Rigging hanging equipment in Blender

Sdílet
Vložit
  • čas přidán 13. 09. 2024

Komentáře • 80

  • @FabianOrrego
    @FabianOrrego Před 4 lety +11

    This course is awesome!! I greatly improved my rig skills, thanks Pierrick (Waiting for the animation course!! )

  • @JC-ov8ko
    @JC-ov8ko Před 4 lety +1

    I own two courses now
    at full price and both are worth every cent. You guys are getting a helluva deal today 👌🏾

  • @Donchuan3d
    @Donchuan3d Před 3 lety +1

    'so while I was promoting my course and trying to take some more money from you' hahaha you cracked me up with this one. Thanks for much for the video, and for the course, its great!

  • @jeffg4686
    @jeffg4686 Před 4 lety +5

    This is the course that keeps on giving. Great video and thx for the share. Would love to have an animation course at some point (of already rigged character - perhaps just a continuation of this course with same character, but then do lots of animations with it - and even bring into unity or godot and show the full pipeline (import considerations, animation blend trees, etc)

  • @vinotinto8547
    @vinotinto8547 Před 4 lety +30

    This french accent will make you famous !

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  Před 4 lety +4

      Vino Tinto hopefully the right way 😂😅

    • @vinotinto8547
      @vinotinto8547 Před 4 lety +3

      @@PierrickPicaut_P2DESIGN Yeah I meant in a good way ;) Your rigging course is packed with top notch workflow. Wish you the best !

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  Před 4 lety +4

      @@vinotinto8547 THANKS FOR YOUR SUPPORT!

    • @demetriusharris1268
      @demetriusharris1268 Před 3 lety

      @@PierrickPicaut_P2DESIGN i thought you sounded like you were from the Netherlands like Ton

  • @abucukkabucuk8651
    @abucukkabucuk8651 Před 4 lety

    Love youtube subtitles. i cant understand you with background music cuz of my bad english.
    and thanks for free tutorials/guides.

  • @activemotionpictures
    @activemotionpictures Před 4 lety +6

    I am totally getting this once I´m free of work! Great video Pierrick!

  • @dudu8879
    @dudu8879 Před 2 lety

    Always Thanks! This course is awesome! 👍

  • @blenderzone5446
    @blenderzone5446 Před 3 lety

    Great tutorial! love it!

  • @sonnyobrien
    @sonnyobrien Před 4 lety

    Excellent background music.

  • @FurlowT
    @FurlowT Před 4 lety +3

    I realize this is meant for a game, but I personally like adding spline down the cloth with softbody modifier on the curve used to give it that more natural flopping look in addition to the rig you just made.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  Před 4 lety

      Furlow Torent yes, that’s a clever way and it saves a lot of time. Personally, I like to hand key frane my cloth just for the purpose of control and to be able to keep it stylised.
      But I will have a look to simulations for sure.

    • @FurlowT
      @FurlowT Před 4 lety

      @@PierrickPicaut_P2DESIGN I think it all boils down to what you just said. Stylization of animation, plus time you have available of course. Still having 100% controlled by the modifiers would be bad since they are known for messing up or doing weird things, especially on highly mobile models like yours most likely would be. Case in Point, "Hotel Transylvania 2" they have video all about issues they had when character jumped out doing martial art style moves. The cloth simulation exploded =^.^=

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  Před 4 lety

      Furlow Torent i believe we have seen the same making of.
      What a blast.
      Whatever, I know I should get more into basic simulation.. but I don’t like it 😅.

    • @renderadept4764
      @renderadept4764 Před 3 lety +1

      The video that Furlow was referring to, I believe: czcams.com/video/HADov1B66us/video.html

  • @keyofvoid1787
    @keyofvoid1787 Před 2 lety

    I haven't tested it exhaustively, but just setting the copy rotation local.z to either world space or pose space instead fixed the rotation problem without adding a second Intermediary bone..

  • @comtom1066
    @comtom1066 Před 3 lety

    super informative, thankyou !

  • @TamieGadelha
    @TamieGadelha Před 4 lety

    i finally could buy it. Thanks. :D

  • @MohamedNopy
    @MohamedNopy Před 4 lety +1

    Great course , I have bought it, but please add the export TO UNREAL ENGINE , THANK U FOR THIS AMAZING COURSE

    • @thsuperelite
      @thsuperelite Před 4 lety

      I'm not well versed with ue4 but can't you just import it as fbx...?

    • @scottbez6872
      @scottbez6872 Před 4 lety +1

      @@thsuperelite in theory yes one should be able to import fbx into unreal, but its never that straight forward unfortunately.

    • @MohamedNopy
      @MohamedNopy Před 4 lety

      @@thsuperelite THANK U , but there is other steps

    • @MohamedNopy
      @MohamedNopy Před 4 lety

      @@scottbez6872 True

  • @shikhermyv
    @shikhermyv Před 4 lety

    Thanks for the discount, bought it.

  • @mzprox
    @mzprox Před 4 lety +4

    Will you make an animation course as well? I'm more interested in that than rigging

  • @user-mu2du3np7d
    @user-mu2du3np7d Před 2 lety

    Just found this question in your old lesson.
    How did you select the MCH-CLOTH-INT bone at #6:08 without additional select menus and other annoying stuff?
    Thanks

  • @moonthurst
    @moonthurst Před 4 lety +1

    Will this video be added to the course list for those who bought it. Like me :)

  • @thomasmurphy5417
    @thomasmurphy5417 Před 4 lety

    Amazing Man!

  • @izzaauliyairabby5291
    @izzaauliyairabby5291 Před 3 lety

    Amazing

  • @greyfox6666
    @greyfox6666 Před 2 lety

    Hi! Yours videos are very hi quality. I want to know the title of the music if is not a problem. Thanks, goodbye!

  • @matiastemesio893
    @matiastemesio893 Před 2 lety +1

    Holy cow, there is no another easier way to do this? I mean, i want to make a character for a Game its really simple, it is an astronaut, it has a couple of wires that take part from the back pack but i want to animate it properly and dont make all this stuff, if someone knows how to do it faster and easier i will be really greatful

  • @markuschakera8324
    @markuschakera8324 Před 4 lety

    what courses do you have planned for the future, because your other courses are awesome

  • @jkartz92
    @jkartz92 Před 2 lety

    the rig UI and rig properties, is it covered in your rigging tutorial series?

  • @alexruas6235
    @alexruas6235 Před 4 lety

    Iv been skinning the cloth to a bone and using a vertex group to pin the cloth. This could generate some problems for me in the future?
    Ps, if not skinned, the cloth goes to hell if your character its not where the cloth was created when simulation stats.

  • @xpea16
    @xpea16 Před 2 lety

    Hi ! How to arm stretch and leg stretch the game character rigs?

  • @agriasoaks6721
    @agriasoaks6721 Před 4 lety +1

    How do you rig overall clothes?
    So it wont slip through the model mesh and follow the model's movement

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  Před 4 lety +1

      No magical way.
      1) good weight painting
      2) cafe deform
      3) just hide the model under if it has cloth
      For movie character, use simulation.

  • @soyleo_san
    @soyleo_san Před 4 lety +1

    5:53 4 videos and still i can't get the trick to make the bone to have information on its transform channel :c

  • @Fgarber1
    @Fgarber1 Před 4 lety

    Can I ask? What's wrong with the Hanging bone parented to a Helper bone(no deform), the helper parented to the Torso bone (deforrming), and the Hanging bone not inheriting the rotation of the Helper,. Add a Bone Constraint to the Hanging bone to Copy the z-only Rotation of the Torso, World Space to World Space? You have three helper bones in there to get Local Space transform data into that bone. I thought only a mechanical type rig needed to worry about Global/Local orientations.

    • @AlexMorellon
      @AlexMorellon Před 2 lety

      That's a very good question !I know it's a 2 years old comment, but If someone has the answer, I'll be really interested !

  • @TamieGadelha
    @TamieGadelha Před 4 lety

    Hi, Pierrick. Have another way to buy this course? All options need a credit card and i don't have one. :(

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  Před 4 lety

      Tamie Gadelha you can use PayPal account too on my gumroad page.
      Other than that I don’t know 😕

  • @jonathanxdoe
    @jonathanxdoe Před 4 lety +3

    Why not using physics?

    • @1beinghuman1
      @1beinghuman1 Před 4 lety +1

      I would love to know as well.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  Před 4 lety +5

      I don't like to use procedural mechanism in my animation as you lacke of control. Especialy for game animations.
      Also, I would have to reproduce this physics inside of the game Engine.
      But using cloth simulation can be super powerfull too, it's a matter of preferences and cases. Also, this tip is appliable to many other type of rig so.... There is never an absolute solution, it really depend on every cases :)

    • @SuperMontana2008
      @SuperMontana2008 Před 4 lety +3

      Great video, can you do tutorial on how to get your characters into unreal engine, I would pay for that

    • @jonathanxdoe
      @jonathanxdoe Před 4 lety +1

      @@PierrickPicaut_P2DESIGN Unreal actually does that automatically with an optimized system for dangling parts. There is a livestream about that, if you are interested

    • @1beinghuman1
      @1beinghuman1 Před 4 lety +1

      Now that I'm thinking about it. It might be to keep the poly count low.

  • @pratibhakukreja8100
    @pratibhakukreja8100 Před 3 lety

    is this course only for games people or we can create our own projects by that please reply.

  • @markuschakera8324
    @markuschakera8324 Před 4 lety

    Do you use a tablet or mouse when doing your things like modeling, sculpting, rigging and animation?

  • @keal4825
    @keal4825 Před 2 lety

    Hi @Pierrick Picaut
    I want to buy course of ( The art of effective rigging in Blender )
    But i want to know in this course do you have english subtitles?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  Před 2 lety +1

      Yes, English and Spanish

    • @keal4825
      @keal4825 Před 2 lety

      @@PierrickPicaut_P2DESIGN Very Nice, i will buy your Course, After buying, will I download the lecture video to my computer or study it directly on your youtube?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  Před 2 lety

      @@keal4825 You can do both, dowload the videos or stream them.
      It's not on youtube, it's here : www.p2design-academy.com/

  • @pkeod
    @pkeod Před 4 lety

    Just bought Crimson Ronin - 3D PBR character creation for games 😇

  • @mitchellkalcher1575
    @mitchellkalcher1575 Před 4 lety

    Would you be able to make this course available on Udemy?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  Před 4 lety

      Mitchell Kalcher nope.
      I don’t live udemy and don’t place to put any of my courses there.

  • @user-zn8fm8kw5v
    @user-zn8fm8kw5v Před 4 lety +1

    2:56 wait, what.

  • @davidffortesmeireles5328

    do this is rig good to export for unity?

  • @linkg-one7058
    @linkg-one7058 Před 3 lety

    Did you delete your discord ?

  • @vazak11
    @vazak11 Před 4 lety

    Cool!

  • @xboxer214
    @xboxer214 Před 3 lety

    Little hard to understand clearly with the accent, but still great info!

    • @Nobody-xp6ip
      @Nobody-xp6ip Před 3 lety +2

      Funny thing. His slow english makes it easier to understand for us non-native speakers.

  • @foxden9520
    @foxden9520 Před 4 lety

    Merci! Comme tu la dis c'est horrible d'animer les vêtements mais si ils ne sont pas animes l'animation fais complètement Fake ^^