Houdini 20.5 MASTERING MPM - Part 1 - Basic Setup

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  • čas přidán 25. 08. 2024

Komentáře • 19

  • @philippwelsing9108
    @philippwelsing9108 Před měsícem +2

    NICE, thank you! Can't wait for part 2.

  • @ragulfx6701
    @ragulfx6701 Před měsícem +2

    Your teaching skills❤‍🔥

  • @faceman2271
    @faceman2271 Před měsícem +1

    awesome!

  • @shubhamthakur3321
    @shubhamthakur3321 Před měsícem +6

    Hell yeah, you said IVS will be first to post tutorial on MPM and you did as you said 😍

    • @indianvfxschool
      @indianvfxschool  Před měsícem +6

      @@shubhamthakur3321 thanks, yes it should have been up before 2 Days but due to some issues in my pc it got delayed 😭

    • @raimuhammaduzairfareed7628
      @raimuhammaduzairfareed7628 Před měsícem

      @@indianvfxschool thank you bro

    • @shubhamthakur3321
      @shubhamthakur3321 Před měsícem +1

      @@indianvfxschool Still it's earlier than anyone else, that's what matters 🔥

    • @IDAVFX
      @IDAVFX Před měsícem

      Wrong

    • @alveeralari3429
      @alveeralari3429 Před měsícem

      ​@@IDAVFXsays the guy who made a tutorial to show shelf tools and presets. 😂

  • @ferrioh
    @ferrioh Před měsícem +1

    Excelente

  • @3rdDim3nsn3D
    @3rdDim3nsn3D Před měsícem +1

    Yes!! Can't wait to watch it! Tomorrow after send project to client i will start with h20.5 and this will be the first tutorial i will watch😅 thanks man!

  • @keriscene
    @keriscene Před měsícem

    How can you prevent MPM particles from killing emitter source particles? There is no KILL INSIDE parameter

  • @hintme1385
    @hintme1385 Před měsícem +1

    I have continue emition of flip fluid but i am want it on particular fram rang so what can i am do please help

    • @taubhickmitra
      @taubhickmitra Před 27 dny

      Animate the source. More precisely animate the scale of your source.

  • @polynightingale3969
    @polynightingale3969 Před měsícem

    Hey nice tutorial sir i was wondering if it's possible to make test geometry interact with each other without using tube as collider instead both of test gemetry running against each other? I mean i can merge the source but in the collider section what would i merge both of them as a collider it will not work ?

    • @indianvfxschool
      @indianvfxschool  Před měsícem +1

      @@polynightingale3969 ofcourse, anything that you out in sources will interact with each other, that's the whole point of mpm,mixing and interaction of different kinds of materials.