Let's blow this popsicle stand [Amnesia: The Bunker - Part 2 - Ending]

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  • čas přidán 15. 06. 2023
  • We're done with Amnesia: The Bunker and I had a great time - actually thinking about replaying it and seeing what's different the second time! Hope you enjoyed, thanks for watching.
    Twitch ► / johnwolfe
    Twitter ► / johnwolfeyt
  • Hry

Komentáře • 475

  • @DoodleDust
    @DoodleDust Před 11 měsíci +1004

    1:28:27 John: Do you not hear the monster, my man!?!
    Prisoner: ich kann es hören!
    (Translation: I can hear it!)
    If only John knew the impeccable timing that just took place

    • @GGrev
      @GGrev Před 11 měsíci +4

      Sorry, I don't speak Nazi.

    • @TheEnabledDisabled
      @TheEnabledDisabled Před 11 měsíci +167

      @@GGrev First you wrong, secound, this takes place, way before the Nazis was a thing

    • @Chee6
      @Chee6 Před 11 měsíci +88

      ​@@GGrev as if Nazis were a thing at that time lmao

    • @Rasmorak
      @Rasmorak Před 11 měsíci +31

      @@GGrev They don't speak Slaver, so it works out.

    • @Prince_Sharming
      @Prince_Sharming Před 11 měsíci +66

      @@GGrev I'd roast you, but you've already been raked over the coals by these other guys.

  • @vivichase
    @vivichase Před 11 měsíci +382

    If you throw the bunny at Lambert, he will pick it up, cradle it in his arms, and stare at it for a while. After a few moments, he runs away with it, but drops it on the way. You can pick up the bunny and do it over and over as an evasion technique. It's all quite heartbreaking, really.

    • @turtleng8973
      @turtleng8973 Před 11 měsíci +24

      bro that's so sad....

    • @turtleng8973
      @turtleng8973 Před 11 měsíci +50

      ;-; so he has a shred of humanity left, but can't be saved. It really hurts that he still have the humanity of being a father, and sad that he dies in the hands of his friend he treats so dearly

    • @Padre_des_los_penitentes
      @Padre_des_los_penitentes Před 11 měsíci +21

      It's the same as with the ghouls
      They also have a shred of humanity left, it's just that insatiable hunger

    • @maes2644
      @maes2644 Před 10 měsíci +18

      He also screams "Henri" as he's falling to his death

    • @baseddepartment1645
      @baseddepartment1645 Před 10 měsíci +11

      Actually it spawns in the chapel after you give it to him

  • @Cove_Blue
    @Cove_Blue Před 11 měsíci +546

    Maybe it's because my sense of direction is abysmal but I don't know how you can remember how to get through the bunker so easily, especially in the dark! That's just so impressive to me lol

    • @Jimmyboygohome
      @Jimmyboygohome Před 11 měsíci +43

      Right? I feel the same way as someone with bad direction sense

    • @mahisathsarani5678
      @mahisathsarani5678 Před 11 měsíci +45

      I'm known for having a good sense of direction, and maybe it's because I'm not the one playing the game, but I was so lost. Like where did you come from? where are we going?!

    • @Grangelzz
      @Grangelzz Před 11 měsíci +62

      gotta say i feel the same but when you are playing the game yourselve its way easier. Hard to explain but your brain activly pays more attention to where what is atleast for me

    • @L2Lipread
      @L2Lipread Před 11 měsíci +31

      I felt like this when watching John play RE4 remake. Then when I played it myself, it was much easier to understand where everything was. I think it's because you aren't playing the game. If you were, you might be able to remember where stuff is easier.

    • @badwulff
      @badwulff Před 11 měsíci +28

      @@L2Lipread Yes, and one relevant point is that with video editing, the viewer might not grasp the layout as easily because trekking through areas is cut out, so it becomes harder to remember how everything juxtaposes. By the end of John's playthrough, I pretty much knew by heart the area around the administration without having played the game myself, but beyond that it was all fairly mysterious

  • @ScrambledAndBenedict
    @ScrambledAndBenedict Před 11 měsíci +282

    What I love more than anything else, and it's the same thing I love about the first Resident Evil game, is how all this horror is contained in an intimate space, but the world outside goes on completely oblivious to it. I love how you have completely forgotten about the war, as if you've fallen into another world altogether, until you go into the pillbox and a German sniper, who thinks he's just seen a French soldier peek up for look, takes a potshot at you. Like John said, it's very much a sidestory, and I think a sidestory works for horror a lot better than a big grandiose concept because, for you, it's this horrible isolating torturous experience, but for everyone outside that intimate space it's just another day. Imagine how creepy a concept that actually is, like imagine you look out the window before going to bed at a store or an apartment building, and inside that building everyone is being slaughtered by a monster and are struggling to stay alive, while you and the rest of the world have no idea it's happening so you just glance out the window mindlessly and then look forward to sleeping in tomorrow on your day off. It's really chilling; I love it.

    • @Asaylum117
      @Asaylum117 Před 11 měsíci +8

      But then the sequels were made and the entire city just gets fucked. 🤣

    • @ScrambledAndBenedict
      @ScrambledAndBenedict Před 11 měsíci +12

      @@Asaylum117 Even then though, it never goes beyond a city. The rest of the world goes on, and everyone outside Raccoon City doesn't really even know what's happening until it's too late. RE never goes the global apocalypse route, and that's what makes all the adaptations bad in my books is they do go global apocalypse each and every time. The world being fucked and the heroes just meandering pointlessly forward with no end in sight just isn't interesting.

    • @annaelisavettavonnedozza9607
      @annaelisavettavonnedozza9607 Před 11 měsíci +2

      Great comment ❤

    • @BathrobeHero
      @BathrobeHero Před 11 měsíci +1

      Man I don't think this dude is much better off outside the bunker in WW1 lmao

    • @Monster-wf7bh
      @Monster-wf7bh Před 9 měsíci +4

      Exactly the reality of it makes it creepy. Plays on the fact that horrible atrocities happen all the time and more often than not we are oblivious to it.

  • @sethnowac8564
    @sethnowac8564 Před 11 měsíci +347

    I love how John got the 'kill the monster' ending and executed it perfectly by complete accident.

    • @Argacyan
      @Argacyan Před 11 měsíci +27

      He did try to stack the boxes first, which would've gotten the Escape ending

    • @TheClairesable
      @TheClairesable Před 11 měsíci +10

      I didn't even know there was a way to kill it! I ended up using the bridges at the end to trap it so I could stack the boxes

    • @saurtose2
      @saurtose2 Před 11 měsíci +11

      Something only John could pull off

    • @user-os7ec4dm8x
      @user-os7ec4dm8x Před 11 měsíci +3

      @@TheClairesable I mean it's pretty obvious as soon as you find the rabbit, you know you're going to distract it and then as soon as you see oh, a narrow bridge, you don't have to be a genius to work it out. Hardly Riven: The sequel to Myst in the brain workout department is it....!

    • @frankkranktrangtmohammedny807
      @frankkranktrangtmohammedny807 Před 11 měsíci +11

      ​​@@user-os7ec4dm8x I don't think it's obvious. I played through this game myself and when I found the rabbit, it didn't even cross my mind that you can distract the monster with it. I didn't even know you could destroy the bridges with grenades.

  • @glottis8
    @glottis8 Před 11 měsíci +380

    Which does John dislike more?
    1 Rats in the Bunker
    2 Fake ghost videos
    3 Bad interior design

    • @succulentcranberry
      @succulentcranberry Před 11 měsíci +36

      4 indie game designers using the same monsters or buildings purchased online

    • @glottis8
      @glottis8 Před 11 měsíci +23

      @@succulentcranberry That reminds me of that house asset he is so fond of.

    • @badwulff
      @badwulff Před 11 měsíci +28

      @@glottis8 HQ Residential House, which to be fair is a pretty good asset, it's just that a lot of devs are too lazy to try modifying it at all so it keeps cropping up unchanged lol

    • @kahisawheel
      @kahisawheel Před 11 měsíci +18

      The rats were definitely doing psychic damage to him.

    • @matrixfull
      @matrixfull Před 11 měsíci +1

      Yea idk why rats were that effective on him. Strange. I mean they are annoying but he got somewhat agressive against them for whatever reason.

  • @currybun6046
    @currybun6046 Před 11 měsíci +108

    Unlike most indie horror games, these notes left by other soldiers felt very real and were amazing for immersion. Really a beautiful game.

    • @Skyflakes05
      @Skyflakes05 Před 9 měsíci +11

      indie developers should take notes on this horror game. its not just a walking sim where you find and read notes. there's GAMEPLAY, actual GAMEPLAY. i've seen most modern indie horror games, they're literally just walk from point A to point B, read notes, get jumpscared, chased by monster in a scripted event.

    • @mikasasukasa4479
      @mikasasukasa4479 Před 8 měsíci +2

      Reminds me of Onimusha. Reading that diary/notes that one guy would leave, especially after feeling so hungry he could probably eat a piece of human flesh that was left behind from what he had just witnessed. That one always freaked me out lol.

  • @Gloden
    @Gloden Před 11 měsíci +152

    You got a secret ending of sorts! You can complete the game by not killing the monster and it results in a slightly different end cutscene.

  • @z_c
    @z_c Před 11 měsíci +96

    "Yes, back to this, this is what I was wanting! Back to the unconscionable world of PTSD and constant mortar shells!!"

  • @nanashipersonne4151
    @nanashipersonne4151 Před 11 měsíci +239

    The prisoner begged you to close the latch in German. That's why he was that loud. Probably dies when you leave the latch open.

    • @sthlng2180
      @sthlng2180 Před 11 měsíci +44

      He does! You can shoot him or quickly close his cell so he doesn't die (which isn't much better than being shot)

    • @pie_account
      @pie_account Před 11 měsíci +101

      honestly that dude had it so bad. he was blindfolded and like could hear it the whole time...like damn buddy that's ROUGH. more rough than the usual POW life

    • @Cove_Blue
      @Cove_Blue Před 11 měsíci +4

      What's he yelling before?

    • @mikohaku
      @mikohaku Před 11 měsíci +73

      @@Cove_Bluehes practically always saying "I can hear it! Please close it! Please, please. It's coming! " He's replying the lines all the time.

    • @Cove_Blue
      @Cove_Blue Před 11 měsíci +3

      @@mikohaku Thank you!

  • @purelyme2625
    @purelyme2625 Před 11 měsíci +138

    Guys at the end, he talks about why he didnt jump over traps, and chose to set them off instead. To those that thought he forgot.

  • @thefailbender
    @thefailbender Před 11 měsíci +65

    I’m surprised Toussaint didn’t end that entry with, “sincerely, Evil.”
    Really fun watch! The monster was smart enough that it made every moment dealing with it really tense. Rats seemed really frustrating though, esp when it didn’t seem like they behaved properly when given distractions. You were robbed of that one burn!!!
    Thanks for playing, thanks for sharing!

  • @starmie5616
    @starmie5616 Před 11 měsíci +56

    I couldn’t even be safe in the safe room because a rat died in front of the door and it wouldn’t let me close it 💀

    • @obimomkenobi.
      @obimomkenobi. Před 11 měsíci +7

      You could reload your save before the rat was there. I had a similar issue and I lost a bit of progress but my anxiety would NOT allow that door to not close 😬

    • @xMoonroex
      @xMoonroex Před 11 měsíci +17

      Rat said "HA BISH YOU THOUGHT" 💀

    • @ctdaniels7049
      @ctdaniels7049 Před 3 měsíci

      Amnesia TDD protag: Is strong enough to lift a huge log, can't fight anything
      Amnesia Bunker protag: Can use several weapons, but can't push a big rat

  • @SpaceG0ats
    @SpaceG0ats Před 11 měsíci +20

    I loved when Toussaint screamed at you for trespassing into the Roman tunnels. Like dude what are YOU doing trespassing into the Roman tunnels??

  • @thedaagoo6553
    @thedaagoo6553 Před 11 měsíci +41

    I love it the game was gearing John up for a boss fight but he ended it in two shots and didn’t realize that guy was going to try to attack him

  • @avidwriter2882
    @avidwriter2882 Před 11 měsíci +107

    Free DLC for this game should be unlimited bullets and just endless rats coming at you, have fun!

  • @galloviking4766
    @galloviking4766 Před 11 měsíci +75

    From my very limited German:
    "I'm safe in my cage..."
    "Close it back!"
    "I can hear it!"
    "Please, please!"
    "It's coming!"
    "No, no! Leave!" (?)
    "I don't want to die like that!"

    • @NatjelovesBillk
      @NatjelovesBillk Před 11 měsíci +2

      Wrong translations but you tried

    • @Cove_Blue
      @Cove_Blue Před 11 měsíci +9

      @@NatjelovesBillk So what are they?

    • @vividscavenger8791
      @vividscavenger8791 Před 11 měsíci +15

      Most of them were right

    • @Wolfboy168
      @Wolfboy168 Před 11 měsíci +12

      I am German and this is mostly correct
      Good job ^-^👍

    • @NatjelovesBillk
      @NatjelovesBillk Před 11 měsíci +3

      @@Cove_Blue Hallo, is jemand dar?'' = Hello, is someone there?
      ''Last mich in ruhe.'' = Leave me alone/leave me in peace.
      ''Ich kan es horen!'' = I can hear it!
      ''Schliess es wieder!'' = Close it again! (I think)
      ''Bitte, bitte!'' = Please, please!
      ''Es kommt!'' = It comes!
      ''Nein, nein! Lass es zu!'' = No, no, keep it closed!
      ''Ich will nicht so sterben!'' = I don't want to die like this!

  • @ogeleazar
    @ogeleazar Před 11 měsíci +120

    Friday just got 1000% better

    • @cryoclasm5456
      @cryoclasm5456 Před 11 měsíci

      Gave me Nickelodeon commercial vibes

    • @paperbucks3791
      @paperbucks3791 Před 11 měsíci +2

      100000.000% percent better

    • @HumbleDial
      @HumbleDial Před 11 měsíci

      John knows what he's doing >.> He's got us all caged, man. Caged in his world of showmanship.

    • @goosealmighty6851
      @goosealmighty6851 Před 11 měsíci

      True that man, I'd rather John just play some games than have to wait til it's horror related. I'd love to see him play control

  • @MarinaAndTheDevil
    @MarinaAndTheDevil Před 11 měsíci +197

    They really struck gold with this one. Haven’t seen such an enjoyable horror experience in a long while! Bravo

    • @sarlacc_salesman_99
      @sarlacc_salesman_99 Před 11 měsíci +6

      THEE marina and the devil also watches john wolfe??? slay

    • @zyprexza
      @zyprexza Před 11 měsíci +1

      yep yep

    • @Finnick13
      @Finnick13 Před 11 měsíci +1

      now I didn't expect this icon to watch John Wolfe?? 😭😭 periodt

  • @lastburning
    @lastburning Před 11 měsíci +140

    2:30:53 I'm glad SOMA is so widely recognized as Frictional's masterpiece because it really is. But I truly believe that it's not a game that should be revisited with sequels/prequels/whatever. It told a complete story and explored its themes sufficiently. I don't want it cheapened. But of course I'd love it if Frictional made another game which was as good as SOMA.

    • @hinasakukimi
      @hinasakukimi Před 11 měsíci +12

      i'd enjoy more amnesia games set in different time periods/places, like ancient china or something

    • @cupid3890
      @cupid3890 Před 11 měsíci +11

      nothing can beat soma really. the ending just fucks with you so hard when you think about the buildup to get there like o m g

    • @hinasakukimi
      @hinasakukimi Před 11 měsíci +5

      @@cupid3890 so true. soma is really a masterpiece

    • @mrdeathamore
      @mrdeathamore Před 10 měsíci +2

      ​@@cupid3890 The quantity and variety of questions and emotions Soma leaves after you finish the game is unparalleled.

    • @sixmonthgaze135
      @sixmonthgaze135 Před 19 dny

      @@cupid3890I think it didn’t hit that hard since I was watching a playthrough where actually listened to all the notes and dialogue so they understood what was gonna happen

  • @frannyxfury42069
    @frannyxfury42069 Před 11 měsíci +21

    Homie really let the german get mauled and was like hell yea chain cutters 😂😭

  • @obimomkenobi.
    @obimomkenobi. Před 11 měsíci +67

    That period of time when he's walking with his torch out to go scare the rats without knowing it was running out had me doing the "Home Alone" face
    🙀🙀🙀🙀🙀

  • @Nothereorhere
    @Nothereorhere Před 11 měsíci +68

    John accidentally figuring out how to progress is one of my favorite things about his Let's Plays.

    • @othersunsets
      @othersunsets Před 11 měsíci +5

      have you seen his old playthrough of the forest with max on his other channel? it was great lol

  • @OllieX123
    @OllieX123 Před 11 měsíci +27

    Little did we know, the true enemy in this game are those damn rats!

  • @ebagentj
    @ebagentj Před 11 měsíci +42

    This game reminded me of 1916 - Der unbekannte Krieg, a game I hadn't thought of since the earliest days of the horror let's play scene. Not just for the WWI setting but also because (spoilers for both games)
    both end with you emerging from the monster-infested area just to be reminded that you're still in an active warzone. At least things are slightly more ambiguous for Henri: since he's alone, he may be taken as a POW and survive the war rather than be killed outright.

  • @haleeh5275
    @haleeh5275 Před 11 měsíci +62

    58:22 Yes, it has come across and it’s more fun to watch you enjoy the game rather than you trying to speed run it on the first go. We appreciate you taking your time!

  • @williammcginnis7772
    @williammcginnis7772 Před 11 měsíci +37

    I think the most meme-able thing about the Bunker is the single bullet per box the only explanation I can think of is that the already blew through a majority of the ammo hunting the monster, but even then all the bodies are separated so did nobody die in a group trying to fight the monster?

    • @hinasakukimi
      @hinasakukimi Před 11 měsíci +12

      seems like it was every man for himself lol

    • @sixmonthgaze135
      @sixmonthgaze135 Před 19 dny

      Well there were a lot of bodies in the chapel

  • @hinasakukimi
    @hinasakukimi Před 11 měsíci +41

    i don't know if this is a 'criticism' exactly, but one thing this game made me realize is just how character-driven the dark descent is. we learn so much about daniel throughout the story. i mean, the gameplay itself is shaped around his personality (i.e., he's cowardly and scared of the dark). even the little snippets of text in loading sceens give us further insight into his life. i really miss that! not just here but in games generally.
    that said, i think more focus on the main character in this game actually would've been distracting (it didn't work well in rebirth, for me). overall, this was a great experience :)

    • @llamadelreyii3369
      @llamadelreyii3369 Před 3 měsíci +1

      The main focus its actually on the monster.

    • @hinasakukimi
      @hinasakukimi Před 3 měsíci

      @@llamadelreyii3369 yeah definitely. i think it works really well for this game.

  • @interestingusername306
    @interestingusername306 Před 11 měsíci +80

    Impressed at how John actually thought of unlocking the second saferoom door before leaving. I only remembered that I needed to unlock it as well when my remains got splattered against the locked door after circling around while fleeing.

    • @kptmaci4979
      @kptmaci4979 Před 11 měsíci +13

      Im more impressed that he managed to left them open each time during first episode to let monster to come in freely while he is inside saferoom (im only starting to watch this one and can see it only hit him now - it irritated me a lot xd)

    • @interestingusername306
      @interestingusername306 Před 11 měsíci +2

      @@kptmaci4979 Me too but I got massacred for that comment under the first vid lmaoo

    • @Invalidationcoded
      @Invalidationcoded Před 11 měsíci +8

      @@interestingusername306 I don't even understand why because I noticed that too (the first person whose playthrough I watched VERY quickly caught on to closing and locking the doors every time so I was amazed that he just kept running through without even closing them)

  • @sthlng2180
    @sthlng2180 Před 11 měsíci +16

    JOOOOHN, if you don't kill the monster at the end, but climb over using the boxes, you see the monster crawl out the same hole you fall out of and run alongside the hill!

  • @Davon85J
    @Davon85J Před 11 měsíci +208

    It’s really good to see both Frictional and Red Barrels continuing to put out good games after they both came out with the arguably the biggest indie horror games of the 2010s with Amnesia and Outlast.

    • @voxbox4571
      @voxbox4571 Před 11 měsíci +14

      Great games take time

    • @alexrenner5117
      @alexrenner5117 Před 11 měsíci +2

      ​@beef business no

    • @kptmaci4979
      @kptmaci4979 Před 11 měsíci +5

      outlast was more big and flashy though, it flashed bright, but it ran out very quickly. Its not as popular anymore. Amnesia has more steady fanbase. Outlast relied heavily on jumpscares, not climate itself. Despite it being a good game & very fun -> in terms of horror its still few levels below Amnesia.

    • @kptmaci4979
      @kptmaci4979 Před 11 měsíci

      @beef business In terms of plot? Easily (even though I still love the plots of the rest of their games, soma was some next level). In terms of gameplay and game as a whole? I think the Bunker is the greatest thing they have put out so far in that department, although, its considerably shorter.

    • @Davon85J
      @Davon85J Před 11 měsíci +13

      @@kptmaci4979 I don’t think that’s true at all. Amnesia has two very disliked games in its franchise: Machine for Pigs and Rebirth aren’t thought of fondly at all. Outlast really only has Outlast 2 as it’s “bad” game. Outlast Trials has been well received

  • @zamordomin
    @zamordomin Před 11 měsíci +36

    I think the collision detection for the tripwires is actually good enough that the monster can just walk over them. But I know it can still trigger them by walking IN to them because I've seen it do that before.

    • @GSIndonesia
      @GSIndonesia Před 11 měsíci +14

      The monster actually triggered it. If you heard it carefully, you could hear the explosive. Theres just a delay between after he tripped it until it exploded which explain why it looked like the trap didnt get triggered on John PoV

  • @creatifproduction
    @creatifproduction Před 11 měsíci +16

    john versus the rats is the kind of drama i subscribe for😂

  • @EladRobo
    @EladRobo Před 11 měsíci +62

    CongRATulations on such a methodical playthrough. Very enjoyable to watch.

  • @katspawprint
    @katspawprint Před 11 měsíci +29

    The floating rocks/crystals in the tunnels made think of amnesia rebirth - it's cool that they're tying together the supernatural elements across games! Loved this playthrough! (Also, hard agree on SOMA. It's in my top 5 games of all time)

  • @akeanu1907
    @akeanu1907 Před 11 měsíci +32

    Loved this game and this playthrough! Funny enough, the game's stats say that the shotgun was fired one time. But John didn't use it at all, it actually counts Toussaint shooting the rat towards that lol

  • @Lyander25
    @Lyander25 Před 11 měsíci +126

    Please do replay it! Would be great to get a more thorough exploration now that you're more familiar with the mechanics and layout of things, esp in the early game

    • @cedricchampoux4058
      @cedricchampoux4058 Před 11 měsíci +5

      True, I'd like to see some custom stories as well.

    • @Lyander25
      @Lyander25 Před 11 měsíci +5

      @@cedricchampoux4058 heck yes! Hopefully this inspires at least a fraction of the passion that a lot of people felt during the early days of the indie horror scene with Amnesia custom stories. Frictional did good adding that to The Bunker, IMO

    • @sleepybelbear
      @sleepybelbear Před 10 měsíci +1

      And to also see him blowing up rats lol

    • @sujimayne
      @sujimayne Před 6 měsíci +1

      Loads of custom stories coming out btw, 4 months in

    • @Lyander25
      @Lyander25 Před 6 měsíci

      @@sujimayne Nice! maybe it'll be a second channel thing, who knows, but hopefully they're as jank and fun as the old customs

  • @symbolik4372
    @symbolik4372 Před 10 měsíci +6

    From a lore perspective, i think that last chamber WAS the chamber from The Dark Decent, which took place a century earlier if i recall. As he exits it becomes more European architecture instead of Roman. Could just be a nod to The Dark Decent as a interesting easter egg but id like the idea that these Amnesia games are all a part of the same world.

  • @vocaloidweeb
    @vocaloidweeb Před 11 měsíci +64

    John! I usually never comment but I just want to say that I thoughroughly enjoyed your lets play. This was a super engaging game and I was just as thrilled as you were to discover the nooks and cranies of the lore and gameplay mechanics. Can't wait for future content, whatever it may be.

    • @turtleng8973
      @turtleng8973 Před 11 měsíci +1

      same man! this playthrough was truly a blast, made me scared and made me sad

  • @awesomeaartvark
    @awesomeaartvark Před 11 měsíci +42

    So good! I know you said it was kinda losing it's effectiveness the longer the game goes one, but the moments with the monster chasing you stayed super tense for me throughout the whole game, super freaky! And watching you crank the flashlight while the monster was still roaming around made me so anxious every time, haha. Also, the constant battle between you and the rats was hilarious, if you do decide to replay the game, I hope you manage to get all those dirty lil rats XD

    • @samwisegamgee1243
      @samwisegamgee1243 Před 11 měsíci +6

      Yes, the flashlight crank sound stressed me out every time!

  • @shroomyk
    @shroomyk Před 11 měsíci +8

    I'm glad you are giving Penumbra some love. It got overshadowed by Amnesia but the Penumbra series was a gem of its own long before.

  • @ailsatg
    @ailsatg Před 11 měsíci +32

    I really liked this, small and neatly designed bunker with room for player choices tactics and a good atmosphere. As usual you did a thorough and thoughtful playthrough, thanks!

  • @glassdragonmedia
    @glassdragonmedia Před 11 měsíci +30

    You should revisit Penumbra if you can, John. I'm feeling nostalgic now lol. I'd like to see current John revisit some of thise good ol' games. Makes me feel cozy to watch.

  • @Nexils
    @Nexils Před 11 měsíci +13

    I like how they brought back the siren whenever a monster spots you and gives chase. Meanwhile I like how my German is good enough that I can understand the NPCs (although this prisoner is extremely loud for someone who's aware that there's a monster).
    The game is short, but I think it's nice and simple and therefore focused and I that. The ending you got does kinda feel like an anti-climax and quite abrupt, but it feels brutally realistic, so it's fine.
    I think what makes this game stand out a little is because it does not have the orb in it, which three other games had. But I did like this monster's design a lot more compared to Machine for Pigs and Rebirth.

  • @annaelisavettavonnedozza9607
    @annaelisavettavonnedozza9607 Před 11 měsíci +41

    I would love to know if John’s sense of direction is actually as keen as it is in games. Like is he that dude on road trips that goes “no no we can’t go this way, but the road splits there remember? We just take that left fork & it should get us back to …” It’s like he has a compass built into his brain 😂

    • @ZarHakkar
      @ZarHakkar Před 10 měsíci +1

      I also have one of those. I chalk it up to long hours during my childhood spent playing the original NES Metroid.

  • @richwalk3954
    @richwalk3954 Před 11 měsíci +34

    I plan to get this one as soon as possible. The Bunker really sold me on the visuals and monster design, especially the oppressive atmosphere and sound design. Frictional Games really wanted this one to be a step in the right direction, and it shows.

  • @PetraP01
    @PetraP01 Před 11 měsíci +8

    I love how different people play it differently. It's probably also due to randomize items. But I watched Gab and she spent most of her time crawling around slowly and quietly, she pretty much stopped using the generator. John runs around, making all the noise and exploding things. I enjoyed both playthoughs, but it's interesting to see that. I'm off to watch Markiplier's now, which will probably be a lot of chaos and yelling :D.

  • @KagenXD
    @KagenXD Před 11 měsíci +61

    Congratulations John on already completing the game I’ve enjoyed the first part a lot and I’m excited that the final one is here!

  • @FourthStar
    @FourthStar Před 11 měsíci +19

    I had a great time watching this!
    Just as you said, I really appreciate how the game didn't drag on unnecessarily; it took the time it needed to generate a horror atmosphere and let the story/background progress, and then ended.
    The fact that, after all that surviving, you're thrown straight into another type of hell is the grim cherry on top.
    Can't wait to see what the community comes up with in their custom stories!

  • @Emily-xk2du
    @Emily-xk2du Před 11 měsíci +7

    Love the playthrough, the game, and John's thoughts at the end! In addition to everything else he said at the end, some of the writing for the notes were quite good. The notes in the first video were interesting and some of them pretty unnerving (specifically the one first describing the dreams that made the writer ecstatic during the dream and then wake up horrified, and the one describing the men getting paranoid hearing sounds in the tunnels). I just wanted to give my props on that because notes like that can fall kinda flat, especially ones trying to be spooky. (Also I'm glad Henri's big dark secret he felt ashamed of wasn't especially evil, just survivor's guilt. I was worried we were getting another Bad Dad Simulator type deal where he sacrificed his friend's life for Lambert to be turned into a monster instead of him or something. Sympathy for characters in a tragic, horrifying situation makes a game/story so much more engaging and I'm glad all the characters stayed basically sympathetic.)

  • @atheoryofmind
    @atheoryofmind Před 11 měsíci +27

    I love that this game rewards you for exploring. Either with useful stuff or lore or both. And game flexibility in terms of how you want to deal with obstacles/problems. Great playthrough, enjoyed the commentary. Arsenal is imo the most obnoxious area in the game.

  • @jayman5234
    @jayman5234 Před 11 měsíci +4

    It seems like the monster in this game was exactly like the ghouls from rebirth. Lambert's final note implied that he was trying to harvest vetai or whatever it's called.

  • @anja95i
    @anja95i Před 11 měsíci +2

    They always have excellent voice actors, but man, the Lambert guy did such a great job. As he was reading his notes (the first ones you found here), I really felt that.

  • @samarthpratapsingh7834
    @samarthpratapsingh7834 Před 11 měsíci +7

    U do get a different ending if u don't get rid of the monster. It's not really that noticeable but it pretty much shows the monster searching for u before running back after hearing the sounds of the Germans arriving

  • @karenamyx2205
    @karenamyx2205 Před 11 měsíci +7

    Hey, I use to hear the title of the video as a kid. I say it to my daughter all the time now and everyone always asks me what the hell I'm talking about. Started to think I made it up. Now I know I'm not crazy, or creative! Thx John!

  • @Skip-Towne
    @Skip-Towne Před 11 měsíci +8

    I love how much this game "feels" more like the dark descent, without straight up just making it a copy. It makes me excited for what they do next.
    Also i remember some very good custom stories for dark descent, there was one called... "a late night drink"? Or "A night to remember"? 🤔 i can't recall atm exactly, but I enjoyed that one a lot, looking forward to what people do with this game.
    (edited for typos)

  • @joshuagray6061
    @joshuagray6061 Před 11 měsíci +3

    The fact that you kept the torches out and burned them away so quickly was deeply upsetting. Oddly enough, they can be put away and they stop burning. Super useful for rats.
    Super entertaining playthrough though.

  • @TheClairesable
    @TheClairesable Před 11 měsíci +3

    Maintenance was the most punishing for me as well. It's such a large area with so many traps, rats, and the monster is there all the time.

  • @myriellachance
    @myriellachance Před 11 měsíci +11

    Not finished with the video yet, but I'm still going to leave a thought about the game. It would be kinda cool if you could help the German soldier and team up? Like, yes, your character and the prisoner are enemies, but in this setting, being stalked by a monster, enemies can become allies to survive. I guess I feel sorry for the guy, hearing (and understanding) him scream like that.

  • @adamdittmer1593
    @adamdittmer1593 Před 11 měsíci +19

    this was such a blast to watch! it really does give me that old school dark descent vibe and watching your lets play of this was really nostalgic!

  • @Jimmyboygohome
    @Jimmyboygohome Před 11 měsíci +6

    All dialogue from the prisoner I think
    “Hello? Is someone there?”
    “Leave me alone…”
    “Safe here… in my cage…”
    “I can hear it!”
    “Close it again!”
    “Please, please!”
    “It’s coming!”
    “No! No! Leave it!”
    “I don’t want to die like this!”
    ….
    “God in heaven!”
    “The devil!”
    “I’m just a soldier… that is all”
    “In hell… in hell…”
    “I do not know anything”

  • @pach708
    @pach708 Před 11 měsíci +3

    I love how the rats slowly became John's worst enemy

  • @NatjelovesBillk
    @NatjelovesBillk Před 11 měsíci +5

    ''Hallo, is jemand dar?'' = Hello, is someone there?
    ''Last mich in ruhe.'' = Leave me alone/leave me in peace.
    ''Ich kan es horen!'' = I can hear it!
    ''Schliess es wieder!'' = Close it again! (I think)
    ''Bitte, bitte!'' = Please, please!
    ''Es kommt!'' = It comes!
    ''Nein, nein! Lass es zu!'' = No, no, keep it closed!
    ''Ich will niet so sterben!'' = I don't want to die like this!

  • @robin-dx2zd
    @robin-dx2zd Před 11 měsíci +6

    You know, I'd love to see John play with a heart rate monitor. He's so calm most of the time

  • @ShadowCrap13
    @ShadowCrap13 Před 11 měsíci +6

    The reason why it's called Amnesia: The Bunker, is cause you're in The Bunker, and everyone forgot to stock the Munitions area with bullets.

  • @abigalemiles1928
    @abigalemiles1928 Před 11 měsíci +6

    Such a fun play through! I loved watching your hatred of the rats grow and grow until you had to throw a Molotov…and attracted the monster 😂

  • @GSIndonesia
    @GSIndonesia Před 11 měsíci +13

    Amnesia is using Alien Isolation's gameplay element, but then again, the recent alien game are using the amnesia's old title "Aliens: Dark Descent". Coincidence? Also, at 1:08:01, the monster actually blew up the trap over there, you could hear the explosion. The monster probably manage to run to you before it got caught by the explosives

  • @alicesmithy859
    @alicesmithy859 Před 11 měsíci +17

    This gameplay was so intense

  • @Emily-xk2du
    @Emily-xk2du Před 11 měsíci +3

    Aww, poor John got all choked up talking about the rat not wanting the meat...

  • @aliciacameron9276
    @aliciacameron9276 Před 11 měsíci +4

    Man I really want to see some rats gets blasted with the shotgun 😂 Thanks, John, I enjoyed your playthrough so much! Looking forward to the custom stories 😄

  • @jinsoulcialista
    @jinsoulcialista Před 11 měsíci +25

    1min in and already love how johns talking shit about a random tv show we're off to a good start LMAO love your videos dude

  • @jaggatron1581
    @jaggatron1581 Před 11 měsíci +2

    That scurry/shuffle sound you make when you’re running gets me every time 😂. I don’t remember if I’ve always done it or that I’ve watched so many of your videos that it caught on. Love it haha

  • @cryptidmilk4074
    @cryptidmilk4074 Před 11 měsíci +14

    This was soooo perfect, made my work day bearable, thank you 👌🏽😭

  • @Trigun_Bebop
    @Trigun_Bebop Před 11 měsíci +12

    Thanks John! Based on what you said im gonna go biy and support the game! Love more short tight experiences in games.

  • @samwisegamgee1243
    @samwisegamgee1243 Před 11 měsíci +2

    Love the inclusion of the prisoner! It gave me a throwback to the Justine era where Frictional gave you the option to save the prisoners!

  • @kptmaci4979
    @kptmaci4979 Před 11 měsíci +13

    For anyone wondering - you can jump in this game, so wires on the ground, if noticed, dont have to be triggered, but easily jumped over xd

  • @othersunsets
    @othersunsets Před 11 měsíci +3

    "soma is frictional's masterpiece" YES!!!!!! i've watched you and others play it, and just recently bought it during a steam sale after i got my new computer. i'm excited to play it. i love soma

  • @caramelspellman3253
    @caramelspellman3253 Před 11 měsíci +23

    OMG yes part 2 !!! Was actually waiting for part 2 ! Even Manly said that this reminded him of Penumbra and Alien Isolation!
    Also this is much better than Rebirth for sure and I was also wondering if you'll be doing a gameplay or stream for Alan Wake II when it comes out ? I remember you playing the first one and it was really cool !

  • @erinc56
    @erinc56 Před 11 měsíci +4

    I'm only a minute into this video and I'm already freaked out! I'm so excited to watch the rest of it. I haven't seen amnesia games before and I'm loving how tense it is. The atmosphere is amazing.

    • @samwisegamgee1243
      @samwisegamgee1243 Před 11 měsíci

      You should watch John's playthrough of the first game, The Dark Descent! Young John wasn't as brave back then, so there's a lot of hollering at tense moments, which is fun to see! 🤣 You should also watch him play the DLC Justine. His "Justine voice" is an iconic meme moment!

  • @jinsoulcialista
    @jinsoulcialista Před 11 měsíci +4

    man this was honestly great, kinda surprised how much i enjoyed it but this is exactly why johns my go-to for new games ! for some reason i could never get into amnesia (even if i tried my attention span wasnt a fan) but had a great time watching this playthru, acc got invested in the lore and all 😅 thank you john

  • @RainonSe
    @RainonSe Před 11 měsíci +1

    Yess, thank you for this playthrough, John! Really appreciate the way you let the horror 'breathe' in your playstyle, savoring the tense moments and letting us folks watching at home enjoy the atmosphere too.

  • @GeneticBlues
    @GeneticBlues Před 11 měsíci +2

    Love watching your playthrough so far John! I knew it'd be great. IMO you've done very well especially at juking the monster haha.

  • @pear_bear
    @pear_bear Před 11 měsíci +14

    i almost wish they made a multiplayer mode for this game to play with a friend or a versus mode would be cool

  • @cicadaknight3048
    @cicadaknight3048 Před 11 měsíci +2

    John casually roasting save scummers as I laugh with him knowing full damn well I've done it like 3 times at least in my first playthrough so far (im a hypocrite)

  • @LonLonMarin
    @LonLonMarin Před 11 měsíci +2

    Thanks for playing this John! It was so nice to see you playing an Amnesia game :)

  • @shynessangel85
    @shynessangel85 Před 11 měsíci +4

    I‘ve watched another playthrough, with Gab. And she managed to escape without killing Lambert. The ending isn‘t much different, he just escapes with you and runs away.
    I feel sorry for Lambert 😢

  • @cultofshaggy7912
    @cultofshaggy7912 Před 25 dny

    I really love that this horror game has a gunfight. It doesn't feel out of place and it acts more like a Resident Evil stalker, it's a clever take on some classic horror game elements.

  • @lastexilegaming
    @lastexilegaming Před 11 měsíci +1

    I really liked how the game had you thinking "but what happens next??"

  • @LadyRhapsody38
    @LadyRhapsody38 Před 11 měsíci

    "Rats. Keep out."
    **John opens door and blows himself up**
    🤣🤣🤣

  • @keropdoll
    @keropdoll Před 11 měsíci +3

    haven't been pleased with a horror game like this in awhile. Though you always make play-throughs entertaining, it was great to watch a good game played by my favorite youtuber.

  • @josephmad3255
    @josephmad3255 Před 11 měsíci +7

    Having a really really awesome time watching you play this John this is awesome

  • @RamenLlama
    @RamenLlama Před 6 měsíci +1

    26:55 this whole encounter... fuck me. also, i love how the power goes out just as you check the stopwatch, and don't even notice lol

  • @itssammy4915
    @itssammy4915 Před 11 měsíci +1

    Don't wanna be caught without fuel. Don't be a fuel fool.

  • @JOSClaudess
    @JOSClaudess Před 6 měsíci

    This game is amazing, it has the perfect length for its kind of gameplay, it has such a great atmosphere and feeling, the graphics are good too, and the ending was realistic and fitting. I discovered the Amnesia games some time ago and found this one here to be the best one on the series, had a lot fun watching you playing it.

  • @Tyriad_
    @Tyriad_ Před 11 měsíci +7

    This definitely seemed the most like Dark Descent out of the "sequels" (if you even include Machine for Pigs, I actually like that game so go figure). I was expecting a more "epic" ending, not necessarily like Rebirth, but at least something like in DD where you get to see a little hint of the "other realm". I do appreciate the vagueness here though- my biggest complaint with Rebirth was that they went too hard with introducing/exploring the other realm.

  • @donaldcampbell9219
    @donaldcampbell9219 Před 11 měsíci +3

    It’s called a thunder bucket.

  • @rosechrisman2503
    @rosechrisman2503 Před 11 měsíci +3

    i definitely noticed you taking your time with this game and i appreciated it. before you uploaded your first video i tried to watch a playthorugh with another youtuber i usually like but they just raced through it, i needed time to settle in a bit. this game definitely reminded me of amnesia: the dark descent in the best ways, and i liked how it was short. i hope frictional does more of this atmospheric, contained horror. they work best with those constraints--both rebirth and machine of pigs had the character running around with more room to explore, and those are the weakest games in the series. not that open space is bad for horror, but maybe it's just not how frictional works best. also, i thought penumbra was just the one game! will be starting a play through of black plague/blood plauge (can't remember hahha) now!

  • @AngeliqueStP
    @AngeliqueStP Před 11 měsíci +2

    Thank You Very Much for this play-through, John... I had a *great* time.
    I really hope the community comes out with some interesting - and innovative - custom stories for you to play in the future; I've always enjoyed your 'trips down early horror CZcamsr lane.' 😄

  • @PresidentFunnyValentine
    @PresidentFunnyValentine Před 11 měsíci +5

    By the time I finished the video, it'll be Saturday. Thanks for the late Friday night/ very early Saturday morning john!

  • @justtatyana9523
    @justtatyana9523 Před 11 měsíci +4

    I love you John! Thank you for posting! ❤️🫶🏽