Track Guide: Getting the LFM License on Brands Hatch - Assetto Corsa Competizione
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- čas přidán 25. 08. 2024
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Simracing is difficult. Learning how to drive fast takes time, dedication and persistence. Assetto Corsa Competizione is one of the best simulations with highly sensitive aerodynamics that want to be respected. Telemetry, such as motec helps with analyzing car behavior and finding major issues in the car setup or driving style. Special sim racing hardware also helps with becoming better, but certainly is not the solution to your problems. Load cell pedals offer better feel. Stronger but most importantly more detailed force feedback of e.g. direct drive wheels offer more immersive sensations. Though I know and I've seen throughout the years, people with entry level hardware perform on top level.
this game is a masterpiece by italian creators.
Immediately went from a 25:2 to a 24:5, very good guide.
Best trackguide i'v ever seen!!!
Not just the track, but how to acually drive there.
Great! 👌
Please do more of them!
A little feedback: Despite the few "things" going on that are not subject of the actual video you kept a pretty straight face - well done! :)
My favorite detail was when you included and specifically noted to "respect the elevation" at around 5:40 which really helps to connect the dots.
At around minute 20 i drifted away for a moment but caught myself again and when it was done i felt very relieved and asked myself "Do i have any questions?" which i didn't.
I think you can really set a new standart for track guides with your parallel data analysis and way to present it in an active way but i guess you know that already ;P
Anyways, thx for clarifying those mysteries about this track for me 🍪✨
what things?
Yeah, great video, like it. And I haven´t any questions after it either. Still driving 1:27er-laptimes at best though... :-)
Need to get the telemetry software running, in order to objectivate my shitty driving!
Great guide as always, I would appreciate guide how to tackle bad/ non ideal conditions ( setup wise and drivers inputs wise). Improving in non ideal conditions would probably help fine tuning inputs for ideal conditions aswell, to find that "edge".
I literally checked about 1 hour ago if you had a Brands Hatch track guide. Incredible luck. Thank you for this mate!
8min in I already have to comment "Great great job!". Really clear and helpful. Thanks a lot...
Nice guide and good points on the elevation change. 1.26.6 being easy for a beginner is quite missing the mark though. My personal best is 1.26.592, and I have very few laps near that 1.27.0 mark. It takes many many hours of practice to get to pass that license. Easy it is not.
hey im trying to motivate :) I hope you're quicker after the guide
been grindind it for hours too. an easy time for a begginer to beat would be 1.29, wich was my previous record. I've got 1.27.5 someday ago pushing really hard. I don't know if I'll even be able to get the license...
@@gustavogoesgomes1863 I'll have a think if there's a way to talk more on principles rather then going into every detail
@@SimracingPopometer just got 1.26.4!!! it was a single lap, and I couldn't get another one below 1.27, but hey, it's working! 😆
@@SimracingPopometer the guide is very good, the only thing that bothered me (and jesper) is that results don't depend on theory alone. some people (actually most people I would say) will keep struggling even knowing exactly what they have to do, or what they are doing wrong. it's just that it is hard. what annoys me is just people saying that it is easy or that it is something that a begginner can do, because it is not. but however! there are some things that I would love to learn, still. one of them is how to reach the optimal steering angle for turns, mainly high speed ones. someone told me that the optimal turning angle is actually a bit over the point where the FFB is strongest, wich is VERY counterintuitive, and I literally NEVER saw any video that covered why this is like that. I just follow it on blind faith, and it seems to be true, but I never know if I'm overdoing it. I would REALLY love if someone could explain it to me...
Great Guide, very detailed, everything you need to know to conquer LFM licence or Brands Hatch in any other situation. I would love to see a guide on driving techniques (you already have one, naming 5 (in real 4 techniques) we all need to master. I struggle a bit to translate what you explain into my driving. Not to sure if I make the right conclusions out of what FFB and sound and sight give me on information. In ACC I find it difficult to really feel when the car is on the limit or right before going over the limit due to stupid driver inputs.
I play with gamepad, it's impossible lmf target. hard time, hard track :D
I tried 10 min hot stint before and after watching this video. I improved from 10:04 (7 laps) to 10:02 and improved my PB by 0.5s. I even had a 2h break between both runs and did a warm up before the first run, so I was roughly in same rhythm for both runs. Crazy. Thank you Nils!
watching is one thing, converting another! :)
Sir you are a genius. Thank you very much for this detailed track-guide for Brands Hatch. This got me from 1:27 to 1:25
If you can do it, hopefully I can do it too :)
@@mrgusse You can do it 👍
@@strikeadder I actually did a few sub 1.26 laptimes in race conditions yesterday :) too bad my SA is a bit too low still, need to work on that :D
@@mrgusse Great to see that your laptimes are improving 😁👍. One way to rise your safety-rating is racing against the ai.
@@strikeadder yeah I know, problem is I've had quite a few incidents while doing so in the past. And these are still affecting my SA since I haven't done enough sessions to push them out of the way (acc only counts a certain amount of sessions towards the score) so it'll be fine eventually as long as I keep playing :)
Thanks nils! The telemetry is a really good touch
Watched this video before doing my license, and lo and behold I got it on my first try! Thank you for this guide as it definetly helped a ton!
congrats, love to hear it
Really great guide, im struggling with my times even though its now 107% and im still 1 second off but using this guide and more practise I know I will get there 😁
I'm fairly new to sim-racing, and looking to get more into it, hopefully with some tips & trix from this video I will be able to finally hit laptimes below 1.26.xx (currently my laprecord is about .1.27.2 set in race conditions though and with not ideal tyre pressures). And ofc make sure the SA rating is above 80, which is not yet but getting closer
Unglaublich guter Track Guide.
Werde mir jetzt auch mal ein intensives Training zur LFM Lizenz verinnerlichen.
Um in einen anständigen Streckenflow mit guter Konstanz zu kommen denke ich, bin ich mit 20 Minuten Stints und Rennabstimmung inklusive Sprit vielleicht nicht auf dem Holzweg.
Rűckinfo erfolgt nach 1 Woche Hardcore Training. Hänge aktuell bei niedrigen 1,28 im Orbit.
Alles wird entspannt gut.
Mein Abo ist Dir sicher
Best Regards und schönes Wochenende
mehr ist auf dem weg! :)
Nils this video is just mind blowing, all the detail and all the analysis you have provide in this video is really amazing, thanks so much for going so deep into the track, I didn't have an idea of how many factors play a role when you're driving in Brands Hatch, mu time is around the 28" and I haven't been able to under the 27's (well just done couple of laps around the 27's) but this video shows me a new perspective of how to attack this track, Hopefully with this guide I can get my LFM license.
thank you so much!
Nils, I'm already solid in the low 27's almost touching the 26's I think the rest i can achieve when i learn more about setups, Im really grateful for this video and the way you explain the dynamics Thanks!
Top Track Guide.
Sehr guter Lernstoff fűr eine komplexe Strecke. Danke und beste LFM Grűsse.
I know exactly where I'm losing the most time, cant seem to get paddock hill bend right, almost every lap I take it inconsistently and i can tell almost immediately during Graham Hill bend if its gonna be a bad lap or not. The rest of the track seems to be pretty good. But i definitely lose all my time at Paddock, Pilgrims, and Druids.
Thank you, Nils! Great piece of Work here with a lot of informations and interesting insights of your way of analysing.
needs more background blur 😁but seriously nice analysis, always interesting to hear what the top drivers have to say on the nuances of going fast
nvidia broadcast on steroids :D
Nils, what is your advice for the ideal line through the S/F straight here? - As almost everything at Brands, it meanders awkwardly all the way through, it's banked, essentially, and I'm sure there's a half a tenth between the lines there. Most series (even F1 in the 70-80s) just picked the middle, but the DTM guys' approach caught my attention a few years ago. (B/c they maximise everything.) They started the same, apexing Clark Curve at the small asphalt patch on the rhs, but then hugged the bottom of the track, making a wild swing all the way left to climb the banking (shortest route?, less steep?) at around the front of the grid. Do you think there's benefit in doing that? (Assuming I still settle left before the braking point of Paddock Hill.)
Fwiw, half a tenth won't separate me from getting the license or not, I think I can do it comfortably - later, as now I'm bed-ridden with covid now - just being curious about the above here...
I don't know. Laptime wise you surely want to start outside, end inside. But you cannot have both :)
In real life there can always be more factors we don't model in the game. Maybe just dirt, maybe bumps - doubt it was laptime related in the sense that its shorter or so
Thanks, Nils.
Your software looks great, can’t wait for the release
Great tutorial. I think you forgot to mention for newbies like me, that if you turn too early you're going to invalidate your lap time due to the boxes lane you will be interfering, at least during a race, not during practices, but you know, it is much better to learn to take that curve with that in mind and never forget it again... thanks for doing such a great tutorial. Oh I just learned here that there's a free movement camera for the reply!?!?! How did you do that? 😯
press F7!
and also... you mean the pit entry line? if you can get the car there on a normal lap, you're not going quick enough in the exit :)
@@SimracingPopometer no, I mean the pit exit line during a race.
Hi Nils, your videos, and feedback to people, always provide me with 'light bulb' moments which then improve my racing; so thank you. However try as I might I'm stuck at 1.27.2 at this circuit, and that's my best, not driving at a consistent pace; that's about 1.28.
I've been playing racing games/sims since Pole Position 1982 then Geoff Crammond's Grand Prix series all the way through the Codemaster F1 games and many more besides all the way up to ACC.
So at 67 do I resign myself to the fact that my reaction times are not up to it anymore and unless LFM introduce a seniors version this is out of my reach.
Once again thanks for the many guides.
I don't think its down to reaction. Pro drivers usually don't react to the car - they predict what's coming and act once the information available indicates a certain required input.
We'll have to make sure that the information is making its way through your senses to the brain. Depending on what wheel you have force feedback will provide info to different degrees, but visual and acoustic cues should be there.
So to emphasize how much the car is rotating, you are (subconsciously) looking at the horizon. Changing your view settings to a lower field of view will make tiny differences in the speed of the horizon more pronounced, giving you a better feedback mechanism to judge the car's current speed of rotation.
Acoustic wise you can turn down everything thats not needed, and up everything that does provide information: mainly tires, RPM. But to know what your car is doing you usually don't need the weather, or opponents cars, or damage noises etc.
Hi Nils, thanks for the info and suggestions I'll give everything you say my full attention.
I've driven almost all the tracks in ACC in the Audi R8 LMS EVO2, drove Mclaren and Ferrari before that; i like this type of car.
My wheel is;
Thrustmaster T300 hub
Thrustmaster TM open wheel
After doing all the relevant measurements my FoV is 54
It's very hard to judge this all from distance. I just want to raise awareness to the things that have an impact. It's likely the wheel is rather weak and won't provide too much meaningful feedback. which means you'll rely a lot on your other senses. totally fine, its what many drivers have to do with entry level wheels. but it means shifting your attention more to the other stuff: vision and hearing to try and extract from the car what it is doing.
whats the monitor you have? standard 16:9 ratio? then 54 is probably good. On my 49" ultrawide I run 45° - but this would feel very zoomed in for a normal monitor. you'd gain information about rotation, but you'd lose sense of speed
Hi Nils, thanks again for your valuable advice and input.
So I took a step back and thought about what I was doing, and several things occurred to me.
First I was looking for the 'magic bullet ' that would make me 2 seconds faster. It doesn't work like that, it's a cumulative thing. Second, I realised that over the decades I'd picked up some bad driving habits, so I needed to 're learn' a few things. Finally I needed to study carefully your track guide. I soon realised I was inconsistent around three corners.
Turn 1 Paddock Hill Bend, turn 4 Surtees, turn 7 Sheene. After an hour's practise I recorded 1.46.4. I still need to learn about setups but with your help I'm now moving in the right direction.
Once again thanks Nips for all your help.
Sorry, Nils. Predictive text 😄
I'm watching the GTWorld practice in Brands Hatch. The circuit from the TV camera looks so different from the one in ACC. Seems wider, seems to have a smoother asphalt, seems to have wider curbs in some curves... Driving Brands Hatch in ACC is quite challenging...seems less so on the real circuit with real cars...
i guess thats a perception issue outside vs. inside the cockpit.
its a laser scan and wasnt changed recently. getting sizes right shouldnt really be a problem for modern games
@@SimracingPopometer Once they switched into the cockpit view things started to match more...What a difference the outside vs inside perception. How messy is driving on this circuit...BTW thanks to watching again your video I was able to cut another 9 tens...from 26.2 to 25.3 🙏
Nils, thanks for the great guide! What software are you using, that overlays your trajectory over the track layout?
our own tool currently in development.
@@SimracingPopometer it looks good. If you can also link video with the trace timeline that would be quite valuable.
Thanks!
MORE plz.
That wiper moving when the game is stopped is so disturbing 😅
Very good guide!
Do you need to quali in a GT3? Could you do it on a trofeo, gt4 or the slow bmw?
Great guide! Would you like to share your motec telemetry data for this? Struggling for the test with the same car.
afraid to say the motec hasnt been running. Yet, my upcoming tool was (and what you saw in the video), but the release is a few weeks away at least
Top Job
Quick question: how do you get the trajectories view out of the telemetry? Is that available in motec? Thankssss
that is our own tool currently in development.
About track usage, the server uses fast or rubbed surface?
i suppose its "optimum"
I want u to use Jaguar G3 in SRO
Nah im joking nils 😂👍🏻
Very good video man thx for all this stuff
That u do x us❤️
Nice telemetry tool!!! Is it underdeveloping Popometer? When will it release?🤔
hopefully soon! you can see the main features are working, but it's not a finished product yet
I'm just starting out in ACC and have noticed that the tyre pressures in the hotlap videos are always showing 0.0, why is that?
replay "bug". the tire pressure isn't part of the stored data
@@SimracingPopometer I see, thanks mate. =) Great vid btw, subbed!
This was sooo good pls do one on nürnburgring:D
I think there is in the member section. if not a direct track guide then surely a lot of Coachings on that track
@@SimracingPopometer thank you will check that out! :D
Great Video! But you're refearing to the wrong corner on the map for the last turn ;) Anyway, I'm looking forward to surpasse the license test ! EDIT commenting faster than watching ;)
yeah, if I hadn't found out while recording I wouldn't have kept that in :)
@@SimracingPopometer 1.26.4 after a half hour of practice with the porsch :) I think it should be possible this weekend! 85hrs of acc btw atm ;) Cheers
so... did you make it? :D
@@SimracingPopometer Hi Nils! Jop, first try on saturday morning after around one hour hotlaping :D
Was sooo stoked! Did my first LFM heat yesterday on Zandvoort and finished 3rd! Booom :D :D :D But I think I was just very lucky in the race, because I only qualified on 13th.
I just need to bring my laptimes down by now ;)
What software are you using for telemetry? And are you willing to share the file?
it's our own that's currently in development. hoping to release soon and you'll be able to compare to data of the best on the game
@@SimracingPopometer hi Nils, is new version of RST or another project?
@@gabriel1555 that's an entirely new thing
I swear I'm getting worse every corner from 1.27. I can't even do the same braking points I used to. It's driving me insane.
it's always hard to judge without seeing what you do - but: struggling around this mark paired with frustration likely means you are way over the limit, shooting deep into every corner, being forced to brake too long, too deep, simply because you are too late and too blunt. also likely means your car does not respond to any steering input until you eventually are able to let go off the brake.
you're probably asking the car to do 150% of what it can do while 95% would be enough. easy, gentle, relax, breathe
so you mena to tell me i can shave off a good chunk of time by cutting the corners? damn. never realized how screwy the track limits were until this. lol
kinda :p
My fastest lap before watching this video: 01:27.165
Let's see how much I get from you.
Thanks in advance !!
if it's not 1:25 by now I'm offended!
@@SimracingPopometer I done it !! Fastest lap: 1:25:400. keeping the time on 7 laps was the hardest. Thanks a lot ! at last I can see you on the track 😎
only 1.5s gained in 7 hours :D
quite good i'd say
@@SimracingPopometer 1.27 was a bad time you know that. It wasn´t a big deal. I don´t bet for get 1.5 in 7 hours from 1.25. My main goal is keeping clear laps. Thank you for your tips, very useful for amateur drivers. Top !
basically you need cut every corner to be fast here ... 😆
kinda ;)
I wonder why Brands are allowing those extreme wide lines? The track safety is eroded since all cars travel faster with less margin to the barriers. It might be the SRO having their own limits vs other series though.
I cannot do ittttt
ah come on, sure you can. stop forcing it, give the car room to breathe and do it's thing
a lot of these lines is just you exploiting the front engine M4 GT3. so much of this info doesn't help at all for the other GT3 cars especially mid or rear engined ones. mayybe some of the info transfers over to the Bentley but not really even..
I'm sorry that the BMW is a car that needs to be convinced doing each corner while the McLaren is driving on rails with Auto pilot.
there are no line differences, e.g. apex placements between different car concepts in the same class - especially not when the guide is about basic principles of driving to manage consistent laps 4 seconds off the pace - this is not the territory where concept differences matter. so I'm not quite sure what you refer to when you say "exploiting the front engine".