As a megumi main, I dont like the mahoraga suggestion because it seems really unfair with shadow sneak (especially for hakaris) because you could just invade then immediately shatter their domain, wasting ultimate meter.
I agree somewhat with the person's take on Megumi. Megumi is a zoner, and I feel like should stay a zoner. But Megumi mains tactic in game is just running away, so I feel like it would be a decent enough stop to it.
i fought some megumi's and I just cannot fight them with manji kick bruh. they keep their distance which makes it near impossible (without ult) to approach them. plus, they can play cd and thats why I needed manji kick to atleast have a chance to get out of rabbit escape.
It’s hard enough to get jackpot as is. having domain breaker would just make it almost impossible without just hiding your domain somewhere safe which is boring
6:00 i really like that idea, cause imagine you just got megumi's ult, you are trapped in Sukuna's domain, thats a pretty good suggestion i would love to see that in game
Inumaki moveset (I don't have a name yet, so try and think of something) R / star special sends a shock wave that is visible, if hit, the person affected by it will be stunned for 2 seconds, allowing for either a combo extender, or to start a combo (cool down is 15 seconds, takes around 5% of ult,) Move 1 “blast away” : has a normal length startup, also shows a light up affect to let the person who is about to be hit know so they can dodge or evade. doing 10 damage, and dealing knock back, should be used to end a combo Move 2 “Come”: shows a light up signal around the person in front of them, like gojo’s blue, bringing the person to them, not doing damage, can't be evaded, unless blocking. should be used to start a combo. Move 3 “explode” like ‘come’, ialso shows a signal, only being blackable and cannot be dashed out of, causes knock back. Move 4 “crush” shows a shockwave, similar to the r move, is visible so you can evade. If hit by it, has the effect similar to a down slam, lasting a 2-second stun. Awakening, “Crushing Limit” shows the animation of the character spitting out blood, falling down to their knees, but standing back up, the side speech boxes only show “….”, do to not being able to speak. [Move 1 “freeze!” is an AOE move, causing everyone in a short distance to stop moving for 4 seconds, or until they are hit by someone.] Move 2 “mass explosion” if in a certain distance in front of the person, causes camera shake, indicating that they are about to be hit, they are hit with 3 back-to-back explosions, causing ragdoll and knockback Move 3 “Twist” causes the person in front of them to lose a Limb. [50% arm, 50% leg, of they lose a leg, they run slower, but if an arm is lost, they do 10% less damage] Too NoobEterernally, please do a vid! Move 5 “Die” in replacing of a domain, it has a 3 second start up, but if someone is in front of the user, they will automatically die, but the user will lose 30 health, so be careful.
I just feel like Megumi should have more melee options. They literally say more than once in JJK that he isn't your usual shikigami user, because he isn't afraid to get up close and throw hands. Hell he even did a tag team move with Maki of all people on Hanami.
I would LOVE if megumi had two short moves cause all the megumi users I fight just spam them skigami especially divine dogs then run until their moves are back and even when they don’t run it’s impossible to fight a megumi(unless you have Gojo’s long range move set) once they summon divine dogs because your constantly having your finger on the f key and the second you don’t you get rag dolled. Note I don’t know why tze did not just make so that divine dogs cooldown starts once all three dog slashes are used to easily avoid divine dog spamming also their should be a timer for divine dogs.
3 suggestions for mahoragas upcoming moves First suggestion:divine smash Mahoraga Launch's into the air falling and hitting the ground with his fist this is a AOE attack btw variant for divine smash if you manage to land on your enemy with your fist you can smash them like crushing blow does 25 dmg for the variant it's 30 dmg Second suggestion for the third move:divine launch You can smash the last opponent you have parried their move you smash them with your legs you launch up btw kinda like crushing blows air variant but you go up further and you smash them with your legs. Does 30 dmg Third suggestion for the fourth move:divine kick You grab your opponent smash their head kick them in the air than give them a kick in the stomach like a drop kick does 40 dmg This is the end of my suggestions if you liked them please like I wanna get these to tze this took a long time to type
On the note of that Megumi suggestion, I have a funnier idea to replace toad with something more melee-grounded: The user summons a toad to grab their opponent, dragging them forth like normal. Only, this time, they use a series of heavy melee blows to essentially ping-pong the opponent while toad repeatedly drags them back (inspiration: Goku SSJ3 vs Majin Buu), probably going on for 3-4 hits, the last of which acts like the ending of an m1 string. Since it's a damaging move now, the range would probably be lowered to something like Lapse Blue, and the Nue variant could remain the same
i was thinking of how the adaptation mechanics would work on mahoraga, maybe every mode would have a different kind of way to adapt, and once the requirement was fufilled, you could just press R with that mode to adapt. Red/Sword mode You'd adapt to a characters moveset by killing a person that had that character, you'd addapt to the moveset they're currently using (base or awk) and the moves from that respective moveset would do less damage to you. Green/Shield mode You'd addapt to a certain move by parrying it X times. Once adapted, it would completly cut out the dmg that move would do to you. Blue/Star mode You'd addapt to a certain move by getting hit by it. After getting hit by it X times you'd adapt to the move, making it deal less damage to you. (the damage reduction would be significantly less than the Red mode's adaptation, also would be proportional to the damage the move deals, less damage, less reduction.) Note: i'm not in their discord server that's why i'm saying this here. (i should join their server tbh)
6:32 the way to make it cannon is to add something like a binding vow effect to it like you lose 50% of your ultimate if you do this or something like that
They should add a white boot with wings icon for adaptation ability so basically what it does is speed you up , gives you a longer dash/ or faster dash and higher height jump perfect for runners so you don't just die the moment you start chasing them
6:30 when sukana is megumi and he was fighting gojo and yorozu he uses mahoraga to break a domain so it does work that way in cannon read the manga before shutting someone’s opinion down
What about a counter+combo starter? Like, you hit them with it and then they start getting swarmed by 5 rabbits and you can start m1ing them But, to make him less of a running character some nerfs should be added to the other things
I'd prefer Mahoraga breaking a Domain to be saved as a Megukuna move, since it makes no sense that Megumi can summon Mahoraga like that. Also there's clearly a lot of things that Tze can do for Megukuna, since there's still Agito, the Bull, the Deer, the Max elephant piercing water and etc...
lol it would be cool if yuji’s ult can transfer and turn others into vessels basically giving your sukuna mode to another character and in return getting a new ult moveset kind of like culling game yuji and that person stays as sukuna’s vessel until whatever mode bar you had runs out but also resets their normal ult This basically gives them 2 normal moves and 2 sukuna moves
@@Vorcupine Mastery only appeals to sweats. For a casual player which is most people masteries take weeks to get assuming most your day isn't spent on the game.
Megumi has to be the most overpowered character in the game at this point. He has long-range attacks, get-off-me tools, and a rush-down ability. It would be fine if he was an actual zoner and didn’t success greatly at close range as well
@@BingBongDingDongRealpeople really said megumi is trash without even actually using him is sad Use 1 dash at them 4 m1 use frog 4 m1 nue and spam 4 when they don't block repeat
A suggestion of mine if someone cancles mahoraga you can activate megumi domain To counter the owners argument you could give it a bigger zone then other domains and U can put like a ability that stuns them
The mahoraga breaking domains suggestion has some flaws, unless your trapped in a hakari domain your NOT escaping, gojo’s domain keeps you stunned and if a sukuna wants you dead in their domain your dead, nothing you can do unless your quick about it. Even in hakari domain mahoraga is STRONG, wasting that form when realistically you can kill the hakari on your own in maho isn’t a great trade, and if your on the outside mahoraga already destroys domains faster then anyone else (excluding world slash/hollow purple)
Just make when you saw someone use domain while in hand sign animation then you used the ritual move on them mahoraga summoned will be summoned after domain fully active then it will shattered the domain the swipe out the megumi then you play as mahoraga
@@atm8733 I mean like, that also kind of invalidates infinite void as by the time the ritual cutscene is over the domain is either on the brink of death/broken
@@tuppiee1752 I mean, the way they worded the suggestion it sounds like it’s intended to remove mahoraga from you, and it said you use the special button (R), not the actual ritual
i would love if the finisher for soul fire to be like the finisher for focus strike, or maybe it turns that player into a transfigured human and it fights for you for 10 seconds, since soul fire is basically just shooting mahitos transfiguration seeds it would be really cool to see that
the issue i have with megumi is that hes hell to fight. its not that hard to fight him, that is UNTIL someone starts to mess with the fight(either intentionally or unintentionally trough autotrack) at that point it is genually impossible to win. he can also run away wayy too easily because of his autotrack attacks that ignore walls and his special. ive also had a lot of kills stolen by him with the frogs. his ranged is cool, but the autotracking makes him a 1brain cell fighter that can easily cause massive trouble with no drawbacks. what to do? make at least nue be manual aim. start the dogs timer when at least 2 slashes are used. make rabbit scape a counter. and to rebuff a little, make nue slow down the oppent a little for a short period of time
mahito suggestions stockpile finisher; does stockile but then another green hammer knocks them up, then you touch them, then they explode like nanami. soul fire finisher: just does soul fire but all the shots do a blood effect, the last shot makes a bigger blood effect and drops them to the ground inspiration ult: the words say: THIS IS WAR! NOT A BATTLE TO FIX WHATS WRONG! ult move: soul slash the move mahito tries to use on yuji before todo tps him away. thats all
suggestion for Yuta character: summon Rika and throw either a vending machine, a construction truss, a car, or a big version of a certain decapitated man's brain, the last one is especially important 🙏
To be fair with the Megumi rework suggestion, He's a primarily ranged fighter in a game where most people are specced to close range combat, and have supports like Manji Kick, Soul Fire, and etc to range back. However megumi near entirely relies on range, and most of his moves are very blockable, and he is overall not a good class unless you're really good at the game because you'd primarily rely on blocking attacks to counter with your own m1s, then following up with your moves. And it's not fun to play as a runner or chase one down an entire fight because you need to constantly close the distance they're always making. The only exceptions being the people that close-range with him, somewhat.
I think that the Mahoraga domain breaker makes more sense as something you do as Mahoraga. I think it should be like world cutting slash, where you exchange all of your moves in order to break out of a domain
(I don’t have discord :sob:) suggestion:add a teams feature, with this some moves can have special additions. Example: if someone is using hollow purple, the other 3 players can use emotes to buff the attack and it’s aoe. Example of a useable emote: silly Nonexample of a useable emote: garbage
6:29 You sort of forgot Sukuna vs Gojo battle. Sukuna was spawning and "despawning" Mahoraga when he needed him or not. To be more precise, Mahoraga was hiding in Shadow and waiting
Ok yes but as you said, that was Sukuna, not Megumi. The moveset is based off of Megumi so it wouldnt make sense for Sukuna just to randomly control megumi and then leave him for Yuji again.
@@jasonkruger4867 Doesn't change fact that it was Ten Shadows technique, and if Megumi tamed him (it is possible), then he could do the same. Actually, Mahoraga was already tamed by Sukuna, so Megumi could do this. He can do this with every Shikigami he spawns. But ye, moveset is based off Megumi BEFORE Shibuya
@@n00b1x yes it was possible for megumi to do it if he tamed it. Also the moveset is based off during the shibuya arc. This is due to megumi's ult and 1 base moveset. The reason we know its during shibuya is because of Rabbit escape, Shadow Swarm (domain varient) and Mahoraga.
Imo Makora's domain breaking should be like this: Makora/Mahoraga uses that ability but can only do it ONCE and can't use it again on the same server. And maybe replace the domain breaking for another move or make that new move another combination.
honestly the idea of mahoraga breaking domains is nice, but his m1s alone deal a lot of damage to domains on the outside and plus it could be a special ability in one of its modes, since there are 3 different modes (sword,shield/defense, and star), so instead of mahoraga+r in awakened megumi, it can be its standalone ability. I just like the idea of mahoraga being its own mode with different moves so this should work fine, but who knows im not a game dev, im its player
Adding to the wheel one, maybe if you shadow sneak the wheel then the next shikigami you spawn will get the wheel and become unblockable/uncounterable. Getting rid of the wheel but being a very good upgrade for megumi
with replacing megumi's moves on the toad animation, there could be 2 variants for this: No.1: Normal Toad: After the uppercutting process, the player will someone the normal toad to pull them down on the ground and stun them for a few seconds. This gives extra damage and enough time to summon Divine Dog: Totality. -unless you are a nerd and do nue- but do note any ragdoll moves free the player. No.2 Winged Toad: During the move, you can press Nue to summon Winged Toads. Winged toads will grab the player and make them stay in the air for some time, but the player will be at the ground but can't escape UNLESS something happens. It will act like a punching bag, but after 4 m1s or 1 move, they can dash out of it. Edit: This doesn't put Nue on cooldown.
a better idea for megumi is for him to be able to cast domain expansion when using mahoraga+r, if used inside a domain it will negate the effects of it. to be fair, it can be just an area inside the domain, if damaging or making the user leave that zone it cancels the megumi domain. another thing that could be added is, if enough time has passed, the user can create a hole which allows users to escape the enemys domain.
i like the 4+R move idea. if you ulted, and someone used a domain on you, thats a guaranteed death 99% of the time + an ult wasted, so wasting your strongest ability to counter someone's strongest ability actually sounds reasonable, and make some battles way more intertaining, instead of just "DOMAIN EXPANSION" followed by a death of the trapped out.
personally i think that the mahoraga R technique would be really useful because megumi is capable of invading domains with Nue. so if you want to for example quickly deny a hakari user's jackpot, use Nue's R move to fly in there, pop an ultimate and then bust their domain with mahoraga R and then punish with max elephant, kidnap them with serpent and then finish them off with the shadow beatdown thing. i forgot the name of the move
For me, I don’t intentionally domain people who have ult, unless I’m Gojo or on the off chance I need it and I’m for some reason playing with Yuji (I main gamble man because he’s fun) I do however intentionally domain mahoraga
the thing with the mahoraga break domain suggestion is that it doesn't work from the canon wise either. The point is, spoilers ahead: Sukuna had the wheel on his own head and used Megumi's soul to take the damage. Basically, letting Mahoraga adapt to Yorozu's technique. After being caught in Yorozu's domain, the wheel had finished adapting, and Sukuna summoned Mahoraga to break the domain instantly. It doesn't work in this game unless you ARE sukuna, which based on the fact Mahoraga instantly kills us we aren't. We're very clearly Megumi. This doesn't mean the mahoraga we summon has to be Megumi's mahoraga, as now it has world slash, but still. This suggestion doesn't make much sense unless the Mahoraga + R move they DO add is to give yourself the wheel and adapt to stuff BEFORE summoning Mahoraga out
I honestly couldn't agree more with the guy who wants to change the megumi moveset, every time you encounter one you're stuck blocking so they could *nue* you and then start bombarding you with even more moves, AT THIS POINT I WANT IT TO BE BORING, you can't do anything fun around them. Like at least make cooldowns longer so it's not as bad if they really can't do anything about megumi I spelled nue wrong and I still think I did
Tbf the megumi moveset change SHOULD be there but not entirely replaced, it can still use the moves after the close-range move but you have to go through with the closerange move to just insentivise megumi going up-close instead of pure zoning.
NOOBETERNAL PLEASE RELAY THIS TO THE SUGGESTION CHANNEL!!!! MAKE IT WHEN MEGUNI POPS DOMAIN MAKE THE PLAYERS IN THEIR WALK SLOWER( a LOT slower) AND WHEN THYERE ABOUT TO EECAPE MAKE A (black) FROG SHIKIGAMI PULL THEM BACK IN IT WORKS SO WELL!!!!!!!!
The megumi suggestion is somewhat interesting, but instead of straight up replacing the moves, I feel like they should be a variation, like rabbit escape + R and the same for the toad remake
mahoraga can be summoned to do one thing before leaving only if you beat the ritual to tame the shikigami and itll become a normal shikigami like how sukuna did to breaks gojos domain the only problem is that technically ingame you dont have mahoraga tamed since he kills you but you do lose the ability to use mahoraga (im assuming till you use mode again)
i do think that megumi would do well with one close range move just to help make and keep distance maybe like a special for dogs or rabbit that sends enemies a bit away but cant really combo too well (maybe a short ragdoll so nue or toad cant be used) but idk how balanced or good it will be i just think it will make him more fun to play and play against since it will be a much less close the distance = win fight.
Megumi's combo is litterly Rabbit escape.....the lightning birb (it's litterly unblockable and Undodgable in that scenario) the three wolf hits to keep them ragdolled and then Frog and repeat......and they can litterly flee on top of buildings and you cannot do Crap about it
The mahoraga breaking domain is does make sense cuz the sword of the opp stoppa is make by revese cursed energy(positive energy) and domain is made by cursed energy(negative energy) because of positive+negative=nothing so it does make sense and gege show it from the manga that bigraga the unstopable break the hourne/ed one domain so.... Edit:mahoraga m1s onehit domains:)
The Mahoraga suggestion is an interesting idea, but just not being able to summon Mahoraga again is a very small penalty to break a domain, which saves your life. It should end your ultimate, or at least take a chunk of your ultimate meter out.
Throw the wheel is practically already here, the wheel drops but idk about pick up Edit: idk what he means by no more mahoraga spawning once you’ve broken the domain, like forever or until you die?
I feel like it would be better if mahoraga had a move that broke domains or damaged them greatly (its so annoying when your caught outside a domain just to have to wait and die)
i have an idea for the mahoraga domain break when your playing as mahoraga and you get sucked into a domain gojo's domain after a few seconds he adapts to it and breaks it if you get hit by sukuna's domain he adapts to the slashes and becomes invulnerable to his slash attacks and nothing would happen in hakari's domain sense theirs nothing to adapt to until he hits the jackpot which mahoraga can just null his rct when he hits hakari
For the mahoraga one, i think it would be better as like, an r variant but only when you first have mahoraga summoned since it would make so much more sense, like an example could be you use divine pummel (or whatever other mahoraga moves tze adds) + r while near the barrier of a domain (inside or outside) and stab your sword into it, and then it plays like a 3 second breaking sound and it shatters or something, im not very good at thinking of moves but it just makes no sense and could be much better
5:10 i absolutely agree with this. when black magic 2 reworked virtue i didnt have as much fun as pre rework virtue. if you dont know what pre rework virtue was, it had 4 elements instead of 3 and each elements only has 2 moves instead of 3. pre rework water element has the counter and the projectile, wind had a projectile which you can change the distance by being in the air and a 2 hit punch, earth has the ground slam and the long range kick, and fire had a 3 hit move that has a blind spot (only 2 hit if used in the air) and a trap like move. when the rework came, they removed wind element, gave water a pull move, gave earth pretty much an extender move, and completely changed fire whole moveset by giving a close range extender, a 2 hit punch similar to wind punch but better and make the trap like move into a stupidly fast, auto hitting, 120 damage move oh also they changed sp1 to only be usable in combo (sp1 reduces your cooldown). what all of these mean is that they changed virtue to a semi pure zoner into a rushdown combo class with a bit of projectiles which i do not like. dont get more me wrong, virtue is still a pretty fun class to play but man, i miss wind projectile, i miss doing water sp2 sp1 wind sp2 in neutral. tldr; giving zoner melee options will make it them not unique and potentially less fun.
No way man, I finally met the guy who also played this game Also I kinda miss dashes, game without them, by any reasons, doesn't feel the same anymore for me( Also it's either my skill issue that came from half a year of non-playing, or it's that fighting virtues is even harder now after rework came
@@newden-dinimation7120 from my what i remember when i was fighting virtue which was like, 5 months ago (dev pls add rogue), it is harder and more annoying to fight against than old virtue solely because of earth sp2 deleting your block health bar and fire sp4 just being a fast, high damaging move. also water sp4 is annoying to deal with too due to how roblox work and not being able to avoid by jumping.
@@newden-dinimation7120 i remember it having like 55 players on the other day. in term of development, i cant say for certain since they havent show a sneak peek in a while and some of the forums dedicated to compiling development progress has been conepletely empty for the past few days. though i remember hearing something about enforcer potentially coming back again and also making ranked skins that was leaked be unlock through some kind of battle pass instead of ranked. still no news about rogue and havoc supers sadly.
It’s not really stupid shadows probably will be free in the future because that’s usually how early access works when you buy early access you’re getting to use it earlier but it’s unfinished so I wouldn’t even really that’s a stupid one
I wish that they could use mohoraga like when sukuna had his wheel then a certain amount of wheel spin and mohoraga but you turn into him because you can't have a helper you know He had mahoraga to use against gojo but he needed the wheel on him
About domain break with mahoraga, i think it WOULD be better if u press 4+R or just 4 in domain, mahoraga will spawn break domain and kill you, and u goes to mahoraga mode.
I thought about when we summon mahoraga we would have to kill him but mahoraga also attacks us, and only people I was fighting could attack him too I thought of a way for mahoraga to fight alongside whoever kills him, But then the randoms could take your mahoraga so I couldn't think of anything other than that
As a person who doesn't play Megumi or Hakari, the Mahoraga breaking domains sounds kinda dumb. This is just because it would only really work in Hakari and MAYBE Sukuna's domain and even if it was allowed in all three domains it would just be ridiculous seeing as it's a bit annoying to waste a whole domain that is gonna take a while to use again plus if it's only from the outside then either you are interrupting a 1v1, or trying to waste a domain after getting out of it which doesn't make sense because then you should just use normal Mahoraga
for the next suggestion video look for floppoidi´s todo character suggestion (i only want that because todo is the best character in jjk i am biased and im proud)
As a megumi main, I dont like the mahoraga suggestion because it seems really unfair with shadow sneak (especially for hakaris) because you could just invade then immediately shatter their domain, wasting ultimate meter.
you're the only sane person in this comment section
I think it shouldn't break Hakari's domain, but the other ones are fine to break
i think you forgot to factor in the windup on ritual
also if they could just make you can escape domains with shadow chimera garden instead
@@random6498yea
The only factor to worry its use the domain wisely or if you only spam you prob will lose your domain
I agree somewhat with the person's take on Megumi. Megumi is a zoner, and I feel like should stay a zoner. But Megumi mains tactic in game is just running away, so I feel like it would be a decent enough stop to it.
True, they either run, either just spam their abilities, especially with wolf
What if you change the melee attack to a special used when you use press r? Maybe it would do more damage or ragdoll them so the rabbits hit.
I mean yeah.
Thats who Megumi is.
You expect him to idk like pick up a bunny and start beating you up with it??
He doesnt often use weapons either.
i fought some megumi's and I just cannot fight them with manji kick bruh. they keep their distance which makes it near impossible (without ult) to approach them. plus, they can play cd and thats why I needed manji kick to atleast have a chance to get out of rabbit escape.
Even in the shit bandai game megumi is a zoner it makes sense
i REALLY and i mean REALLY want the ability to grab mahoraga's wheel and throw it around at people
me too dude
Imagine it just one shots or does 50% of ur hp
@@Seadragonleviathan629 lol
@@Seadragonleviathan629one time use
6:04 better idea for this one :you lose some of you’re ult meter and you can’t use the move again until you summon Mahoraga again:
You can just use the 3rd move
@@LegoJotaroKujothat only works on hakari because there is no reason to go into gojos or sukunas domain
@@LegoJotaroKujothe third move is a death sentence
"make ten shadows free" is the best suggestion 😂
it'll probably be free when it's fully released
Worst idea ever,@@thatspookagain4030
@@thatspookagain4030 "there might be gravel on the road" yeah of course it will
@@Kyo23415best comparison ever. 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000/10
@@thatspookagain4030the game pass is called early access I wonder if we will get it later
"Not every character needs to be a boring rushdown" that's my line right there 🙏
Well, megumi is exactly that in the anime
He actually fights people
this is a pvp game not a pvzoovemo running away
@@Guilherme-JK megumi summons mahoraga on the weakest people
@@Guilherme-JK Megumi is a rushdown in his awakening, but guess what, it's the worst awakening in the game!
@@soulslikebeastt2024 mahoraga:
@@Loayecr I'm talking about Megumi first awakening, not Mahoraga.
It’s hard enough to get jackpot as is. having domain breaker would just make it almost impossible without just hiding your domain somewhere safe which is boring
Bro is a hakari user and doesnt wanna get nerfed
Bro is a megami and wants to get buffed you're already playing a really powerful character @@Mypfplookinsick
@@Mypfplookinsickbro is a megami user want to be buffed
0:08 bro got serious
I agree to disagree with him
Guess what
buddy really can't wait till mahorga is done
Edit: wth are these replies
The devs really be edging us bro 😭🙏
@@luckiedarat1300THEY DO😭
@@luckiedarat1300they edging us more than megumi edging mahoraga 😭🙏
They are not edging us, stop saying stuff like this 😭 🙏
Bro wtf,the comments are getting wild 💀🗣️
6:00 i really like that idea, cause imagine you just got megumi's ult, you are trapped in Sukuna's domain, thats a pretty good suggestion i would love to see that in game
Inumaki moveset (I don't have a name yet, so try and think of something)
R / star special sends a shock wave that is visible, if hit, the person affected by it will be stunned for 2 seconds, allowing for either a combo extender, or to start a combo (cool down is 15 seconds, takes around 5% of ult,)
Move 1 “blast away” : has a normal length startup, also shows a light up affect to let the person who is about to be hit know so they can dodge or evade. doing 10 damage, and dealing knock back, should be used to end a combo
Move 2 “Come”: shows a light up signal around the person in front of them, like gojo’s blue, bringing the person to them, not doing damage, can't be evaded, unless blocking. should be used to start a combo.
Move 3 “explode” like ‘come’, ialso shows a signal, only being blackable and cannot be dashed out of, causes knock back.
Move 4 “crush” shows a shockwave, similar to the r move, is visible so you can evade. If hit by it, has the effect similar to a down slam, lasting a 2-second stun.
Awakening, “Crushing Limit” shows the animation of the character spitting out blood, falling down to their knees, but standing back up, the side speech boxes only show “….”, do to not being able to speak.
[Move 1 “freeze!” is an AOE move, causing everyone in a short distance to stop moving for 4 seconds, or until they are hit by someone.]
Move 2 “mass explosion” if in a certain distance in front of the person, causes camera shake, indicating that they are about to be hit, they are hit with 3 back-to-back explosions, causing ragdoll and knockback
Move 3 “Twist” causes the person in front of them to lose a Limb. [50% arm, 50% leg, of they lose a leg, they run slower, but if an arm is lost, they do 10% less damage]
Too NoobEterernally, please do a vid!
Move 5 “Die” in replacing of a domain, it has a 3 second start up, but if someone is in front of the user, they will automatically die, but the user will lose 30 health, so be careful.
I just feel like Megumi should have more melee options. They literally say more than once in JJK that he isn't your usual shikigami user, because he isn't afraid to get up close and throw hands. Hell he even did a tag team move with Maki of all people on Hanami.
I would LOVE if megumi had two short moves cause all the megumi users I fight just spam them skigami especially divine dogs then run until their moves are back and even when they don’t run it’s impossible to fight a megumi(unless you have Gojo’s long range move set) once they summon divine dogs because your constantly having your finger on the f key and the second you don’t you get rag dolled.
Note I don’t know why tze did not just make so that divine dogs cooldown starts once all three dog slashes are used to easily avoid divine dog spamming also their should be a timer for divine dogs.
yeah im gonna be honest, get good
@@solarss_ no no, he got a point on Divine dogs, it shouldn't start the cooldown till it's done with the 3 slashes
@@solarss_what megumi users should do is to stop 1vzooing people
The counter to megumi should be to rush him down instead of playing F the game
3 suggestions for mahoragas upcoming moves
First suggestion:divine smash
Mahoraga Launch's into the air falling and hitting the ground with his fist this is a AOE attack btw variant for divine smash if you manage to land on your enemy with your fist you can smash them like crushing blow does 25 dmg for the variant it's 30 dmg
Second suggestion for the third move:divine launch
You can smash the last opponent you have parried their move you smash them with your legs you launch up btw kinda like crushing blows air variant but you go up further and you smash them with your legs. Does 30 dmg
Third suggestion for the fourth move:divine kick
You grab your opponent smash their head kick them in the air than give them a kick in the stomach like a drop kick does 40 dmg
This is the end of my suggestions if you liked them please like I wanna get these to tze this took a long time to type
they need to add domain clahes
On the note of that Megumi suggestion, I have a funnier idea to replace toad with something more melee-grounded:
The user summons a toad to grab their opponent, dragging them forth like normal. Only, this time, they use a series of heavy melee blows to essentially ping-pong the opponent while toad repeatedly drags them back (inspiration: Goku SSJ3 vs Majin Buu), probably going on for 3-4 hits, the last of which acts like the ending of an m1 string. Since it's a damaging move now, the range would probably be lowered to something like Lapse Blue, and the Nue variant could remain the same
The video: checking out suggestions
The thumbnail: “NO MAHORAGA PLEASE”
i was thinking of how the adaptation mechanics would work on mahoraga, maybe every mode would have a different kind of way to adapt, and once the requirement was fufilled, you could just press R with that mode to adapt.
Red/Sword mode
You'd adapt to a characters moveset by killing a person that had that character, you'd addapt to the moveset they're currently using (base or awk) and the moves from that respective moveset would do less damage to you.
Green/Shield mode
You'd addapt to a certain move by parrying it X times. Once adapted, it would completly cut out the dmg that move would do to you.
Blue/Star mode
You'd addapt to a certain move by getting hit by it. After getting hit by it X times you'd adapt to the move, making it deal less damage to you. (the damage reduction would be significantly less than the Red mode's adaptation, also would be proportional to the damage the move deals, less damage, less reduction.)
Note: i'm not in their discord server that's why i'm saying this here. (i should join their server tbh)
6:32 the way to make it cannon is to add something like a binding vow effect to it like you lose 50% of your ultimate if you do this or something like that
I hope this turns into like, a full series
They should add a white boot with wings icon for adaptation ability so basically what it does is speed you up , gives you a longer dash/ or faster dash and higher height jump perfect for runners so you don't just die the moment you start chasing them
6:30 Sukuna in megumi's body did that
yeah because he had mahoraga tamed, megumi couldnt just summon mahoraga like that
@@Felxi1011but it’s still technically megumi, yuji and sukuna are the same characters in this game
Its not megumi moveset its ten shadows@@Felxi1011
@@Gojo_fan9 It IS a Megumi moveset,he has the totality dog and megumi dialogue for his ult
Yeah this just feels like changing megumi into sukuna and mahoraga
6:30 when sukana is megumi and he was fighting gojo and yorozu he uses mahoraga to break a domain so it does work that way in cannon read the manga before shutting someone’s opinion down
rabbit escape should be a counter rather than a combo extender and block pressuring move so it's actually used as an escape tool perhaps
Thats a good idea.
What about a counter+combo starter?
Like, you hit them with it and then they start getting swarmed by 5 rabbits and you can start m1ing them
But, to make him less of a running character some nerfs should be added to the other things
I'd prefer Mahoraga breaking a Domain to be saved as a Megukuna move, since it makes no sense that Megumi can summon Mahoraga like that.
Also there's clearly a lot of things that Tze can do for Megukuna, since there's still Agito, the Bull, the Deer, the Max elephant piercing water and etc...
I don't think they're adding Megukuna... You're gonna be waiting for those moves for a long time 😭
Megukuna is NOT getting added dawg
lol it would be cool if yuji’s ult can transfer and turn others into vessels basically giving your sukuna mode to another character and in return getting a new ult moveset kind of like culling game yuji and that person stays as sukuna’s vessel until whatever mode bar you had runs out but also resets their normal ult
This basically gives them 2 normal moves and 2 sukuna moves
@@random6498 Mastery maybe? Quests idk
@@Vorcupine Mastery only appeals to sweats. For a casual player which is most people masteries take weeks to get assuming most your day isn't spent on the game.
Megumi has to be the most overpowered character in the game at this point. He has long-range attacks, get-off-me tools, and a rush-down ability. It would be fine if he was an actual zoner and didn’t success greatly at close range as well
The rabbit move is the most broken move ever
@@BingBongDingDongRealpeople really said megumi is trash without even actually using him is sad
Use 1 dash at them 4 m1 use frog 4 m1 nue and spam 4 when they don't block repeat
@@QORXamq even a guy who doesn't know what he's doing at all can kill almost anyone with megumi. Like bruh he's too braindead
He got nerfed into the ground so he’s pretty bad now mahito is better than him at the moment
@@muscleman1777 wdym mahito is busted with 3 combo extenders
A suggestion of mine if someone cancles mahoraga you can activate megumi domain
To counter the owners argument you could give it a bigger zone then other domains and
U can put like a ability that stuns them
To make the emote thing better makes it so you can test the emotes in this area where you can get hit
The mahoraga breaking domains suggestion has some flaws, unless your trapped in a hakari domain your NOT escaping, gojo’s domain keeps you stunned and if a sukuna wants you dead in their domain your dead, nothing you can do unless your quick about it. Even in hakari domain mahoraga is STRONG, wasting that form when realistically you can kill the hakari on your own in maho isn’t a great trade, and if your on the outside mahoraga already destroys domains faster then anyone else (excluding world slash/hollow purple)
I think he was saying, you should be able to summon him while stunned in the domain.
Just make when you saw someone use domain while in hand sign animation then you used the ritual move on them
mahoraga summoned will be summoned after domain fully active then it will shattered the domain the swipe out the megumi then you play as mahoraga
@@atm8733 I mean like, that also kind of invalidates infinite void as by the time the ritual cutscene is over the domain is either on the brink of death/broken
@@tuppiee1752 I mean, the way they worded the suggestion it sounds like it’s intended to remove mahoraga from you, and it said you use the special button (R), not the actual ritual
u forgot about the ritual windup as a flaw
i would love if the finisher for soul fire to be like the finisher for focus strike, or maybe it turns that player into a transfigured human and it fights for you for 10 seconds, since soul fire is basically just shooting mahitos transfiguration seeds it would be really cool to see that
the issue i have with megumi is that hes hell to fight.
its not that hard to fight him, that is UNTIL someone starts to mess with the fight(either intentionally or unintentionally trough autotrack) at that point it is genually impossible to win.
he can also run away wayy too easily because of his autotrack attacks that ignore walls and his special.
ive also had a lot of kills stolen by him with the frogs.
his ranged is cool, but the autotracking makes him a 1brain cell fighter that can easily cause massive trouble with no drawbacks.
what to do? make at least nue be manual aim. start the dogs timer when at least 2 slashes are used. make rabbit scape a counter. and to rebuff a little, make nue slow down the oppent a little for a short period of time
mahito suggestions
stockpile finisher; does stockile but then another green hammer knocks them up, then you touch them, then they explode like nanami.
soul fire finisher: just does soul fire but all the shots do a blood effect, the last shot makes a bigger blood effect and drops them to the ground
inspiration ult: the words say: THIS IS WAR! NOT A BATTLE TO FIX WHATS WRONG!
ult move: soul slash
the move mahito tries to use on yuji before todo tps him away.
thats all
imagine if we get the mahoraga wheel and store it in our shadow
suggestion for Yuta character: summon Rika and throw either a vending machine, a construction truss, a car, or a big version of a certain decapitated man's brain, the last one is especially important 🙏
To be fair with the Megumi rework suggestion, He's a primarily ranged fighter in a game where most people are specced to close range combat, and have supports like Manji Kick, Soul Fire, and etc to range back. However megumi near entirely relies on range, and most of his moves are very blockable, and he is overall not a good class unless you're really good at the game because you'd primarily rely on blocking attacks to counter with your own m1s, then following up with your moves. And it's not fun to play as a runner or chase one down an entire fight because you need to constantly close the distance they're always making. The only exceptions being the people that close-range with him, somewhat.
I think that the Mahoraga domain breaker makes more sense as something you do as Mahoraga. I think it should be like world cutting slash, where you exchange all of your moves in order to break out of a domain
read or watch Jujutsu kaisen
and if you have and if you have and are still confused about the 10 Shadow ask me what you don't understand(i am not trying to be rude)
@@MuhammedIbrahim-mc2mf I'm unsure what you mean, I am up to date on the manga and I'm not confused about the ten shadows at all?
Should give the dummy npc a villian arc, if a player hit him a certain amount of times he turns into a boss that can drop emotes and stuff
5:48 says the yuji main
(I don’t have discord :sob:) suggestion:add a teams feature, with this some moves can have special additions. Example: if someone is using hollow purple, the other 3 players can use emotes to buff the attack and it’s aoe.
Example of a useable emote: silly
Nonexample of a useable emote: garbage
6:29 You sort of forgot Sukuna vs Gojo battle. Sukuna was spawning and "despawning" Mahoraga when he needed him or not. To be more precise, Mahoraga was hiding in Shadow and waiting
Ok yes but as you said, that was Sukuna, not Megumi. The moveset is based off of Megumi so it wouldnt make sense for Sukuna just to randomly control megumi and then leave him for Yuji again.
@@jasonkruger4867 Doesn't change fact that it was Ten Shadows technique, and if Megumi tamed him (it is possible), then he could do the same. Actually, Mahoraga was already tamed by Sukuna, so Megumi could do this. He can do this with every Shikigami he spawns. But ye, moveset is based off Megumi BEFORE Shibuya
@@n00b1x yes it was possible for megumi to do it if he tamed it. Also the moveset is based off during the shibuya arc. This is due to megumi's ult and 1 base moveset. The reason we know its during shibuya is because of Rabbit escape, Shadow Swarm (domain varient) and Mahoraga.
@@jasonkruger4867 right, I confused arcs. I was thinking about Culling Games / Shinjuku Showdown but said Shibuya xD
@@n00b1x oh ok lol
Imo Makora's domain breaking should be like this:
Makora/Mahoraga uses that ability but can only do it ONCE and can't use it again on the same server. And maybe replace the domain breaking for another move or make that new move another combination.
honestly the idea of mahoraga breaking domains is nice, but his m1s alone deal a lot of damage to domains on the outside and plus it could be a special ability in one of its modes, since there are 3 different modes (sword,shield/defense, and star), so instead of mahoraga+r in awakened megumi, it can be its standalone ability. I just like the idea of mahoraga being its own mode with different moves so this should work fine, but who knows im not a game dev, im its player
Adding to the wheel one, maybe if you shadow sneak the wheel then the next shikigami you spawn will get the wheel and become unblockable/uncounterable. Getting rid of the wheel but being a very good upgrade for megumi
This is for real the most braindead idea
You are just making megumi more braindead and annoying
@@Guilherme-JK it’ll make megumi better and that’s all I care about
with replacing megumi's moves on the toad animation, there could be 2 variants for this:
No.1: Normal Toad: After the uppercutting process, the player will someone the normal toad to pull them down on the ground and stun them for a few seconds. This gives extra damage and enough time to summon Divine Dog: Totality. -unless you are a nerd and do nue- but do note any ragdoll moves free the player.
No.2 Winged Toad: During the move, you can press Nue to summon Winged Toads. Winged toads will grab the player and make them stay in the air for some time, but the player will be at the ground but can't escape UNLESS something happens. It will act like a punching bag, but after 4 m1s or 1 move, they can dash out of it.
Edit: This doesn't put Nue on cooldown.
an off topic suggestion is for the creator to add a second vessel class. Where this one is megumi possessed by sukuna.
a better idea for megumi is for him to be able to cast domain expansion when using mahoraga+r, if used inside a domain it will negate the effects of it. to be fair, it can be just an area inside the domain, if damaging or making the user leave that zone it cancels the megumi domain. another thing that could be added is, if enough time has passed, the user can create a hole which allows users to escape the enemys domain.
i like the 4+R move idea.
if you ulted, and someone used a domain on you, thats a guaranteed death 99% of the time + an ult wasted, so wasting your strongest ability to counter someone's strongest ability actually sounds reasonable, and make some battles way more intertaining, instead of just "DOMAIN EXPANSION" followed by a death of the trapped out.
personally i think that the mahoraga R technique would be really useful
because megumi is capable of invading domains with Nue. so if you want to for example quickly deny a hakari user's jackpot, use Nue's R move to fly in there, pop an ultimate and then bust their domain with mahoraga R and then punish with max elephant, kidnap them with serpent and then finish them off with the shadow beatdown thing. i forgot the name of the move
Is that balanced?
For me, I don’t intentionally domain people who have ult, unless I’m Gojo or on the off chance I need it and I’m for some reason playing with Yuji (I main gamble man because he’s fun) I do however intentionally domain mahoraga
ayo use mahitos R alright pls?ive been waiting the whole vid aand the suggestions are fire
lowkey i think the rabbit one would work but just not as a replacement move, i think it would work better more as a secondary variant of the move.
This guy sounds like that one battle cats CZcamsr that did all of the first world/second world with one cat lol
whenever looking at these suggestions I just think about the fact that all I want is a Todo moveset focused on grappling and boogie woogie
the thing with the mahoraga break domain suggestion is that it doesn't work from the canon wise either. The point is, spoilers ahead:
Sukuna had the wheel on his own head and used Megumi's soul to take the damage. Basically, letting Mahoraga adapt to Yorozu's technique. After being caught in Yorozu's domain, the wheel had finished adapting, and Sukuna summoned Mahoraga to break the domain instantly.
It doesn't work in this game unless you ARE sukuna, which based on the fact Mahoraga instantly kills us we aren't. We're very clearly Megumi. This doesn't mean the mahoraga we summon has to be Megumi's mahoraga, as now it has world slash, but still. This suggestion doesn't make much sense unless the Mahoraga + R move they DO add is to give yourself the wheel and adapt to stuff BEFORE summoning Mahoraga out
I honestly couldn't agree more with the guy who wants to change the megumi moveset, every time you encounter one you're stuck blocking so they could *nue* you and then start bombarding you with even more moves, AT THIS POINT I WANT IT TO BE BORING, you can't do anything fun around them. Like at least make cooldowns longer so it's not as bad if they really can't do anything about megumi
I spelled nue wrong and I still think I did
The megumi thing that bothers me is rabbit escape being a free "win neutral" button
Tbf the megumi moveset change SHOULD be there but not entirely replaced, it can still use the moves after the close-range move but you have to go through with the closerange move to just insentivise megumi going up-close instead of pure zoning.
Idea, Make the Toad change suggestion as a Alt attack for Toad like How Itadoru can Black Flash or how Totality works
At 5:55 I thinks it’s referring to sunkuna vs Gojo round 2 where sunkuna uses mahaorga to break gojos domain
I realy like shinjuku yuji moveset concept, its looks amazing and i hope its will be in the game in future
NOOBETERNAL PLEASE RELAY THIS TO THE SUGGESTION CHANNEL!!!! MAKE IT WHEN MEGUNI POPS DOMAIN MAKE THE PLAYERS IN THEIR WALK SLOWER( a LOT slower) AND WHEN THYERE ABOUT TO EECAPE MAKE A (black) FROG SHIKIGAMI PULL THEM BACK IN IT WORKS SO WELL!!!!!!!!
The megumi suggestion is somewhat interesting, but instead of straight up replacing the moves, I feel like they should be a variation, like rabbit escape + R and the same for the toad remake
The Mahoraga move I would like just to be in Mahoraga's moveset.
mahoraga can be summoned to do one thing before leaving only if you beat the ritual to tame the shikigami and itll become a normal shikigami like how sukuna did to breaks gojos domain the only problem is that technically ingame you dont have mahoraga tamed since he kills you but you do lose the ability to use mahoraga (im assuming till you use mode again)
0:08 blud straight up looked at the mirror
i do think that megumi would do well with one close range move just to help make and keep distance maybe like a special for dogs or rabbit that sends enemies a bit away but cant really combo too well (maybe a short ragdoll so nue or toad cant be used) but idk how balanced or good it will be i just think it will make him more fun to play and play against since it will be a much less close the distance = win fight.
Megumi's combo is litterly Rabbit escape.....the lightning birb (it's litterly unblockable and Undodgable in that scenario) the three wolf hits to keep them ragdolled and then Frog and repeat......and they can litterly flee on top of buildings and you cannot do Crap about it
the megumi replacement i would make it so that you have to press r plus rabit eacape /toad for the two moves
The mahoraga breaking domain is does make sense cuz the sword of the opp stoppa is make by revese cursed energy(positive energy) and domain is made by cursed energy(negative energy) because of positive+negative=nothing so it does make sense and gege show it from the manga that bigraga the unstopable break the hourne/ed one domain so....
Edit:mahoraga m1s onehit domains:)
The Mahoraga suggestion is an interesting idea, but just not being able to summon Mahoraga again is a very small penalty to break a domain, which saves your life. It should end your ultimate, or at least take a chunk of your ultimate meter out.
Make a 1/100 chance when summoning Mahoraga for it to play the Big Raga voice line.
PROJECT MOON MENTIONED! I LOVE THE CITY I LIVE IN!!!!!
why does the thumbnail go insanely hard
"make ten shadows free"
bro can't wait💀
"the ocean is full of water"ahh suggestions 💀
Throw the wheel is practically already here, the wheel drops but idk about pick up
Edit: idk what he means by no more mahoraga spawning once you’ve broken the domain, like forever or until you die?
I feel like it would be better if mahoraga had a move that broke domains or damaged them greatly (its so annoying when your caught outside a domain just to have to wait and die)
Bro mahoraga could have an ability to adapt to domains, like the blue adaptation allowing mahoraga to negate its sure hit effect
For the megumi replacements, I would like the rabbit replacement to be an r varient cause it does look cool
Ngl if they added megkuna then that mahoraga suggestion could be hella good
The last suggestion is good just make it that you transform into mahoraga while braking the domain
The domain break doesn't have sense cuz you can directly activate mahoraga and get enough time so when you transform the domain already breaked
i have an idea for the mahoraga domain break when your playing as mahoraga and you get sucked into a domain gojo's domain after a few seconds he adapts to it and breaks it if you get hit by sukuna's domain he adapts to the slashes and becomes invulnerable to his slash attacks and nothing would happen in hakari's domain sense theirs nothing to adapt to until he hits the jackpot which mahoraga can just null his rct when he hits hakari
Thats like his entire ult tone beside the moves
For the mahoraga one, i think it would be better as like, an r variant but only when you first have mahoraga summoned since it would make so much more sense, like an example could be you use divine pummel (or whatever other mahoraga moves tze adds) + r while near the barrier of a domain (inside or outside) and stab your sword into it, and then it plays like a 3 second breaking sound and it shatters or something, im not very good at thinking of moves but it just makes no sense and could be much better
0:04 minos prime caught in 4k
the guy who wants to replace megumis moves should honestly try making his own jjk battlegrounds game cuz i heart combo extends...
5:10 i absolutely agree with this. when black magic 2 reworked virtue i didnt have as much fun as pre rework virtue.
if you dont know what pre rework virtue was, it had 4 elements instead of 3 and each elements only has 2 moves instead of 3.
pre rework water element has the counter and the projectile, wind had a projectile which you can change the distance by being in the air and a 2 hit punch, earth has the ground slam and the long range kick, and fire had a 3 hit move that has a blind spot (only 2 hit if used in the air) and a trap like move.
when the rework came, they removed wind element, gave water a pull move, gave earth pretty much an extender move, and completely changed fire whole moveset by giving a close range extender, a 2 hit punch similar to wind punch but better and make the trap like move into a stupidly fast, auto hitting, 120 damage move oh also they changed sp1 to only be usable in combo (sp1 reduces your cooldown).
what all of these mean is that they changed virtue to a semi pure zoner into a rushdown combo class with a bit of projectiles which i do not like.
dont get more me wrong, virtue is still a pretty fun class to play but man, i miss wind projectile, i miss doing water sp2 sp1 wind sp2 in neutral.
tldr; giving zoner melee options will make it them not unique and potentially less fun.
No way man, I finally met the guy who also played this game
Also I kinda miss dashes, game without them, by any reasons, doesn't feel the same anymore for me(
Also it's either my skill issue that came from half a year of non-playing, or it's that fighting virtues is even harder now after rework came
@@newden-dinimation7120 from my what i remember when i was fighting virtue which was like, 5 months ago (dev pls add rogue), it is harder and more annoying to fight against than old virtue solely because of earth sp2 deleting your block health bar and fire sp4 just being a fast, high damaging move. also water sp4 is annoying to deal with too due to how roblox work and not being able to avoid by jumping.
@@Drooonk I don't know, it felt more comfortable for me to fight virtue back then rather than now
I guess I just got used to past version
@@Drooonk also, is bm2 dead or still kicking?
@@newden-dinimation7120 i remember it having like 55 players on the other day. in term of development, i cant say for certain since they havent show a sneak peek in a while and some of the forums dedicated to compiling development progress has been conepletely empty for the past few days.
though i remember hearing something about enforcer potentially coming back again and also making ranked skins that was leaked be unlock through some kind of battle pass instead of ranked. still no news about rogue and havoc supers sadly.
they should let us use shadow swarm to escape domains (like how megumi was gonna do in dagons)
It’s not really stupid shadows probably will be free in the future because that’s usually how early access works when you buy early access you’re getting to use it earlier but it’s unfinished so I wouldn’t even really that’s a stupid one
I have a Lot of cool ideias for JJS, but... THAT DAMM BLOXLINK AAH SYSTEM DON'T LET ME TURN VERIFY
I wish that they could use mohoraga like when sukuna had his wheel then a certain amount of wheel spin and mohoraga but you turn into him because you can't have a helper you know
He had mahoraga to use against gojo but he needed the wheel on him
Tbh i really hope that the star thingy is to go in domains or adapt to malovent shrine
About domain break with mahoraga, i think it WOULD be better if u press 4+R or just 4 in domain, mahoraga will spawn break domain and kill you, and u goes to mahoraga mode.
this is quite literally just normal mahoraga except with the most useless ability ever
@@kingerdinger Not rlly, if u got caught in gojo domain with awk on, just using mahoraga will get u out+u go into mahoraga
I thought about when we summon mahoraga we would have to kill him but mahoraga also attacks us, and only people I was fighting could attack him too I thought of a way for mahoraga to fight alongside whoever kills him, But then the randoms could take your mahoraga so I couldn't think of anything other than that
suggestion : playabale kazoo emote
1:18
almost 1k kills in and still haven't rolled the emote i want (i haven't spent a single bit of robux in the shop)
As a person who doesn't play Megumi or Hakari, the Mahoraga breaking domains sounds kinda dumb. This is just because it would only really work in Hakari and MAYBE Sukuna's domain and even if it was allowed in all three domains it would just be ridiculous seeing as it's a bit annoying to waste a whole domain that is gonna take a while to use again plus if it's only from the outside then either you are interrupting a 1v1, or trying to waste a domain after getting out of it which doesn't make sense because then you should just use normal Mahoraga
for the next suggestion video look for floppoidi´s todo character suggestion (i only want that because todo is the best character in jjk i am biased and im proud)
Congrats on 20k subs
It would be so funny if they made the wheel like a homing missile with a slow speed, like the briefcase meme
bro this guy is trying his hardest to make megumi un nerfed, but honestly he needs it
Ngl the toad melee that was suggested should be a varient for toad if you use toad up close to so somebody that would be fire