Stationeers ATMOSPHERICS for total beginners - TURBO STYLE! - Part 6: Airlocks!

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  • čas přidán 21. 06. 2024
  • Why do we even need them? Aren't they just a fashion statement? And how do we make one?
    (No programming involved. Actual IC10 programmed turbo airlocks or very custom ones come (probably) in the PROGRAMMING series.)
  • Hry

Komentáře • 7

  • @MatthewJOsbourne
    @MatthewJOsbourne Před 14 dny +2

    You can slightly improve the cycling time of your airlocks by connecting the output pipe to a grid of passive vents in the room where a single vent is placed in each frame sized cube of space in the room.
    Vents pull and push to/from the cube it's placed in, and due to the nature of pipe networks being considered one volume regardless of its (unbroken) size, the active vents (small, powered medium and powered large) will have a larger volume to pull from when it is attempting to pressurize. Such a setup will slightly improve the weakness of active vents, which is its ability to push gas out (rather than its strong ability to pull gas in).
    The array of passive vents in the room isn't necessary for the speed improvement, but will result in a more even movemt of the gas into the room rather than a single much higher pressure output location.
    The same trick works for filtration and air conditioning devices when you plumb their inputs and (filtered/cooled) output into the same pipe grid, resulting in noticeably faster (due to the higher volume input)cooling/filtering and noticeably consistent filtering/cooling in all cubes of the room simultaneously (when view with a tablet).

    • @MatthewJOsbourne
      @MatthewJOsbourne Před 14 dny +1

      Note: multiple vents (passive or active) in the same cube are redundant as they funtion off the single cube and thus would be fighting each other for the same amount of volume, due to how the game calculates volumes by voxel cube.

    • @OwnerOfTheCosmos
      @OwnerOfTheCosmos  Před 14 dny +1

      Thanks. I knew the concepts, but now I felt motivated to try this out - so you're in "part 7" now: czcams.com/video/vNvsii5A7_4/video.html

  • @peterlylov5580
    @peterlylov5580 Před 14 dny +1

    Why don't you just name active vents and doors with Labeller so that you would have no need to guess which is which?
    P.S. Your videos are great! I play Stationeers in more immersive way, so it's kinda interesting to see what you can do with all that stuff when you're not afraid of damaging your base and dying in so many different ways)

    • @OwnerOfTheCosmos
      @OwnerOfTheCosmos  Před 14 dny +1

      I label things normally, but if I do that here, the impression is: You need to. I'd rather show how to work without the luxury. Of course I could explain both, but fast pace and less words are the idea here. ---- This is not how I PLAY Stationeers, these are tutorial videos for which I used Creative mode and even its Authoring Tool, because whether I did(n't) has no tangible impact on the lessons conveyed - but on the amount I could convey per week. Before I did these fast pace videos, I only played normally, avoided Creative for 1300+ hours. "Easy" for teaching, but "Stationeer" for all the playthrough video series.

  • @JNJNRobin1337
    @JNJNRobin1337 Před 14 dny +1

    is every one of these videos going to start with an explosion?

    • @OwnerOfTheCosmos
      @OwnerOfTheCosmos  Před 14 dny

      Only if the sum total amount of frames in the video file is even.