To do the bevel, just bevel the entire set with a tiny offset, and add a plain effector with a polygon deform set to .7cm on Z. Apply a vertical linear falloff to the plain effector. It'll basically "inflate" your geo very slightly to make the bevel more apparent, and will only happen where you place the linear falloff.
another banger vid - you've seriously got so much talent with this software & i've learned so much from your content. thanks for all your hard work & knowledge sharing!!!
Thanks for this tutorial, very interesting. Do you think you could make a part two to show how the color happens only after the objects reached the top position?
Hello! Thank you for a very interesting lesson! But help is needed. I'm trying to color the elements of Tetris, but it doesn't work, I applied randomly through the gradient into the diffusion of the octane material. I applied it to the whole alembic, it's useless, it fills it with one color. What to do, how to color parts of Tetris so that its elements have different colors?
Thanks man!! It's a very cool technique, but the example on Instagram is a bit different though? The base parts on the bottom and top are not moving.. seems only the pieces are moving from one side to the other.. But in your example everything is moving upward.. still pretty cool effect, but I would be interesting to know how the original video was made
hello thanks for the explanation, please can u look at this animation and what to you think he used on it well be a bigg help much appreciate your effort to help people the video: How I Lit this Cologne Bottle in Cinema 4D and Octane
One of the best tutorials I've seen, thanks men!🤝
This was absolutely brilliant! Thank you for your concise explanation, it helped to teach me a bunch of new techniques.
Best C4D channel on here. Great stuff man, thanks for sharing.
100% this
I Appreciate it 🙏🏾
Every time you do amazing lesson! My regards!
To do the bevel, just bevel the entire set with a tiny offset, and add a plain effector with a polygon deform set to .7cm on Z. Apply a vertical linear falloff to the plain effector. It'll basically "inflate" your geo very slightly to make the bevel more apparent, and will only happen where you place the linear falloff.
No matter how much one knows about Cinema, there's always perpetually just one more thing. Good stuff.
thank you
another banger vid - you've seriously got so much talent with this software & i've learned so much from your content. thanks for all your hard work & knowledge sharing!!!
I appreciate that!
This channel has becoming my number one place to learn C4D ✨ Thanx 4 sharing
thank you and welcome
thank you so much for this amazing breakdown!!! great tutorial!!!
Glad it was helpful!
Thanks man! Would love to see you texture them like he did. God Bless!
Nice way to achieve the result 👍
This is awesome thank you! Question do you know how to make the color transition like in the IG post? Can you make a video for that? Thanks
Wow, this is a great tutorial. So much great information. Thank you 🙏.
Thank you 🙏🏾
power! thx!
nice man!✌✌
Thanks for this tutorial, very interesting. Do you think you could make a part two to show how the color happens only after the objects reached the top position?
👌👌👌
Hello! Thank you for a very interesting lesson! But help is needed. I'm trying to color the elements of Tetris, but it doesn't work, I applied randomly through the gradient into the diffusion of the octane material. I applied it to the whole alembic, it's useless, it fills it with one color. What to do, how to color parts of Tetris so that its elements have different colors?
Thanks 👊
Any time!
Thanks man! Great tutorial, but i need help! When i do the render, the blocks just show up as a single cube. Help please !!
Thanks man!! It's a very cool technique, but the example on Instagram is a bit different though? The base parts on the bottom and top are not moving.. seems only the pieces are moving from one side to the other.. But in your example everything is moving upward.. still pretty cool effect, but I would be interesting to know how the original video was made
Is there a way to use fields or effectors to exclude or animate in parts of the geometry?
Cool tutorial, but how could l do color transition?
Clever breakdown. Clever way to reverse engineer the effect.
hello thanks for the explanation, please can u look at this animation and what to you think he used on it well be a bigg help much appreciate your effort to help people
the video: How I Lit this Cologne Bottle in Cinema 4D and Octane