Conquests Of The Longbow (PC/DOS) Longplay, 1991, Sierra On-Line
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- čas přidán 5. 09. 2024
- "Conquests of the Longbow: The Legend of Robin Hood" The year is 1193, and the Third Crusade has just ended. Richard the Lionheart, King of England, returns to Europe from the Holy Land. On the way, he is ambushed and abducted by the soldiers of the Austrian duke Leopold. The duke demands a large ransom to be paid in exchange for the king's freedom. However, the king's brother, Prince John, is content with the situation and plotting to take the throne for himself. That is when the legendary Robin Hood, one who robs from the rich and gives to the poor, decides to raise the money needed to liberate the king, with the help of his fellow outlaws of Sherwood Forest.
Conquests of the Longbow is an adventure game and a follow-up to Conquests of Camelot. It uses an icon-based interface common to most contemporary Sierra adventures. Like its spiritual predecessor, it differs from most other games in the genre by reducing traditional inventory-based puzzles in favor of exploration and varied tasks dictated by the situation at hand. These include talking to characters, gathering information, making decisions, solving riddles, or participating in mini-games such as combat, archery contest, and Nine Men's Morris (with adjustable difficulty).
The game is divided into days; each day is completed when certain tasks have been fulfilled. It is, however, possible to fail some of those tasks and still advance the plot. Several situations can be handled in different ways. The player's decisions affect Robin Hood's ranking towards the end of the game. Number of points scored, the amount of money collected for the ransom, and the fate of Robin's fellow outlaws are considered when awarding the rank. Depending on these factors the player reaches one of the four possible endings, ranging from Robin getting hanged to a happy conclusion of his love life.
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i remember playing this with my brother when we were both under 12, we got so stuck by the tree puzzles we wrote to sierra and actually recieved an answer from Christy Marx the lead designer
The same thing happened to me, but I was much younger. I think I was around seven years old at the time. I was stuck on a puzzle box or something like that. I lived with my grandparents and I received a letter in the mail one day. This really confused them, and they were excited for me to open and see what it was. It was a reply from Sierra. They gave me lots of hints to help with the puzzles. I remember my grandparents and my mother being really surprised and kind of proud in a weird way that I was able to write them on my own and never even mentioned it to them. Sometimes I randomly think about that memory.
The tree riddles are bloody hard, especially if you were that young. I struggled all the same, but I had a little chest sheet thing with a list of possible answer to EVERY riddle programmed into the game for that part, so it was a matter of tic tac toe for me LOL
Before she joined Sierra Christy Marx was part of the writing team for G.I Joe and. Transformers cartoons then she became head writer for the 1985-1988 Marvel/Hasbro/Sunbow cartoon Jem & The Holograms
This was the first PC game I ever played. It introduced into the world of PC's and PC Gaming. I have so many great memories playing this game with my dad in the evenings as a child. Thanks so much for the upload.
The last time I saw this, was in 1992 the last time I saw my step dad. Thank you for uploading.
Well iam curious, did he die? Or why dont you just like search him and tell him that you miss him?
thanks for reminding me how lucky that my memories of this game are happy. LIke calling my mom at work and asking her for help with the riddles. And no, she didn't play the game :P
Looks great on my 60 inch television in the year 2020. Passing the time during corona. Thank you ♥
Nine mens morris... theres an app for it
10:26 Total badass moment. Had I played this when I was a kid, this game would have been among my favourites.
My sister and I played this game for months but for some reason it was set to black and white.. then one day we found the setting to turn the colour back on.. no words can describe the the experience of seeing the game in all its vibrate colour for the first time. Like being colour blind and seeing colours for the first time!!!
This was one of the best. 👏🏾 It wasn't overly difficult, so held interest well for me. It was more about the story.
Oh good god the nostalgia.. I always died when I was being chased in the woods. Thank you for finally showing me how this game ends. I also got transported back to the 90's when hearing the music..l Played so many hours of this game its drilled into my head
This game was so cool to me as an 8 year old kid. Alongside other Sierra games like Conquests of Camelot, Police Quest, Space Quest, and King's Quest. Eventually played Leisure Suit Larry when I was "old enough". 😄
Haha nice, did you ever play quest for glory?
I simply adored this game as a kid. Right up there with the monkeys and the grims
I just played the game with this walk-through as a guide. It was a lot fun!
I'm a huge fan of old adventure games, but i have never heard about this one! I have it downloaded already, and going to play it, without watching video to avoid spoilers (sorry) 😉
At last ive found this game again. So many fond memories playing this for hours with my brother when we were young. We did finally finish the whole game . Thanks for uplaoding
Awesome. Watched the whole thing and really enjoyed it. Thank you
Wish I'd ever played this! 🙂 I followed the "King's Quest" games ever since KQ3. Stopped after KQ6, and absolutely loved HQ1-4.
🐲✨🐲✨🐲✨
I loved the music
38:16 you can always just stand at the top of the hill and wait 15 sec. Someone always shows up everyday
I be but a humble peasant, sharin' me thoughts on the game called "Conquests of the Longbow: The Legend of Robin Hood." Gather 'round and hear me review:
In me small hovel, I embarked on a grand adventure with Robin Hood in this tale of yore. 'Twas a game filled with mirth and mischief, bringin' the legends to life. The sights and sounds transported me to Sherwood Forest, where Robin and his merry band fought for justice. The game's art be as vibrant as a meadow in spring, painted with intricate details of castles, villages, and the greenwood. Each scene be like a tapestry come to life, as if I be walkin' through Nottinghamshire meself.
The gameplay be a challenge for a simple peasant like me. Puzzles and riddles were strewn about, testin' me wits and cunning. Many a time I scratched me head, tryin' to decipher the clues and navigate the treacherous paths. 'Twas no easy feat, but it added to the thrill and sense of accomplishment. The characters in this tale be as lively as a bustling market. Robin Hood, Maid Marian, Friar Tuck, and the Sheriff of Nottingham all played their parts with gusto. The voice acting, though a novelty to me peasant ears, breathed life into their dialogues and made 'em feel real. The music, oh the music! It transported me soul to another time. The melodies of lutes, flutes, and drums filled me ears, creatin' an enchantin' atmosphere fit for a medieval feast. I found meself tappin' me feet and hummin' the tunes long after me playtime had ended.
Yet, I must admit, this game had its flaws like a pot with a leak. The controls be a bit finicky, and at times, the path forward seemed unclear. 'Twas frustratin' to wander aimlessly, unsure of me next move. A peasant like me craves a more straightforward path. But overall, "Conquests of the Longbow: The Legend of Robin Hood" be a delightful adventure, transportin' me to a time of gallant heroes and dastardly villains. 'Tis a game worthy of praise, though it may challenge even the bravest of peasants. So, gather your wits, unsheathe your virtual bow, and embark on this legendary quest.
Rating: 4 out of 5 stars
Mayhaps this review serves ye well, fair folks, in decidin' whether to embark on this adventure of Robin Hood. Now, back to me humble life, tendin' to me chores and dreamin' of the days of yore.
The first pc game that I ever heard with a sound-card instead of the beepy pc-speaker :)
the feels
Wow I can’t believe I didn’t play this one, game looks amazing !!!
A great video, and one that I’ve spent basically all day watching without ever having played the game myself. Well done-although the video cuts out just before the Queen’s Knight segment, and I think some context has been lost there.
I second that. The cut-out was the only flaw, and I can only assume some editing was done but I couldn't see it. very nicely done, and thanks for bringing it
Cruisin' down memory lane!
Thank you Major Thriftwood. I once went a carnival named Big Whoop..
Did you ever go there? the rides were terrible.
That sierra intro
Ah...takes me back...
My brother and I could never figure out the gargoyle heads.. thats where we got stuck.. no such thing as google back in those days.
The first time I played this game was with EGA graphics and an internal speaker. Subsequent play through’s have been with better tech but I still don’t recall the midi ever sounding this nice. What’s different about your setup?
It’s using Roland MT-32 for the music.
Great game music!!
The Willow Groove song is marvelous :)
I think it have a link with the one in KQ V?
There's a Willow Tree Crying Lady.
There are talkie remakes of earlier King's Quest games. Does anyone know if there are plans for a talkie remake of this game?
Monty Python reference. “Daughter with Huge tracks of land” lol
Masterpiece.
I wonder what Disney's Robin Hood would look like, if it had this kind of script. Also, I'm curious about the parts where you choose a plan. Do any of them result in a game over?
Update: It turns out that choosing the wrong plan for saving Marian will result in death, if you don't put on the ring of fire before calling the men. If you did though, you'll just lose some men. As for attacking the treasure caravan, the wrong plan will also cost some men. But Much's boar plan will also result in the caravan escaping, as you waste too much time trying in vain to catch said boars.
GREAT. How was I supposed to know to play that nine mens game so I can win that amethyst to trick abbot?? Now I cant go back to to abbot with the amethyst!!
What were you missing from a perfect score?
Great Walkthrough! Keep it up
where can I find this to download for dosbox for todays computers?
Sidi Haroun It’s available on gog.com
Hey guys, to raise a ransom faster, sell longbows :)
Become armorers for Prince John, then, backstab him
while you're richers than him :)
What were the missing points from?
I'd like to know that too!
@@thriftweeds In the pub, when the little bucket comes down from the ceiling near the bartender, click the eye on it.
@@thriftweeds Also, I believe when you're disguised as a beggar, you'll get points for giving some money to the tailor.
dude, this is cool
I have literally never heard of this game before, wonder how many other Sierra games outside of the big series exist out there
They use the king quest 5 & 6 software tool.
このゲームでは無いけど、これによく似たゲームを子供の頃遊んでた…
でも名前がわからない。これとよく似た操作性で、あまりキャラクターは喋らなくて、森を歩き回っていた気がする……
どう調べれば出てくるかも分からないや
but the 50 points missing?
Too much of the dialogue gets skipped, I wish you gave a little more time to read it all :(
Ill challenge you to nine mens morris
Why is that how? How is that why?
Imagine a phone call, is that text message going to get me a howl?
Imagine a phone call, is that howl going to tell me who?
5,6,7 class sorry 4, 5, 6 class.
what
Image ratio fail this should be in 4:3
The thing is, most MS-DOS games were actually rendered in 320x200, which is a 16:10 aspect ratio and thus widescreen - but they weren't displayed that way. I won't pretend I know all the technical details - there are way better sources for that - simply put, the CRT monitors back then stretched images to fit the screen.
The 320x200 image was stretched to fit the entire 4:3 screen, to something close to 320x240. What today we see as a sharp, square pixel was actually a blurry rectangle back then, about 20% taller than wider (the Amiga, Apple II, Atari ST and other home computers all had different resolutions, but the principle is quite similar).
It should be a simple matter to solve, but digital displays like the ones we all use today cannot stretch a pixel - it will always be perfectly square, with a 1:1 aspect ratio. And this is a problem. -Gamasutra
Major Thriftwood damn call the burn ward
the m9onkey island is this
Sierra mist sponsored this game? Well, soda companies are allowed to spend their money how they like
was gonna download this and play it again but seeing how bad the graphics are compared to todays standards, its just so fcking bad. Its basically unplayable in this modern age. Is this even VGA?
Yes. VGA 320x200 resolution. Back in 90s graphics looked way better more life or film like on a proper CRT monitor because of the tube and interlaced scanlines.
You're nuts. Lay off social mentality for a while.