Helldivers 2 - AMR Feels Amazing Now (Helldive Solo)

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  • čas přidán 6. 05. 2024
  • Helldivers 2 - AMR Bug is Finally Better (Helldive Solo)
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Komentáře • 849

  • @slaytanicc
    @slaytanicc Před měsícem +662

    helldivers, the only game where a bug fix will always be a bigger buff than an actual stat buff

    • @redcenturion88
      @redcenturion88 Před měsícem +43

      Just wait until they fix the Spear

    • @cyclo_17
      @cyclo_17 Před měsícem +28

      @@redcenturion88 The spear will be monstrous with the lock on fix, I use to think it was just too accurate for it's own good and wouldn't lock on without a full silhouette but have come to realize it really is just a nightmare to try and have function.

    • @AsterSea
      @AsterSea Před měsícem +28

      ​@@redcenturion88If it's anything like the recent eruptor change, they'll just remove the need for lock-on entirely and increase the damage by 20. Congrats. Enjoy having a slower recoilless rifle.

    • @redcenturion88
      @redcenturion88 Před měsícem +4

      @@AsterSea it's definitely within the realm possibility

    • @manolo8992
      @manolo8992 Před měsícem +5

      ​@@redcenturion88And the arc targeting

  • @Jerjoker007
    @Jerjoker007 Před měsícem +109

    Any solo helldivers: "Oh, I just made it past that massive wave of enemies, let's take some time..."
    The 5 patrols of Heavy Devastator: "Don't mind if we do!"

  • @616aee5
    @616aee5 Před měsícem +223

    This game has such a weird sound system. The bots can hear you fire a gun fifty meters away, but a hulk made from metal that weighs probably a metric ton can sneak up on you in complete silence.
    I came to play this game from playing Darktide. That game was made with the same engine, but the developers at Fatshark gave every single enemy their unique audio identity, with many specialist enemies even having audio cues for their attacks. Therefore, even if you can't see an enemy or their action, you can hear it and react accordingly. When I saw some Helldivers 2 streamers play the game while listening to music, I realized that there was something fundamentally wrong with this game. The sound just does not give players enough information.

    • @subbot8077
      @subbot8077 Před měsícem +21

      this is an excellent point i don’t see anybody else making. boost!

    • @rainbowkrampus
      @rainbowkrampus Před měsícem +49

      The problem is that the music we hear in game is actually diegetic. All Helldiver helmets are equipped with in ear speakers that are constantly playing all the music we hear in game.
      They can't hear shit. So we can't either.

    • @616aee5
      @616aee5 Před měsícem +8

      @@rainbowkrampus lol, seriously your comment made my day

    • @SepticFuddy
      @SepticFuddy Před měsícem +24

      Been annoyed at how bile butts, chargers and hulks can just sneak up on you since day 1. I have a 5.1 system that has been incredible for directional audio cues in other games and here I get nothing.
      It also doesn't help that they keep spawning things right where you just looked and saw clear .335 seconds ago, or worse yet right under your feet. Way to actively discourage situational awareness and tactical maneuvering.

    • @ryanvacation7319
      @ryanvacation7319 Před měsícem +6

      Excellent point. Perhaps we need to suggest this to the devs. At least give the players a fighting chance to avoid an encounter. You have no idea how many times I'm at the edge of the battle sniping at a bunch of enemies attacking my squad and out of nowhere a group of Heavy Devastators and a Hulk appear right behind me.

  • @ylethyrbrekan5993
    @ylethyrbrekan5993 Před měsícem +468

    AMR Bros Who play a dedicated anti-devastator role are the true silent heroes of the game

    • @aziouss2863
      @aziouss2863 Před měsícem +69

      Thank you!
      I have a tear in my eyes.
      We are noticed!

    • @godless1014
      @godless1014 Před měsícem +16

      I'm doing my part.

    • @cousinzeke4888
      @cousinzeke4888 Před měsícem

      ​@@aziouss2863Noticed and loved.

    • @GooiYingChyi
      @GooiYingChyi Před měsícem +7

      Yes. Well noted. AMR on a PS5, that's me.

    • @kritzum
      @kritzum Před měsícem +5

      Heros of what? Playing a lesser used support weapon?

  • @marzialalfonzocanada888
    @marzialalfonzocanada888 Před měsícem +191

    Heavy devastator has like 100% accuracy out of all the bots

    • @cactus5615
      @cactus5615 Před měsícem +33

      I hate it more than hulks, everytime man they be beaming from 200m away

    • @dynomight3855
      @dynomight3855 Před měsícem +36

      Those heavy devastators can shoot through terrain at times. You could be hiding behind some rocky cover only to still get hit/killed because the bot decided to use no-clip

    • @gottakilldemall
      @gottakilldemall Před měsícem

      You would think that big shield they carrying would affect their aim somewhat but they literally have aimbot

    • @BackwardsPancake
      @BackwardsPancake Před měsícem +10

      They just shoot so rapidly that they're constantly "rolling the dice". And on higher difficulties they sometimes spawn in packs of 5, so when they all start shooting, you basically get destroyed by the sheer power of statistics.

    • @h4xorzist
      @h4xorzist Před měsícem +1

      They actually have about the same dmg as an mg raider but if they rtd especially some headshots you can die quickly.

  • @25xxfrostxx
    @25xxfrostxx Před měsícem +246

    I'm not sure why they fixed the scope. They could have just nerfed the railgun again to make you use the AMR anyway.

    • @logandotters6875
      @logandotters6875 Před měsícem +23

      🤣🤣🤣

    • @fire_drake12.arc.24
      @fire_drake12.arc.24 Před měsícem +6

      theres already no reason to use the Nerfgun

    • @IRMentat
      @IRMentat Před měsícem +1

      @@fire_drake12.arc.24 it can still 1-shot hulks, this MUST be prevented.

    • @ValiantDiver
      @ValiantDiver Před měsícem

      I still mained AMR even before they fixed the scope and I’ll never stop

  • @Not_Harvard
    @Not_Harvard Před měsícem +34

    Talking about the balance team and keeping it PG. This dude is a damn superhero.

  • @singed420snowinit9
    @singed420snowinit9 Před měsícem +227

    Scopes actually aren't fixed, it was shown on Reddit that they're still misaligned.

    • @waldamy
      @waldamy Před měsícem +58

      Just not as much

    • @Jnd_0247
      @Jnd_0247 Před měsícem +11

      Imagine that 🤦‍♂️

    • @Forkontheleft
      @Forkontheleft Před měsícem +5

      Step in the right direction

    • @DiegoGaraialde
      @DiegoGaraialde Před měsícem +1

      Doesn't seem to matter for this guy

    • @ronjonronald6645
      @ronjonronald6645 Před měsícem +7

      @@waldamy it's exactly the same as it was pre-update, the strat weapons were not touched by the fix

  • @Pazuzu1500
    @Pazuzu1500 Před měsícem +48

    I do completely agree with the stop nerfing and start buffing idea. If they made more weapons and stratagems viable then meta would be less prevalent after all.

    • @0verride881
      @0verride881 Před měsícem

      Oh no no, there is a growing meta for this game at this rate
      Quitting

  • @fowlWarDog
    @fowlWarDog Před měsícem +60

    There's a lot of things that one could get "passionate" about in HD2, the first one I started yapping about is the in game tool tip suggesting there is a suppression mechanic against the bots, BS I say, I swear heavy devastators get a 300% buff to two tap my noggin if I shoot at them for >1 second without killing them.
    hardly the biggest issue in game, but it stands out for me since I never would've assumed there was (allegedly) suppression without the in game "tip".

    • @dimains6011
      @dimains6011 Před měsícem +3

      It's pretty apparent that there is, in fact, suppression just from playing a match

    • @Uncertainty2
      @Uncertainty2 Před měsícem +13

      I think part of what trips people up here is that, especially at range, bots are often not actually shooting at *you*. Instead, they fire in the general direction of your last known position.
      This means that, when you shoot at a devastator at long range, it might lower its "accuracy" (as in, the chance that their shot will hit a target point), however it will also update your 'known' position to where you currently are, meaning that subsequent enemy fire becomes more "accurate" (as in, more likely to actually hit you) than it otherwise would be.

    • @fowlWarDog
      @fowlWarDog Před měsícem +1

      @@Uncertainty2 experiences in the thick of things are understandably only so reliable, but the encounters I'm referring to are at ~50m and they're very much shooting at me or another divers in my proximity, I'm not literally saying they get a buff, but more that my survival seems to depend on my moving and not returning fire. Or in fewer words, they don't lose accuracy from my shooting towards them.
      in any case, shit definitely does not hit like the suppression from Arma... which might be the only other game where I utilized such a mechanic come to think of it.

    • @Uncertainty2
      @Uncertainty2 Před měsícem +1

      @@fowlWarDog seems fair; I agree that the mechanic is pretty useless in practice. I could swear that I've noticed it working before vs. devastators/troopers, but maybe its just placebo

    • @mackjones7688
      @mackjones7688 Před měsícem +2

      ​@@Uncertainty2 I think that what he means is that the tips tell you the bots have a hyper reactive sub routines. So shooting at automatons is supposed to cause their accuracy to drop significantly. This is false. This does actually not work. Bots seem to have varying degrees of accuracy. Bots frequently shoot me in the head and I am constantly diving, running, and moving around while trying to line up headshots. But bots like rocket devastators and cannon towers actually are omnipotent. They know exactly where you are once you engage in combat and trying to flank and lose line of sight with cover. Will get you annihilated when you pop out from around a land mass to resume combat and shoot a weak spot. As soon as you peek. Boom! Head shot from a rocket salvo from 5 rocket devastators. 😂 If the tips were accurate. Using suppressive fire as a squad with machine gun fire. Should lessen bot accuracy by about 70%. If the tips are to be believed. Doesn't work like that. I have had regular grunts kill me in two shots because they hit my head. Same with ATST walkers. The 3 shot volley they had when I ran around them to try to shoot the rider off with a Senator. Obliterated my shield backpack and 2 tapped me in the head for an instant kill in .00578 seconds. No chance of survival or using a stim to save myself.

  • @FiendLuckless
    @FiendLuckless Před měsícem +80

    The patrol that always somehow knows where you are has been a thing for a while. A video i saw of a guy trying to full stealth a mission (no combat) came across it as he could be behind enemy lines clearly undetected and a trooper would come full sprint straight to him. Cant remember the vid or creator specifically.

    • @dolanstaton266
      @dolanstaton266 Před měsícem +16

      Yeah, "soft alert" status hurts stealth gameplay a lot 🥲

    • @Wavuvi_Speedruns
      @Wavuvi_Speedruns Před měsícem +29

      This is especially bad during extraction. You can be laying down on a two-story building 40m away from the beacon, and enemies will visit the beacon then walk straight towards the player. Even being mobile stealthy they will blatantly follow after you.

    • @the_gask6070
      @the_gask6070 Před měsícem +13

      On level 7+ there is a patrol spawning after main objective that pursues the player regardless of stealth.

    • @redfalcon8062
      @redfalcon8062 Před měsícem +10

      ​@@Wavuvi_Speedruns It seems I got lucky on one of my runs. My friends got disconnected and I was the only one left to get to extraction. I got there, called it in and I decided to take the stealth approach and not fight any robots. I hid in a corner and saw all of those robots searching the area. Somehow they didn't see me in that small ass corner as I was clearly wearing a heavy Juggernaut armor. Ran into the ship as it landed and made it out alive.

    • @Auzzymandias
      @Auzzymandias Před měsícem

      @@dolanstaton266 I still have nightmares of the XCOM yellow alert mod

  • @NthnLikeCodeine
    @NthnLikeCodeine Před měsícem +24

    “WARNING‼️‼️ YOU ARE IN RANGE OF ENEMY ARTILLERY🗣️🔥🗣️🔥”

  • @Starrshade
    @Starrshade Před měsícem +108

    The Shield Devies just need to not shoot so damn much. If they didn't shoot 27/7 and stun you with a graze they wouldn't be so bad.

    • @nicholasgulla4666
      @nicholasgulla4666 Před měsícem +10

      Yeah they’re not fun to fight cuz of that

    • @razzyrazberries
      @razzyrazberries Před měsícem +30

      They really need to chill with the amount of flinch you receive in this game. A gun grazes your shin and your character's torso does a 180 twist and snaps their spine. It's insanely over tuned. At least give us a booster for reduced flinch.

    • @realtrueblue
      @realtrueblue Před měsícem +2

      ​@razzyrazberries funny you mention that...

    • @thelegendaryklobb2879
      @thelegendaryklobb2879 Před měsícem +13

      Heavy devastators and hunters are the most dangerous foes by far. Their high damage output and aggresiveness coupled with their ability to slow and interrupt are a bit too much at times.

    • @spectywecty
      @spectywecty Před měsícem +5

      except some jackass would probably reply saying "well Heavy Devastators actually have a short period where they aren't shooting you!" That would be the case if they weren't ALWAYS coming at you in threes or fours. Not to mention their shield almost covers their entire body except for their dumb little head which makes staggering them exceptionally difficult because they keep flinching you.
      Either re-evaluate the design of the Heavy Devastators or HEAVILY reduced how often they can spawn and where they can spawn, feels like Heavies and Rockets are the only Devastators I'm fighting.

  • @Zephhi
    @Zephhi Před měsícem +42

    I’ve been saying that shit about shield and rocket devastators. They’re literally more powerful than hulks it’s fucking ridiculous

  • @bender5271
    @bender5271 Před měsícem +101

    They’re still misaligned…

  • @rylancedg
    @rylancedg Před měsícem +83

    I just thought I had bad aim lmao

    • @TheCosmicAstro-
      @TheCosmicAstro- Před měsícem +19

      sight was off but bot head hitboxes are also scuffed. so its double fucked

    • @__-fi6xg
      @__-fi6xg Před měsícem

      one does not exclude the other

  • @TheEyeOfTheSnypr
    @TheEyeOfTheSnypr Před měsícem +93

    Diss track on the dev balance team incoming 😭🙌🙏 but fr i disagree with their decisions on a fundamental level, its as if they nerf whatever the community finds genuinely fun

    • @Kevo2blessed
      @Kevo2blessed Před měsícem +3

      Use the bbl drizzy beat lol

    • @0verride881
      @0verride881 Před měsícem +4

      This game makes it so clear how fundamental balance is. Who cares about shiny new toys coming out if either at release or some time down the future, it's just gonna be a wet towel at killing enemies?

  • @HenryDorsettCase
    @HenryDorsettCase Před měsícem +194

    Don't stop complaining. I feel like I'm getting gaslit by most of the community who don't seem to take issue with literally anything AH does. The only actual complaining I see is when a favorite weapon gets nerfed, but no one actually addresses the myriad gameplay systems that are constantly being changed for the worse, and seemingly to punish us for not being bad at the game.

    • @PRC533
      @PRC533 Před měsícem +41

      Their hyper focus on weapon "balance" while totally ignoring stratagems is weird too. I feel like there's a lot of tweaking they could do to make things like the orbital gatling and smoke actually effective.

    • @pcap8810
      @pcap8810 Před měsícem +7

      @@PRC533 too many arrogant nerds in that org for it ever to get better

    • @caseyczarnomski8054
      @caseyczarnomski8054 Před měsícem +4

      My complaint is I have nothing to work towards except levelling up. Nothing new since lev. 50 means not worth logging in.

    • @flakcannon722
      @flakcannon722 Před měsícem +10

      If the game isn't entertaining, I'll go play something else.
      It's entertaining because they are balancing the weapons and not just making the players gods like many games these days.
      Does every single change they make agree with my personal opinion? Of cause not, the changes are made to make the game more fun. Not to make me personally happy.

    • @Helwing.
      @Helwing. Před měsícem +9

      ​@@flakcannon722lmao

  • @Garrador876
    @Garrador876 Před měsícem +168

    Solo and duo diving feels pretty damn bad thanks to all the balance changes even at 4/5. Joined randoms today on an Impossible dive and it was an okay experience. Fully convinced they are accidentally trying to patch out any sub 4 diver teams regardless of difficulty. Balance philosophy needs a total change across the board. Limiting your game to only functioning with 3 or 4 man teams is a terrible idea for longevity.

    • @burn1none
      @burn1none Před měsícem +4

      yeah the enemy change for solo/duo sucks man I hate it

    • @the_gask6070
      @the_gask6070 Před měsícem +9

      There are plenty of games balanced to play exclusively with a full team. They don't have an option to play solo.
      Helldivers 2 is just not that fun now for solo, there is extremely little tactics or strategy that can be applied to it.
      It's an endless, mindless spam of enemies that leverage the poor physics implementation (stand up after rag doll for example), that's it.

    • @RepublicofODLUM
      @RepublicofODLUM Před měsícem +6

      I've been finding it quite a bit more intense when extracting especially. Getting the missions done usually isn't too bad, but come extract it just gets so insanely hairy. Still fun and I still love being a solo diver, taking my time and clearing everything out (while being able to take ALL the supply drops 😁) but man it can feel a little frustrating sometimes.

    • @Auzzymandias
      @Auzzymandias Před měsícem +9

      What I've started doing for my solo games is just doing the main objectives as quick as possible and then starting extraction, but leaving the site when Pelican is inbound in like 20-10 seconds, that way he doesn't land but hovers around and shoots at everything, he can cover almost the whole map depending on where extraction is. He'll stay that way until you get too close to extraction or the mission timer runs out, and the best part is he actually draws aggro as well, meaning I can take my time clearing out the area for samples and gold beacons and not have to deal with many patrols.

    • @nubbins70
      @nubbins70 Před měsícem +2

      @@Auzzymandias this is a staple of my solo play but this doesn't seem as good as it was ~2 patches ago. Right now a lot of the extracts are in really stupid blocking terrain where Pelican 1 ends up barely shooting/not shooting at all.

  • @JaximusDecimus1
    @JaximusDecimus1 Před měsícem +123

    I'm ready for that video on AH's balance philosophy. It's not only terrible, but also nonsensical at times. Completely castrate the Slugger, overbuff the Dominator. No one is using the explosive crossbow? Cool, let's make it even worse. I can't figure out what they're thinking.

    • @discoalice
      @discoalice Před měsícem +29

      Mark my words now that the flamethrower is actually decent it's 100% getting a nerf sooner or later

    • @Jnd_0247
      @Jnd_0247 Před měsícem +5

      @@discoalice yup. We’re gonna be better off melee with all the guns to kill instead of shooting by the time they’re done “balancing” things out

    • @TheHuffur
      @TheHuffur Před měsícem +34

      Scythe = 350 DPS
      Sickle, a weapon filling the same role as Scythe = 687,5 DPS + 1 second extra before overheating
      They could literally double the Scythes damage and it would still arguably be worse than the Sickle due to having only 12,5 more DPS but 1 second less it can fire before overheating. The fact that they have put attention on the Scythe and buffed its damage but STILL somehow fail to see how incredibly underpowered it is compared to other weapons really shows how the guy/s handling the weapon balance really doesnt know what they are doing.
      I mean this is not a case of "It works differently in the game" but even pure "On paper balance" that they have completely failed with.
      Eruptor nerfs could be a case of not knowing how it works in the game with the explosive AoE + shrapnel interacting but the above is simple math, should be nearly impossible to get it wrong if they spend even a minute or two thinking about it.

    • @derkaiser9881
      @derkaiser9881 Před měsícem +3

      @@TheHuffur Then you check the Dominator's DPS lmao

    • @subbot8077
      @subbot8077 Před měsícem +11

      hard agree, although imo i don’t think the dominator is overturned. i think there are just a lack of viable alternatives at higher difficulties

  • @St.Raphael_
    @St.Raphael_ Před měsícem +27

    I hope they declutter the scopes some day. Maybe its just me, but whenever I use a weapon in 1st person, I feel blind. Especially at night, when all the funky lights in the scope are the only thing you see.

    • @black_ghost1215
      @black_ghost1215 Před měsícem +1

      same i have lots of things in graphic on low and fog off but still can't see anything and things like spoor mushroom/blizzard this that are suppose to hamper my view makes me have to play i can't see it OH it in my face. i get they don't want you to see to much but somethings keep you from seeing anything.

  • @mawnkey
    @mawnkey Před měsícem +21

    Glad they fixed the alignment. Now they need to fix the absolute _dogshit_ reticle that covers up what you're trying to shoot at when firing from a distance.

  • @griffiththechad9483
    @griffiththechad9483 Před měsícem +12

    My biggest complaint that I’ll always have is the random patrols sneaking up on you making absolutely no sound, even tho there’s a big ass enemy wobbling along side the patrol. Apart from the patrols, the sound needs to be fixed big time…
    And those fkn Hunters!

    • @SepticFuddy
      @SepticFuddy Před měsícem +2

      Yeah, and they spawn right where you just looked .335 seconds ago and saw everything completely clear

  • @andremariaribeirodacunha3695
    @andremariaribeirodacunha3695 Před měsícem +22

    I am level 115 and for the last 2 months play exclusively vs robots.
    I will agree that, almost always, the heavy devastators are HARDER than hulks. Those huge shields are ridiculous, covering even part of their face, and their miniguns have no telegraph nor wind-up, and the rocket ones are insane since they track you from behind cover (i believe this has been tested), so you cant peep for even a second, and all it takes is a single rocket for you to get stun-ragdoll-locked, as by the time youve finally gotten up, they are already sending you another rocket barrage.

    • @ci825
      @ci825 Před měsícem +1

      I mean it’s helldive. Rocket devs, like gunships, have a rhythm to their rocket shooting and they’ll lead you so if you change directions last second when they fire, you dodge. Heavy devs have their gun on the right arm, if you find one that hasn’t spotted you yet and have no cover, shoot off the arm. AMR takes one shot. If you do have cover, peak him to where his gun arm is the one you’re hidden from. I mean the game literally tells you to use cover. Literally the only issue here is the wall hacks but that’s only if the enemies shoved their gun into the object or rock you’re hiding behind. If there’s too many of these devs to handle this way, run or learn to line up your stratagems just right. I genuinely don’t get all this complaining about spawns and buffs to enemies like the spore spewer, you guys seem to forget there’s literally 9 difficulties in this game and you’re playing on MAX with the two previous difficulties literally being named SUIC*DE and IMPOSSIBLE! What y’all think they just wanted to stick those names there to look hardcore? Of course these mfs gonna feel broken unless you take the time to learn their patterns and their mechanics. Nowadays I find rocket devs laughably easy that I’d take 5 rocket devs firing at me over 2 shield devs any day

    • @josephhein9497
      @josephhein9497 Před měsícem +6

      @@ci825 Get a load of this guy... 🏅

    • @ci825
      @ci825 Před měsícem

      @@josephhein9497 I’ll take that “I’m not a whiny bitch like you” medal thank you

    • @Thatbeardedguy86
      @Thatbeardedguy86 Před měsícem

      @@ci825yep I agree with all of that. I do believe some weapons need to be tweaked and there are some screwed up things with bugs more so, but people want a participation award for the hardest difficulties.

    • @drooskie9525
      @drooskie9525 Před měsícem

      @@Thatbeardedguy86 This is not the case. People want difficulty while not having to deal with annoying bullshit. All the high level players are saying similar things, the games balance is a mess. it also does a piss poor job of informing you of certain mechanics - the info about guns is unacceptable how little (and misleading if not outright wrong) stats they show you.

  • @SlasherNL
    @SlasherNL Před měsícem +56

    Orbital interference and orbital increased call down NO FUN.
    Erupter bad NO FUN.
    Railgun mediocre NO FUN.
    Running away is meta NO FUN.
    Sustained continious fire weapons are meta NO FUN.
    Solo Helldive more enemies than group play? makes no sense NO FUN.
    Can the game please be more fun!

    • @Uncertainty2
      @Uncertainty2 Před měsícem +12

      Running away meta (or at least stealth meta) seems like it can be fair, at least on solo and/or hard difficulties. Giving us distractor beacons like in the first game wound be nice though...

    • @Alsborg
      @Alsborg Před měsícem +1

      Atleast all my builds are still fun (here 3 bugs build):
      - Dominator, Flamethrower, Energy Shield, Stun Grenades, Napalm Eagle, 500 Kg.
      - Blitz, Arcthrower, Stun Grenades, Rover, Tesla and Gas/380mm.
      - Plasma Shotgun, Impact Grenades, EAT, Railgun Orbital, Eagle Strike, Rover.

    • @Sonkens
      @Sonkens Před měsícem +1

      ​@Alsborg good builds mate! I've been really successful on helldive running duo/trios with average 550 kills against bugs with a similar blitz build.
      -Blitzer, Grenade pistol for bug holes, stuns/new flaming impact (insane for bug tunnel breach clearing, can also kill chargers with 2 perfect hits behind them).
      Eagle 500kg, Eagle napalm, Guard dog rover and Expendable anti tank.
      Grenade light armour.
      Killed 3 titans at the same time yesterday while being swarmed with this loadout yesterday, expendable anti tank makes light work of all chargers and titans, especially when two people or more is rubbing them.

  • @cyclo_17
    @cyclo_17 Před měsícem +23

    That mission opening was a sliver of General Braasch in his prime

  • @hoebloify
    @hoebloify Před měsícem +119

    Devs patching this game, then playing Medium-Hard difficulty only. smh

    • @__-fi6xg
      @__-fi6xg Před měsícem

      yeah exactly they made a game for themself, therefore only medium diff counts.

    • @hunter-tm2kl
      @hunter-tm2kl Před měsícem

      I'm not even convinced that they play the same game that we do... Alexus was saying that his eruptor does the same damage as it did before, either he's smoking some really good shit or...

    • @hoebloify
      @hoebloify Před měsícem

      Let’s face it, they all just made millions of dollars, they are celebrating

  • @zedus4042
    @zedus4042 Před měsícem +9

    Holy shit that fight at the beginning against what I call them "walking factories" was insane.

  • @davidballantyne4492
    @davidballantyne4492 Před měsícem +13

    So there has been a further update on Discord. "Alexus", the head of balance now says the Eruptor is not bugged at all, has the same number of shots to kill medium enemies (blatantly untrue), and that the Eruptor HAD to had the Shrapnel removed because it could one-shot chargers if you shot them in the ass at the end of their charge. Currently they are looking into it, but think it's fine as is.

    • @geronimo5537
      @geronimo5537 Před měsícem +1

      Then it needs a bigger mag or more mags

    • @user-zq5fk4go6i
      @user-zq5fk4go6i Před měsícem +1

      It was a great answer to the silent killing spewers and now? They just walking off 3 shots…

  • @elfireii328
    @elfireii328 Před měsícem +23

    25:34 My most favourite thing about this game is the destructible fences. Often times, an alternate entrance to an area is blocked by a fence and there are sometimes ways to climb over it from the inside but not the outside.
    So you can do stuff like blow it up directly for easier movement, or temporarily trap enemies on the otherside to give you more time to run.
    devs: "We want players to diversify their loadouts"
    also devs: buffs enemies forcing players to only play meta
    devs next path: nerfs the good weapons and buffs enemies again
    its a perfect loop. with the new patrol patch, it really feels like one mistake will kill you.

  • @AstrusEminus
    @AstrusEminus Před měsícem +29

    The AMR is amazing and I've been using it since launch.
    Now I just wish they'd give it a scope that doesn't look like it came from Roblox.

    • @OhDough
      @OhDough  Před měsícem +9

      Trueee

    • @PRC533
      @PRC533 Před měsícem +1

      I honestly think the scope design is at least part of what makes it inaccurate. Aiming an open box at something is not precise.

    • @TheHuffur
      @TheHuffur Před měsícem +2

      @@PRC533 especially when the bullet wont even necessarily hit within said box!
      (much better now than before, thank Super Earth!)

    • @thelegendaryklobb2879
      @thelegendaryklobb2879 Před měsícem +1

      Should be a simple dot or a chevron

    • @SepticFuddy
      @SepticFuddy Před měsícem +1

      @@PRC533 You'd be surprised how accurate an open box or circle reticle can be. Used to use an open circle front sight for CMP pellet rifle matches for years. The problem is that the lines and dots on pretty much all the optics are WAY too thick. IRL illuminated optics normally have adjustable brightness for exactly that reason, or alternatively come in a variety of dot sizes based on preference. Yet, max brightness in the country on a new moon night is still better than most of the reticles in this game...

  • @Alex_Dul
    @Alex_Dul Před měsícem +14

    I actually do believe the automatons are busted beyond belief rn. I randomly get headshotted from across 200meters at times. Sometimes even get stun locked into an insta death combo where I end up ragdoll spinning and get headshotted into death in a second. But yeah, that's without this increasd patrol solo stuff which feels honestly broken as well. (devastators are dumb accurate and deadly at any distance, waaaaaaaaaaaay more than a Hulk.)

  • @subbot8077
    @subbot8077 Před měsícem +11

    5:01 “Understood, Helldiver! The JAR-5 has now been designated as a stratagem.”

  • @telapoopy
    @telapoopy Před měsícem +11

    they definitely know the JAR stuns, its stun buff was noted along with the original 100 damage buff.

    • @OhDough
      @OhDough  Před měsícem +6

      They're slow learners

  • @manih5393
    @manih5393 Před měsícem +33

    yeah, bots feel so stupid...perma stagger, instant death when peaking, fire rate and damage of devastators too high while being nearly as tanky as a charger...pretty much a pure bug player at this point until they fix this. two factory striders spawning at once in solo play is also wild.

    • @leonardorossi998
      @leonardorossi998 Před měsícem +1

      Odd, I have the opposite issue. I can kinda solo level 7 vs bots, but struggle a lot against bugs, even at lower difficulties. Maybe it's just because with all the MOs I had more experience against bots though.

    • @DARKCOP2011
      @DARKCOP2011 Před měsícem +7

      Don't forget they have wallhacks , sometimes you hide behind a huge mountain and you can see the bullets passing through.

    • @leonardorossi998
      @leonardorossi998 Před měsícem +8

      @@DARKCOP2011 Oh yeah, and sometimes the rocks undemocratically engulf them, allowing them to shoot at you while you can't shoot at them.

    • @ci825
      @ci825 Před měsícem +1

      Gonna say here the same thing I said in another reply: I mean it’s helldive. Rocket devs, like gunships, have a rhythm to their rocket shooting and they’ll lead you so if you change directions last second when they fire, you dodge. Heavy devs have their gun on the right arm, if you find one that hasn’t spotted you yet and have no cover, shoot off the arm. AMR takes one shot. If you do have cover, peak him to where his gun arm is the one you’re hidden from. I mean the game literally tells you to use cover. Literally the only issue here is the wall hacks but that’s only if the enemies shoved their gun into the object or rock you’re hiding behind. If there’s too many of these devs to handle this way, run or learn to line up your stratagems just right. I genuinely don’t get all this complaining about spawns and buffs to enemies like the spore spewer, you guys seem to forget there’s literally 9 difficulties in this game and you’re playing on MAX with the two previous difficulties literally being named SUIC*DE and IMPOSSIBLE! What y’all think they just wanted to stick those names there to look hardcore? Of course these mfs gonna feel broken unless you take the time to learn their patterns and their mechanics. Nowadays I find rocket devs laughably easy that I’d take 5 rocket devs firing at me over 2 shield devs any day

  • @meodrac
    @meodrac Před měsícem +14

    Arrowhead should claim that the increase in solo and duo patrols were bugged and "fix" it so it's the halfway point between the pre patch and the new patrol numbers

    • @OhDough
      @OhDough  Před měsícem +12

      I like the idea of more patrols but I don't like the patrols being nothing but rocket devastators and Shieldon's. Heavily agree with 1/5th vs 1/4th for patrols if nothing else changes

    • @TheHuffur
      @TheHuffur Před měsícem +6

      @@OhDough They could also mess around with the spawn timers, more patrols could be fine for solo players if they didnt continuously pop out behind every rock or tree every 20 seconds or whatever so you could fight some of them without there already being 2 new ones "randomly" walking right in your direction.

    • @yourstrulli9089
      @yourstrulli9089 Před měsícem

      @OhDough if they really wanted to make solo better they could leave the patrol count the same but make the time between bot drops increase, sometimes it feels like if you fire 1 bullet or kick a pebble bots are paranoid and preemptively fire a flare. Either less patrols or a reinforce spawn rate would be nice.

  • @BzerkerNinja
    @BzerkerNinja Před měsícem +23

    dough if u drop ur backpack strat in before the support wep they will land closer together timing wise... backbacks take a little longer to call in than weps

    • @Jumpboy5100
      @Jumpboy5100 Před měsícem

      Most of the time you are going to want your weapon first though

    • @reedworsham5643
      @reedworsham5643 Před měsícem +2

      @@Jumpboy5100 weapon will still drop first if you are quick

    • @Jumpboy5100
      @Jumpboy5100 Před měsícem +2

      @@reedworsham5643 to be fair I usually fat finger the d pad and throw an incendiary grenade at my feet.

  • @maxtassy1384
    @maxtassy1384 Před měsícem +11

    14:30 mr. dough your helldiver cannot voluntarily deform their spine while laying down in order to spread managed democracy. Great vid tho, your AMR game is goated.

  • @cobc11
    @cobc11 Před měsícem +23

    Shame how every time they do something good like DOT fix and AMR scope fix they also do something horrendous like the eruptor changes

    • @itriyum
      @itriyum Před měsícem +1

      They already said that it's not working as intended and are looking into it.

    • @dimains6011
      @dimains6011 Před měsícem +10

      ​@@itriyumshould've been caught before pushing a patch.

    • @broobclop2355
      @broobclop2355 Před měsícem +3

      ​@@itriyumthats false one of their devs is actively defending the change. Twinbeard typed that its not working as intended and hes only a CM.

    • @rainbowkrampus
      @rainbowkrampus Před měsícem +3

      @@dimains6011 Welcome to Helldivers 2. The devs set a release schedule they acknowledge they can't keep up with and doubled down on sticking to it.
      Sloppy QC is the name of the game and has been since launch. It will never improve.

    • @0verride881
      @0verride881 Před měsícem

      @@broobclop2355 This is so unacceptable a company structure. I don't think we can just let the CEO off the hook here. What type of company doesn't have the communication between the devs and the CMs down pat?

  • @InvisibleLotus
    @InvisibleLotus Před měsícem +15

    Come for the info and strats, stay for the rants. As always, thanks for the video.

  • @Chronically_ChiII
    @Chronically_ChiII Před měsícem +17

    Aaaaawesome!
    Now if they only could remove the cringe "sCi-Fi" clutter from the scope.
    Most guns actually suffer from that.

    • @PRC533
      @PRC533 Před měsícem +6

      Honestly one of the reasons the scope doesn't work is because the crosshair design is unbelievably silly. There's a reason that effective optics give you an actual aiming point rather than a big open square. Crosshairs have been around a very long time because they work.

  • @psmith6166
    @psmith6166 Před měsícem +27

    Player Rifle accuracy of 12" MOA vs Bot gun accuracy 1/4" MOA annoys me the most. It's like guns get massively worse in the future.

  • @GolemRising
    @GolemRising Před měsícem +3

    If they want the strats to be good they need to halve the cooldowns of most non-eagle strats. Like yeah cool railcannon strike is nice, it will kill a charger for sure or like 1/2 of a bile titan.
    I got 3 more waiting their turn already. Its gonna be 2.5 minutes until I can fire it off again. Why didnt I just bring 500kg or eagle airstrike or a secondary that would help me deal with this.

  • @Bigpaw87
    @Bigpaw87 Před měsícem +8

    15:42 you scared me so many times with how close you dance around that mine. lol

  • @Jabokrazy
    @Jabokrazy Před měsícem +41

    If there's problems with the game, complaining about said issues is a completely justified reaction. I'm no where near as good at the game as you, and I prefer playing solo. The fact that I cant do level 7 solo is infuriating, because I just want to farm super samples on my own. I shouldn't be penalized because I don't like playing with randoms.

    • @darkconch5244
      @darkconch5244 Před měsícem

      This game really suffers from elitist ignorant morons who only play on difficulty 5 who scream skill issue whenever you have an actual complaint about the game, like the spear users who act like the lock on isn’t broken and you actually just suck at using the weapon.

    • @itriyum
      @itriyum Před měsícem +8

      I mean even if you don't like it it's still co-op focused game...

    • @Jabokrazy
      @Jabokrazy Před měsícem +20

      @@itriyum Point being what? People who want to play coop can play that, people who want to play solo can play that. Why make one a snooze fest and the other completely unplayable? How about make coop a little harder, to get people to use more teamwork, and make Solo easier, to not alienate people who love the game but can't stand useless randoms?

    • @logandotters6875
      @logandotters6875 Před měsícem +2

      @@Jabokrazy that actually makes sense and would help but instead of agreeing i'm just gonna say helldivers not helldiver/skill issue even though this change wouldn't affect me whatsoever.

    • @fokjohnpainkiller
      @fokjohnpainkiller Před měsícem

      ​@@itriyum And? The focus of the game should HARM the experience of deviating players?

  • @Evan-mt7bc
    @Evan-mt7bc Před měsícem +4

    Flamer hulks bounce so much when they walk so I find it's actually better to target their legs or flamethrower. If you break a leg they'll start walking super slow and if you break both they'll just die. They die faster if you headshot them but they die slower if you keep missing because they bounce so much

  • @Other-AllOfTheAbove
    @Other-AllOfTheAbove Před měsícem +3

    As a veteran HD1 player, I find this game to be very simple. They have indeed changed a lot of game mechanics regarding patrols and systems. I find it that the balancing team and bug fixes are always centered around the players having an easy time and they just want you to have a shit time. I recently pivoted to heavy armor to understand the game better, since light armor just makes it so I can run away and despawn enemies.
    Part of what makes my experience so easy is that I have algortithmically good habits, and when Im fucking up I know Im deliberatedly doing so. The devs only accounted for making the experience saturate the player, as skilled as a player is, they want you to struggle. With some forward planning and fearlessness on stratagem use, any patrols are reduced to zero before you are out of combat for 2 min 30 seconds - time that you should use to reposition, NOT engage in combat. This video shows a highly skilled player with limited good habits and stingy grenade usage. Example, notice how he destroys turrets out of distrust instead of out of principle. Notice how he isnt throwing ressuplies nearly often enough. Notice how he doesnt use the "ammo dupe" trick with supply pack and ressuply to be able to throw extra grenades when needed. His ammo management is entirely centered on the AMR, no doubt cause he is showcasing it, but most engagements needed to pivot his weapons frequently, especially since the jar 15 occupies the same niche and has more ammo. Additionally, he doesnt destroy mines nor frozen flowers even when he knows hes going to need to hang around.
    Overall he is right, we as a playerbase should not need for a player thats as principled and algorithmically strict as I am and high skill gameplay as his should be rewarded more.

    • @arc-audio
      @arc-audio Před měsícem +1

      Listen man I love this game too but please go outside for an afternoon

    • @Other-AllOfTheAbove
      @Other-AllOfTheAbove Před měsícem

      @@arc-audio good for you I guess?

  • @ryanvacation7319
    @ryanvacation7319 Před měsícem +18

    Goodness you getting swamped with more enemies solo then most full squads on Helldive haha

    • @SepticFuddy
      @SepticFuddy Před měsícem

      I've definitely seen swamping proportionally this bad on this mission in a full squad helldive. You just get lucky if your squadmate across the map pulls enough aggro away from the objective

  • @daztora
    @daztora Před měsícem +12

    Just make Heavy Armor anti ragdoll for the love of god

    • @fowlWarDog
      @fowlWarDog Před měsícem +1

      As things are there really should be *something* to counter ragdoll, I'd go for an armor perk personally, but for the love of liberty I'd take anything.

    • @daztora
      @daztora Před měsícem +1

      @@fowlWarDog Heavy Armor is still not in the best spot, headshot reduction doesn't matter if you are flying around like a paper bag and you can't stand up so you will just die anyway because you can't stim. Don't even get me started on the armor perk's lmao

    • @mihailodomanovic1192
      @mihailodomanovic1192 Před měsícem +1

      @@daztora the obligatory automatic stand up after being ragdolled gets you killed a lot too, if i dont press movement after being ragdolled, leave me laying down on the ground so i can stim and regroup without autorising into 20 million bullets flying around

    • @daztora
      @daztora Před měsícem

      @@mihailodomanovic1192 Yeah that's a fucking mood, the T pose stand after ragdoll is as infuriating as the ragdoll lmao

  • @dakota0000001
    @dakota0000001 Před měsícem +2

    I like the ending rant, you're real for that.

  • @ryanfitzgibbons7537
    @ryanfitzgibbons7537 Před měsícem +4

    (Pre patch) "you miss 100% of the shots you take"- Wayne Gretzky/Michael Scott/AMR

  • @Shway_Maximus
    @Shway_Maximus Před měsícem +1

    Thats one hell of a start. Great job!

  • @Dartanis
    @Dartanis Před měsícem +2

    Just putting my 2 cents here after watching that clowncar at the 1st geo survey. Im pretty sure that there is a bug in the game where the patrol respawn timer goes to zero and stays there untill enough players die, or something else restores patrol respawn functionality to normal. The problem isnt exclusive to solo play, but that amount of patrol spawns sure looked familiar to me.
    I do not know what specificaly causes it, but at some point you just start getting new patrols replacing old ones and no matter how good you are, no matter how fast you kill the bots, new ones will continue to spawn to replace the old ones. Solo you usualy just die a few times and it resolves itself, but with 4 players you can sometimes delete the bots fast enough that the game starts spawning random patrols anywhere around you where none of the players are looking so fast that you all die to random rockets or MG fire from bots that werent there 2 seconds ago. And with 4 players that bug only resolves itself when you run out of reinforcements and go down to 1-2 helldivers standing where suddenly the clowncar just disappears and the survivors are left standing there confused as to what the f* just happened?
    I genuinely believe this bug is what is causing problems with patrols, and why solo feels much worse since now you are gettin the appropriate amount of spawns solo, which also increases the chance you encounter this bug and get swarmed by infinity bots.

  • @MrOnepiece14
    @MrOnepiece14 Před měsícem +1

    My dude that was amazing. You were like John Wick in the beginning!

  • @leem4279
    @leem4279 Před měsícem +1

    The AMR is one if not the highest noise radius weapons game, it will alert enemies from 50m+ and the soil scan missions makes you sit in one spot for a long ass time allowing for every patrol that spawns to make its way over to you, making you take longer and then the cycle repeats. But the increased patrol spawns along with the increased devastator spawning a few patches ago makes bots feel awful because you never get time to breath with heavy devastators constantly harassing you no matter how far you run from them.

  • @tylerhaynes6142
    @tylerhaynes6142 Před měsícem +4

    Best Helldivers youtuber by a mile, keep it up bro.

  • @alphahuntz2924
    @alphahuntz2924 Před měsícem +11

    Still trying to figure out which one tilts me more. Hunter stun or rocket ragdol

    • @oreocookie9324
      @oreocookie9324 Před měsícem +10

      Hunter slow + knockdown + swarm so big you can't event stand up and just die because you can't play the game anymore.

    • @squeezyjibbs6643
      @squeezyjibbs6643 Před měsícem +3

      @@oreocookie9324 Yeah that tilts me more as well. The reason why I like playing bots more. That, and bile spewers. Freaking hate those when your loadout can't deal with dozens of them.

    • @OrionDawn15
      @OrionDawn15 Před měsícem +1

      The rocket ragdoll is annoying, but it's managable. At least it's actually avoidable. If a Hunter manages to sneak up on you, there's absolutely nothing you can do. Especially during a horde, or worse, a Hunter pack.

    • @TheKerbero
      @TheKerbero Před měsícem

      Luckily we get in the new warbound a perk that prevents us from hunter stun and Bile stun. As long as I understand correctly the description of it.

    • @logandotters6875
      @logandotters6875 Před měsícem +1

      @@TheKerbero probably just reduces the effects/the time youre stunned I really hope youre right but with these past few patches I fear that booster would be deemed "too fun for use"

  • @gonozal8_962
    @gonozal8_962 Před měsícem

    14:40 : you can only aim up limited while in prone (in order not to break your neck), so crouching is the way to go for stabilization+stealth against air targets
    oh, and you can dive out of static fields, like the one from the plant (the diving animation is always the same speed, so you actually move faster than even sprinting)

  • @GameFuMaster
    @GameFuMaster Před měsícem +1

    5:30 my biggest gripes with the game are:
    - backpack and support weapons take up a strategem, when reality they're really just your equipment, so choosing both means you end up with less in-game call-ins (which is less fun)
    - only certain strategems are actually worth while because of all the hard armor (tank armor), so seeing the start of your game, literally taking any of the weaker strategems (cluster/strafing run) is more of troll pick because it just wouldn't be useful enough to bail you out of mass heavies
    - primaries should be more on the level of the dominator. Good enough for small to even mid level engagements. Whereas currently, a lot of primaries are only good for the most tiniest of engagements because of how weak they are

  • @Metrikon9000
    @Metrikon9000 Před měsícem +2

    I'm glad someone finally said the AMR is good. It's been my go-to support weapon vs bots even before the damage buff and the scope fix!

  • @exoterric
    @exoterric Před měsícem +2

    Love that thump thump. JAR has been my fav for a while.

  • @RedDemonSoup
    @RedDemonSoup Před měsícem +1

    That start had me on the edge of my seat

  • @azreth7190
    @azreth7190 Před měsícem +4

    Taking on those two walkers was a fantastic display of protecting democracy!

  • @cammy2point1
    @cammy2point1 Před měsícem

    There's also that weird bug with the bot patrols where they randomly all clump up in the centre of the map. Imagine how much worse it would be having those extra 50-75 bots actually patrolling properly.

  • @dannynguyen652
    @dannynguyen652 Před měsícem +3

    Yeah, I can't do geo survey without being able to 380 the terminal to clear out the drops and patrols that inevitably dogpile the seismic probe. The insane amount of heavy devastators we get now also feels like I'm forced to take AC every single game cause having no way to force them to stop shooting is basically a death sentence with these ridiculous number of patrols.
    I know stealth is always an option for bots but my god its so fucking boring

  • @MethodicOB
    @MethodicOB Před měsícem

    at the 15min mark you get a bot drop because the fabricator is considered a unit, and engaging with the airship aggro's it, alerting the bots near it.

  • @benniebees
    @benniebees Před měsícem +1

    8:20 I think you still get 1/4th the patrols as a solo vs 4man, but when 4 manning it spreads the patrols out over the map, based on the different positions of players. As a solo, all patrols spawn near that one player.

  • @Rathalos301
    @Rathalos301 Před měsícem +1

    For a long time i did not know that this was a bug. I always thought the game had bulletdrop and i was using the scope length wrong.

  • @otakureiss
    @otakureiss Před měsícem

    I've been using the AMR since release, moreso after the railgun nerf
    I basically use it as a shotgun on bug missions
    dome one shots everything outside of chargers and titans
    and kills everything on bot missions

  • @happyrock5478
    @happyrock5478 Před měsícem +1

    I was just getting to the point where I could play on level 4 changeling solo and extract successfully. Now, I find myself failing about 50% of the time or just barely passing the mission without extracting, post-patch. Accidentally, I flipped to level 5 to find a blitz mission and didn't notice until after. Within 1 to 2 minutes on the map, I had Two charger patrols spawn on top of each other, then a bug breach, and a Third charger from a POI.
    I feel like they don't want people to play solo at any level

  • @richiecake5783
    @richiecake5783 Před měsícem +2

    Thank you very much for that vid, feel ya

  • @guardiantko3220
    @guardiantko3220 Před měsícem

    wholeheartedly agree that solo was given 4x patrols. was having casual fun soloing in a simple 4 DIFF. god damn FOUR. tried to do a Seaf art, and my brother in christ. 3 patrols swarm with chargers and nursing spewers. the instance i start gathering shells, bug breach, more patrols, clear that, oh its time for another breach and 3 more patrols. i can't do any side obs because of these insane patrol rates.

  • @vit4mint685
    @vit4mint685 Před měsícem

    Excited for the longer video on the game balance state. Alexus hopping in the discord today to gaslight about the eruptor and the crossbow. Really wish they were more interested in making the game fun to play.

  • @yourstrulli9089
    @yourstrulli9089 Před měsícem

    Damn these vids are basically back to back. Nice. Do you record and do a little editing before you release a vid as soon as you’re done?

  • @giannicolamatteo8155
    @giannicolamatteo8155 Před měsícem

    I've noticed that the first match you start when you log in tends to have bugged mechanics, like the UAV augment not showing pois and random little physics errors

  • @CaptJackAubreyOfTheRoyalNavy

    I love the AMR against automatons. The Autocannon may be better in certain ways (being able to blow up fabricators is a big one), but having the precision of the scope on the AMR and the ability to engage from a distance is amazing. Plus, no backpack and running reload!

  • @travisfranz703
    @travisfranz703 Před měsícem

    Gave you a subscribe for the first 4 minutes. That shit was bananas but you came out alive. As an AMR bro I'm definitely going to switch the support pack and give that a try now.

  • @onlyjayblue
    @onlyjayblue Před měsícem

    You got to try the 380 , its honestly amazing when you unlock last ship module

  • @Thespacewhale
    @Thespacewhale Před měsícem

    Like the play through vids on using certain weapons, good shiz

  • @Operator256
    @Operator256 Před měsícem

    i use the AMR on bot missions with stun nades and jet pack. i use the stuns for hulks and jet pack to get to higher ground. eventually when i get the nade pistol ill be using it for fabricators. defiantly think you should give it a try. and of course i use the new vegas helmet with the medium tan armor with default cape for obvious reasons.

  • @jasonwaltman3566
    @jasonwaltman3566 Před měsícem

    Gotta agree with you about the patrols. I've noticed the same.lately.

  • @adamin97
    @adamin97 Před měsícem +2

    There is a bug when You and teamate call for drill on soil data at the same time 2 drills come at the same time and You can complete 2 drill objectives from one spot.
    Found out about it today. Screens overlaped and i needed to guess part of code and eyeball coordinates XD

  • @YRover66
    @YRover66 Před měsícem

    Actually on this particular mission, you can call the probe, insert coordinates, then immediately run away and do something else (like call the second probe and insert coordinates there as well), return 5 min later and there will be 0 enemies on the objective

  • @gringadoor5385
    @gringadoor5385 Před měsícem +1

    Scope seems to still be misaligned. Have you tested? Now scope is too high for the impact point.

  • @laurencecastle2321
    @laurencecastle2321 Před měsícem

    Did you know there's another weak point on tanks with the vent on the engine block? It doesn't glow and takes more hits, but is way easier to hit than the turret - especially on MG tanks.

  • @dabrick100
    @dabrick100 Před měsícem +2

    Dough you are by far my favorite hellldivers creator. Much schadenfreude

  • @2324dc
    @2324dc Před měsícem

    I've been using AMR on 3rd person using my monitor's built in cross-hair, its soo good

  • @ShiningDarknes
    @ShiningDarknes Před měsícem +4

    AMR nerf inbound now that you can reliably hit heads without the guesswork.

  • @emojothejojo
    @emojothejojo Před měsícem

    The Jar-5 scope is good. Just aim slightly under the dot because the bullet doesn't come from the scope

  • @EXOWill
    @EXOWill Před měsícem

    I solo alot. I agree with you on the balancing thing. Lately I have to return to the ship to take a breath.

  • @steveoy100
    @steveoy100 Před měsícem

    What Armour are you wearing or recommend for Automatons?

  • @Cold_Zero_The_Wise
    @Cold_Zero_The_Wise Před měsícem +1

    I have bad accuracy in every game i play so i simply never use the jar or the diligence but they look like fun guns to play with

  • @Robopup325
    @Robopup325 Před měsícem

    Uh oh, I have learned to aim up to the left of weakpoints, whatever will I do now?

  • @vegansuperhero651
    @vegansuperhero651 Před měsícem +4

    Guys I actually got into arrowheads offices through the air-vents recently so I can leak the illuminates. I couldn't find them, thought it was weird how the balance teams office is just a small circus tent in a hallway....

  • @colonicus
    @colonicus Před měsícem

    Didn't spot the bug fix in the notes.
    I'm an AMR guy and have gotten so used to the sights being off that I've adjusted to it without thinking, and this explains why I couldn't hit anything yesterday.

  • @black_ghost1215
    @black_ghost1215 Před měsícem +1

    They should really make the in range of enemy artillery a red banner at the top or bottom of the screen and have the guy say it one time with a cool down of 2 minutes before saying it again if you run out then back in.

  • @Urusovite
    @Urusovite Před měsícem

    9:30 There are the same amount in group and solo now. The reason it feels like more in solo is because they're all coming for you.

  • @rainbowkrampus
    @rainbowkrampus Před měsícem +2

    The solo patrol spawn rate is basically where it was the previous week.
    So either that was the intended spawn rate and they accidentally applied it to everyone, their fix to the spawn rate this past week didn't apply to solo, or they introduced a new bug that is impacting solo only.
    All I can really say is that, if they want solo to be harder, they can make it harder without patrols spawning in the second your camera looks away from an area.
    Even in a 4 stack you can see patrols spawning in off in the distance at times. I don't think this is just a draw distance issues as they can spawn on surfaces that they shouldn't be spawning on. Thus, the ninja tanks hiding on top of large rock formations. These aren't the standard, spawn at the edge of the map and path through it, patrols.
    Game continues to be kinda whack. News at 11.

  • @MrMiarne
    @MrMiarne Před měsícem +1

    The stagger and ragdolling on automaton missions is just ridiculous. Shield and rocket devastators are especially awful, sometimes you die in a single burst from shielders, or get thrown around like a rag for half a minute. They take a stupid amount of damage. Most weapons need a full clip to kill ONE of them when shooting from the back/side. And if you stun nade them they bob their heads down and headshot hitbox gets stupidly small.

  • @Deadsnake989
    @Deadsnake989 Před měsícem +4

    Dude I've been fighting almost nothing but bots in this game since 2 weeks before we liberated the Creek. You're 100% Heavy Devastators are legit the scariest enemy in the game. I'd legit rather see 3 hulks running at me, than a single heavy devastator in the distance. I feel like their heatsinks need to be a little higher vertically so it's easier to hit them from the front.

    • @OhDough
      @OhDough  Před měsícem +3

      I think aiming for the legs is the play. I haven't tested with amr but it might be a 1 tap

    • @Deadsnake989
      @Deadsnake989 Před měsícem

      @@OhDough That can work sometimes. Problem is a lot of engagements you have with heavies they're partially covered. Either by rocks, bushes, or chest high walls in the fabricator bases. It's why I always bring the SG-8 Punisher, or Plasma Punisher with the AMR. Gives you stagger power against them, and in the case of the SG-8, a chance of taking their head off quickly just with the buckshot. Although this is probably less effective in solo, where you don't have allies to capitalize on your stagger.