Hey everyone! First of all, sorry for the delay since the latest video... lots of technical issues, and lots of time spent playing during the anniversary event (oops). I am pinning this comment to ask for some feedback -- for this video, I recorded on a new PC, using new recording software, and edited with new software also. Can you see any noticeable changes in the quality, or perhaps some things I should improve in blurriness or framerate? This is entirely a new setup, so any feedback will be greatly appreciated. In any case, thank you all for so much for watching, and hopefully I'll be able to resume the usual upload schedule after this! PAYDAY 3 is very soon...
1: Obliterate everything in the area 2: Break every phone on earth 3: Create so much noise that pedestrians 2 miles away are too scared to call for help
Exactly! Like a lockdown heist. Controlling everyone who might be able to sound the alarm, so you get some extended minutes of stealth. Would be nice as a concept for many heists.
@@Marcmb i mean that its like ukrainian job on difficulties hard and below you only need to blast either safe with a C4 charge to finish the mission, and then you can just get back to the van immediately and its done
"Hey Chief; San Martin's boards just lit up. Alarmed glass, alarmed doors, and seismic alarms are all going off, the vault is opening without being scheduled. We've sent three squad cars and three armoured turrets. We even sent a helicopter out that dropped two SWAT units on the roof to investigate. Bank managers, bank IT, tellers, officers, nor either operator are responding. Send in the National Guard?" "Nah, should be fine. No civvie's called 911 yet. They must all be running drills."
This is gonna sound stupid but you made me think of that line from Splinter Cell Chaos Theory. "Christ! That [artillery] battery's lighting up like a smoker getting off an airplane!"
I love how this could easily be the loudest stealth that could happen in canon, the payday crew just locking down the entire **block** and ensuring no information gets out
@@Marcmb marcmb still out here replying to 10 month old comments lol. I wasn't even thinking of it as an intended mechanic but now that you mention it, maybe a custom map with this mechanic would be super interesting and could help change up stealth a lot!
@@lillycutie3806 :D I get lots of ideas from the comments yup, so reading through them is really fun! I might get into custom heist building someday, and make some kind of heist where there are several buildings with civs going in and out, and you have to fully control one of them without the people outside noticing...
@@Marcmb very cool, that does sound interesting… I haven’t played payday 2 in years but honestly I might look into playing again (and maybe learning modding too?)
I wonder if Overkill when developing this heist, they anticipated something like this being attempted and put extra civilians as a way to prevent a soft-locking stealth/loud idea.
could just be that the map always has spawning civs for stealth and loud. One for a possible fail state, and the other to give a chance for hostages to exist at the final steps of the heist. I've not played this one, though.
Thanks so much Edit! Glad to hear that these timers are being useful for others too :D Personally, whenever I'm reading text on a video, I always need timers like these to know if I need to pause, or speed up...
stealth flamethrower gang rise up 👍 edit: also, speaking of mods, back when I was learning this strat with a duo I found that having a "civsdown" mod installed (which would change the alerted icon of downed civs) made the heist much easier in smaller groups as the stealthy flamethrower would get all civilians down, and everyone remaining with the regular alert icon would be guards only. If anyone wants to try this out and doesn't have a 4-man lobby, it could help significantly, though the icons disappear as normal once fake loud gets started.
Thank you very much DarkMagician! Glad you liked that detail. I personally always appreciate it when that is added, because I know if I can speed up the video a bit, or if I need to pause to finish reading :D
Sadly the "silent" in the name is extremely misleading. It still makes noise when sawing through stuff, it just has a reduced detection radius. (IIRC 7.5m?)
This loud-stealth mode its weird, its like the police knows you are robbing a bank but at the same time they are not sure what is happening so they dont send a full assault Its like hidding in plain sight
Exactly yes! It's like some other heisting games where, rather than sending a full assault, they send just a few cops to investigate (and if there's no report from those cops, the situation doesn't escalate). Very nice stuff :D
Wish I knew about this when trying for Gunpowder Glory. It'd be harder compared to this with the 'no entering the bank before truck' condition sure, but certainly easier than actual loud if it still works.
This reminds me of when my crew "stealthed" the bank heist on Firestarter. How? We killed everyone so fast that no one had time to call. We took the guards out first stealthily to ensure that the pagers were handled then just mowed everyone in the lobby down with a minigun, a belt fed MG, at least 1 RPG, and the pistols the actual stealth build was running while the rest of us were built like tanks. Still the funniest thing I've ever seen in Payday 2
That's a good one yes! Back in the day it used to be a good XP farming strategy, because there are only 4 pagers, so you can go in loud, control the entire situation, and still take the 4 pagers before or after that...
Oh my, the voicelines. The main reason I still occasionally play it again, getting skipped especially the more hilarious ones 16:49 I find just too funny. Sometimes I do wish they could overlap it'd be a different kind of funny but this way it's cutting them off is fine too. Hope the sequel also interrupts them so strangely it's always good for a laugh when a medic bag line interrupts a mission objective one.
Payday 2, the game where some stealth heists can't even be stealth'd (No Mercy), some loud only heists can be stealth'd (Counterfeit) and some can be both at the same time (San Martiń Bank) Yes, I stole the comment idea.
The guard at about 18:05 who spawned out of nowhere is spawned by the roof navlinks being activated, for some reason This happens if a player goes on the roof and the alarm goes off, like it did at 17:25 Found this out while messing with San Martin's mission scripting for a mod, it's really weird Edit : minor mistake, only happens if both conditions (alarm, player ever went on roof) are met
I'm not sure about that. Breaking a window might just sound the alarm and that car break-in seems to be alerting the whole map and putting it in special state WITHOUT sending off the alarm
maybe having the car thing activated is what puts the map in that strange state? or when the car spawns on the map? and that is what stops the car crashing in automatically setting off the assault
wow I never thought this would be possible, what a great find! May I request a step by step tutorial? :p I think the transitions between objectives, stopping stuff with ecms and all spawns could be expanded upon in a separate vid :)
I wonder if payday 3 stealth will end up as janky as in 2, I could totally see you stealthing all heists with no mask on! Also I'm a bit desperate and this might be the last place I can find an answer, I can't run PD2 since "epic" update, I don't even have that much mods, custom tony and injector sounds and pocohud, I'd be glad if anyone could help!
Im not a pc gamer but got the free version on pc haha, I had a mate who had issues with his payday 2 and told me he used a tool to 'fix' the game data. That tool is part of epic's kit. I read that other people reinstalled the game. As for myself, its been running smoothly with few mods haha
This video is literally "If a tree falls in the forest". Or as I say to my friends: Russian Stealth, named after the Modern Warfare 2 mission "No Russian".
Exactly yes! One of the best analogies to apply the saying of the tree falling in the forest. Also a bit of No Russian, although that's a lot darker haha :D
Thanks Endryuz! Glad you liked it :) As for the crosshair, that's a MOTION DOT that you can enable if you go to the ingame settings. If you can't find the option post a new comment, and I will see it and give a more detailed response!
Hey there BananaDuck! One of my previous videos (Lost in Transit loud ECM rush) explains it a lot better, so if you haven't seen it, I recommend this one! czcams.com/video/LNsXklfSs30/video.html Basically, we're abusing the fact that these heists have some faulty loud triggers, which cause the heist to go loud (cancelling all pagers on the map) without actually starting the assault :)
Very rare footage yes! Of me using VanHUD+ :D We were very confused about what was happening with the civilians, so I decided to install this common HUD to see how many civilians there were, and when. As for the flamethrower, it is extremely satisfying :p I love how it breaks random props with just a quick tap!
Exactly! Actually I disabled most of the settings to not make it too obvious, but for the final attempt at 16:30 you can see I had the civilian counter on the top right :D
Hi Dinogaming! All that information (including health, timers, buffs...) is being displayed by my HUD mod, which is PocoHUD. If you're interested, you can find my MODDING VIDEO in the description, which has install instructions, and download links. Hope this helps! :D
Hey, this is mostly unrelated, but I thought you should know your first loud ECM rush video ("Can you complete THIS HEIST in STEALTH and LOUD!?!? 😱") is missing from your ECM rush playlist ["More ECM rushes, from start to finish! (6 minutes with pocket ECMs, else 4 minutes)"].
Hey Robert! Mostly my HUD, which is PocoHUD for the majority of the video, but for the last run of the video I also add VanillaHUD+, for the civilian counter. If you're interested in all the other small mods, you can find my MODDING VIDEO in the description, which has install instructions, and download links. Hope this helps! But let me know if you need anything else.
this is deeeefinetly intended :P but really, thanks for showing this, if no noe is exposing the flaws in the system how can they fix em? and its impressive you figured this ou like you did :D
Hey if you're able to, how do you get the info like ECM duration on screen? Is that a mod, a setting I haven't found, or even something I haven't unlocked yet?
Hey Shy Bandit! That is indeed a mod, I personally use PocoHUD. In the video description you can find my MODDING VIDEO, with instructions on how to install mods, as well as my full mod list (with download links). Hope that helps!
@@Marcmb was the first 2 mins of the heist, we got off the boat and his audio started playing as if he was next to us wasnt untill we ziplined up and open a door it stopped was a weird bug
Hey everyone! First of all, sorry for the delay since the latest video... lots of technical issues, and lots of time spent playing during the anniversary event (oops).
I am pinning this comment to ask for some feedback -- for this video, I recorded on a new PC, using new recording software, and edited with new software also. Can you see any noticeable changes in the quality, or perhaps some things I should improve in blurriness or framerate? This is entirely a new setup, so any feedback will be greatly appreciated. In any case, thank you all for so much for watching, and hopefully I'll be able to resume the usual upload schedule after this! PAYDAY 3 is very soon...
Its good, but will you record payday 3 videos if that will Come out? If Yes, will you still do payday 2 content (ik thats hard)
yes and yes@@MrSalixus
Could you tell me the name of the fancy hud you were using?
@@bandandra9584 its poco hud, watch his mod tutorial where he shows all his mods that he uses
Didnt notice any (negative) changes in video quality :) good old marcmb video!
1: Obliterate everything in the area
2: Break every phone on earth
3: Create so much noise that pedestrians 2 miles away are too scared to call for help
The Bronx
4: Watch those stone-face dummies calling police anyway, because had been triggered by a too strong wind.
A loud heist with everyone not noticing. Sounds like the payday universe Allright.
They mistook it for the average evening in San Martin (probably)
Literally the Alesso Heist in loud
@@Manfred_Danfred Alesso at least makes sense. It's a concert. Loud as balls. This however, nah fam man.
Nah cuh alesso does not make sense
Heavy stealth, nobody can catch you if there is nobody TO catch you
Pd2: Loud stealth
Pd3: Stealth without mask on
PD3's stealth without mask on sounds very normal compared to PD2's "loud stealth"
I really like the idea of a “stealth” mission where you just blitz a target before the cops can respond
ukrainian job core
Exactly! Like a lockdown heist. Controlling everyone who might be able to sound the alarm, so you get some extended minutes of stealth. Would be nice as a concept for many heists.
@@MNYQaa What is Ukrainian Job Core??
@@Marcmb i mean that its like ukrainian job
on difficulties hard and below you only need to blast either safe with a C4 charge to finish the mission, and then you can just get back to the van immediately and its done
@@MNYQaa Oooh that is true yes! It's a very unique heist in that regard, although it's a shame that it doesn't last more than 30 seconds or so :D
"Hey Chief; San Martin's boards just lit up. Alarmed glass, alarmed doors, and seismic alarms are all going off, the vault is opening without being scheduled. We've sent three squad cars and three armoured turrets. We even sent a helicopter out that dropped two SWAT units on the roof to investigate. Bank managers, bank IT, tellers, officers, nor either operator are responding. Send in the National Guard?"
"Nah, should be fine. No civvie's called 911 yet. They must all be running drills."
This is gonna sound stupid but you made me think of that line from Splinter Cell Chaos Theory.
"Christ! That [artillery] battery's lighting up like a smoker getting off an airplane!"
I love how this could easily be the loudest stealth that could happen in canon, the payday crew just locking down the entire **block** and ensuring no information gets out
Exactly! It would be quite nice as an intended mechanic, some kind of stealth involving full control.
@@Marcmb marcmb still out here replying to 10 month old comments lol. I wasn't even thinking of it as an intended mechanic but now that you mention it, maybe a custom map with this mechanic would be super interesting and could help change up stealth a lot!
@@lillycutie3806 :D I get lots of ideas from the comments yup, so reading through them is really fun! I might get into custom heist building someday, and make some kind of heist where there are several buildings with civs going in and out, and you have to fully control one of them without the people outside noticing...
@@Marcmb very cool, that does sound interesting… I haven’t played payday 2 in years but honestly I might look into playing again (and maybe learning modding too?)
the iron dollar
So much things to prevent a loud stealth run. Vlad’s certainly making us work
the music also being stuck in the sort of waiting phase makes it all much cooler
:D True! You get the loud part of the soundtrack but it never progresses to the assault phase. Very nice!
I wonder if Overkill when developing this heist, they anticipated something like this being attempted and put extra civilians as a way to prevent a soft-locking stealth/loud idea.
They'd probably put like a forced loud trigger as a failsafe, or something.
could just be that the map always has spawning civs for stealth and loud. One for a possible fail state, and the other to give a chance for hostages to exist at the final steps of the heist. I've not played this one, though.
@@AttacMage Except you don't need civilians to take hostage, the cops when intimidated work all the same.
@@cursedhawkins1305 shoot, forgot.
Never watched your channel before, but I ADORE the 'timers' on the text. What a great addition!
Thanks so much Edit! Glad to hear that these timers are being useful for others too :D Personally, whenever I'm reading text on a video, I always need timers like these to know if I need to pause, or speed up...
This is literally the embodiment of "nobody can detect you if everyone is dead" meme 😂
stealth flamethrower gang rise up 👍
edit: also, speaking of mods, back when I was learning this strat with a duo I found that having a "civsdown" mod installed (which would change the alerted icon of downed civs) made the heist much easier in smaller groups as the stealthy flamethrower would get all civilians down, and everyone remaining with the regular alert icon would be guards only. If anyone wants to try this out and doesn't have a 4-man lobby, it could help significantly, though the icons disappear as normal once fake loud gets started.
I really like your timer for your subtitles.
Thank you very much DarkMagician! Glad you liked that detail. I personally always appreciate it when that is added, because I know if I can speed up the video a bit, or if I need to pause to finish reading :D
This guy: does this.
Me: uses a silent motor on a saw, wakes up half of Washington
Sadly the "silent" in the name is extremely misleading.
It still makes noise when sawing through stuff, it just has a reduced detection radius. (IIRC 7.5m?)
This loud-stealth mode its weird, its like the police knows you are robbing a bank but at the same time they are not sure what is happening so they dont send a full assault
Its like hidding in plain sight
Exactly yes! It's like some other heisting games where, rather than sending a full assault, they send just a few cops to investigate (and if there's no report from those cops, the situation doesn't escalate). Very nice stuff :D
This is most certainly a way to "stealth" a heist. Super excited to see what you will come up with in Payday 3!
hello and welcome to the comments section, the series where we scroll through the comments for no reason
omg hi
Ok
Hello. Where is the smoking section?
hell yeah i love this series
This is what they call “Russian stealth.” The alarm can’t go off if there’s no one to set the alarm off
And this is Vlad's heist which makes it even logical 💀
@@dreamingsus9996He is Ukrainian
Wish I knew about this when trying for Gunpowder Glory. It'd be harder compared to this with the 'no entering the bank before truck' condition sure, but certainly easier than actual loud if it still works.
I got it by turning AI off and sticking near the back of the bank, used the Hacker deck to ECM-F when I had to get the drill bits.
4:45
“They have a turret!”
*barrage of bullets*
Haha! Those turrets were extremely effective against our stealth loadouts... incredibly powerful.
This reminds me of when my crew "stealthed" the bank heist on Firestarter. How?
We killed everyone so fast that no one had time to call. We took the guards out first stealthily to ensure that the pagers were handled then just mowed everyone in the lobby down with a minigun, a belt fed MG, at least 1 RPG, and the pistols the actual stealth build was running while the rest of us were built like tanks.
Still the funniest thing I've ever seen in Payday 2
That's a good one yes! Back in the day it used to be a good XP farming strategy, because there are only 4 pagers, so you can go in loud, control the entire situation, and still take the 4 pagers before or after that...
First of all, I love additional work you put in this circle that shows how long will text last, it's a small touch but i really appreciate it
Mission is loud only
Marcmb: Lets do stealth
The loud mission: *Wait... that's illegal.*
They did it stealth but didn't get the stealth bonus in the end :c
@@HonkiePlonkie directly cancelled (in the code) by bank's alarm.
Oh my, the voicelines. The main reason I still occasionally play it again, getting skipped especially the more hilarious ones 16:49 I find just too funny. Sometimes I do wish they could overlap it'd be a different kind of funny but this way it's cutting them off is fine too. Hope the sequel also interrupts them so strangely it's always good for a laugh when a medic bag line interrupts a mission objective one.
Payday 2, the game where some stealth heists can't even be stealth'd (No Mercy), some loud only heists can be stealth'd (Counterfeit) and some can be both at the same time (San Martiń Bank)
Yes, I stole the comment idea.
I've seen this comment somewhere before! But with the "both at the same time" part :D
Never been interested in Payday but after seeing this I'm obsessed.. or at least with your videos! Good work!
Thanks a lot Sugar Flower! Happy to hear that, and glad you're enjoying the content :)
non wind believers:
must've been the uhhhhhhhh.. the uhhhhhhhhhhhhhhhhh..... uhhhhhh
Thank you for always posting high quality videos, I love your editing style, keep it up, hoping to see payday 3 soon!❤
The guard at about 18:05 who spawned out of nowhere is spawned by the roof navlinks being activated, for some reason
This happens if a player goes on the roof and the alarm goes off, like it did at 17:25
Found this out while messing with San Martin's mission scripting for a mod, it's really weird
Edit : minor mistake, only happens if both conditions (alarm, player ever went on roof) are met
Oooh very interesting, thank you! I was still wondering where that guard came from :D
I cannot wait for your videos when Payday 3 comes out. I know they're going to be great.
Now I wanna see more loud stealth heists
why is this loud-stealth state bug some kind of a money heist plot haha. I really like this bug, should try it out myself as well.
It's like Mallcrasher stealth on steroids.
there hasn't been anything for a long time, but it was worth the wait, the material promises to be great
more videos soon trust
Wait, so you dont actually need Vlad's car surprise, you can just break a glass whenever you are ready?
I'm not sure about that. Breaking a window might just sound the alarm and that car break-in seems to be alerting the whole map and putting it in special state WITHOUT sending off the alarm
@@guddahmit4866 didnt you watch the video? He clearly does it by breaking a window in one of the attempts
maybe having the car thing activated is what puts the map in that strange state? or when the car spawns on the map? and that is what stops the car crashing in automatically setting off the assault
"there is a hole in the bank D:"
This would be even funnier in PAYDAY 3, with the cars driving in front of the broken bank, and no one noticing :p
23:38 he didn't hesitate to even ruin the heist but forgot nobody was around to hear it
:D Luckily the heist was fully stuck in this loud-stealth state, so nothing could've possibly gone wrong at that point!
@@Marcmb oh uhm uh nah nah uhm
If this heist was really in Mexico
That would be Border Crossing!
wow I never thought this would be possible, what a great find! May I request a step by step tutorial? :p I think the transitions between objectives, stopping stuff with ecms and all spawns could be expanded upon in a separate vid :)
this would’ve gone better if the heist-ers with extra sensory perception weren’t having rocket duels in the out place
Haha! That certainly wasn't helping with the mess that's true. At least they were having fun :D
The subtitles are incredible! I love that they have a timer on them too :)
for faster civ clearing try bulletstorm firerate modded viper ammo basilisks you can turn an entire map green with the 60 second bulletstorm
We smell like we farded
22:03 was literally thinking the same thing before you even typed it
God bless the ECM Rush strat. Even in 2023 its finding ways to sequence break everything!
Been a while, good to see you back!!
YAY, I'm excited to see what videos you cook for Payday 3!
Silent assassin, but it’s actually balanced
got a nice idea - power up a ECM trough bank's inlet.
Using the bank to rob the bank. Smart!
I wonder if payday 3 stealth will end up as janky as in 2, I could totally see you stealthing all heists with no mask on!
Also I'm a bit desperate and this might be the last place I can find an answer, I can't run PD2 since "epic" update, I don't even have that much mods, custom tony and injector sounds and pocohud, I'd be glad if anyone could help!
Im not a pc gamer but got the free version on pc haha, I had a mate who had issues with his payday 2 and told me he used a tool to 'fix' the game data. That tool is part of epic's kit. I read that other people reinstalled the game.
As for myself, its been running smoothly with few mods haha
I had the same issue. Deleted all my mods, reinstalled the game. None of it worked. But then I deleted “WSOCK32.dll” which worked for me.
Epic update had a lot of internal changes that broke SuperBLT, so just update SuperBLT and all mods
Get a fresh install of payday 2 and add your mods back. This is what fixed it for me.
Thank you all for help! Reinstalling mods, blt and most importantly, beardlib solved the issue!
That's sick as hell!
Thank you very much Conga! Glad you enjoyed this :)
Man I feel bad for the turrets when you started the day heist. Bro just peeked and was destroyed
Yes!! We modified our loadouts to be able to deal with those :D Really fun to melt through the turrets.
i've never heard that swat turret malfunction sound effect, interesting!
The funny thing is I just got done watching your lost in transit loud stealth video
loud stealth moment (once again)
Remember, No I NEEEEEEEEEED A MEDIC BAG's.
Always need the Medic Bags yes!
This video is literally "If a tree falls in the forest". Or as I say to my friends: Russian Stealth, named after the Modern Warfare 2 mission "No Russian".
Exactly yes! One of the best analogies to apply the saying of the tree falling in the forest. Also a bit of No Russian, although that's a lot darker haha :D
@@Marcmb Regardless, it's amazing how this isn't even the only heist where a loud trigger doesn't function as intended.
POV: players with 2k game time waitting for Payday 3 to become playable.
How do you deal with pagers? Wemod cheats.
The amount of patience and skill..
The turrets spawning and nothing else its kinda weird and creepy, or maybe it cos its night. How did you get it to be night anyway? Mods?
Think it might just be a chance to spawn as night
@@creeperdoesminecraft6808 Ah ok, didnt know that, thanks. I think i heard about that but on a different heist but ig it was this one
@@CentreMetre I think multiple heists have that kinda random rng for a bunch of things, I find it really neat
@@creeperdoesminecraft6808 Ah ok. Yea me too, just didnt know that many had it for night or daytime
Is it lealth or stoud?
Oh look! Marcmb is back!
Had too much fun from that event lmao
nah payday3 zzz more like grinding infamies in payday2
@@iscrollinthecomments9642 500 damning levels
Pinned comment said he played too much of the anniversary event
@@yesyes6443 he already got 500! on his way to 1000 :mock
@@yesyes6443He couldnt get enough he started another one after the 500😭
POV: You somehow recruited an Eversor assassin into your heist squad
Hey Marc, are you ever going to make a Firestarter Day 1 Stealth guide?
You need to make a second channel for loud with the name Marcmloud and make the channel logo the same with a dark red tint.
Nice video bud. But I have a question, how do u have the crosshair
Thanks Endryuz! Glad you liked it :)
As for the crosshair, that's a MOTION DOT that you can enable if you go to the ingame settings. If you can't find the option post a new comment, and I will see it and give a more detailed response!
If a tree falls and nobody is around to hear it then did it make a sound?
One of the best questions ever asked :p
What's the mod you're using that has the reload animation be a small circle in the middle? Is it part of PocoHud?
0:37 what’s with the sad :( face next to loud heist? Loud heists are fun!
Talk about next GEN stealth
Thanks Ultimate!
i dont understand this because theres more than 4 guards on the map, so i dont understand how the alarm isnt triggering when the 5th pager goes off
Hey there BananaDuck! One of my previous videos (Lost in Transit loud ECM rush) explains it a lot better, so if you haven't seen it, I recommend this one! czcams.com/video/LNsXklfSs30/video.html
Basically, we're abusing the fact that these heists have some faulty loud triggers, which cause the heist to go loud (cancelling all pagers on the map) without actually starting the assault :)
A thought with regard to the SWAT turrets and spawning civvies, would Pocket ECMs be of use?
In the upper left corner under your tasks, how do i get it?
0:55 ah yes MW2 Terminal Mission
Remember, no Russian.
17:09 Is that alerted icon that shows different icons for guard and civs a mod? What is it called?
Hey Unknown! That's a feature from the HUD mod "VanillaHUD Plus". The icons for civilians, guards, and cameras, will all be different.
Oh cool! Thanks for telling me. Should change my name to Red Soon. I like your vids since your the only active payday 2 content creator!
Gonna watch your latest vid tmrw.
Wait, what? Marc uses a HUD that actually shows stuff? Is this an imposter?
23:30 - Fight fire with fire? :D
Very rare footage yes! Of me using VanHUD+ :D
We were very confused about what was happening with the civilians, so I decided to install this common HUD to see how many civilians there were, and when. As for the flamethrower, it is extremely satisfying :p I love how it breaks random props with just a quick tap!
You couldve used vanillahud to see if there were any civs/guards left
Exactly! Actually I disabled most of the settings to not make it too obvious, but for the final attempt at 16:30 you can see I had the civilian counter on the top right :D
amazing job!!
this heist always crashes for me for some reason :C anybody knows a fix for it?
I’ve been looking everywhere but what mod shows all the active effects an enemy health damage numbers and stuff like that
Hi Dinogaming! All that information (including health, timers, buffs...) is being displayed by my HUD mod, which is PocoHUD. If you're interested, you can find my MODDING VIDEO in the description, which has install instructions, and download links. Hope this helps! :D
@@Marcmb thanks a lot dude I’ve been looking for what mod that is for forever
what mod do you use for xp at the top left corner
Payday 3 is just a week away, sadly my laptop doesn’t meet the specs according to Steam
first, amazing job on the video marc. second, how do you get that HUD? is it modded? a perk?
How is this dude getting up to 97% dodge???
Hey Axew! That's not a dodge indicator, it's a stamina meter. It starts at 100% whenever I sprint, and goes down slowly to 99%, 98%, 97%, etc...
Hey, this is mostly unrelated, but I thought you should know your first loud ECM rush video ("Can you complete THIS HEIST in STEALTH and LOUD!?!? 😱") is missing from your ECM rush playlist ["More ECM rushes, from start to finish! (6 minutes with pocket ECMs, else 4 minutes)"].
What mods are u using in this video??
Hey Robert! Mostly my HUD, which is PocoHUD for the majority of the video, but for the last run of the video I also add VanillaHUD+, for the civilian counter. If you're interested in all the other small mods, you can find my MODDING VIDEO in the description, which has install instructions, and download links. Hope this helps! But let me know if you need anything else.
The police are in their siesta mate, that is intended
this is deeeefinetly intended :P but really, thanks for showing this, if no noe is exposing the flaws in the system how can they fix em? and its impressive you figured this ou like you did :D
what mod is being used in this vid to be able to see how long is left on the ECM etc?
0:57 "Remember, no russian."
This is the only good DSOD channel. Only way to enjoy that BS difficulty is through stealth
eh, no, just use good perks and skills, and most importantly, play smart. and its really not that difficult
Hey if you're able to, how do you get the info like ECM duration on screen? Is that a mod, a setting I haven't found, or even something I haven't unlocked yet?
Hey Shy Bandit! That is indeed a mod, I personally use PocoHUD. In the video description you can find my MODDING VIDEO, with instructions on how to install mods, as well as my full mod list (with download links). Hope that helps!
It's funny because I can't think of a single reason as to why they wouldn't just code the alarm to go off no matter what. Doesn't make sense.
very pro
Thank you very much HeyYou! Glad you liked this one :)
what is your weapon loadout for the video with modifications?
time to change name from marcmb counterfeit stealth to san martin loud stealth
just played a stealth on the oil rig and the captain was screaming and shouting for the first 2 mins was confusing as hell
Hmm I've never had that, but I guess it's possible if he spawns at the very end, as soon as the heist goes loud :D
@@Marcmb was the first 2 mins of the heist, we got off the boat and his audio started playing as if he was next to us wasnt untill we ziplined up and open a door it stopped was a weird bug
im confused why didnt the pagers activate when the ecm ended?
Bro got that cs 1.6 graphics 🔥🔥🔥🔥
I love graphics like these personally! The surfaces blend together very well because the textures are so simple :D