How did Street Fighter Alpha 3 manage to fit on a single Game Boy Advance Cart? | MVG

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  • čas přidán 28. 08. 2024
  • A closer look at how Street Fighter Alpha 3 on the Game Boy Advance fit into a single 64 Megabit GBA Cartridge.
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    Additional Music:
    ► Street Fighter Alpha 3 Arcade Soundtrack : Capcom Sound Team
    ►Ghouls'n Ghosts Music- Stage Four - Original Composer : Tamayo Kawamoto. C64 Composer: Tim Follin
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    #SFA3 #GBA #ImpossiblePort

Komentáře • 1,1K

  • @awake4ages
    @awake4ages Před 3 lety +2108

    If Keith is reading these comments, I just want to thank him for making one of my favorite childhood GBA titles

    • @emeraldnoir7099
      @emeraldnoir7099 Před 3 lety +102

      @PickledKong64 I'd assume Street Fighter Alpha 3...

    • @Xenofinite
      @Xenofinite Před 3 lety +29

      @PickledKong64 whats a fortnite? i think it sounds familiar but i dont wanna be reminded of it

    • @Elrinth
      @Elrinth Před 3 lety +10

      @PickledKong64 did Keith program Fortnite?

    • @DangermuffinVideos
      @DangermuffinVideos Před 3 lety +56

      If Keith is reading these comments, I just want to thank him for making one of C0dyGaming's favorite childhood GBA titles

    • @Cookberg
      @Cookberg Před 3 lety +24

      @@Xenofinite a fortnight is 14 days

  • @LeDechaine
    @LeDechaine Před 3 lety +1373

    Games in 2006: We made this fit in a 32mb cartridge.
    Games in 2021: This patch is 47gb.

    • @jaruizm1
      @jaruizm1 Před 3 lety +132

      Optimization? Is that a Pokémon?

    • @ohnoitschris
      @ohnoitschris Před 3 lety +280

      What, you mean you DON'T love having a complete collection of uncompressed 4K textures forced down your throat even if you don't have a 4K screen?

    • @leandrofranco8168
      @leandrofranco8168 Před 3 lety +36

      @@ohnoitschris hahaha it is exactly this

    • @kenrickeason
      @kenrickeason Před 3 lety +10

      @@ohnoitschris If your console is native 4K and your TV is not then that's all on you there.. not the company's fault..

    • @XY-wy3rh
      @XY-wy3rh Před 3 lety +81

      @@ohnoitschris dude 4k textures have nothing todo with 4k screen resolution lol

  • @DenkyManner
    @DenkyManner Před 3 lety +776

    Capcom screwed them hard for no reason, took their work, profited from it and put them out of business.

    • @rufrox9947
      @rufrox9947 Před 3 lety +32

      I'm fairly sure all these deadlines were stipulated in the contracts signed by both parties.

    • @bur1t0
      @bur1t0 Před 3 lety +159

      @@aweigh1010 What you did there is called a "Straw man". You run on the false assumption (the strawman) that "if not capitalism, then communism", and then attack this strawman, claiming victory over the original (unrelated) comment. It's lazy, and only serves to defeat yourself and any not wise enough to spot the fallacy.

    • @jr2904
      @jr2904 Před 3 lety +39

      It's greed, not capitalism.

    • @Scurge237
      @Scurge237 Před 3 lety +42

      @Itanno imagine coming to a CZcams video about a video game port to shill your politics. That's dope man

    • @Lostcontroller
      @Lostcontroller Před 3 lety +5

      X-Men: Mutant Academy was another fighter they made for the GBC that was pretty good. In fact, I heard that game was the base to make the SFA1 port.

  • @lennyngrado6365
    @lennyngrado6365 Před 3 lety +872

    You're doing a wonderful job on putting names, faces and stories into the people who made our childhoods happier. Thanks MVG.

  • @JankieHands
    @JankieHands Před 3 lety +1109

    I always feel bad for the small studios that ended up closing. is not fair.

    • @mr.spokesman5849
      @mr.spokesman5849 Před 3 lety +29

      true .. I would add to this .... its not FAKING fair!

    • @Rhapbus1
      @Rhapbus1 Před 3 lety +2

      RIP WHOOPEECAMP

    • @returnofbeaux
      @returnofbeaux Před 3 lety +6

      @@ArkanceloAutore French company Focus Home Interactive did this to Frogware of Ukraine.

    • @symbiote1982pk
      @symbiote1982pk Před 3 lety +21

      There is no fair in business unfortunately, welcome to the real world.

    • @Valientlink
      @Valientlink Před 3 lety +15

      That's how I feel about a lot of businesses closing due to the pandemic

  • @Phantoon
    @Phantoon Před 3 lety +572

    Crawfish Interactive were downright wizards. Their GBC version of Street Fighter Alpha was absolutely incredible.

    • @fenikso
      @fenikso Před 3 lety +29

      It's really something. One of the best handheld fighters of that generation of systems. I'd compare it to a lot of the NGPC's fighters, and that is very high praise.

    • @symbiote1982pk
      @symbiote1982pk Před 3 lety +2

      I don't know about absolutely incredible but it was certainly better than the SF II port.

    • @stevesteve0521
      @stevesteve0521 Před 3 lety +22

      @@symbiote1982pk it was incredible for the fact that the button input response time was practically flawless. Not even most of the home consoles ports were able to get it as accurate as it was on the gbc. Plus the game had all the characters including Dan, m bison and akuma, all the stages and all the music on an 8 bit handheld and it played extremely well for a 2 button handheld, I would say that yeah it is an incredible port for the hardware it was on

    • @n64fan60
      @n64fan60 Před 3 lety +3

      Yeah I had this and SFA1 by Crawfish. They did some great work.

    • @NYCJoeBlack
      @NYCJoeBlack Před 3 lety +5

      THANKS Crawfish for Street Fighter Alpha on the Game Boy Color and Game Boy Advance and Angel Studio for Resident Evil 2 for the Nintendo 64.
      Absolutely amazingly (enhanced) ports of great games for systems that some initially assumed were incapable of handling these types of games.

  • @MasterControl90original
    @MasterControl90original Před 3 lety +322

    Only to me it sounds like Capcom requested the three more characters to cause the delay on purpose so they hadn't to pay royalties?

    • @PatrickLofstrom
      @PatrickLofstrom Před 3 lety +57

      Capcom will have their cake and eat it too

    • @jju00
      @jju00 Před 3 lety +27

      It is certainly possible...

    • @jju00
      @jju00 Před 3 lety +48

      @Lassi Kinnunen 81 Yeah, but it kinda sounds like Capcom screwed them over.

    • @THENAMEISQUICKMAN
      @THENAMEISQUICKMAN Před 3 lety +59

      That's been a popular rumour for a long time. Capcom were not in a good way in the 2000s, that's for sure, and I wouldn't put it past them being dirty bastards like that.

    • @overlordalfredo
      @overlordalfredo Před 3 lety +19

      @@THENAMEISQUICKMAN and considering your User name you are not necessarily an enemy of Capcom...
      Neither am I but I have to agree: business moves like that are just terrible!
      If the devs make happen what you couldn't do yourself, at least pay them their goddamn money!

  • @ofoofo
    @ofoofo Před 3 lety +466

    I like these "impossible port" episodes.

    • @ISAK.M
      @ISAK.M Před 3 lety +11

      I do too, I love diving into how things work

    • @Niskirin
      @Niskirin Před 3 lety +15

      Agreed, the only problem I have with them is that I'd like to watch like a 30 minute deep dive into each case rather than a 10 minute surface scratch.

    • @salmon85
      @salmon85 Před 3 lety +9

      Needs its own series

    • @emobassist
      @emobassist Před 3 lety +1

      I always loved looking into ports and how they were made for a particular system. Especially when a port goes to a platform that it never had no business being on. I have a huge nostalgia for the SNES port of Doom and It doesn't get enough love it's a perfectly playable port and there are far worse ports of Doom for sure

  • @jimmerjammy
    @jimmerjammy Před 3 lety +278

    The impossible ports are always the most interesting

  • @robertmcknightmusic
    @robertmcknightmusic Před 3 lety +132

    The most intelligent people are always the most humble. Not surprised Keith didn't want to comment. I'd still be bitter too.

    • @MuscarV2
      @MuscarV2 Před 3 lety +5

      Him being bitter about it has little or nothing to do with not being comfortable talking about it. That's really obvious to anyone with more than half a brain cell. You've managed to both be wrong on all points and also show that you're really fucking dumb. Well done, so weird.

    • @KilgoreOnDrugs
      @KilgoreOnDrugs Před 3 lety

      @@toby2581 I wouldn't say he's needlessly unpleasant, the original comment is in fact pretty dumb.

    • @echodff
      @echodff Před 3 lety +7

      Personally I'd hate for people to assume I'm bitter for simply declining to comment on something. We don't have all the information.

    • @rufrox9947
      @rufrox9947 Před 3 lety

      I would beg to differ. The most arrogant people are usually among the smartest of their peers.

    • @robertmcknightmusic
      @robertmcknightmusic Před 3 lety

      @@echodff From MVG's last quote about the project represents some of the "worst" I'd say he's not over it.

  • @1blisslife
    @1blisslife Před 3 lety +16

    Keith Burkhill if you're reading this... I still remember the first time I fired up this port & was amazed by how accurately it was made. I did notice a few differences but considering the device it ran on made it more amazing and understandable at the same time. I'm glad you got the deserved recognition for your work :)
    Thank you!

  • @Shezmen88
    @Shezmen88 Před 3 lety +57

    Oh man, the amount of hours in school i've looked down at my game boy advance playing SFAlpha 3, while completely ignoring the class.

    • @AssassinXMod
      @AssassinXMod Před 2 lety

      you meam you were looking at your Game Boy Advance playing the Sekiro cartridge that travelled through time?

  • @th3cub350
    @th3cub350 Před 3 lety +111

    That was really heartless from Capcom to thanks this company that made this amazing port like this, really heartless from them.... thanks MVG for another great video ! would have love to see you go more in-depth of the superb technical tricks used into this port :)

    • @THENAMEISQUICKMAN
      @THENAMEISQUICKMAN Před 3 lety +1

      Crawfish lost them their big Christmas handheld game that year, and keep in mind this was supposed to be a LAUNCH game. It's not hard to see why Capcom were harsh with the penalty.

    • @squishmastah4682
      @squishmastah4682 Před 3 lety +1

      There's no feelings in business.

    • @1UpBebop
      @1UpBebop Před 3 lety +22

      Ehh, Crawfish delayed this game so much it was known as the longest developed GBA title for a bit. It might still have that distinction. I remember it being kind of a joke on forums as everyone assumed it was vaporware. Every few months the update from Capcom was just "Uh it's uh coming soon... oh wait a few more months... ok uh just a few more months. Just keep waiting." IIRC it was pretty much delayed like the month it was supposed to ship too. I think the rumor is because Crawfish kept delaying the game that Capcom finally said "OK, keep delaying it but then you have to do something special for us - add these three characters in to make it up to the fans who have been waiting so long for this game."
      Originally supposed to come out months after the GBA launch it took over a year and a half before it finally was released. Capcom obviously had contracts in place, so what is Capcom supposed to do when they have their own employees/debts they need to pay and revenue is being held up by Crawfish. MVG really glossed over how troubled this development was and how it was not Capcom's fault for coming down hard on them.

  • @DrBagPhD
    @DrBagPhD Před 3 lety +23

    It never occurred to me how impressive this port was at the time. Thank you, Keith, for achieving something I took for granted as a kid. The game was fabulous.

    • @ramrodbldm9876
      @ramrodbldm9876 Před měsícem

      His name is mvg to you. Gtfo calling him by his government you don't know this man

  • @Rodlikespants
    @Rodlikespants Před rokem +3

    This game single-handedly saved my summer abroad on 2005. What an impressive port

  • @jamesmitchell5060
    @jamesmitchell5060 Před 3 lety +9

    Just learning about the hoops programmers and designers had to jump through to overcome the limitations of the hardware they're presented with is just so interesting and so endearing, I'll never get sick of these videos.
    Great job!

  • @MEEG0L
    @MEEG0L Před 3 lety +33

    When I was in college I had my GBA and this game, I would play this game inbetween classes sometimes for an hour+ learning each character and all their supers etc. I'm still impressed they fit so much into that tiny cart.

    • @liamconverse8950
      @liamconverse8950 Před rokem

      Seems like the GBA doesn't have enough buttons for a Street Fighter game

  • @Akuzastar
    @Akuzastar Před 3 lety +77

    "Punching above their weight"
    Stop skeletons from fighting: "hey! I'm watching you!"

  • @thezx5795
    @thezx5795 Před 3 lety +44

    I had no idea this was on GBA. I gotta get my hands on it.

    • @fenikso
      @fenikso Před 3 lety +6

      It basically lives in my GBA. Get it, you will not be disappointed.

    • @Channel9001
      @Channel9001 Před 3 lety +1

      It's quite impressive, given the limitations of the system. I'd check out Grand Theft Auto Advance as well, if you're into GBA games.

    • @thezx5795
      @thezx5795 Před 3 lety

      @@Channel9001 Already ahead of you 😎

  • @zekesalazar7643
    @zekesalazar7643 Před 2 lety +8

    I remember playing this as a kid and just was completely blown away, it was the reason I got a Gameboy Advance in the first place.

    • @Cooe.
      @Cooe. Před rokem

      ... You got a GBA in 2006??? O_o Someone was fucking doing it wrong lol. Should have just got a GBA compatible DS at that point.

    • @zekesalazar7643
      @zekesalazar7643 Před rokem +2

      @@Cooe. Why do you assume that was attainable? My family didn’t have much money. Odd comment.

    • @Cooe.
      @Cooe. Před rokem

      @@zekesalazar7643 It you could afford brand new GBA releases at full price, you could afford a DS.

    • @spimbles
      @spimbles Před rokem +1

      @@Cooe. this one never grew up 😢 poor guy's stuck at the mental age of asphalt

  • @SuperRetroid
    @SuperRetroid Před 3 lety +8

    MVG, one reason I love these videos of yours is that you dive in to the timeline, talking about Speccy conversions of Space Harrier & Ghosts'n'Goblins would be missed by most but here you give proper credit to past work - and the reason so many UK devs ended up being able to get incredible results from later hardware is precisely because they cut their teeth on the limited 8bit micros.

  • @sugarskulllyfe5890
    @sugarskulllyfe5890 Před 3 lety +58

    I can only imagine how salty he is. To have put in all that work and to be treated like that.

  • @SRC267
    @SRC267 Před 3 lety +129

    This was my first GBA game along with Final Fight One and Gekido Advance: Kintaro's Revenge

    • @MikeC-ps1tc
      @MikeC-ps1tc Před 3 lety +2

      A fantastic first game!

    • @NYCJoeBlack
      @NYCJoeBlack Před 3 lety +3

      What a great way to start on your handheld. I purposely purchased two copies of Final Fight One and Double Dragon Advance to ensure that I would be able to play multiplayer in the future.

    • @nemesisurvivorleon
      @nemesisurvivorleon Před 3 lety

      classics

    • @AndreaDolcini
      @AndreaDolcini Před 3 lety

      Gekido Advance: Kintaro's Revenge waiting for Baldo?

    • @anthonymarconi761
      @anthonymarconi761 Před 3 lety

      Ah, Gekido...hearing that guitar fight theme still gets me started to this day lol

  • @martinantelo7086
    @martinantelo7086 Před 3 lety +123

    This a sad story. Such a fantastic work rewarded with the studio's demise.

    • @Jetanium
      @Jetanium Před 3 lety +1

      Capcom always doing something shady

  • @jamiehemming9883
    @jamiehemming9883 Před 3 lety +8

    As one of the many Speccy owners who probably received Elite's Space Harrier conversion on Christmas day 1986 ....what Keith achieved on that machine will always be legendary. His "Holy Trinity" of arcade conversions for Elite Software...Space Harrier, Ghosts and Goblins alongside Commando, only elevated his status amongst those of us old enough to remember :)

    • @DavidGarcia-qf7gc
      @DavidGarcia-qf7gc Před 3 lety +2

      Elite indeed meant quality games back in the day. Thundercats and The Fall Guy...

    • @zedeighty
      @zedeighty Před 3 lety +2

      I didn't even grow up playing these games. Being a little to young first time around, I got into collecting for the Spectrum much later in life and yet I still play these games. They really are that good.

  • @austinangle6130
    @austinangle6130 Před 3 lety +12

    I still can't believe you don't have over a million subscribers yet.

    • @ohnoitschris
      @ohnoitschris Před 3 lety +2

      I scrolled up to check and I legit thought he was over 800k by now. 595k is really low for such high quality videos

  • @msolom9521
    @msolom9521 Před 3 lety +11

    This is the same person who brought me 2 of my sweetest SPECCY memories and GBA SFA3 ???
    Wow, respect !!!

  • @thomasj.9686
    @thomasj.9686 Před 3 lety +7

    As someone who lusted after this port for so long (never had a copy as a kid, loved the GBA and Alpha 3), who eventually moved on to Alpha 3 Max on PSP, it's amazing to discover how this port came to be in the first place. Mad props.

  • @mimc8786
    @mimc8786 Před 3 lety +34

    0:32 - That’s gotta be $300 worth of black ink right there..

    • @rioghander2te
      @rioghander2te Před 3 lety

      prob. more like a greenscreen, lol

    • @FultonRecovery
      @FultonRecovery Před 3 lety +4

      @@rioghander2te greenscreen ? sir it's a book

    • @rioghander2te
      @rioghander2te Před 3 lety +1

      @@FultonRecovery and what about that makes it impossible to be keyed in using a greenscreen?

    • @iseegreen5297
      @iseegreen5297 Před 3 lety

      @@rioghander2te that's fucken paper mister

  • @shinrafahell
    @shinrafahell Před 3 lety +18

    It is a shame that crawfish didn't receive the due credits for his port.

  • @_Banjo_
    @_Banjo_ Před 3 lety +1

    The editting in this video is superb. I liked the part shows off how the characters were broken into multiple spirtes then had thier own bit for flipping. The background and explaining "mode 0" was great too. Really eye opening stuff.
    I appreciate the fiming of your actual physical gba...that was probably awkward to play and get good clarity. I imagine your hands were at an awkward position.

  • @Vykrex
    @Vykrex Před 3 lety +1

    Loved this vid. I really like the retro, ASM, and homebrew vids. The more technical the better, and this one feels good.
    Thanks MVG!

  • @_retrogamer999
    @_retrogamer999 Před 3 lety +11

    Man I loved this gam in college. everyone was playing it and I was always stumped how they got it to be soo good

  • @hpalvz
    @hpalvz Před 3 lety +4

    Didn't knew that Keith made the SFZ3 GBA port. As a kid I loved his incredible Space Harrier port for the Speccy, I played it countless hours!

  • @dudeson53
    @dudeson53 Před 3 lety +3

    Alpha 3 was my favorite SF game.super happy to see you do a video of this😄

  • @dsc-nr5zy
    @dsc-nr5zy Před rokem +18

    I can tell from his ZX games that the lead dev had skill. To think SFA3 could fit in a GBA cart, look correct, and play correctly is astonishing. Some ports lack in the worst places, but all things considered, SFA3 was definitely the limit the system could handle.

  • @bigwillystyle1511
    @bigwillystyle1511 Před 3 lety +4

    “The speed of sensation” great name for a band. Love your work MVG!

  • @JordanGrimmer
    @JordanGrimmer Před 3 lety +4

    Thanks for making this, SF Alpha 3 is easily my favourite SF and how they managed to get it on the GBA has always intrigued me!

  • @theayatollahofrockandrolla

    I personally love hearing stories about some of the people involved in making my favorite games.. this includes you mate.. one of coolest channels on YT.

  • @MalikM-VGM-Rand
    @MalikM-VGM-Rand Před 3 lety +3

    You're done it again. You made me tear up and happy by seeing SFA2 on SNES, and now once again SFA3 on GBA. Thanks man.

  • @rars0n
    @rars0n Před 3 lety +6

    Those ZX Spectrum games are HUGELY impressive. I've never even played a ZX Spectrum but just knowing the limitations of it and knowing what games typically looked like, those are downright magical. Kinda reminds me of Argonaut doing wireframe 3D graphics on the Gameboy, only more impressive.

  • @danielcapiz7006
    @danielcapiz7006 Před 3 lety +4

    Thanks to all of Keith's efforts. Great Port!

  • @srksii
    @srksii Před 3 lety +12

    Idea for next video: How they managed to make Alien Breed 3d for Amiga - the impossible programming!

  • @JesusSaves86AB
    @JesusSaves86AB Před 3 lety +1

    I still remember being blown away seeing this game on the store shelf and bought it immediately. My favorite GBA game at the time, I ended up playing it far more than my PS1 or PSP copies.

  • @AndyKazama2
    @AndyKazama2 Před 3 lety +6

    As soon as you mentioned Crawfish made this, I was certain I used to own this. Wish I had kept my older games when i was younger.

  • @johnmorgan3492
    @johnmorgan3492 Před 3 lety +16

    "punching above their weight" paging uncle derek!

  • @Turbomorph
    @Turbomorph Před 3 lety +1

    Having played the hell out of this game on Dreamcast I can tell you that when I saw this running in person on a GBA I was blown away. Like I was dreaming or something.

  • @twinkpeaks9993
    @twinkpeaks9993 Před 3 lety +1

    One of my favourite GBA games and one of the most cherished games of my childhood. Really interesting to learn how something so important to me was made.

  • @MaidenHell1977
    @MaidenHell1977 Před 3 lety +4

    If Keith Burkhill and Nick Pelling weren't household names, they certainly are now, thanks to this fabulous video. Cheers.

  • @VividNation
    @VividNation Před 3 lety +5

    you really should cover Payback on the GBA and ask how a 3d GTA clone where able to fit in there!

  • @CirceanStudios
    @CirceanStudios Před 3 lety

    Fun fact, this is a similar approach we are taking with our graphical assets for Konsui Fighter. We have developed our own proprietary image format for our engine that utilizes a compact data structure and PPM-based compression to achieve a slim asset footprint. We have had this as a design goal from day one to minimize our install size and make downloading the game as snappy as possible.

  • @LinkChenTW
    @LinkChenTW Před 3 lety +2

    The game is amazing not just about how graphics looks like, and also how hitting animations feel like. I really learn a lot from this game and this episode, thanks!

  • @xOmniCloudx
    @xOmniCloudx Před 3 lety +30

    To this day, this port is incredible and even back then I was in awe of how amazing this version was given it was on the GBA.
    I will always be furious at Capcom, for screwing over Crawfish Interactive with zero remorse despite the fact that they did magic on multiple games for them.

  • @OfLaSoul
    @OfLaSoul Před 3 lety +18

    Oh wow, it's Chun Li and Ryu from Fortnite!

    • @anderson9244MLG
      @anderson9244MLG Před 3 lety +1

      😆😆😆😆😆🤣🤣🤣🤣🤣🤣😂😂😂😂😂😂😂

    • @dangrel
      @dangrel Před 3 lety +1

      *default dances*

    • @anderson9244MLG
      @anderson9244MLG Před 3 lety

      @@dangrel 😆😆😆😆😆😆🤣🤣🤣🤣😂😂😂😂😂

  • @adultmoshifan87
    @adultmoshifan87 Před 3 lety +1

    I remember seeing, in a VHS tape from GBX magazine, an interview with one of the people who worked on this port!

  • @lahma69
    @lahma69 Před 3 lety +1

    I always look forward to your videos on Monday morning! Great video as usual!

  • @angeleocorrodead
    @angeleocorrodead Před 3 lety +15

    Did capcom did that on purpose? They wanted additional content to make the delay and not pay as they should?

    • @THENAMEISQUICKMAN
      @THENAMEISQUICKMAN Před 3 lety +7

      No, the game was already months behind schedule at that point. Capcom requested the additional characters (from Capcom vs SNK 2) as a makeshift apology to fans when the game eventually came out.

  • @thatcriticvideo
    @thatcriticvideo Před 3 lety +27

    Back when optimizing your code was a requirement. And now it's just... Well, I could complain about this a lot

    • @lonergothonline
      @lonergothonline Před 3 lety

      I recently watched a video by some guy who made a tetris OS, the motherboard's Bios loads the code fine so he was successful.

    • @GenericPast
      @GenericPast Před 3 lety +4

      CoD Warzone has entered the chat

    • @jc_dogen
      @jc_dogen Před 3 lety

      @@GenericPast Warzone is optimized for 5400rpm console hard drives. That means duplicating commonly used assets to reduce seek times. Apart from that, the runtime performance is very good as well.

    • @jc_dogen
      @jc_dogen Před 3 lety

      @@serch3ster File duplication does that. Also quickly available DLC bloats the size considerably. Probably the biggest contributor.

    • @CPS2
      @CPS2 Před 3 lety

      @@lonergothonline cool story bro

  • @grengren6421
    @grengren6421 Před 2 lety

    I love the depth you go into with your vids. This one was great.

  • @Dreddtube
    @Dreddtube Před 3 lety +1

    I still have this master piece in my collection and I remember those hours playing it overnight in summer outside my parent's house with only stars in the deepest sky ever. One of the best and real conversion I've ever seen.

  • @oil_moon
    @oil_moon Před 3 lety +5

    I played the shit out of this port throughout my childhood - the GBA SP had an excellent d-pad for it. What a shame to hear how poorly the dev team was treated..

  • @nelln8245
    @nelln8245 Před 3 lety +33

    I'm just glad that mistakes weren't made.

  • @chasesmay7237
    @chasesmay7237 Před 3 lety +2

    I always look forward to this type of video. I don’t understand most of the technical aspects, but I sure appreciate the work that went in. I’m a big space harrier fan too, but I’ve only ever played it on the saturn

  • @Nic5Cyprus
    @Nic5Cyprus Před 3 lety +5

    This port is much better than what you'd expect. It's not a gimped experience

  • @TheTekknician
    @TheTekknician Před 3 lety +3

    Bag of Chips? Ready. Bottle of Coke? Ready. Another MVG Clip? Definitely ready and day made!

  • @stephenjones5079
    @stephenjones5079 Před 3 lety +1

    Very interesting video, many thanks for showing us this.

  • @tales.sampaio
    @tales.sampaio Před 3 lety +1

    What a remarkable video!
    Thank you!
    I love how you respect the developers and always reach them.
    Congratulations ♥

  • @YDINO69
    @YDINO69 Před 3 lety +6

    How about Midnight Club 3 on PSP
    Insane how they got that complete game on there

    • @pmurph1
      @pmurph1 Před 3 lety

      I forgot about that!

  • @ViralKiller
    @ViralKiller Před 3 lety +22

    Killer Instinct Arcade 1994 on the PSP

  • @pauldavis5665
    @pauldavis5665 Před rokem

    When I first got this game I remember how amazed I was at how close it felt to playing the arcade version.

  • @RyuNoZero
    @RyuNoZero Před 3 lety +1

    After experiencing the First Hour of Street Fighter V at Launch, I questioned my love of Street Fighter in it's Fundation, I couldn't believe that I love Street Fighter, after that hour of SFV.
    I opened my Cupboard to play on my GBAsp which funnily after all these had Street Fighter Alpha 3 inserted so I played Street Fighter Alpha 3 again and thanks to this Game I could remind myself Why I love Street Fighter. Thanks to Keith and All of the Clawfish Staff who worked on this Game. You created the Best Street Fighter Game or Port of All Time.

  • @itchyisvegeta
    @itchyisvegeta Před rokem +3

    We got this on GBA, we got Street Fighter Alpha 2 on SNES, we got Street Fighter 4 on 3DS. But Street Fighter 5 or 6 on Switch? No... that's out of the question!

  • @rager1969
    @rager1969 Před 3 lety +15

    So Capcom helped Crawfish go out of business. I wonder if they hadn't asked for three extra characters if they would've made their target date and survived.

    • @THENAMEISQUICKMAN
      @THENAMEISQUICKMAN Před 3 lety +4

      Nope. Multiple delays happened and Capcom essentially requested the three characters from Capcom vs SNK 2 after one of them to go "look, you missed the deadline multiple times now, we need something as an apology to the fans"

    • @robertwalkley4665
      @robertwalkley4665 Před 3 lety +1

      @@THENAMEISQUICKMAN Yeah, the truth is closer to this, but mainly because they didn’t realise all the artwork had to be completely redrawn frame by frame, so it became a much bigger project than originally anticipated. The quality of where that time went shows in the extraordinary final result though.

  • @RyonMugen
    @RyonMugen Před 3 lety +2

    I LOVED Alpha 3's music.. its so unique.

  • @robertwalkley4665
    @robertwalkley4665 Před 3 lety +2

    Thank you kindly for your content, and as someone who worked for Crawfish, it's so wonderful to see this gem of a game, and its studio, acknowledged. I didn't personally work on the game, but I recall that it was a really gruelling project, with all the sprites being painstakingly redrawn to an extremely high standard, which was incredibly labour intensive. The game had some extremely dedicated and hard working artists on the project, in addition to the exceptional engineers.

  • @bobmcbob4399
    @bobmcbob4399 Před 3 lety +22

    So CrapCom "shifted the goalposts" on the project at the last minute in order to frustrate the contract and legally punish the developer. That is so abusive. They did not really care about the game lore etc to add the characters, they wanted to have a straw to break the camel's back.

    • @GiuseppeGaetanoSabatelli
      @GiuseppeGaetanoSabatelli Před 3 lety +9

      What's especially sad is that these guys didn't rush the product or pencil whip the extras either. They got punished for caring about their work.

    • @1UpBebop
      @1UpBebop Před 3 lety +1

      Read up more about the development. Crawfish kept delaying the game so Capcom said "Fine, delay the game again. We will give you extra time, but in that case add these three characters in to make it up to the fans who have been waiting 2 years for this game." Crawfish had been delaying and mismanaging the project before the demand for the three extra characters came in. The extra characters were a way for Capcom to appease angry fans who were wondering why the game which was originally a launch title still wasn't available for 1.5 years.

    • @bobmcbob4399
      @bobmcbob4399 Před 3 lety

      @@1UpBebop Ahh, that sounds a little better, thanks for the info

    • @THENAMEISQUICKMAN
      @THENAMEISQUICKMAN Před 3 lety

      All three characters are canon to the Street Fighter universe, so I have no idea what you're smoking about the "lore".

    • @bobmcbob4399
      @bobmcbob4399 Před 3 lety

      @@THENAMEISQUICKMAN I have no idea about the characters or Lore

  • @sayeghjoe
    @sayeghjoe Před 3 lety +3

    Keith Burkhill doesn't understand words like "impossible"

  • @Laston3
    @Laston3 Před 3 lety +2

    Keith - Thanks so much - I remember buying this and thinking it was going to be trash and finding out it was one of the best things I brought that year

  • @andrewbulos6752
    @andrewbulos6752 Před 2 lety +1

    Last fall I purchased a mint-in-box copy of the game. So cool to have it in cartridge form.

  • @erichobbs4042
    @erichobbs4042 Před 3 lety +14

    I feel like Capcom were particularly shitty for essentially tanking the studio that managed to pull this off.

  • @HisVirusness
    @HisVirusness Před 3 lety +4

    The best part of Monday morning.

  • @Macaco_Laser
    @Macaco_Laser Před 3 lety +1

    I was just playing this game yesterday on my dreamcast, such impressive and fun game!

  • @OtherScott64
    @OtherScott64 Před 3 lety +2

    So weird, your Alpha 2 video came up as a recommendation last night, and I rewatched it.

  • @Simpyphus
    @Simpyphus Před 2 lety +2

    Its a fine port in the sense that it plays well enough. I actually own a physical copy because I think its neat they made this. But it bugs me this could have been a much better product if the developers could work with more storage space.

  • @alexandregiaccheri
    @alexandregiaccheri Před 3 lety +5

    I'm heartbroken ;-; developers made the "impossible" happen and got screwed... I love games but man... this industry SUCKS

  • @Buggsucksatvideogames
    @Buggsucksatvideogames Před 3 lety +2

    God, I love this channel SO MUCH

  • @FMorison
    @FMorison Před 3 lety +1

    Thanks Keith. This game was absolutely awesome.

  • @Nater_Marson
    @Nater_Marson Před 3 lety +5

    MVG Upload = Christmas
    SFA 3 is pretty good tho

  • @jayplays9976
    @jayplays9976 Před 3 lety +3

    0:07 hey guys this is Derick and welcome to punching weight! 🤣
    But seriously though, hearing these stories from a developer is so insightful.

  • @XDymeStarX
    @XDymeStarX Před rokem +2

    Huge fan of the alpha series, and must say they nailed it with this one. It is indeed an impossible port, everything is there, the roster, the colors, the feel, the stages, the fights. All that on a GBA, ha!

  • @DrGamelove
    @DrGamelove Před 3 lety +1

    3:46 woah! I had no idea a port of that existed for C64. And it looks quite good despite all odds too.

  • @johnr4836
    @johnr4836 Před 3 lety +4

    i worked on this port

    • @ModernVintageGamer
      @ModernVintageGamer  Před 3 lety +3

      Would love to talk more about it if you were up for it

    • @carn9507
      @carn9507 Před 3 lety

      You did good work, sir! Shame on Capcom for what they did.

  • @hadesmcc
    @hadesmcc Před 3 lety +3

    Such a shame to hear how Capcom's decisions affected the company. Who knows what they could have come to produce further down the line?! Anyway, great video, it's amazing to hear about these technical feats. Huge respect for all of the team.

  • @xun3
    @xun3 Před 3 lety +1

    Wow, great video, it brings a whole new level appreciation for a game I bought just because I wanted a portable street fighter game. It was great at the time and this video makes it even better.

  • @ariowirawan16
    @ariowirawan16 Před 9 měsíci +1

    This is really interesting history of under appreciate programing magic
    It's really mind blowing someone can optimize and convert one genre who famously hard to make into small size and run properly even still hard to do in modern era

  • @pj9259
    @pj9259 Před 3 lety +1

    That looks and plays amazing. Truly one of the most impressive ports I've ever seen.

  • @jeroenvdw
    @jeroenvdw Před 3 lety

    This was one of my favorite games back in the days. I never realized the amount of effort to make it fit inside the cardridge. Really cool

  • @combactu8636
    @combactu8636 Před 12 hodinami

    You wrote 64 Megabit in the description instead of 32 Megabit. Excellent video of course.

  • @TheIronPrice
    @TheIronPrice Před 3 lety

    This was my favorite of your videos yet. I loved the psp port of alpha 3

  • @F4TiMA.
    @F4TiMA. Před rokem

    I got this game for my seventh birthday… literally obsessed so many memories