I would recommend getting your hands on a Blue yeti and setting it between you two on its bidirectional mode. Definitely test for audio leaks beforehand. Keep up the great videos guys :)
GM: "......well...a Stone Giant just lost it's nuts....I got nothing...you guys got anything?" Party: "No...we got nothing..." GM: "Well that's it, who's up for Imos?"
Just weeks ago, my party had a run in with a group of drows and we ended up falling. My character rolled a 1 nature check and thought each one of us were dying, so he did what any warrior does. He *charged* into battle to deal the finishing blow or *die* . I managed to frighten two of them with an magic item and kill one. The surviving fighter helped me and killed the fourth one. Just after all that, we realized our teammates were just sleeping, not dead.
OK, for this encounter i was playing a human monk way of the open hand ( we were all monks) and we had come across some scrolls, one of which was a scroll of the cantrip light ( i know a cantrip spell scroll) we had no luck selling it so it was kind of just on me and for some reason i decided to try and cast it.... as a monk.... so the DM said OK roll for arcana (nat 20) told me to roll on wild surge, person within 60 ft gets fly cast on them, casts on my shadow monk companion, he then proceeds to fly above the giant and hit it with crossbow bolts till it dies while my character is trying to not have a brain aneurysm (Fly is concentration I WAS NOT A SPELL CASTER)
LordAlexanderXVI Whoa Whoa. Whoa where did the giant come from? You said something about a magic surge which made someone Fly but where did this giant come from ?
Hate to be THAT guy, but: *puts on reading glasses specifically bought so that I could unabashedly be "that guy", then pulls out rulebook* The drow poison from OotA requires you to fail the con save (DC 13) by 5 or more in order to fall unconscious. Given that the Storm Giant has a Con save of +10, failing by 5 or more would be impossible, even with a natural 1. This is done specifically so that ultra-powerful creatures cannot be felled by something as simple as basic poison. Now, one could rule that a natural 1 is a critical failure, but that brings up a different problem. Damaging an unconscious creature, even one knocked out by Drow poison, wakes them up. The first guard that successfully hit the giant would have immediately doomed everyone as the storm giant wakes up to find a bunch of little people poking it with needles. In conclusion: kek.
What if they all stabbed at the neck at the same time??? AM I THE ONLY ONE WHO USES COUP DE GRACE AND CRITICAL FAILURES???? Oh well, I was laughing too hard to remember rules.
GO BACK TO 3RD EDITION WITH YOUR M.A.D AND YOUR RACIAL RESTRICTIONS, YOU GODLESS HEATHEN (also i dont wanna add insult to injury but the link to your discord server is broken because you capitalized the h)
Natural 1's are critical failures on saving throws though. Just as natural 20's on saves are critical successes. And the giant being unconscious would count as it being helpless, thus subject to coup de grace rules.
While true that it's an automatic failure, it's a DMs discretion on whether or not that constitutes the added effect of the poison being activated, as it would be impossible RAW for someone with a high enough constitution to be affected, although, again, it's up to the DM. Also, there are no coup de grace rules in 5e. While an attack against an unconscious or paralyzed creature has advantage and will do maximum damage on a hit, it's very unlikely that a storm (or stone?) giant would be instantly killed by a single attack, and once it's damaged, it'll wake up, and the unconscious rules will no longer apply. Fun story, and it's totally reasonable to forget the rules in the moment of something funny happening, but I don't want anybody getting the idea that this is actually some secret tactic to kill a giant at level 2.
I'm literally dming a out of the abyss game now, I homebrew a lot of it, our barbarian path of a brawler Homebrew playing as a bearkin (also Homebrew) broke free of his chains and boxed all the guards to death
Was DMing a party on an island continent that's rife with war. Our party starts off well with some chaos here and there. Long story short they are all wanted criminals and the monk wants to adopt an orphan. "I'm not sure if you're fit to be a parent." The caretaker says. "Don't worry I'm harmless as a fly." 5 minutes later he's helping his Bard and Barbarian friends burn down a major port city in the kingdom they are criminals to. So much for trying to be a lawful Good around a bunch of Chaotic Nuetrals.
I actually have a pretty funny story for the Out of the Abyss campaign as well. None of the other players could ever figure out how to get out of the little cells we were kept in (we were all new players to the game). So i looked around my cell and found a fork under my bed. I then decided to pick-lock the cell with a fork. Everyone thought it would fail but i rolled a natural 20 and unlocked it with ease. I am a Goliath Barbarian. I then run to the nearest building like thing in the area and find our stuff in it. I had no weapons, just a fork and an enemy was guarding our stuff. So I charged him and stabbed him to death with a fork. The next time we played that campaign I played a Wood Elf Rogue and we ran into the giant 2 headed stone giant. I ran while my party decided they wanted to fight it. There was a bard, a cleric, and a ranger. Somehow we made it through with no heavy hitters. My entire party was unconscious when I ran back, shot the giant in the face with a poison tipped arrow and scared it away with a natural 20. I then stabilized my party and gave them each a healing potion.
Okay my DND brethren I have a problem. I just hit Level 3 with my Dwarf Barbarian Grom and everything I do is lore appropriate. but I'm at roadblock right now you see in XGTE there's the New Paths for barbarian. the storm rage one will not fit into my dwarf barbarians back story but the ancestral guardian and the Zealot fit in perfectly. because his whole story is that his entire keep was killed by a ork war party that was teleported into his hold. ancestral Guardian I could probably say that it's the spirits of the last defenders roaming around in his head aiding him in his quest to find the princess of the keep who was the only one who survived the onslaught, other than Grom himself (plus it makes sense that dwarfs have ghost I come back dwarfs are very stubborn.) the Zealot path I could say it's Moradins rage at the death of an entire keep of his people is being channeled into his Champion Grom. this makes sense because Dwarven gods are very vengeful. problem is that I don't know which one to go to and I don't want to look at the stats and be like "oh that's what I want because that will make me stronger by x amount of damage points" what do you guys think?
My great DM Johann was running a 19 person beginners group and me a half orc Eldridge knights and my friend a wild magic sorcerer over 3 sessions secretly made a grenade and when a big boss came we wiped it out and Johanna was like ok well played lol
Dis video made me cry :'), we also fought the giant in the Duergar city which also was the last thing we did before never doing another session because the players sucked and couldn't commit.
One time i was playing a campaign with some guys from school, and this necromancer had stolen some stuff from a store in town, so we went after this guy in his dark evil tower. There was nothing in the first floor, the second floor had these chests that flew open and they were full of disembodied hands, which surrounded us. Our Dragonborn threw our gnome bard (named tinklewidget fizzlespazz) across the room while tinkle sang a song that buffed us, when suddenly all of the hands fell dead. We reached the top floor and there was the necromancer standing over the body of an ogre. The necromancer disappeared And the ogre came back to life. It started to attack us, and at one point I, (a tiefling sorcerer) set my javelin on fire and threw it at the ogre, our halfing ranger shot three arrows at once (they all hit) and our Dragonborn fighter jumped on the ogre’s back and blinded it by stabbing it in the eyes, while Tinklewidget played the flute furiously in the background. The Dragonborn killed it by sliding under it and stabbing it in the crotch...
Everyone else: lmao what a fun story Me: the stone giant literally can’t be knocked unconscious by drow poison because they need to fail the dc 13 con saving throw by 5 or more to fall unconscious and the giant has a plus 8 to con saving throws so they would just get the poisoned condition.
When my part had the two headed giant encounter we slaughtered it. My lizardfolk Druid hit it with a crit flame sword and then the elf cleric hit it with a guiding bolt
Back in the day, in the long-long-ago (3.5) I had a player route an Arcana-daemon with it's own fear. Cloak of Fear spell vs. Ring of Spell turning. and a critically low roll on magic resistance.
Yeah, let's set aside fun in our game for mathmatic. Everyone loves that! If you do something wild you should be rewarded if you succeed. Kinda rule of cool- ish. That's how I play at least. Do fun or risky stuff for laughs, cuz that's what I want from a game. My character called a queen a cunt once, after she was cured of madness. My character isn't the brightest too. But it was fun!
@@ReflektorOo But they wouldn't have succeeded. They did something wild, and they should have failed. They shouldn't be rewarded for that. Also, I agree that maybe not all parts of DnD need math, but if you try to do combat without math...
The first time I played Into The Abysse, we, the party, got all the prisoner to work together to escape. At one point we found the priestess who was in charge and the party of 4 and the 10 prisoners with us attacked her while he was off guard, and DM didn't even have anyone roll anything, he just said, "Uhh, yeah. You... kill her. What the fuck? How did you manage this?" Best DM face palm ever
We've played one session of oota so far and our party took much the same route when it came to collecting the poison, only they gave as the DM is taking carry weights very seriously this game, my barbarian, who is wholly uninterested in said poison is carrying most of it because as a goliath with str 19 I have basically double the carry capacity of the rest of the group, very few of which are strength focused
Idk how many people are gonna see this. I'm currently playing as a lvl 3 drow rouge in my buddy's campaign of out of the abyss we just had the same encounter with the two headed stone giant... I was first because swashbuckler is op with a +8 to initiative rolls. I was also the only one with drow poison I shot it with the poison.. it rolled a nat 1.. swear to God I didnt see this video till now since I didnt wanna spoil anything
One time, while playing OotA, I played a Kobold Rogue and tried to shoot a giant spider with a stolen hand-crossbow with bolts dipped in Drow poison. I rolled a natural 1. Shot myself in the hand with the poisoned bolt. Worst roll I ever made. What followed was also the best roll I ever made, as even with disadvantage, I rolled double natural 20's and one-hit killed a giant spider attacking our barbarian. Everyone was shocked and ecstatic. My luck has always been fluctuating from horrible to ridiculously good and back, and this is just one major example of this. X'D
I just read through it and doesnt it say ,,fail by 5 or more", so even with a nat 1 a +9 would still carry it? And even then: would taking any damage not awake the giant?
I have now made my first house rule: auto crit if you hit a enemy successfully in the nuts. [Or should i make it they automatically fall prone due HITTING THEM IN THE GROIN ]
Would someone kindly help a new DM out? My group and I are confused about if modifiers are also applied to damage, especially spells. Do you add proficiency/ability score/spell attack modifiers to damage, or only the attack itself?
I believe proficiency and ability scores only improve the attack, not the damage. However, I think some spellcaster abilities can improve spell damage or at least the number of dice.
Stovie Weems When you roll to hit with a weapon, you add your ability score modifier plus your proficiency bonus (provided you are proficient with the weapon). When you roll for damage, you add your ability modifier, but not your proficiency bonus (unless you have an ability that allows you to do so). For a spell, you add your spell attack bonus (which is your spell casting ability modifier plus your proficiency bonus). You do not add your ability modifier to the damage unless the spell description says you do. If you're DM-ing, you should really read the handbook at the VERY least.
Did you say it was a stone or storm giant? Cuz´ I´m pretty sure a measly dart can´t pierce stone, no matter how hard you throw. And I´m pretty sure no wall is high enough to conceal a storm giant... srsly, they reach ABOVE the clouds.
when i played this campaing with my friends we end up selling drows as slaves to the dueagar and after thatwe made a commercial route with them and after that we end up being tpk by babau,4,it was sad....
20 seconds in the video, I had to stop watching. Not because the video is awful, but because I'm playing Out of the abyss right now! Leaving a like and saving the video to see it bout, don't know, next year maybe?
I dunno i'd propably not have the giant fall unconcious after one hit, i mean the poison is strong enough for humanoids but a giant twice the size of even the orc in the drow prison.. hmm... also what is it with people giving up on Out of the Abyss? My Party also kinda just lost interest in Gracklstuck. Guess the pacing is just way off with barely anything happening early on that really puts pressure on the party.
I think it was wizards playing it safe. The main draw of Out of the Abyss is the alien underdark and they tone it down hard. Gracklstuck, besides the name is basically a more evil dwarven town. Also the initial hook is good, but the party should have a goal in the underdark besides escaping. It's not exciting, they should have to do something in there. Like find that sunlight blade relic before returning to the surface. Or finding someone else that was taken hostage and rescue them. Escaping works really well for the first few sessions but after that just feels like you are dicking around. Why bother with the Druegar? just sell your stuff and get out. Why bother with anything if all you are doing is escaping? Problem is encounters scale assuming you do all this stuff that is essentially meaningless. There should be something you really needed from them hence why who do this work. Even then it's kinda boring as all you are doing is being errand boy.
Yeah it's just that it gives you no reason to even try to find out about the demonic corruption going on unless you randomly stumble upon a ritual or so the PCs have no idea what might even be remotely weird about the underdark, well more than usually that is. Most adventures either clearly define the big bad you are working against in the early parts of the campaign like Curse of Stradh or just are based on plot hooks that make your characters want to stay in the region and explore, while in OotA your first most logical goal is escape and get back to the surface/your settlement. There isn't even someone trying to hire you, all in all the story would be better fitting with a Call of Cthulhu style hook where you willingly go to the underdark to investigate the corruption.
I understand that you're following RAW for poison however the DMG is just a source book and the DM has final say and regardless of lack of preparation a stone giant would get a bonus vs. the poison and the effect ends immediately when the giant takes damage. Further more the sleep poison works similar to the first level sleep spell and can only effect 5D8 hp. So regardless if the stone giant's save vs the effects of sleep poison he would not fall asleep. He might fight at a disadvantage but your logic on how this type of poison works is totally wrong. Let's start with placing an ancient red dragon in the place of your giant. Using the same rolls made a natural 20 to hit and the dragon rolls a 0ne to save vs the poison. Allowing the dragon to die in this way is the dumbest thing I've ever seen a person do.
English is a Germanic language, so sometimes things from German come over to English. In German ie is pronounced more like ee and ei is pronounced more like I. I have always heard Tiefling pronounced like teefling. I have no idea where you're getting this other pronunciation.
HHHEEEEEEEEEEEEYYYYYYYYYYYY Sorry to yell but are you going to make a bard how to so that I can show my sis. She starting to get into the game is liking the class
when i do it it always goes reverse. BUT ONE DAY I WILL BE USEFULL IN A FIGHT! (i am a massive warforged paladin btw.... with 20 AC....and 19 str..... at lvl 4...)
Jake Anderson To me, it just makes it less impressive. I’d rather hear how someone did something awesome, because they were actually clever instead of roll 20 to win.
Scott S. The roll is only part of it, the other part is the description of the action, the description is the funny or the cool part but the roll just says if your funny or cool action worked or if it failed horribly
I am a ding dong and didn't put the mic in a good place. Sorry for all the annoying bump sounds. It'll be fixed for next video. - Jacob
XP to Level 3
Level 2???
XP to Level 3
Dude you guys missed out so much action there
I would recommend getting your hands on a Blue yeti and setting it between you two on its bidirectional mode. Definitely test for audio leaks beforehand. Keep up the great videos guys :)
you can be my ding dong
And it is very echoing. We can hear the room too much. Relaxing music with manic hosts. Overstimulation. Check out t the writer.
"We were going nuts. I was going nuts. The giant had no nuts." I love this channel
Nerosekrieg best quote ever.
“Back to 5e” Jacob reviled to be time traveler.
*back to the future...*
GM: "......well...a Stone Giant just lost it's nuts....I got nothing...you guys got anything?"
Party: "No...we got nothing..."
GM: "Well that's it, who's up for Imos?"
“We were going nuts. I was going nuts. The giant had no nuts.”
Just weeks ago, my party had a run in with a group of drows and we ended up falling. My character rolled a 1 nature check and thought each one of us were dying, so he did what any warrior does. He *charged* into battle to deal the finishing blow or *die* .
I managed to frighten two of them with an magic item and kill one. The surviving fighter helped me and killed the fourth one. Just after all that, we realized our teammates were just sleeping, not dead.
I know he said "Tiefling Rogue", but it sounded like "Tiefling Mook" which would be hella amusing. Just play as a former badguy minion.
OK, for this encounter i was playing a human monk way of the open hand ( we were all monks) and we had come across some scrolls, one of which was a scroll of the cantrip light ( i know a cantrip spell scroll) we had no luck selling it so it was kind of just on me and for some reason i decided to try and cast it.... as a monk.... so the DM said OK roll for arcana (nat 20) told me to roll on wild surge, person within 60 ft gets fly cast on them, casts on my shadow monk companion, he then proceeds to fly above the giant and hit it with crossbow bolts till it dies while my character is trying to not have a brain aneurysm
(Fly is concentration I WAS NOT A SPELL CASTER)
Did you live?
LordAlexanderXVI Whoa Whoa. Whoa where did the giant come from? You said something about a magic surge which made someone Fly but where did this giant come from ?
Coke Zero Extreme ...It's the same encounter as the one in the story. Because it's a pre-built adventure.
Hate to be THAT guy, but:
*puts on reading glasses specifically bought so that I could unabashedly be "that guy", then pulls out rulebook*
The drow poison from OotA requires you to fail the con save (DC 13) by 5 or more in order to fall unconscious. Given that the Storm Giant has a Con save of +10, failing by 5 or more would be impossible, even with a natural 1. This is done specifically so that ultra-powerful creatures cannot be felled by something as simple as basic poison. Now, one could rule that a natural 1 is a critical failure, but that brings up a different problem. Damaging an unconscious creature, even one knocked out by Drow poison, wakes them up. The first guard that successfully hit the giant would have immediately doomed everyone as the storm giant wakes up to find a bunch of little people poking it with needles.
In conclusion: kek.
What if they all stabbed at the neck at the same time??? AM I THE ONLY ONE WHO USES COUP DE GRACE AND CRITICAL FAILURES???? Oh well, I was laughing too hard to remember rules.
GO BACK TO 3RD EDITION WITH YOUR M.A.D AND YOUR RACIAL RESTRICTIONS, YOU GODLESS HEATHEN
(also i dont wanna add insult to injury but the link to your discord server is broken because you capitalized the h)
Was it a stone giant or a storm giant? Because if it’s a stone giant a natural 1 is exactly what it would take to fall asleep
Natural 1's are critical failures on saving throws though. Just as natural 20's on saves are critical successes. And the giant being unconscious would count as it being helpless, thus subject to coup de grace rules.
While true that it's an automatic failure, it's a DMs discretion on whether or not that constitutes the added effect of the poison being activated, as it would be impossible RAW for someone with a high enough constitution to be affected, although, again, it's up to the DM.
Also, there are no coup de grace rules in 5e. While an attack against an unconscious or paralyzed creature has advantage and will do maximum damage on a hit, it's very unlikely that a storm (or stone?) giant would be instantly killed by a single attack, and once it's damaged, it'll wake up, and the unconscious rules will no longer apply.
Fun story, and it's totally reasonable to forget the rules in the moment of something funny happening, but I don't want anybody getting the idea that this is actually some secret tactic to kill a giant at level 2.
When your key characters are a paladin and a rogue, you know it's going to be good.
I'm literally dming a out of the abyss game now, I homebrew a lot of it, our barbarian path of a brawler Homebrew playing as a bearkin (also Homebrew) broke free of his chains and boxed all the guards to death
Was DMing a party on an island continent that's rife with war. Our party starts off well with some chaos here and there. Long story short they are all wanted criminals and the monk wants to adopt an orphan. "I'm not sure if you're fit to be a parent." The caretaker says. "Don't worry I'm harmless as a fly." 5 minutes later he's helping his Bard and Barbarian friends burn down a major port city in the kingdom they are criminals to. So much for trying to be a lawful Good around a bunch of Chaotic Nuetrals.
Reminds me of the time our group neutered a demon with a freeze spell and a mace... I've never seen our dm so defeated.
Like curse of strahd wants you a werewolf
This one wants you arrested
I actually have a pretty funny story for the Out of the Abyss campaign as well. None of the other players could ever figure out how to get out of the little cells we were kept in (we were all new players to the game). So i looked around my cell and found a fork under my bed. I then decided to pick-lock the cell with a fork. Everyone thought it would fail but i rolled a natural 20 and unlocked it with ease. I am a Goliath Barbarian. I then run to the nearest building like thing in the area and find our stuff in it. I had no weapons, just a fork and an enemy was guarding our stuff. So I charged him and stabbed him to death with a fork. The next time we played that campaign I played a Wood Elf Rogue and we ran into the giant 2 headed stone giant. I ran while my party decided they wanted to fight it. There was a bard, a cleric, and a ranger. Somehow we made it through with no heavy hitters. My entire party was unconscious when I ran back, shot the giant in the face with a poison tipped arrow and scared it away with a natural 20. I then stabilized my party and gave them each a healing potion.
Okay my DND brethren I have a problem.
I just hit Level 3 with my Dwarf Barbarian Grom and everything I do is lore appropriate.
but I'm at roadblock right now you see in XGTE there's the New Paths for barbarian.
the storm rage one will not fit into my dwarf barbarians back story but the ancestral guardian and the Zealot fit in perfectly. because his whole story is that his entire keep was killed by a ork war party that was teleported into his hold. ancestral Guardian I could probably say that it's the spirits of the last defenders roaming around in his head aiding him in his quest to find the princess of the keep who was the only one who survived the onslaught, other than Grom himself (plus it makes sense that dwarfs have ghost I come back dwarfs are very stubborn.)
the Zealot path I could say it's Moradins rage at the death of an entire keep of his people is being channeled into his Champion Grom. this makes sense because Dwarven gods are very vengeful.
problem is that I don't know which one to go to and I don't want to look at the stats and be like "oh that's what I want because that will make me stronger by x amount of damage points" what do you guys think?
Dude, use punctuation. It is difficult to read and understand your story when all the ideas are presented in a block paragraph.
Thomas Eddy sorry I used the speaker.
Fuck all that. Check out Xanathar's Lost Notes and be a caster barb for some reason.
Thomas Eddy better
xPropaganda lol
You guys should release your improved artificer as a future video
Mr DrawsAlot77 please everyone like this I need this on the top of the comments section
I want this aswell. Severely dissapointed in the 5e one and theirs sounded cool
Cloakedbeast well i was just thinking it need more and they have great ideas on how they could improve it
He did it
I remember fighting that two-headed stone giant, first session of D&D I ever played
You guys are the shit. Your lizardkin druid story cracked my shit up! I even got friends to start watching with it :D
My great DM Johann was running a 19 person beginners group and me a half orc Eldridge knights and my friend a wild magic sorcerer over 3 sessions secretly made a grenade and when a big boss came we wiped it out and Johanna was like ok well played lol
Dis video made me cry :'), we also fought the giant in the Duergar city which also was the last thing we did before never doing another session because the players sucked and couldn't commit.
LOL Little did they know that capturing the stone giant is the better option.
Greg the poor Stone Giant and his never existing children.
I love the story series that you do!
One time i was playing a campaign with some guys from school, and this necromancer had stolen some stuff from a store in town, so we went after this guy in his dark evil tower. There was nothing in the first floor, the second floor had these chests that flew open and they were full of disembodied hands, which surrounded us. Our Dragonborn threw our gnome bard (named tinklewidget fizzlespazz) across the room while tinkle sang a song that buffed us, when suddenly all of the hands fell dead. We reached the top floor and there was the necromancer standing over the body of an ogre. The necromancer disappeared And the ogre came back to life. It started to attack us, and at one point I, (a tiefling sorcerer) set my javelin on fire and threw it at the ogre, our halfing ranger shot three arrows at once (they all hit) and our Dragonborn fighter jumped on the ogre’s back and blinded it by stabbing it in the eyes, while Tinklewidget played the flute furiously in the background. The Dragonborn killed it by sliding under it and stabbing it in the crotch...
Everyone else: lmao what a fun story
Me: the stone giant literally can’t be knocked unconscious by drow poison because they need to fail the dc 13 con saving throw by 5 or more to fall unconscious and the giant has a plus 8 to con saving throws so they would just get the poisoned condition.
When my part had the two headed giant encounter we slaughtered it. My lizardfolk Druid hit it with a crit flame sword and then the elf cleric hit it with a guiding bolt
Back in the day, in the long-long-ago (3.5) I had a player route an Arcana-daemon with it's own fear. Cloak of Fear spell vs. Ring of Spell turning. and a critically low roll on magic resistance.
Of all things I thought he was gonna do with the poison and he does that.. didnt it see it coming lol
A tiefling rogue, or a thiefling, if you will,
Derailing a campaign 101
1. Find a creature way out of your league.
2. Shoot it in the nuts with poison.
3. Watch your DM flip their shit.
4. Enjoy
The drow poison effect only happens when a creature rolls 5 less than the DC, which is 13. Natural 1 + 8 (constitution save of Stone Giant) = 9.
9
ad advantage for being shot in the nuts (a weak spot)
Yeah, let's set aside fun in our game for mathmatic. Everyone loves that!
If you do something wild you should be rewarded if you succeed. Kinda rule of cool- ish. That's how I play at least. Do fun or risky stuff for laughs, cuz that's what I want from a game.
My character called a queen a cunt once, after she was cured of madness. My character isn't the brightest too. But it was fun!
@@ReflektorOo But they wouldn't have succeeded. They did something wild, and they should have failed. They shouldn't be rewarded for that.
Also, I agree that maybe not all parts of DnD need math, but if you try to do combat without math...
The giant had no nits
That’s a weird looking ps4 sitting on the table
Weird seeing someone extremely uncomfortable next to someone used to the camera/ public speaking.
The first time I played Into The Abysse, we, the party, got all the prisoner to work together to escape. At one point we found the priestess who was in charge and the party of 4 and the 10 prisoners with us attacked her while he was off guard, and DM didn't even have anyone roll anything, he just said, "Uhh, yeah. You... kill her. What the fuck? How did you manage this?" Best DM face palm ever
7 Giants didn't like the "nut job"
Talk about a sleeper hit.
One of my favorite youtube channels of all time, keep up the amazing work :D
We've played one session of oota so far and our party took much the same route when it came to collecting the poison, only they gave as the DM is taking carry weights very seriously this game, my barbarian, who is wholly uninterested in said poison is carrying most of it because as a goliath with str 19 I have basically double the carry capacity of the rest of the group, very few of which are strength focused
Idk how many people are gonna see this. I'm currently playing as a lvl 3 drow rouge in my buddy's campaign of out of the abyss we just had the same encounter with the two headed stone giant... I was first because swashbuckler is op with a +8 to initiative rolls. I was also the only one with drow poison I shot it with the poison.. it rolled a nat 1.. swear to God I didnt see this video till now since I didnt wanna spoil anything
My players would have taken the poison, the crossbows, and probably the drows clothes
The guy on the left has some of the weirdest body proportions I've ever seen
One time, while playing OotA, I played a Kobold Rogue and tried to shoot a giant spider with a stolen hand-crossbow with bolts dipped in Drow poison. I rolled a natural 1. Shot myself in the hand with the poisoned bolt. Worst roll I ever made.
What followed was also the best roll I ever made, as even with disadvantage, I rolled double natural 20's and one-hit killed a giant spider attacking our barbarian. Everyone was shocked and ecstatic.
My luck has always been fluctuating from horrible to ridiculously good and back, and this is just one major example of this. X'D
I just started the abyss campaign with some friends... its going
4:57 BOOM XDD
Calm down buddy. You did fine.
I just read through it and doesnt it say ,,fail by 5 or more", so even with a nat 1 a +9 would still carry it? And even then: would taking any damage not awake the giant?
i got several from a pathfinder adventure xD
I have now made my first house rule: auto crit if you hit a enemy successfully in the nuts. [Or should i make it they automatically fall prone due HITTING THEM IN THE GROIN ]
When DM rage quits xD
Would someone kindly help a new DM out? My group and I are confused about if modifiers are also applied to damage, especially spells. Do you add proficiency/ability score/spell attack modifiers to damage, or only the attack itself?
I believe proficiency and ability scores only improve the attack, not the damage. However, I think some spellcaster abilities can improve spell damage or at least the number of dice.
Stovie Weems When you roll to hit with a weapon, you add your ability score modifier plus your proficiency bonus (provided you are proficient with the weapon). When you roll for damage, you add your ability modifier, but not your proficiency bonus (unless you have an ability that allows you to do so). For a spell, you add your spell attack bonus (which is your spell casting ability modifier plus your proficiency bonus). You do not add your ability modifier to the damage unless the spell description says you do.
If you're DM-ing, you should really read the handbook at the VERY least.
I know I'm late to the game, but it's "dwear-garh"
Duergar.... D-wear-garrrrrrrrr
😘
Even later to the party, but you're wrong. This has the pronunciation. www.dndbeyond.com/monsters/duergar
Why does Jacob just explain everything right?
Did you say it was a stone or storm giant? Cuz´ I´m pretty sure a measly dart can´t pierce stone, no matter how hard you throw.
And I´m pretty sure no wall is high enough to conceal a storm giant... srsly, they reach ABOVE the clouds.
Does the music remind anyone else of The Incredibles?
The guy looks so uncomfortable in every video he’s in
Question do stone giants have blood a friend told me they don't
How do you make those sounds using the table? (the load smacks and such)
Lol our dm made us do the same thing we were only a level higher than your party.
do these guys *ever* finish a campaign?
just me or does it look like the guy on the left is set to 2x speed
But hold on a second, isnt the stone giant, like, made out of stone or something? How does something made by stone get affected by some poision? O.o
when i played this campaing with my friends we end up selling drows as slaves to the dueagar and after thatwe made a commercial route with them and after that we end up being tpk by babau,4,it was sad....
1:45 don't paint all tiefling rogues like that
When will you do another how to play video ???
Hey look! The giant who got shot in the balls disliked this video!
Ever do a game of Call of Cthulhu? Luv da vids. Y'all great
whats that background music? I've heard it before but can't place it.
Kevin macleod Air Prelude
Does Jacob ever play a PC or is forever DM
what is the music I'm hearing?
bring back the how to play series!!!!
He didn't get arrested for possessing drow poison?
Yay new video!
Unicorn Gaming u bitch
where is how to play bard?
media.giphy.com/media/3ohuPcatcAKIYJCKBO/giphy.gif
XP to Level 3 patience lol
music in the beginning?
Found it, Kevin macleod Air Prelude
20 seconds in the video, I had to stop watching. Not because the video is awful, but because I'm playing Out of the abyss right now! Leaving a like and saving the video to see it bout, don't know, next year maybe?
I dunno i'd propably not have the giant fall unconcious after one hit, i mean the poison is strong enough for humanoids but a giant twice the size of even the orc in the drow prison.. hmm... also what is it with people giving up on Out of the Abyss? My Party also kinda just lost interest in Gracklstuck.
Guess the pacing is just way off with barely anything happening early on that really puts pressure on the party.
I think it was wizards playing it safe. The main draw of Out of the Abyss is the alien underdark and they tone it down hard. Gracklstuck, besides the name is basically a more evil dwarven town.
Also the initial hook is good, but the party should have a goal in the underdark besides escaping. It's not exciting, they should have to do something in there. Like find that sunlight blade relic before returning to the surface. Or finding someone else that was taken hostage and rescue them. Escaping works really well for the first few sessions but after that just feels like you are dicking around. Why bother with the Druegar? just sell your stuff and get out. Why bother with anything if all you are doing is escaping?
Problem is encounters scale assuming you do all this stuff that is essentially meaningless. There should be something you really needed from them hence why who do this work. Even then it's kinda boring as all you are doing is being errand boy.
Yeah it's just that it gives you no reason to even try to find out about the demonic corruption going on unless you randomly stumble upon a ritual or so the PCs have no idea what might even be remotely weird about the underdark, well more than usually that is. Most adventures either clearly define the big bad you are working against in the early parts of the campaign like Curse of Stradh or just are based on plot hooks that make your characters want to stay in the region and explore, while in OotA your first most logical goal is escape and get back to the surface/your settlement. There isn't even someone trying to hire you, all in all the story would be better fitting with a Call of Cthulhu style hook where you willingly go to the underdark to investigate the corruption.
I understand that you're following RAW for poison however the DMG is just a source book and the DM has final say and regardless of lack of preparation a stone giant would get a bonus vs. the poison and the effect ends immediately when the giant takes damage.
Further more the sleep poison works similar to the first level sleep spell and can only effect 5D8 hp. So regardless if the stone giant's save vs the effects of sleep poison he would not fall asleep.
He might fight at a disadvantage but your logic on how this type of poison works is totally wrong.
Let's start with placing an ancient red dragon in the place of your giant.
Using the same rolls made a natural 20 to hit and the dragon rolls a 0ne to save vs the poison.
Allowing the dragon to die in this way is the dumbest thing I've ever seen a person do.
play at 1.25 speed
It’s not teefling, it looks like teifling, but it’s pronounced like tifeling
English is a Germanic language, so sometimes things from German come over to English. In German ie is pronounced more like ee and ei is pronounced more like I. I have always heard Tiefling pronounced like teefling. I have no idea where you're getting this other pronunciation.
What is going on with him? The dude looks like he was tweaking
HHHEEEEEEEEEEEEYYYYYYYYYYYY
Sorry to yell but are you going to make a bard how to so that I can show my sis. She starting to get into the game is liking the class
Can you make a video on how to play Gunslinger ?
Please respond you're the coolest CZcamsr ever
No YOU'RE the coolest youtuber ever
oof outplayed
when i do it it always goes reverse. BUT ONE DAY I WILL BE USEFULL IN A FIGHT! (i am a massive warforged paladin btw.... with 20 AC....and 19 str..... at lvl 4...)
Speaking of lucky rolls, I once fired a death laser out of my sword to defeat(not kill) Tiamat...
It's true I swear.
But to affect a giant, you need a lot more poison. Dose size, man. By body weight.
Is the right man gay?
Lol, the one guy who dislikes.
Joel Pauley it was likely the giant who got shot in the balls
Most of these stories could be summed up with; rolled a natural #, so we ignored the rules and any logic.
Scott S. Best dnd stories follow the same principle
Jake Anderson To me, it just makes it less impressive. I’d rather hear how someone did something awesome, because they were actually clever instead of roll 20 to win.
Scott S. The roll is only part of it, the other part is the description of the action, the description is the funny or the cool part but the roll just says if your funny or cool action worked or if it failed horribly
what a party pooper
Fist
One of the best stories I've heard from you guys. Keep up the good work!