Maybe I didn't fully understand what you wanted when you were changing the bIsOpen bool in editor but I think PostEditChangeCondition is what you are looking for? It gets called when a property is changed and so you trigger whatever you want from that change
Truly grateful for this presentation - thank you Omid!
This talk is fantastic and I'm shocked it still has less than 3k views.
I've started learning multiplayer in ue not long time ago, and this video is a total gold! Thanks for content)
Thanks for doing this
Not a UE developer but appreciated the presentation and informative follow up Q&A :)
Wow this video is a gem, thank you!
Maybe I didn't fully understand what you wanted when you were changing the bIsOpen bool in editor but I think PostEditChangeCondition is what you are looking for? It gets called when a property is changed and so you trigger whatever you want from that change
More vids please
Great talk! What app are you using to draw the notes in?
#edit nevermind was mentioned at 1:44:10. It’s called Leonardo.
Thanks ha I had same q
what do yoo used to draw the theory of this video ?
What program are you using to present your work? The one that has a green background with chalk-like text?
Leonardo
Code on github ?
i cant join the discord
I know I ask much but could you make simple example to download?