us enough"
keep in mind during monster Hunter rise and I think even sunbreak, they showed every monster that appears in the game in the trailers, outside of the final boss we got to see every monster before the game even came out.
and in Sun break I think there's probably like two monsters we didn't even see up here in the game.
so they're probably taking that criticism quite literally in this campaign.
I think what’s missing is a trailer simply showing combat against a monster either solo or with other hunters with some iconic MH franchise music. That is what they had for the second trailer for MHWorld which was the WildSpire wastes trailer
Did you watch the game fest announcement for MH Wilds. They confirmed a 3rd trailer and gameplay demo for another event in August. So, if you think about it, it would make more sense to showcase the gameplay and mechanics then.
They holding back with the trailers which isn't bad since it's clear they already have everything planned. They revealed a new trailer with a demo in August and my prediction is another showcase at the game awards with the release date and an open demo in early 2025 before the game drops
I think they'll release the game in January since there will be a gameplay demo at Gamescom which is in only in 2 months and January is 4 months after that. Also Monster Hunter World came out in January. I might just be high on Hopium though
I agree on a lot of points from this and your previous video. Hopefully the next trailer or content they show us is focused more on the gameplay mechanics and combat, since monster hunter is after all first and foremost about the hunts! I would love to see at least some teases of other locales and a variety of ecology, the savanna and sands is nice and all but i need a little more flavor to get really excited about the environments. As a great sword user i am feasting but i would love for other weapons to get some screentime too. I suppose at the end of the day I personally wish they'd reel me in with the hunts and combat and let the story just be more of a pleasant surprise instead of the other way around. Still hyped though!
also i am hopeful about the focus system, that maybe it'll validate more styles of play. maybe by different stripes they mean itll have a bit different of a feel like action-y and be something you can weave in and out of your playstyle depending on your taste.
I think that what they showed made sense. They showed some action packed cutscenes and footage of the game, which in the context of SGF makes sense, they wouldn’t want to have a more extensive deep dive since not everyone who attended SGF is probably a MH fan, since in the grand scheme it’s still pretty niche compared to the likes of a Zelda and God of War type announcements. Nice deep dive though, your voice is calming and I like listening to your thoughts about the trailer.
“ThorMagala” seems to have a skeleton more like Barioth skeleton than Magala imo.
Sooo hyped!! We will be eating good in no time brother! 😁
Personally I didn’t feel underwhelmed by the trailer (it was a bit short but I’m also super hyped heheh). I did notice that SGF seemed kinda rushed and unorganized. It was strange the there wasn’t just one Capcom segment, and all of their announcements were scattered throughout the event. Perhaps they just didn’t have enough time for the directors to speak like they were planning. Regardless, August is just around the corner! We will likely see more of the weapons and focus mode from the demo too!
Did I mention that I’m hyped? 😬😬
This game is gonna be WILD! 😆
I hope we can personalised our mounts, it would be cool since we already can do that with felynes and canynes.
Im sure we will be able too for a bit of $$$ 😅
I hope they have a hive of large insect monsters!
I'm sold since 1st trailer, things will get better, I'm certain.
i totally agree with you on that part. we didn't see a single other focus mode mechanic for another weapon? i thought that would be the most obvious choice for them to present to us.
you cant really suggest they hold the promotional materials till they get more done, everyone has deadlines sometimes you gotta just run what you have.
The game releases in 2025 so there is more than enough time. And why can‘t he suggest that from the higher ups who make the deadlines?
you are right, these ppl are often so dum* and dont know anything about the industry lol, capcom is a triple A studio and they've finished the game and footages long ago, only doing QA and bugfixing right now, big games like these take years to be developed, so they are alrdy working the 2nd part of the game to be released 1 year later after base game
I am working in the industry btw
@@Keiken0because that is just objectively not how corporate contracts work.
Maybe they have the time slot and they’re cooking something fierce but then there is a set back with one of the models and how it’s interacting with the sand that puts them a week behind schedule.
Boom, a logical and understandable reason to not be ready for a deadline that even the “higher ups” can’t back them out of because low and behold you can’t just say “whoops see aren’t ready for the deadline will catch you at the next one though!” Gaijin knows this, he’s worked in a corporate setting for a while iirc.
Nobody ever tries to understand they just say “my opinion is valid!” when they genuinely aren’t lol
@@VNRG1993with a 2025 release window (keep in mind, we don’t actually have a full date, just a year window), I think they’re probably in the finishing stages of development, not quite in QA. It definitely feels like someone asked them to make promotional materials for both events, and they didn’t quite have enough time or whatever to work on them. It’s a thing of you just don’t know their situation, and if you are actually in the industry, you understand how turbulent development can be.
Acting like you know exactly what is going on with the mainline teams status without (i assume) actually being there and then calling other people dumb for things that are pretty reasonable (not releasing what feels like an unfinished PV that more feels like it supplements the first trailer rather than standing on its own) seems pretty dumb to me personally.
@@tagon2381 why I called them dum* cuz capcom did similar trailer sequences like last time for MH world, showing only tiny bits and then at the end to release an epic trailer + dev discussion video in a specific event (this time at gamescom), and now some people comes up with the idea, that the game might be not finished yet...which they are partially true, cuz again, they are definitely in QA and bugfixing phase, because the demo comes in august at gamescom and then I bet soon a public version like MHWorld
also we can assume that Wilds will be released in Q1 of 2025 like the other games (world in january and rise in march) since they announced the title around 1 year before it releases very often
and again, I know exactly how turbulent the development is, which is why triple AAA games take years to be finished, and the last big release was on 6th September 2019 with Iceborne, afterwards a bunch of DLC came so the main team slowly migrates to develop Wilds, so we could assume the development started in 2020 with the full team, so they have 5 years to develop the Base Game & DLCs + Expansion Set & almost all DLCs + 1 year to finish the rest of the DLCs but again the main team would migrate to the next project alrdy while the sub team would handle the DLCs
so to assume again that the base game is not finished yet, so they didn't have enough material to make a good trailer, would be just ludicrous. while they are alrdy developing the last part of the expansion set
your argument would be only valid, if somehow they asked capcom like 1-2 weeks before the event and demanded another short trailer, even if the main trailer was alrdy planned for gamescom, then we would have this tiny piece
4:09 I zoomed in to look at the Palico before anything else lmao 😂
I wouldn't say I was disappointed, but I was under the impression they were going to reveal more. I'm fine to wait. I've jumped back into sunbreak while we wait.
Why were u under that impression? They literally said this trailer would be for revealing a new monster didn’t say anything else
Glad to be hearing more from the big GH. Definitely miss your take on MH content, guides, etc.
I honestly want more creepy monsters. Somewhat horror-inspired, but not to the point where it's pretty much just a bloodborne boss. Just enough to make it look more weathered and creepy while still noticeably being a monster.
I want to see gog return
The NPC is using a very weird Throwing Lance, super short and with a binding that connects it to the NPC's arm...
Do you think that's a new weapon type? Or simply the primitive way the indigenous people defend themselves (akin to felynes weapons)?
I appreciate a lot how the first handful of monsters they show are vastly different from the base world monster roster.
So it seems to me that Summer Games Fest wasn't really letting anyone do showcases. Just trailers with the option to talk onstage for 2 min.
However, with the demo at Gamescom, it is absolutely fair to expect a showcase of the gameplay of that demo where they explain that gameplay and such. I will be confused if we don't get that there.
And the question on everyone's mind - (As Rise was considered mainline) Will we get real Hunting Horn back?
I think everyone critisizing what they show and do not show is just a sign of passion, but also shows that they just want everything handed to them with no sense of wonder and not realize some sense of discovery is great too. why would you want all the info laid out right away before you play?
Couldn't have said it better myself.
I don't understand why you're expecting more? This is the second trailer in two weeks at least a year before it comes out. Yet we already have four whole monsters, some solid looking gameplay, and confirmation of a really important system (crossplay). They don't really need to show off more to "hook", especially since it's not a new IP., and especially since there's so much time before it comes out. This is basically just two teasers. What a weird take.
My first impression is the same as yours: *it left me with more questions than answers.*
But it doesn't matter. It's Monster Hunter, it hasn't missed in 20 years, it won't miss now. Still a day one purchase for me.
I guess we're just too excited because the previous trailer showed more gameplay mechanics -which are the stuff that we like.
It's okay to not feeling some promotional materials. I'll still see you on launch day, mate.
i can understand that gaijin want to see more on gameplay
Comparing your's and Jakob's reactions have been super interesting to me as it shows the differing perspectives from an FU vet (likes dreary and muted atmospheres) and a Portable 3rd vet (considers quirky and colorful as the soul of the series).
This idea that FU is "dreary and muted" is such a wild take to me. It was trying to emulate the natural world and had PLENTY of beautiful and vibrant locations, and Pokke Village still remains as one of the most charming and cozy places in the franchiise. It balances the beauty of nature with the dangers it hides. It may not be as out there as Rise but sometimes it feels like people are describing Bloodborne and not FU
"Mainline realistic and gritty, portable cartoony and colorful" is such an unfair surface level observation of these games that isnt accurate in so many ways
@@tofuteh2348 Wasn't FU done by the portable team?
Also, what I do like in FU is that the general presentation in colors, area and monster design is much more muted than in future titles, which in turn makes the fun stuff stand out so much more. Stuff like cats cooking for you, the joke weapons or Trenya's boat animations felt even more special to me as a contrast to the otherwise less overtly goofy and colorful stuff.
By comparison, Rise's joke weapons aren't as much of a break in style. That doesn't make them worse, it's just something kinda unique to FU that some people appreciate.
This was my impression as well. Seems like the more realistic, gritty team and the quirky, colorful team each have their group of fans. Gaijin hunter lives in Japan and plays with his daughter, no surprise they’d prefer the cutesy wootsy aesthetic.
@@dertropenstein4897 point being that theres this recent idea that MH as a franchise has two types of games- the mainline more 'realistic' one and the cartoony portable one, which doesnt really make sense if you look at the entire franchise. Its only really applicable to Generations onward.
I disagree that all you said about FU is unique to FU. Of course its unique in the sense that it has its own identity, but MH1, MH2, MHFreedom, MH3, MHP3RD, MH4 have all tried to immerse the player to feel like a hunter in a natural environment, even with limited technology. If you ask me its only until Generations and Rise that these elements take more of a backseat.
@tofuteh2348 dreary and muted doesn't equal gritty and realistic. Something "gritty" like a western shooter wouldn't be "dreary or muted". It's about color pallets and the more calm atmosphere. Portable third is a colorful and enthusiastic place compared to Pokke's quiet fireside ambience.
guy who thinks vaal hazak is cute but dodogama isn't lol. (not saying either of them are or aren't, it's just funny when put in perspective for comparison's sake). it's all subjective tbh! personally i don't think every design has to be *cute*, i just like for them to be memorable in some way
These sandworm-like monsters are A+ weird. Just what I like in Monster Hunter. I'm hoping there's more big bug monsters. The bugs don't get enough love. But maybe the desert is just the right place for the Seltas Queen to return, because I'm not banking on ever seeing Ahtal-Ka any time soon.
And I'd like to see some hud elements, especially between grounded and mounted combat. But I get it, they gotta squeeze us for everything they can early on.
Hopefully things are more colorful, too. I'll miss MHRise's vibrant colors.
I get it but they've shown so little this far so I feel it's too soon to come to any conclusions. They've only shown one biome and and few early game monsters and weapons. I just wanna see hunting horn and charge blade tbh
Of course you want more. You are a content creator. But you forget that people were saying they revealed TOO MUCH for previous titles. You cant please everyone. Peraonally i didnt expect much at all from this trailer. Maybe a single monster reveal. And i was pleasently surprised to see an actual trailer.
I don’t think you’re being a moron but I do think you overhyped yourself though.
We are still at minimum 6 months out from the release. They also said that they are dropping more information in August along with a demo (if I heard that right).
The majority (or the very vocal minority)of the community has also been very vocal about wanting trailers to function more like teasers and to not reveal as much as they did for World/Iceborne and Rise/Sunbreak, which I believe is something you and Ruri disagreed on when you were on the podcast. Iirc it was a pretty loud vocalization from the community as well with some of the community team being attacked online over it…both times.
These teasers/trailers fall in line quite well with what that portion of the community was asking for. Enough to drum up some hype for the reveal of the demo but nothing that actually spoils a big portion of the beginning of the game or even how the weapons are actually going to function.
1:58, that’s a dangerous path to be on. Temper your expectations. They’re still keeping the release date of “2025.” Worst case scenario is that they might not release the game till late summer or early fall. Perhaps Capcom right now really wants to beef up their single player storytelling through the environment and in-combat because that’s what they think the casuals wanna see.
I totally get wanting more substantial showings of the combat and weapon changes and stuff (I want that more than anything too), but we're the core gamers who care most about mechanics. These first few trailers are revealing the game in big showcases. It's probably the right call to focus on the environment and its inhabitants, as well as the effort they've put into making the story and characters feel more alive and invested. The cinematic nature of these sequences feel waaaaay less awkward than anything in World, and they present well to wider audiences. It sounds like Gamescom is where we'll get BIG updates on combat and weapons, considering there's a demo there.
Definitely overhyped yourself, and being negative this early is dooming your outlook. I'd suggest changing your viewpoint until they show a more in depth trailer or a more informational showcase with actual gameplay footage. Early trailers never really show much.
I know as fans we're left wanting more, but the second trailer was to showcase two new monsters. A brand new leviathan called Balahara and a new thunder wyvern that we only get a brief scene of, which they have stated will play a key role in the game. I believe this was done deliberately as they mentioned that there will be a 3rd trailer with a gameplay demo at an event in August. So, it would make more sense for them to talk more in-depth about the gameplay and mechanics at that event with the demo.
I don’t know when I’m told they want to drop another trailer in a week I’m not expecting the new local drop, how would we appreciate the desert area if we really got to see it for a week. Let them cook man the game doesn’t even have a release date so I’m not too worried based on what we’ve seen so far.
It would be great if they’re also releasing slowly to take fan comments into consideration. I don’t think they could do that immediately if the game comes out in a year, but maybe like they did for Iceborne we’ll get some concerns addressed. So far I like what I see a lot. It looks new and unique but still classic
The sand monsters remind me to those "Tremors" from the movie. I'd like to see another scenarios like an oasis or maybe a zone like a hidden cave with more flora.
The crossplay is HUGE, I play on Xbox mostly with my friends and it will be great being able to hunt with hunters on PS and PC.
Its good to see you making more videos about Monster Hunter since I learned how to play the game and how to use the weapons during my first days on MHGU thanks to them. Greetings from Lima Peru.
I personally don't know how to feel about these trailers mainly due to only starting to play MH since January of 2024 and I started with Rise/Sunbreak. My expectations are just hype for everything we have seen so far because this is a new experience. For veterans, I can understand if they feel a little underwhelmed, but at the same time I have heard the complaints of Capcom giving too much info as well.
For now, I think it is nice to just see what we have seen and speculate on what is to come. Perhaps we aren't seeing a village because the village might just be something that we have to unlock parts of by doing hunting/gathering and, in a sense, build from the ground up. Can't wait for August and more info!
I’m a mh veteran since freedom unite and tri and this game is beyond hype it is astronomical. All platforms simultaneously release and cross play will make this game the best selling in the series within a few days. Gaijin is super biased towards cute monsters too for some reason, it’s a *Monster* not your grandmas cat or dog that you aww at not everything needs to have a plushie and be sold to little kids this is a grown up game.
@@meitomiyazaki9848 All monsters are made into plushies in Japan. Look it up. Even ugly monsters like Khezu, Vaal Hazaak, and Ibushi/Narwa have plushies.
@@meitomiyazaki9848 As someone who's played since MH1 the games hype isn't astronomical and there's many concerns.
@meitomiyazaki9848 I enjoy listening to Gaijin and Rurikhan's banter and opinions on the third fleet podcast and I think it's good to have different opinions. Yes, he does want everything to be cute (we were kind of spoiled with mostly cute monsters in Rise and Sunbreak), but everyone has their reasons for hype. For me, it is the discovery of new and old monsters I have yet to see (currently playing through World/Iceborne and Generations Ultimate). I am also glad for cross play as I have tried to get many friends excited to play and I want us all together on day one.
@@nuke2099as a veteran from MH1 as well, it is astronomically hype and while some concerns are valid, however some of it isn’t.
I think there's a lot of overreacting going on around these trailers. They're drip marketing. There's still at least another 6 months before the game comes out, and they said they will be showing off stuff all summer (and obviously after). Instead of being underwhelmed, you should realize that they're showing the tip of the iceberg. It's not about how little we're seeing, it's about how much left there is to see.
I also think the criticism around the monsters is strange. The Doshaguma look plenty like large monsters, much moreso than bird wyverns at least. And they look very similar to goss harag. There's also been plenty of alien monsters, including your favorite khezu, so it's not like there's a very weird thing going on with the worms. I think this weird pessimism needs to be toned down. Obviously I can't wait to see how the actual game plays, which is why I am excited to see more, not disappointed to see more.
I agree with this 100%. I actually like that they didn't show much, would have loved to see Charge Blade but we will do that in time. A friend and I was super hyped when watching this trailer and made us wanna play so much, even if they didn't show that much. I am definitely not feeling disappointed or anything like that. I can't wait to play this!
@@DrowsyPotato I can't wait to see what's new for all the weapons! So much potential in focus mode and whatever else they are hiding
I mean this in the nicest way possible? I think you’re just being pessimistic. Looks great and can’t wait. Horrible that there’s no crosssave tho, capcom should do better.
Ever since Xeno’jiiva we been getting a lot of alien desgins for different monsters and elders. I think capcom is wanting to do lost planet sequel
Crossplay is a big selling point for me. If my group can play the game completely co-op as well, I don't think I'll be playing much else.
What if that kid’s a Rider :0 that’s why he doesn’t know much about hunters… might be cool to see one in a mainline game
Riders knew how to hunt too.
3:02 Two thing to say about leviathans:
1.I’m not really sure why it’s that surprising that leviathans are back since we’ve had six of them in Rise and Sunbreak.
2.Almudron could already do diving-like attacks even though underwater combat wasn’t a thing in Rise.
I think that Thor Magala isn't just a thunder monster. What if this guy's capable of getting different abilities based on the weather conditions of each locale he's in? He gets thunder from the plains's lightning storms, but what if he got fire from another locales extreme weather? That could be what those gross fleshy organs are for! They put so much emphasis on the environment and weather, it'd make sense for a flagship to be based around it.
That or there are similar monsters for each locale like gaijin thinks.
Btw, It could be only while mounted, but hbg has rapid fire?! Might be like in Tri!!!
I doubt that wyvern is the flagship. It seems way too tied to the ecology of the Windswept Plains. It's probably the apex of the locale, all things considered
The idea of splitting a large monster encounter into one with many medium sized monsters sounds super interesting though. Technically you're still whacking at the same HP bar but the body is split. It's a cool idea if they pull it off right!
I don't know where you're getting the "auto-evade" thing from. The playstation-blog says "Hunters can brandish their weapons while mounted atop their Seikret to deter an approaching pack of predators, or the Seikret can be directed to avoid monsters automatically."
Avoid, not evade. That, together with the information for the Seikret that "Its well-developed sense of smell allows it to guide you automatically to your current objective, or any location you select on the map." makes me think that it will just try to avoid potential threats on the map, instead of running directly into a monster. But not that it has an auto-dodge.
I hope so!
That's what I got from it too when I first read it. Ruri and Gaijin had me second guessing what I actually read 😂
The Japanese post is what i read and it does not link the evasion to a hunter at all it just says you can show your weapon to deter monsters and the seikret also can auto-evade monster attacks (not be TOLD to)
Even if its an auto evade, it will probably be limited in effect like the temporal mantle in world.
@@gaijinhunter see this is the great thing about articles coming out in Japanese and English we can cross compare for info that might be missing from either description. fully agree with you on wanting more, it did seem like they could have shown us abit more content. Hopefully though like Ruri has said they don't show all the content before the release otherwise ill be going dark probally after GamesCom.
I’m confused still over that bowgun. Is that a light or heavy. It looks like a heavy but it has rapid fire like a light. Plus how does focus mode work on ranged weapons or the IG? Like technically bowgunners have been using “focus” mode this whole time cuz we “aim” down all the time.
More questions and zero answers.
It’s heavy. First trailer and this is just telling us in the face that we can have Rapid fire HBGs now which is the new change. By this extension, the possibility of Spread 3 Rapid Fire, Pierce 3 Rapid fire, and Sticky 3 Rapid fire and most IMPORTANTLY, WYVERN AMMO RAPID FIRE(maybe cluster bomb rapid fire as well but they won’t do it).
@@theenvoy6601 honestly, rapid ffire heavy bowgun isnt new... i remenber doing something similar in 4u... it looks like a burst mostly.
@@miguelcabreracastro6968 4U had wyvern ammo/cluster bomb rapid fire?
It’s not rapid fire - it’s a 3 round burst, which some HBG’s do have for some ammo types.
@@tagon2381okay. See I only used light, in world and rise. I don’t know anything about heavy in worldborne.
I need to see this stuff in what I’m guessing I guess in august when the demo becomes available.
I’m really hoping, the one thing they don’t do is reveal every monster in the game. Please please do not do that. Let me be shocked or surprised like with Bazel in Sunbreak.
I wonder if these herd hunts aren't how we do huntathons in this game. Like initially, you just have one target, but eventually its like "kill as many in the herd as you can" it'd be nice to be able to hunt early monsters in the late game and it not be a cakewalk.
The mystery monster at the end looks like a cross between Seregios and Shaggy. The skeleton is Sergios' but the skin color and feelers are Magala's. The lower jaw is a mandible which when closed form the mouth. There are no eyes but there are feelers that are normally in a "V" shape that narrow when focusing the lighting discharge.
The way I understand the marketing thus far is, this is the long-awaited, much-anticipated spiritual follow-up to World with a larger emphasis on story and an unprecedented sense of immersion, so it makes sense to me that they’re trying to emphasize that through the first batch of trailers, almost exactly like what was done with World. They’re trying to sell us and new players with no experience with the series this immersive new world.
I think we’re too early in the release cycle to expect things like in-depth gameplay previews that really only mean a lot to veteran players. I think we’ll definitely get some of that at Gamecom alongside the playable demo.
It’s not just a spiritual successor to world, world was MH5 and this is MH6. It’s the direct sequel to world
@@waderich9904 It’s spiritual in that it seems to be taking the “living, breathing world” direction and a lot of the core themes and mechanics introduced in World and expanding upon them with ideas of its own in a new setting with new characters and a new narrative.
This might be a “direct” sequel as far as Monster Hunter goes, but to call it a “direct sequel” I personally think comes with untrue (or at least yet unverified) assumptions about what exactly that entails regarding characters and narrative.
I wouldn’t necessarily call Tri a direct sequel to Dos, for example.
@@weshverified yeah that makes sense, but with the whole system of how monster hunter games work in generations like world Iceborne rise sunbreak was all the 5th generation, I’d say Wilds is now the true successor to World unlike rise or how Iceborne was an expansion
This definitely feels like originally it was one trailer that got cut into two. This one really coulda used some true combat snippets like the last one had.
I kinda agree with you on the underwhelming part. Reading the playstation blog post, I have the impression that this trailer was made to show the seamless transitions between gameplay and cinematics. Still hyped though :)
You saw how it went from a cut scene to gameplay twice. Once in both trailers.
This trailer was fire, loved it! Like Ruri mentioned every trailer seems to serve a purpose and this one showcased the seamless transition from cutscenes to gameplay and,
A new game mode/aspect; running in between herds or from hazards which may lead up to a hunt or serve as preparation(by isolating the monster for ex.) which is super cool and immersive imo.
How the new monster interacted with the environment like using sand to create a trap, swimming through it, climbing to the rock to do spit attack from afar and so on.
We should appreciate these aspects that are shown. The various gameplay mechanics(like focus mode), new monsters(hopefully Lagiacrus among them or a sand version of it), new locales will be the focus of another one when the time comes, and they'll be great as well, I am sure.
So far, loved everything they showcased about Wilds.
I feel like it’s super possible that they’ll let us play as that Palico 👀
I'm fine with them not showing much. They usually have a problem showing TOO much.
Gaijin dono - you are not being harsh at all and how pleasant it is to see your enthusiasm hungering for more for a game we all love. It is nostalgic to be reminded of the evolution of your platform from a little q and a format on a niche site to a huge channel with this many followers. I'm glad you continue to create content and I enjoy your output.
Once they show hunting gameplay we can all relax. I think they are really trying to show all the new thing first like mounts and monsters. Also they really want to show how sand interacts in gameplay. I really want to see the weapons and how they play though.
I’m hyped about the new monsters but besides Thor Magala I am not all that excited about these new monsters. Really cool design wise, but I’m at the point where now I want to know what monsters are returning and what other biomes are available to explore.
If underwater comes back I'll cry manly tears of joy.
Its always good to hear from you. Take care.
I agree with almost all of your points, especially the idea that this trailer was just an extension of the first trailer; I was at least hoping for a one minute explanation on the core mechanics of focus mode and the idea of it as the new combat function.
The only point I really disagree with is that a monster needs to be cute. I definitely want some of the monsters to just be horrifying and ferocious.
i think jeff might've told developers to hold off any big news till gamescom, everyone was making announcements for it so i think thats where all the big news is dropping
also i would LOVE a plushy of the wormys c: but different strokes for different folks lmao
Chill and let them cook man. Game is still a year off
Brother, it’s only the 2nd trailer, or more or less trailer 1-B. I have no doubt we’ll see more in the coming months. I don’t really understand what you expected from this trailer, the monsters look great, the environments we’ve seen look great, the gameplay looks good. It’s literally the 2nd trailer, what is there to be underwhelmed by?
is not the Balahara in the same vein as Khezu? i dont get it.
otherwise i can see a lot of points ur making. and yea, it does kind of suck they didnt cover more and kind of just went wider with info we already kind of knew. but what a better way of a trailer to make u want more! and another trailer coming august with a playable in-person demo, so therell HAVE to be gameplay coverage then.
to me it makes sense they held off on explaining focus mode until the demo, the highlight of the demo will be the gameplay itself, so they gave us more visual and story stuff now
Having crossplay is huge. With Balahara being a leviathan it gives me hope for laggy coming to 6th gen. I agree with you these two trailers should have been one and I thought we would get more at summer games fest. Its left me wanting more, I'm hoping we will get a classic monster hunter direct in august along with this apparent demo.
Maybe the hords of large monsters will only drop common drops and one each. Its maybe only leading one or two large monsters to certain spots will engage in classic monster hunter hunts and in these hunts the monsters have their normal amount of health and drops for common and rare materials.
I wonder if this "astalos magala" monster will be apart of a flagship group like the fated four or three lords. Or maybe a 3-5 monster elder dragon group like chameleos, kushala and teostra. Maybe each locale in wilds will have a boss monster that causes sudden weather/terrain changes. I hope we get at least 4-5 hunting locales in the base game and 1-3 more in the g-rank/master rank expansion.
"Its not cute enough" "it won't look good as a plushie" are such a weird ass takes, but i guess if that's truly what u care about. Id rather the devs go all in with their designs instead of making them more "marketable" That mentality is what kills designs and stops them looking cool, like in the pokemon franchise for example.
Oh god pokemon has taken such a hit to its designs in the name of plushies and easy to mold figures
What about the current three monsters designs they have revealed feels particularly "all-in" to you? I feel that Doshaguma and Balahara are very bland designs without the charm that monster hunter designs usually have.
Gaijin explained his thoughts better in the podcast he does, where it's not that he wants them to be cutesy in game, but that they lack any meaningful signature features. Doshaguma will be hard to recognize as a plush essentially.
@williammcgregor7150 I actually think these monsters are pretty cool looking. Yes, they're bizzare and not too flashy, but they're unique and that "uglyness" or "blandness"makes this new region feel especially foreign, even more then the new world.
The designs also work well on making the ecology feel more realistic, varied and immersive. We all love cool dragons and dinosaurs, yes but not every creature has to be carefully crafted with toys in mind.