Few ideas,based on the video too - Scout - Pulls out shotgun and does 2 devasting shot at the closest enemy,otherwise throws a grenade with medium range Accelerator - Summons drones that do 30% of his damage Sniper - Pulls out semi-auto sniper rifle,same damage as on max level Ranger - Quick bursted fire of 10 bullets,then pretty quick reload Militant - He pulls out RPD for 60 seconds,100 bullets,5 seconds reload,higher damage and firerate Demoman - Bursts 10 sticky mines that explode on contact and deal mad damage Ace pilot - Goes off-cource to the middle of the enemy group and drops a mini nuke Pursuit - Calls 2 support helicopters,one gives stealth detection to nearby towers,second one gives firerate boost Toxic gunner - Throws a bunch of gas grenades to slow down and damage enemies,also gets the ability to switch to shotgun for the current wave (auto swaps to highest level weapon available when wave ends) and the final one i could think of - Paintballer. The only tower with a permanent effect,longest rage bar to fill. Paintballer recives a damage boost,more splash and poison effect a bit weaker than toxic gunner has,better have pursuit or ace pilot nearby,cause he is a bit more useful now,i guess
The rocketeer is actually broken cuz when enemies get to half way his range increases so much that enemies will never be able to get half way through his range but then he will be back to normal and same thing happens until the enemy gets past especially if there is a bit of a animation between rage mode and normal
Rage mode : Buffs tower fire rate by 25% for 15 seconds, buffs dig by 100%, has 1% chance of insta killing enemies sometimes, can only use once every wave, costs 50k coins
Meanwhile with scout and sniper Sniper: LOL SCOUT WITH MY RAGE MODE AM JUST 1 SHOT EVER THING Scout: *oh yey? My rage mode I spawn a freaking missle squarded bc I got head set so I call them it* Sniper: oh.. BELOW WTH IS THIS?
Logic: ranger had "tungsten round" which he will had a tungsten round slowing fire rate for the next shot, but doing 15k damage with a 5 minute cool down. And for Flame Thrower he will have: "molten core" his flame tank on his back will start to overflow with lava with his fire rate increasing with him slowing down undead and doing 2k damage a tick
Plot twist : Rage mode needs to be paid by 4x the price of the tower (scout and sniper will only cost 400 coins a) and ranger with rage mode addon needs to be paid 8500 x 4 = 34000 coins (effects to all tower including spawners and admin towers) Another plot twist : Rocketeer cost 10 Million coins to get rage mode
I think i had the most incredible idea ever, here i tell you: What if Normal, Molten and Fallen mode had each of them a unique mechanic? Like the Night 4 Normal Mode: if we choose Normal Mode a huge grave will appear next to your base, if you don't check the grave, random enemies will appear including bosses, to keep them out you need to grab some shovels and dig until you get enough dirt so then you can fill the grave so the enemies won't escape. Molten Mode: if you choose Molten Mode a volcano and a cannon will appear on your map, the volcano every minute will eject a fire or lava enemie (both of them are inmune to the Electroshocker) and to keep them off some big rocks will spawn around the map and you need 3 rocks to launch them to the volcano so they won't come out. Fallen Mode: if you choose this mode, some obsidian statues will be around the map, each statue has a different boss, there will be only 1 statue that has a major boss on it, they will start escaping every 50 seconds, to keep them off you must have a hammer that will spawn every 20 seconds, then if you see that one statue is really cracked, you use the hammer on that statue to fix it, and won't be cracked again, if they escape they will spawn at half way to the base Hardcore: this one is similar to the Molten Mode mechanic, but the only thing that changes is that you need to throw void shards, the void shards will appear around the map, but you need 5 of them to activate the cannon, basically you will have control of the cannon, you must aim to the void portals, 3 of them will appear on the sky, you need a perfect aim to kick them off. If you want your game more easier just go to the settings and deactivate the Mechanics Option and they will be gone. *(THIS IS ONLY A SUGGESTION, IF YOU LIKE THIS SUGGESTION, TAKE A SCREENSHOT AND SHARE IT TO THE DISCORD OF TDS CUZ I DON'T HAVE DISCORD LOL)*
To make this a reality, all towers would have an ability with a fire icon, then it activates rage mode only for a certain amount of time to make it fair, and ragemode ends (the time they get ragemode not the ability) after a few seconds
I can imagine Rocketeer’s Rage mode as firing Anti-Matter rounds as fast as an auto-cannon from Forts. Minigunner’s Rage mode would be it holding a minigun that fires so rapidly that the bullets literally MELT through anything weaker then solid Steel.
A cool idea for a mini is an ability at max lvl where tons of mini guns come out of the mini and shoot with ultimate power: cool down would be 120 seconds
Below: players now have a rage mode. Which happens randomly when a teammate is trash and trolling Effect: players rage quit. Either forcefully or by self
Fun fact: if a tower gets extra range in Rage it will make more area for rage moda line thingy and it will get a lot more range (Gladiator sniping whit his sword lmao)
This is a different way for rage mode: if a tower shoots a enemy 10 times they will enter rage mode, for instance, ace pilot, more than 10 hits it will come down and hit it with the plane causing 20 dmg
The rage mode start when the base health goes to hafe all troops get more firerate and more guns to shoot like if scout was holding a one pistole he will hold 2 can for everyone but some not give more gun some give them damge boost
I kinda have an idea like that for my game (which i cant make due to very bad coding skills) where it it reaches a certain amount of health it does epic anime transformation and become more stronk
Farm should get rework either cheaper upgrades or cheaper place or more place limit (cheaper upgrade would be last up is 4500) (cheaper placement is 200 since some people complain about not being able to place defense while farming) (placement up is 10)
Few ideas,based on the video too -
Scout - Pulls out shotgun and does 2 devasting shot at the closest enemy,otherwise throws a grenade with medium range
Accelerator - Summons drones that do 30% of his damage
Sniper - Pulls out semi-auto sniper rifle,same damage as on max level
Ranger - Quick bursted fire of 10 bullets,then pretty quick reload
Militant - He pulls out RPD for 60 seconds,100 bullets,5 seconds reload,higher damage and firerate
Demoman - Bursts 10 sticky mines that explode on contact and deal mad damage
Ace pilot - Goes off-cource to the middle of the enemy group and drops a mini nuke
Pursuit - Calls 2 support helicopters,one gives stealth detection to nearby towers,second one gives firerate boost
Toxic gunner - Throws a bunch of gas grenades to slow down and damage enemies,also gets the ability to switch to shotgun for the current wave (auto swaps to highest level weapon available when wave ends)
and the final one i could think of - Paintballer. The only tower with a permanent effect,longest rage bar to fill. Paintballer recives a damage boost,more splash and poison effect a bit weaker than toxic gunner has,better have pursuit or ace pilot nearby,cause he is a bit more useful now,i guess
Demoman: TF2 theme intensifies
i think Militant should have the john ability
Farm:shoots out 20 waves worth of money
@@tacticalnerd1831 farm: *takes out a gun*
@@3AM_Archives it has to be a minigun
Or mabye it spawns minigunners
Logic:a scout has 600k dmg but 69420seconds cooldown
Yes
Its like microing Ground Zero
Sus
Noob who troll by spamming scout in mega: nooooooo time to spam sniper
Just Place it and sell and place it
(smort)
Rocketeer on drugs be like:
Elite logic: Buff trash towers into Requiem towers.
That make sence
Is this a jojo reference?
This is a joke
paintballer requiem over heaven act 4
Ranger the world Super Saiyan act 4 requiem over heaven
@@p_--_1237 That means Elite is the Requiem Arrow for us. And we become stronger when follow him.
1:46 if dj could do damage:
nah he would make towers upgrade 10 times cheaper
@@sulo412 I have since and become a drug addict and no longer care about TDS
@@TheManglerMaster oh shit i forgot it was 2 years ago
Is nobody gonna talk about how Scout does 600,000 damage to Void Reaver, but when he gets rage mode, doesn't even bother to shoot him?
Every elite video in one sentence:
Below adds update and some tower makes fun of trash tower then it shows how op it is from the update
This actually happened because in the old tds days when you spammed commanders and do them all the rapidly shoot
Ur roght
The thing with lower level accel is that by the time he’s done charging the enemy is halfway trough his range so his rage mode is activated already
The rocketeer is actually broken cuz when enemies get to half way his range increases so much that enemies will never be able to get half way through his range but then he will be back to normal and same thing happens until the enemy gets past especially if there is a bit of a animation between rage mode and normal
Lag machine
Because to much range rocketeer rage will always actived
@@UnfadedO no his rage will last 1 wave
Well rocketeer got buffed so it's rage mode is too OP
Rage mode : Buffs tower fire rate by 25% for 15 seconds, buffs dig by 100%, has 1% chance of insta killing enemies sometimes, can only use once every wave, costs 50k coins
Bro why are behind the fúcking Bot
A bot stole your comment
Way to expensive commander can already do this
kaka true
nah, buffs tower firerate by 35% for 10 seconds and costs 20k coins
"And for [Rocketeer's] [Rage mode], he wields a [Rapid Fire Nuke Despenser(RFND)]"
Wow that means [Rocketeer] is a [BIG SHOT]
that should be for mortar not rocketeer
@@mintyxy9526 nah it should be for rocketeer not mortar.
Epik
You are first
Real Epik
ye and im second
I'm third I think
dude google wants me to translate epik into english
Meanwhile with scout and sniper
Sniper: LOL SCOUT WITH MY RAGE MODE AM JUST 1 SHOT EVER THING
Scout: *oh yey? My rage mode I spawn a freaking missle squarded bc I got head set so I call them it*
Sniper: oh.. BELOW WTH IS THIS?
That’s ranger
Scout definitely is a good tower for joking around
@@UNHUMANCODY nah bro its rocketeer
@@whatt7868 nah that’s yo mama xD
@@UNHUMANCODY damn bro you got the whole chat laughing 😐
Alternative title : Towers get massive buff for 132 seconds.
DUDE THATS 2 MINUTE 12 SECOND OF A BUFF
COMMANDER ONLY HAVE LIKE 30 SECOND
ARE YOU TRYING TO BE CRAZY? A BUFF CANNOT BE THAT LONG OR ELSE ITS TOO OP
@@Void69420 it's how long the video is doofus
@@chuachoonhock3960 THATS THE BUFF DURATION
ACTUALLY it is 131 seconds your math is incorrect did you even go to school how did you mess that up?!?! (joke btw but it actually is 131 not 132)
THE BUFF DURATION IS THAT LONG??????!?!?!?!?!?!?
1:30 Second tower is rage mode and drones.
Rocketeer: *has inf% on every buff in the game*
Fallen boss: aight ima head out-
And frost spirit
Hi I’m fallen king
:O
Ranger : hahaha ur too weak
Rocketeer : **Launches Nuke*
Ranger : hahaha im too weak
lol
@@tthsgun oh yeah i forgot, i played arsenal too much
my favorite channel for sure
minigunner: +2000 firerate
me: you can probably solo fallen by just placing down 4 minigunners
Actually no. Rof bug already hurts mini a lot. The ability just won't work well.
@@dansmith6300 Actually yes
@@wiwisestra3388 how? Normal mini is hurt massively by rof bug. Increasing his fire rate even more won't work. Damage, yes, but not firerate.
scout does 600k damage in level 0 meanwhile ranger does only 1 in level 0 pretty explainable i would say
Lol
Emotional damage
How to abuse: Place towers half way into the spawn so it does instant rage mode
Very cool idea :D
It like gladiator ability
That will be too OP
Logic: ranger had "tungsten round" which he will had a tungsten round slowing fire rate for the next shot, but doing 15k damage with a 5 minute cool down.
And for Flame Thrower he will have: "molten core" his flame tank on his back will start to overflow with lava with his fire rate increasing with him slowing down undead and doing 2k damage a tick
Oh god thats overpowered
@@ZeroKyle remember, it's not over powered if it had a cool down
Plot twist : Rage mode needs to be paid by 4x the price of the tower (scout and sniper will only cost 400 coins a) and ranger with rage mode addon needs to be paid 8500 x 4 = 34000 coins (effects to all tower including spawners and admin towers)
Another plot twist : Rocketeer cost 10 Million coins to get rage mode
you did the math for scout and sniper wrong cuz how is 0 x 4 = 400 it should be 0
@@ecyoror Well they gonna be OP if i set them to 0 so......
Bullies : NERD
That just look like a bad idea
Aaaaaa maths
I think i had the most incredible idea ever, here i tell you: What if Normal, Molten and Fallen mode had each of them a unique mechanic? Like the Night 4
Normal Mode: if we choose Normal Mode a huge grave will appear next to your base, if you don't check the grave, random enemies will appear including bosses, to keep them out you need to grab some shovels and dig until you get enough dirt so then you can fill the grave so the enemies won't escape.
Molten Mode: if you choose Molten Mode a volcano and a cannon will appear on your map, the volcano every minute will eject a fire or lava enemie (both of them are inmune to the Electroshocker) and to keep them off some big rocks will spawn around the map and you need 3 rocks to launch them to the volcano so they won't come out.
Fallen Mode: if you choose this mode, some obsidian statues will be around the map, each statue has a different boss, there will be only 1 statue that has a major boss on it, they will start escaping every 50 seconds, to keep them off you must have a hammer that will spawn every 20 seconds, then if you see that one statue is really cracked, you use the hammer on that statue to fix it, and won't be cracked again, if they escape they will spawn at half way to the base
Hardcore: this one is similar to the Molten Mode mechanic, but the only thing that changes is that you need to throw void shards, the void shards will appear around the map, but you need 5 of them to activate the cannon, basically you will have control of the cannon, you must aim to the void portals, 3 of them will appear on the sky, you need a perfect aim to kick them off.
If you want your game more easier just go to the settings and deactivate the Mechanics Option and they will be gone.
*(THIS IS ONLY A SUGGESTION, IF YOU LIKE THIS SUGGESTION, TAKE A SCREENSHOT AND SHARE IT TO THE DISCORD OF TDS CUZ I DON'T HAVE DISCORD LOL)*
Thanks for the ending :)
Elites logic: *Every tower becomes OP* Then 1 of the trashest towers become super op
Elite should heart that lol
Expect paintballer
FINALlY, ZE POWEr OF PYRO STRIkES
Yes
Freezer would be op and scout would just be a mini gunner
When Below buffs Scout: (0:03)
He did that
To make this a reality, all towers would have an ability with a fire icon, then it activates rage mode only for a certain amount of time to make it fair, and ragemode ends (the time they get ragemode not the ability) after a few seconds
I can imagine Rocketeer’s Rage mode as firing Anti-Matter rounds as fast as an auto-cannon from Forts. Minigunner’s Rage mode would be it holding a minigun that fires so rapidly that the bullets literally MELT through anything weaker then solid Steel.
sledger : *does rage mode*
also sledger : *infinite range activate*
EpiclyUnit:*does rage mode*
EpiclyUnit: drones activated
@@mattrug730 what
@@SPIDEY2K3 nothing :/
@@SPIDEY2K3 also my rage mode is op
towers: GIVE US RAGE MODE!
below: *getting ready to explain how towers cant get rage due to them having no hp*
its not the towers hp that gives them rage, it's the base hp that gives them rage
Mini and Accel: Haha we fire so fast!
ROF Bug: ARE YOU SURE ABOUT THAT
the way minigunner shreded the grave digger is just so cool
Why does Rage Mode sounds like DoomGuy's Berserk Mode?
video idea: old towers meet other td games towers
A cool idea for a mini is an ability at max lvl where tons of mini guns come out of the mini and shoot with ultimate power: cool down would be 120 seconds
Ranger: We don't have rage mode!
COA: *bruh*
Meanwhile Gladiator at the corner of the map GUYS?
gladiator: *ahem*
@@brianarchives12322 Meanwhile Far Far Far from the game John roblox tower: Screams for damage buff*
Gladiator on rage mode : 100% Fire rate With His Ability And 75% Fire Rate Without His Ability And 500% dmg bc his range is short lol
that's like... 200 damage per 0.25 seconds!
1:46 fun fact: those sounds are from dual miniguns in a game called “teardown”
Yep
Below: players now have a rage mode. Which happens randomly when a teammate is trash and trolling
Effect: players rage quit. Either forcefully or by self
Wouldn’t this undermine the Gladiator severely?
When all tower have monkey mode:
Lol
2:07 rocketeer = Soviet katyusha launcher
elite when making these kinds of videos: buff towers, make a op tower make fun of a bad tower, make the bad tower op
Doesn’t this mean every enemy should have a rage mode
Minigunner: Has no firerate in rage mode
I think he should’ve started flying like he used to during the glory days with the heights event (I played then)
@@nathannelson4464 Big range
Drones with laser to accelerator? That good idea for skin actually lol.
I love the og tds references
Ranger when he hit tank: 1 dmg
What ranger actually do: 40-300dmg (i think)
Right
It's just a joke/meme don't take it seriously
Fun fact: Gladiator already has rage mode
John tower: same BUT AM REMOVED
Ik that lol
I like how when elite makes the meme videos the clown towers are the best
militant:transform into john and use the G O R I L A noices to power up the towers and more dps than "normal john"
Fun fact: if a tower gets extra range in
Rage it will make more area for rage moda line thingy and it will get a lot more range
(Gladiator sniping whit his sword lmao)
speedy boss:haha i ran pass gladiator
gladiator:*hits speedy boss*
speedy boss:how?
gladiator:u haven't seen my rage mode bc yr so fast
micro scout for 600kdamage every second
If its actully like this it will be called
"ez defence simulator"
Yeah
That Rocketeer won't lose you, but will destroy your FPS completely.
This is a different way for rage mode: if a tower shoots a enemy 10 times they will enter rage mode, for instance, ace pilot, more than 10 hits it will come down and hit it with the plane causing 20 dmg
*Pearl Harbor Flashbacks*
sad
Japan
Yessir drones back
thats cool of tower can do that well be over power from the zombies
1:10 ranger: your free trial of living has ended
Fun fact: the fact rocketeer range increases the rocketeer will actually not get rage mode at all
I liked my own comment please don’t blame me
Ranger: Why do i never get in range mode :( *casually can shoot around the entire crossroads map*
Video idea: if bosses have second rage mode and. All op towers get remove
Green scout watching this: “shouldn’t that scout be me? UNEPTIBLE”
scout > green scout
Gladiator, and Commander : *chuckles* Your in moral danger, Frost Spirit.
vid idea:if all enemies had rage mode
Gives me flashbacks of me in the past playing TDS a lot….epik sad mode
Ranger:if bosses get rage mode then towers should too!
Gladiator: *LAUGHS*
Gladiator and Sledger is now op
Gladiator :
+200% Firerate
+5000% Damage
+300% Range
Sledger :
+4000% Firerate
+9999999999999999999999999999999999999% Damage
+5000% Range
And sledger freezes for 40 YEARS NOW (40 Minutes ingame)
@@microphon1549 because ice is nice
When every tower modifications are balanced throughout the video and the last dude at the end of the video: haha you're all clowns
Wow uve been uploading alot lately so cool
If all tds zombies have rage mode video idea
that would be too overpowered
Plot twist: Gladiator ability has rage mode already
Gladiator already does have rage mode
The rage mode start when the base health goes to hafe all troops get more firerate and more guns to shoot like if scout was holding a one pistole he will hold 2 can for everyone but some not give more gun some give them damge boost
Ye thats pretty balanced
Ranger:your firetate so fast mini gunner
Below:haha rof go brrrr
Gladiator: hehe funny warriors call
Ranger: how about we have rage mode?
Gladiator: bruh
Gladiator: I'ts free real state.
I think acelators rage mode just removes how long it takes for it to attack
This will make tds so much easier job
Me places rocket lightning who just got past half of his range: i feel the same pain as your ears
I kinda have an idea like that for my game (which i cant make due to very bad coding skills) where it it reaches a certain amount of health it does epic anime transformation and become more stronk
Suggestion: if enemies learn how to hack
YES YES YES ADD RAGE MODE FOR THE TOWERS IN THIS VIDEO PLEASE IT WOULD BE SOOO COOOL
that's a good idea for a tower
the name would be rager
you would get it from
something
he's really bad until you activate rage
EPIKLY COOL
elite logik:makes good original towers super better or super worse,makes noob towers super op
Farm should get rework either cheaper upgrades or cheaper place or more place limit (cheaper upgrade would be last up is 4500) (cheaper placement is 200 since some people complain about not being able to place defense while farming) (placement up is 10)
Remember when rocketeer had rage mode even if you didnt get that far into his range
Oh rocketeer rof glitch?
I hope this can be added, but mid-game - late-game enemies should be tankier. And rage mode has a CD
below: *saws this*
also below:MMMMMH nah
Accelerator: attacks fallen king
*phaser sound effect starts playing*
That one time happened to me with the Ranger
This could be a dream update because its so overpower
So rocketeer gets a LITTERAL NUKE for his rage mode.
Neat.
Gladiator after this update :
Am the best tower of TDS Now
the militant rage mode: **turns into John**
fun fact : rocketeer has so much range that no zombie can make it past half of his range so this shows that this tower basically have no rage mode
Wow at this hours someone uploaded a video