Autodesk Maya 2018- Tileable Stylized Stone Floor
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- čas přidán 10. 09. 2024
- Autodesk Maya 2018 - Stylized Stone Floor Modeling and Texturing Timelapse
Learn how to put together a scene in Unreal : gum.co/ue4room
Learn how to make the Stylized Material here : gumroad.com/l/...
Zbrush Brushes : gum.co/stylize...
This video shows a timelapse video on how to model a simple Stylized Stone Floor. Autodesk maya was used to model, Zbrush for sculpting, and Substance Painter for texturing. The goal of the video was to make a model in less than an hour.
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Learn how to model a Soda Can.
• Autodesk Maya 2018 - ...
Here's a list of useful shortcuts used in maya.
W- move
E- rotate
R- scale
G- repeat last command
q - exit tool
b- soft selection
shift + . - grow selection
alt + b - change background color
f - fit to selection
ctrl + a - open attribute editor/channel box
ctrl + delete - deletes an edge loop( 2014 version and up only)
1 - standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 - shaded mode
6- texture mode
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Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you
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#AutodeskMaya
#Zbrush
#SubstancePainter
Music :
Hypnothis - Kevin MacLeod (incompetech.com)
Space1990 - Kevin MacLeod (incompetech.com)
Basement Floor- Kevin MacLeod (incompetech.com)
Electro Sketch - Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
creativecommons...
Special thanks to Kyo, Evgeny Osmet, Nasser Cahusac de Caux, Ashlmet, Maksim Krivtsov for joining the Patreon group recently!
To join : www.patreon.com/3dEx
an in-depth tutorial on how to do this would be suuuuper amazing!
nice way to make stylized tilable textures for those who can't paint on photoshop like me hehe :D
Just makes me. Realise how greatful I am for nodes!!
Beautiful. I love this channel.
gold
Great work bro. ! I was able to buy you at gumroad. ( Finally )
Awesome!!
Thanks so much for your videos, they really help a lot :) It would be awesome if you could make a video explaining how to create those brushes you are using or giving us access to them.
The majority were the orb brushes, just search for them online and you should find a link to download them.
thanks you so much :)
so good
tried using this method but am getting some ugly seems which is ruining the texture :( the seems are not visible at certain angles but are at others, very annoying, pls halp
How do you hide faces to edit other without affecting others? I haven seen ir in different videos of you but the only shortcut that does that is ctrl-delete bur I dont know to appear the faces again
in Maya? Ctrl + 1
Thanks. I was looking for this and this one is the best tut I’ve found. Just a question: When you are duplicating the meshes (rocks) to make them tileable are you just doing it by eye? Btw I’m gonna buy your “how to create stylish painter material” right now. ^^Thanks again.
If you do it by eye you will probably get seams. You want to snap the pieces to the grid, hold down x to snap to the grid.
If you do it by eye you will probably get seams. You want to snap the pieces to the grid, hold down x to snap to the grid.
how did you sculpt seamlessly for the brick mesh in Zbrush? (especially in the corners)
I made a tutorial for tileable textures in Zbrush : czcams.com/video/c3Z7qkzbl0c/video.html
why did you move your UV on the negative space? also are all those new plane are instance in the middle one?
Sometimes Substance Painter has problems baking when you have a lot of overlapping UVs so I moved them.
3dEx so the middle one was his uv are set on 01 while the other 8 was on negative 01 uvs?
I am doing the same with the bricks and everything, but I want the model to be a texture, how can I do that?
Or to be more specific, I have a wall and want it to tile accros the "wall"
Thats what this video shows, hot to make a texture out of the models.
@@3dextrude ^Yeah, baking but I want tiles across the wall not just the 10 stones I sculpted to be baked :)
As long as you place the stones correctly your texture will tile accross a wall.
more like that pls . moree
why u are turning off seams and details value sir ?
So there are no seams in the texture. The details determine how thick the curvature lines are, I prefer lower values.
Do you have any substance painter baking option tips? I follow your videos and do bake is fine, but doing on my own, high poly doesn't bake well...no detail come out.
None at all? Make sure your Uvs are importing correctly, also make sure you are setting the correct high poly in the bake options.
Yeah, I better check what you said.
And only low poly one needs UVMap.. is that right?
Yeah, only the low poly needs uvs
I think i had the same problem with you. (now i've sloved it)
my problem was that duplicating the low square poly to 3*3 grid and every square use the same uvmap at first.
you need to take every square uvmap out except the center one.(just move the useless square uvmap out in the editor) like the video at 3:12.
this part is so important,but i didn't notice it at first and spent a lot of time to research it.
the reason why i guess is the substance painter excatly help us to render the normal on center one,but the other squares around center one are flat and when we're not move them out,SB will render there normal as well. and the result will be covered by the other normal.
hope this help you.
@@TeeinnHuang thank you
Nicee 💥🔥
there is another question sir , what if i want to add grass into the ground , how would be forkflow or how can i add grass after @10:50
You can add it on top of the tiles the same way.
@@3dextrude sorry i dont understand :( i m trying to use curvature map to select gaps and give them another color but top of the stones always be effected from this color . should i edit curvature map on photoshop or my method complitely wrong ?
For that I recommend using an ambient occlusion map instead of a curvature map.
one question --- you use graphyc tablet for sculpt ???
Yes
Beautiful work. Was wondering how you select each individual brick in zbrush?
By using polygroups, look it up and you should find some tutorials on how to use them.
Nice, which were the brushes that you used on z brush
The majority were the orb brushes, just search for them online and you should find a link to download them.
im sorry as a beginner, this was the most frustrating tutorial ever, in the end it didnt tile nothing worked for me i cant figure it out in substance painter, i have given up on this tut
i see you like Mr Orb as well
absolutely, who doesn't
plezz tutorial 👍👍👍
slow motion
You can always change the playback speed here on CZcams, I also post them at regular speed on Patreon.
3dEx Thank you