EA Should NEVER Do THIS Again!! | PvZ Discussion

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  • čas přidán 3. 07. 2024
  • Today we're going to discuss something about Plants vs Zombies Battle for Neighborville that isn't talked about very often. We'll discuss why I think this issue had an impact on the game, and how to avoid this situation in the future.
    Intro/Outro
    Track: Poylow - Victory (feat. Godmode) [NCS Release]
    Music provided by NoCopyrightSounds.
    Watch: • Poylow - Victory (feat...
    Free Download / Stream: ncs.io/Victory
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Komentáře • 53

  • @PsychoSibsGaming
    @PsychoSibsGaming  Před 2 lety +19

    For Context:
    I have a whole list of discussion videos on bfn topics I’ve been thinking about the past 8 months. So I’m just checking them off the list one-by-one and voicing all my opinions while I can.

  • @LtDarkRing
    @LtDarkRing Před 2 lety +9

    True.
    The game itself easily could've done with another year worth of development, since the state it launched in back in founders did not give a first impression, movement abilities were buggy, frame rate was inconsistent, the time to kill was just terrible (Just look at poor imp back in the day). Also having an actual build up to the games release would've been far better than just some vague hints about it 24 hours prior to the release date.
    Granted I do think the main reason the game fell off in the first place, was not because of what changed, more in how much changed.
    When making a sequel to a successful title, you want to find the perfect balance, in having enough changes and content to justify a sequel in the first place, but not too many as to throw off its charm and overall feel. People may enjoy new things, but they also enjoy something that's familiar and easily recognisable. Let's take the transition from GW1 to GW2 for example.
    In GW2 we got new classes, new maps, new abilities, updated graphics, and even some minor reworks (Like engineer getting a turret in place of his drone), however, next to all of the original variants came into the sequel, and stayed the same. All the gamemodes functioned exactly the same, and how you earned things mostly stayed the same as well. There were changes, but enough things were kept the same, as to still give off the same feeling. It had found a balance between the two.
    Now, let's analyse the same situation, but instead, transitioning from GW2 to BFN.
    In BFN, next to every single class in the game was reworked and had different kits entirely, all of the various movements speeds were stripped as to make every character move at the exact same pace. Sprinting was added, full costumes were added. The variant system was swapped out for an upgrade system with each character having new upgrades tied to their brand new kits. Rux was changed from having things for coins, to having almost everything be paid with exclusively premium currency. Monthly prizemaps were added, so on so forth.
    The only things that really stayed the same, were some game modes like team vanquish, as the rest were also changed as well. Turf maps were shorter, some had payloads, and each point could now be captured in thirds, suburbination adapted a more domination like style where only the team with the majority scored points.
    Too much changed with BFN, that it threw people off. They were used to the format that GW2 had in place, and I can see why the community had such a harsh backlash.

  • @Floptropika
    @Floptropika Před 2 lety +8

    For a company that tricks people into buying the new fifa every year, you’d think their marketing team would known a surprise isn’t smart. Even if it were like the twitter page notifying a week before to get the game on twitters trending page.

  • @Ho_Lee_Fook
    @Ho_Lee_Fook Před 2 lety +5

    Yea it makes me wonder if they did a surprise launch because they knew everyone would complain about the lack of variants if they showed it months in advance?

  • @THDNA
    @THDNA Před 2 lety +7

    So true. Even the leaks were just a month before the founder edition. EA is “so good” at cost management. EA is reducing the cost to make the maximal profit, because the series fans will pay anyways. BF2042 is another example.

  • @miniman04X
    @miniman04X Před 2 lety +7

    In my opinion I think surprise launches are kinda unnecessary. I’m going of this from the personal opinion of ‘First Impressions are important’ and I think with a surprise launch, if the first impressions aren’t good then it may give you a slight immediate idea that the game will have a rocky progression.

  • @ToxicPea
    @ToxicPea Před 2 lety +7

    I actually agree. Off the top of my head, Super Kirby Clash & Kirby Fighters 2 were games with a very similar issue. Both were announced and launched on the same day (although at the start of their respective Nintendo Directs so basically the entire Nintendo base saw the games), and in the end they were sort of cast off to the side. Hal did a better job with KF2 since they released informative videos on the different playable characters every 2 weeks for the next four months, but I think they should have released those and the trailer a few months before launch to build up hype.
    That or popular CZcamsr Arlo's critical review of Kirby Star Allies gave people a bad taste in their mouth for future installments.

  • @Ho_Lee_Fook
    @Ho_Lee_Fook Před 2 lety +4

    Halo infinites multiplayer did a surprise launch and that went very well, but the game had already been marketed a lot so its different to PvZ

    • @BandomCD
      @BandomCD Před 2 lety +1

      Let’s not forget that halo online is free unlike bfn

    • @PsychoSibsGaming
      @PsychoSibsGaming  Před 2 lety +3

      Yeah I thought about that but I’d classify that as an “early release”. People knew about Halo Infinite for a while. EA was just like “SuPrIsE nEw GaMe” with Bfn lol

  • @macks9232
    @macks9232 Před 2 lety +11

    I mostly agree with this based on the factor of underwhelming-ness. When the game came out i really didnt like it and i preffered 1 and 2 by a landslide because of how boring the game was with the lack of creativity. Back then the only thing i liked was snapdragon because he obviously came from PVZ2. I play it alot more because it slightly changed but it still has alot of changes it needs to incorporate.

  • @kayakunu
    @kayakunu Před 2 lety

    Dang I haven't watched you in forever. Feels good to be back. Good video

  • @pb7258
    @pb7258 Před 2 lety +1

    I glad we get to see the end of match at end of the video

  • @sackboydjso
    @sackboydjso Před 2 lety +1

    Many things to say here
    1) Probably they wanted people to hype when they announced a new pvz shooter on development around february 2019
    2)PVZ BFN Actually had an alpha called PVZ picnic (i played it and it's the same as the final bfn)
    3)probably they wanted to do something like pvz 3 because the alpha was around agoust 2019, maybe due to the hundred leaks of it and the pvz fanbase being hyped for it they decided to just launch it worldwide, but ending up as a big flop

  • @LeoBezan
    @LeoBezan Před 2 lety +1

    They said that it was like that so only PvZ fans would play it first. I don't understand why they didn't advertise it since how would other people even find out about it. So they ended up disappointing their fanbase and not expanding. The shooter franchise dies. The studio closes. Quite sad.

  • @thepeekconman1092
    @thepeekconman1092 Před rokem

    Its sad to think they might be giving up on this game its such a good game it made my childhood and I just hope they don't give up on it

  • @funnyfunnychannel256
    @funnyfunnychannel256 Před 2 lety

    I only saw a couple of bfn ads on CZcams and that's it

  • @Otherface
    @Otherface Před 2 lety

    My main problem woth bfn, even that i enjoy it so much, is the lack of post-launch content it recieved. We barely got anything, and the game had potential for redemption.

  • @jenogstoltz4890
    @jenogstoltz4890 Před 2 lety +1

    I only agree on developer feedback but the supryse launch dit not bother me

  • @colton_arduini
    @colton_arduini Před 2 lety

    five nights at Freddie's 6 aka pizza simulator had a really good surprise launch but mostly bc it shocked the community from it being a full game and it had a much bigger CZcams audience and it was free so it didnt hurt sales

  • @InsertFunnyThingHere
    @InsertFunnyThingHere Před 2 lety

    Btw completely agree with the video

  • @daniloivanovic4597
    @daniloivanovic4597 Před 2 lety +8

    You should play five nights at freddys games

  • @dayshawnhinton6553
    @dayshawnhinton6553 Před 2 lety

    I agree with this opinion, EA could easily come and fix this game if they'd just take the time to. I've been playing since drop and gotten all my classes to grandmaster 7 at least, it's getting boring since I still play to this day. And for the love of everything, add variants.

  • @theforgottenone527
    @theforgottenone527 Před 2 lety

    True

  • @Vlyg11
    @Vlyg11 Před 2 lety

    the only thing that caught my eye were the new plants and zombies bosses were meh

  • @abdelhadiabbas9712
    @abdelhadiabbas9712 Před 2 lety

    Wii be this game free on pc soon?

  • @htstinkerboy1481
    @htstinkerboy1481 Před 2 lety

    ya ur rite

  • @NoahsRandomStuff1234
    @NoahsRandomStuff1234 Před 2 lety

    There is a lot of things EA should of never done with both PvZ and other EA games like madden.

  • @Reese_VT
    @Reese_VT Před 2 lety +1

    Very off topic, but you should make BTD6 videos. Its got a similar feel to PvZ.

    • @PsychoSibsGaming
      @PsychoSibsGaming  Před 2 lety

      I haven’t played BTD in a reaaaaaaly long time lol. Good memories though

    • @Reese_VT
      @Reese_VT Před 2 lety

      @@PsychoSibsGaming forgot to mention in the actual comment but i cant think of any game that had a succesful surprise launch. I must say the way this game was launched and died fairly fast reminds me a lot of titanfall 2 by respawn entertainment.

    • @InsertFunnyThingHere
      @InsertFunnyThingHere Před 2 lety +2

      @@Reese_VT ironic how a company named "respawn" made a sequel that died and never came back

    • @Reese_VT
      @Reese_VT Před 2 lety

      @@InsertFunnyThingHere i cry every time

  • @Zoro_king_of_lost
    @Zoro_king_of_lost Před 2 lety

    Hei a new Carter gomen to The game

  • @nglish6905
    @nglish6905 Před 2 lety

    the game was fine, just badly managed. It sucks that a lot of games in this new industry happen that way.

  • @theconductoresplin8092

    Is it really a shocker when ea messes up
    Its weird when ea dose something right

  • @coolbob863
    @coolbob863 Před 2 lety +1

    Maybe they could have slowly released variants over the release, or have just kept on working on it before release

  • @cat_or_not
    @cat_or_not Před 2 lety +1

    apex legends had suprise launch it did prety well.

  • @kipkebab
    @kipkebab Před 2 lety

    3:54 Apex Legends

  • @scarthebiglovabledinothing3157

    Idk I loved it

  • @InsertFunnyThingHere
    @InsertFunnyThingHere Před 2 lety +1

    I still don't know why people complain about bfn being P2W but still praise GW2 (actually in general most complains against bfn from gw2 purists are stupid)
    bfn is a 30$ game that has skins that don't affect the game that take a month or two to get each while GW2 has arguably the best character on the game and an above average chomper behind a paywall (i know twinlight chomper was technically free but you get the point) in a 60$ game while having an entire rarity that could take 3 months each to unlock and are more often than not either A tier or S tier and extremely fun to play
    But no, bfn had a battle pass that was also entirely free if you just played a little (hey isn't that similar to the tux shop in GW2? You know the one that sold ALMOST DIRECT UPGRADES FOR ABILITIES?) and a rux shop that kinda looked like the one in Fortnite, clearly bad game and P2W

    • @PsychoSibsGaming
      @PsychoSibsGaming  Před 2 lety +1

      Battle for Neighborville was way less “Pay to Win” than GW2. You could almost argue that my taking away all the pay to win elements like variants and turning them into cosmetics, they actually hurt the game while being technically being morally superior to the old sticker pack loot boxes.

    • @PsychoSibsGaming
      @PsychoSibsGaming  Před 2 lety +1

      When I said “focus on micro transactions” in the beginning I really meant that they put too much time into making skins and less time in developing important things like bonus characters or upgrades

    • @stock1870
      @stock1870 Před 2 lety

      So true

    • @LeoBezan
      @LeoBezan Před 2 lety

      I think that you messed up the prices. BfN is $60 and GW2 is $30, if not $20 on PS4 (I got BfN Founder's edition for 25 and GW2 deluxe for like 6 dollars)

    • @LeoBezan
      @LeoBezan Před 2 lety

      No sorry, BfN is not $60 and it never was. It usually costs the same as GW2 deluxe edition. The first two games are 80% off now

  • @orangeamongus21
    @orangeamongus21 Před 2 lety

    i wish ea never own pvz

  • @Zoro_king_of_lost
    @Zoro_king_of_lost Před 2 lety

    Sei The game