Multiplayer Best Practices in Unreal Engine

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  • čas přidán 7. 09. 2024

Komentáře • 16

  • @ImProXno
    @ImProXno Před 29 dny

    Truly grateful for this presentation - thank you Omid!

  • @AdamMooreGameDev
    @AdamMooreGameDev Před rokem +4

    This talk is fantastic and I'm shocked it still has less than 3k views.

  • @Death_Metal_Enjoyer
    @Death_Metal_Enjoyer Před 11 měsíci +1

    I've started learning multiplayer in ue not long time ago, and this video is a total gold! Thanks for content)

  • @TimothyBell90
    @TimothyBell90 Před 2 lety +4

    Thanks for doing this

  • @SheenaVayle
    @SheenaVayle Před 7 měsíci

    Not a UE developer but appreciated the presentation and informative follow up Q&A :)

  • @Raziaar
    @Raziaar Před 8 měsíci

    Wow this video is a gem, thank you!

  • @harrysmith3959
    @harrysmith3959 Před 2 lety

    Maybe I didn't fully understand what you wanted when you were changing the bIsOpen bool in editor but I think PostEditChangeCondition is what you are looking for? It gets called when a property is changed and so you trigger whatever you want from that change

  • @TheosResearchDiary
    @TheosResearchDiary Před 3 měsíci

    More vids please

  • @alootgoblin
    @alootgoblin Před 7 měsíci +2

    Great talk! What app are you using to draw the notes in?
    #edit nevermind was mentioned at 1:44:10. It’s called Leonardo.

  • @WoldGlobalPlayers
    @WoldGlobalPlayers Před 4 dny

    what do yoo used to draw the theory of this video ?

  • @AmazonVentures-fe7mg
    @AmazonVentures-fe7mg Před 5 měsíci

    What program are you using to present your work? The one that has a green background with chalk-like text?

  • @iamagenius2646
    @iamagenius2646 Před rokem +1

    Code on github ?

  • @mathajar9563
    @mathajar9563 Před 2 lety

    i cant join the discord

  • @plasid2
    @plasid2 Před 6 měsíci

    I know I ask much but could you make simple example to download?