After some looking into I'm deff playing this again! This game might actually be fucking amazing now with mods. I'm so glad this game has better mod support the future is very very bright for this game !!! That dlc may even bring in more modders as well
Only pc gets to experience the actual cyberpunk we were promised sad consoles will never see this type of content that'll actually have me play more but how basic and barren cyberpunk 2077 is on consoles after hitting 1000 hours it's not even worth playing it again
@@Ilearnedtodayy its less complicated but more archaic to mod. As modding for games without a tool like the creation kit is always more janky. That said cp77 modding is great.
For the enemy overhaul, it would be cool that if enemies use too much of their cybernetics abilities they become psychos, what makes V so powerful is that he/she is imune to cyber psychosis while normal people aren't.
Feels like it would be a lot of effort for not a lot of impact. Plus since the game treats cyberpsychos as minibosses, you'd need to start creating even MORE new abilities just for the rare time that it happens. It'd be really neat, but there are bigger problems left to solve in this game...
@@cynicalmemester1694 from my knowledge the writer said V can't get it because of the chip in his head. It's been awhile since I've seen it, but it was something about Johnny and V sharing the load, which makes it virtually impossible for him to go psycho.
@@WristTapeDrowzzy That was Mike Pondsmith, the creator of Cyberpunk 2020 but he never said V was fully immune to the condition but that he is highly resistant to it and has a better tolerance to cybernetics than most people.
Which makes you even wonder how cyberpunk 2077 labor of love when CDPR never listen to players when modders fixed their basic game and only pc gets to experience this which makes it less of a reason to install cyberpunk on consoles after hitting 1000 hours in game literally the only thing that gives it a %1 replay value is putting attribute and skill points differently other than that for consoles it desperately needs mods or new game plus
@@dannyoncloud9447Cyberpunk has done so much for the game since it released, they have been listening to the community, they realized it's not worth optimizing for older gen consoles so they're pushing updates focused towards new ones. Plus, the new DLC coming out looks insane and they're overhauling a lot of the base game too.
The deadly car crashes mod (i cant remember its name) really made driving fun, like you cant just bumpercar your way through night city anymore you actually have to drive No Hesi style, and you can set the speed required for dearh etc
The Enemy Overhaul mod completely removes the option to play stealthy or as a netrunner build. 'Lifepath Bonuses and Gang-Corp Traits' mod already gave factions different combat traits, and without breaking the game for stealth and netrunning. Why not mention this? Immersive Cyberpunk City mod already gives varied police responses and MaxTac make ups. Again, no mention. With 'Enemy Overhaul', Cyberpunk now plays like Doom, but with bullet sponge enemies, and with an OTT difficulty level. Where is the realism when you have to be constantly huffing on the health restoration inhalers like you have chronic asthma? One commenter on the mod: "On one hand, looks awesome and gives some characters justice they deserved; also finally makes factions actually unique instead of basically reskins of each other. On the other hand, I am reading all these changes and its just "Netrunner and stealth builds are straight up dead lol", frontal assault is pretty much the only way to go. Stealth without netrunning was already "Eh" build in vanilla because bosses have tendency to detect you and then just never really lose; sure, you turn on camo and they stop shooting you, but they still track you perfectly. Now its just straight up dead end build. So is netrunning, with some bosses' absurd resistances to it. If you could like bypass those resistances somehow (like say, you have 10 in netrunning, you can bypass fully or partially Tier 1 ICE and so on) it would've been ok, but why bothering doing build that will just shatter and fall apart the moment you run into obligatory boss? I am gonna playtest it anyway though, may be I am horribly wrong and not taking into account something, but I dunno about this one chief. "
It looks like a lot of the overhauled enemies are simply bullet sponges, taking several shotgun blasts to the chest at point blank range and shrugging it off. Not my cup of tea, but looking forward to trying out Phantom Liberty as well as the first two mods!
Was thinking the same, looks like they're going to require half your ammo to kill while they can end you in a couple, doesn't exactly look like fun since you're going to have to stay in cover and heal 24/7
I was a beta tester of this mod and was testing this with Hardcore44 Realistic Combat Overhaul mod where the Time to kill is extremely short (almost always one hit headshot) and it works well! Just have to set all of the enemy health modifiers to 1.0x
Yea not a fan of those,same reason i had problem with AC origin,if i spend my time to sneak around to reach target to use hidden blade,i want that target dead after i use it not for them to shrug it of like it didn't pierce their throat. Like how they added option here for enemy to break your hold,and i doubt mod is smart enough to know that no one is gonna break hold from gorilla arms.
The enemies mod should have been how the game was from the start. I never understood why all the enemies have these abilities when scanned but absolutely never use them.
@@Steven-tl8fsthey shouldn't be able to use the same stuff that you do... V is special in the sense that he's veeery resistant to cyberpsychosis, not only that,as a merc, he has a lot more money to make modifications using top of the line tech that gang members would dream to get their hands on. The combat mod in short simply made enemies bullet sponges that hit you like a brick, not my cup of tea at all.
I often frown upon games that needlessly try implement real-world camera flaws to make things more "cinematic," however I feel this works quite well in Cyberpunk, what with your eyes literally being cameras.
Its so funny because i literally check nexusmods everyday for new or interesting mods and came across all of these this weekend and wondered if wed get a juice head video, lo and behold
I am holding Cyberpunk 2077 on pause, waiting for Phantom Liberty. I believe it it will be the last DLC with a few updates . I am going to play through a vanilla game and a modded game. I sincerely hope you will keep me posted for the best mods for my final modded playthrough. Salute to the modders who improved this game and to you for your interesting feedback,
Same here I like the game but I want to start over again when the melee police chase etc are added in having the full experience with all the features the patch and this dlc adds will likely improve my overall enjoyment of the game
Man i was waiting for this mod for a bit. I thought it was only gonna rework adam smasher but after seen all the changes im so happy on how good this mod is. Gonna replay cyberpunk!
Also I’m I hope 1.7 fixes a lot visually and bug wise with the base game. I have it on ps5 and there’s still a lot of visual glitches with the game just not looking as good as advertised still
I love the overhaul im glad someone took the time to do it. The enemies always had these amazing guns and abilities available but never used them in the vanilla game.
LUUM is brilliant. Yesterday as I sat on my bike near our first apartment at 6:30am, engine idling and about to take off and commit some unholy mayhem I was struck by a narrow, brilliant shaft of sunlight that scintillated in the billowing plumes. And I was instantly reminded of the beginning of many early morning commutes I've made in my life. Such a small and fleeting moment but one that hits just right and causes you to stop in your tracks. Games like this one are all about those moments for me, and LUUM improves their chances.
I can see that they still left the whole bullet sponge mechanic in, where you can die in 2-3 shots but enemies take 7-12 magazines full of ammo right to the face and still laugh at you. Nothing like artificially bolstering a game's difficultly to make it 'more fun'...
Next BEST mod for Cyberpunk: All the enemies are immune to every quickhack, weapons and punches. You have two new abilities, beg and lick boot! Makes Night city so much more ALIVE and exciting!!!!
So true lol. If you like the game to be hard by making your weapons and skills useless, you do you but the reason these were not implemented is because they're generally are not fun mechanics to deal with. Like, ppl saying in the comments that "i wish enemies could use the same quickhacks as me are the same ones who would complain (rightfully) that the enemies always quickhack them making them blind, or that they're always on fire from enemies hacking them from behind the wall lol. V's a badass, there's a reason you fight 30 enemies all alone and you're the one walking out alive.
@@MossoDaBananaYou don't have to install it, that's the great thing about mods. This mod is for those who just wanted a really hardcore experience of the game and to even the playing field. Even if V is a "legend", they aren't god. In the original TTRPG, the recurring theme is that no matter how skilled or experienced your character is, they could still die to a few stray bullets if you aren't being careful. In the game, it's just a dumb power fantasy where you aren't punished for your mistakes.
I have around 1000 hours in game and it was how barren and basic the game is and the bugs and glitches and the non existent replay value which were the reasons that forced me to quit so for me to even buy the dlc it better include new game plus or mod support for consoles because mods is what keeping cyberpunk alive and the only reason people are still playing cyberpunk is because of the mods
I will say this for me this mod for a non hacking build was very annoying I may just have to figure it out but I never understood how to defeat some of the harder enemies they would always just dodge bullets and take so many hits on melee weapons idk
For me what stopped me from playing is screen flickering constantly and the level of barren and basic the console port has compared to pc it's literally the mods keeping the game alive i don't think consoles will have the same active players as pc has that's all because of mods
@@Cartterr. sure a couple of my favorites are idle anywhere which let's you smoke cigarettes and eat sandwiches very rp friendly and an insurance mod that charges you money whenever you hit another car. Bunch of stuff like that to really make the world seem lived in
CDPR definitely should do a "Bethesda" move when they say goodbye and farewell to the game and just add a mod support Nexus to consoles so the community can fix and add stuff since we were too impatient to wait for it to be done. I played every Bethesda game and love cyberpunk since day 1 launch. But mod support would go so far for consoles and keeping the game alive
It's amazing to me how much more care, love and effort modders put into this game than the actual company who's game it is. Thank you to any modders out there who are reading this comment section, you make games just that much more enjoyable.
Modders have the time to put in the real love. Actual company have deadlines, and have to keep in mind the wide variety of systems the game runs on, and whatnot. Not justifying a buggy release, just saying modders will always produce better quality because they do it purely out of love. Its why I'm such an advocate for modding, it can turn even a mediocre game into something special.
this is my first attempt at modding cyberpunk i am using the vortex manager and it says i have 5 mods installed but i cant tell if the mods are running or not is there a difficulty setting for enemies of night city ? i saw a menu on the mod description on nexus but dont see any menus after i have launched.tried to read the manual but no idea what program to use to open the archive file . any help would be appreciated :) Got it sorted out one of the requisite mods for the ui interface was not working reinstalled and wow what a change
I think Loom is nice, but jesus it makes dark areas pitch black. You basically require a flashlight or nightvision mod to not stumble around in the dark like an idiot.
what i am interested in is to find out if the dlc will be connected in any way to the end you pick in the original story. i mean how does V end up in Phantom if he goes for the devil ending or how does he end up in phantom going to Arizona with the Aldecaldos. the only ending is the 4th hidden ending (solo run ) that makes sense but with that all the other ending become pointless. the only option is the Jacky route where all roads lead to meeting Jacky. interested to see how it plays out.
i was really disappointed at how the game treats cybernetics like a simple stat increase, i was hoping that the game would explore themes of augmentation more deeply (they did like to show off those cyborg dudes) with the cybernetics actually changing the way your character looks and more powerful cybernetics making them look even more inhuman. there could have been some trade offs as well, like the cybernetics give you some really amazing abilities but in turn they also make you more susceptible to being hacked. i know that there was one mod that had cybernetic parts for your character but they were just equippable items (iirc), i want the visible cybernetics system to be integrated fully into the game system.
Most of the cyberware is no just stat increases. Legs add movement abilities arm add weapons heart mods add revives and instant heals spine adds slow time and movement skin adds camo cyberware has a ton of options
@@albertozalon8477yeah, the only ones that are stat increases is the armored skin (duh), and operating system upgrades, the rest are literal new functionalities.
Can all the modders band together and release a stand alone game? I never understood why there was absolutely zero differentiation between the enemies, especially the hacking. I kept thinking how much greater the game would be if enemies could use the same quick hacks as my character.
I'm still waiting for a mod to remove all the main quest requires so I can skip that annoying part of the game and actually play the fun parts with no johnny interruptions. Probably never happen
They do, it's just not anything major. The animals will mostly melee you, 9th street use speed upgrades and a lot of different guns, voodoo boys and those psychos with face modifications that i forgot the name will have neteunners fucking you from hidden spots. They just made enemies bullet sponges and added more ways for them to kill you with two or one hits.
I was excited about the enemies fighting differently and being more dangerous. But this straight up "I'm immune to quickhacks!", "I'm immune to stealth!" feature ruins it for me. I bet there is an immune-to-bullets enemy too that you have to fight with the game's garbage melee.
@JuiceHead I am experiencing repeating problems with the mod modsettings. It somehow deletes important script files from cyberpunk so I can't play the game. Do you have a working version and if so, could you send me a link where I can download this one. Thank you for this video, I was actually waiting for more modding content which would effect missions and enemies, so thank you for this.
5:10 Ok, I know Cyberpunk isn't the most polished game, but why does this guy just have the Halo Craig expression? Is that a limitation of the mod, or an oversight from the devs?
Someone help me with modding I try vortex and the kids aren't working with them installed I tried manually into files and I get confused and the game won't even load just says error (cyberpunk 2077 has flatlined message) anyone have a very detailed video I can follow?
That'll never happened all cyberpunk 2077 channels know how much of an embarrassment the console port like this channel should put (pc only) on his titles when talking about mods but retard doesn't
I feel that I try modding it manually and with vortex and yet I don't seem to see any of the mods working and I watched a very detailed video on it followed exactly what he did and my game wouldn't load up just had an error and I undid what I installed and it kept saying error so I'm currently uninstalling the game deleting all my files and reinstalling the game
It needs a co-op total conversion mod where it maintains most of the mechanics, but repurposes Arasaka tower as a Die Hard arcade stand-in. Just co-op battling floor after floor until you reach the penthouse/roof.
So, not from CDPR as usual. I wish modders would have just made the game in the first place. It would probably be what it was intended to be then. What we need is romance options with women who aren't brown.
Is there a good element system overhaul? I felt like the shock/fire/acid damage in the game was so negligible and pointless they may as well have not even bothered. No unique elemental effects either. Couldn’t freeze enemies or set them on fire, couldn’t spec for damage over time effects.
Sponsored by The Ridge Wallet. Check it out here ridge.com/JUICEHEAD or use code JUICEHEAD for up to 40% off through June 15th!
Still waiting for mod’s come to console player’s especially Xbox series s
Any updates about Coop?
Don't show the bitting of your keys in a video, people can decode them
It’s crazy just how much this game changes with a better combat and enemy system. I makes Night city feel so much more alive
im deciding on if i should go back with these mods, how many mods can you have an how easy is it compared to fallout or skyrim ?
After some looking into I'm deff playing this again! This game might actually be fucking amazing now with mods. I'm so glad this game has better mod support the future is very very bright for this game !!! That dlc may even bring in more modders as well
Only pc gets to experience the actual cyberpunk we were promised sad consoles will never see this type of content that'll actually have me play more but how basic and barren cyberpunk 2077 is on consoles after hitting 1000 hours it's not even worth playing it again
@@dannyoncloud9447 1k hours seems like quite alot for a game to maintain your attention
@@Ilearnedtodayy its less complicated but more archaic to mod. As modding for games without a tool like the creation kit is always more janky. That said cp77 modding is great.
For the enemy overhaul, it would be cool that if enemies use too much of their cybernetics abilities they become psychos, what makes V so powerful is that he/she is imune to cyber psychosis while normal people aren't.
Feels like it would be a lot of effort for not a lot of impact. Plus since the game treats cyberpsychos as minibosses, you'd need to start creating even MORE new abilities just for the rare time that it happens.
It'd be really neat, but there are bigger problems left to solve in this game...
There is a mod that allows V to get Cyberpsychosis. 'Wannabe Edgerunner'
V isn't immune to Cyberpsychosis, they may be more resistant to it compared to other people but V would've eventually succumbed to it.
@@cynicalmemester1694 from my knowledge the writer said V can't get it because of the chip in his head. It's been awhile since I've seen it, but it was something about Johnny and V sharing the load, which makes it virtually impossible for him to go psycho.
@@WristTapeDrowzzy That was Mike Pondsmith, the creator of Cyberpunk 2020 but he never said V was fully immune to the condition but that he is highly resistant to it and has a better tolerance to cybernetics than most people.
Community is underrated for doing all that for free
Screw off bot
Modders are a gift, and giving out modding tools was one of the few good decisions made for this game.
Bethesda be like: yes 🥸
Which makes you even wonder how cyberpunk 2077 labor of love when CDPR never listen to players when modders fixed their basic game and only pc gets to experience this which makes it less of a reason to install cyberpunk on consoles after hitting 1000 hours in game literally the only thing that gives it a %1 replay value is putting attribute and skill points differently other than that for consoles it desperately needs mods or new game plus
@@dannyoncloud9447Cyberpunk has done so much for the game since it released, they have been listening to the community, they realized it's not worth optimizing for older gen consoles so they're pushing updates focused towards new ones. Plus, the new DLC coming out looks insane and they're overhauling a lot of the base game too.
The deadly car crashes mod (i cant remember its name) really made driving fun, like you cant just bumpercar your way through night city anymore you actually have to drive No Hesi style, and you can set the speed required for dearh etc
The Enemy Overhaul mod completely removes the option to play stealthy or as a netrunner build. 'Lifepath Bonuses and Gang-Corp Traits' mod already gave factions different combat traits, and without breaking the game for stealth and netrunning. Why not mention this?
Immersive Cyberpunk City mod already gives varied police responses and MaxTac make ups. Again, no mention.
With 'Enemy Overhaul', Cyberpunk now plays like Doom, but with bullet sponge enemies, and with an OTT difficulty level. Where is the realism when you have to be constantly huffing on the health restoration inhalers like you have chronic asthma?
One commenter on the mod:
"On one hand, looks awesome and gives some characters justice they deserved; also finally makes factions actually unique instead of basically reskins of each other.
On the other hand, I am reading all these changes and its just "Netrunner and stealth builds are straight up dead lol", frontal assault is pretty much the only way to go. Stealth without netrunning was already "Eh" build in vanilla because bosses have tendency to detect you and then just never really lose; sure, you turn on camo and they stop shooting you, but they still track you perfectly. Now its just straight up dead end build. So is netrunning, with some bosses' absurd resistances to it. If you could like bypass those resistances somehow (like say, you have 10 in netrunning, you can bypass fully or partially Tier 1 ICE and so on) it would've been ok, but why bothering doing build that will just shatter and fall apart the moment you run into obligatory boss? I am gonna playtest it anyway though, may be I am horribly wrong and not taking into account something, but I dunno about this one chief. "
Was this still the case? Maybe it should replace with the mods you mention?
It looks like a lot of the overhauled enemies are simply bullet sponges, taking several shotgun blasts to the chest at point blank range and shrugging it off. Not my cup of tea, but looking forward to trying out Phantom Liberty as well as the first two mods!
Was thinking the same, looks like they're going to require half your ammo to kill while they can end you in a couple, doesn't exactly look like fun since you're going to have to stay in cover and heal 24/7
I was a beta tester of this mod and was testing this with Hardcore44 Realistic Combat Overhaul mod where the Time to kill is extremely short (almost always one hit headshot) and it works well! Just have to set all of the enemy health modifiers to 1.0x
My thoughts exactly. Looks grindier than the base game. I want ImSim mechanics that are realistic. Not hyper-looter-shooter mechanics.
@@justinl7025Do you know if the mod is compatible with Time Dilation Overhaul?
Yea not a fan of those,same reason i had problem with AC origin,if i spend my time to sneak around to reach target to use hidden blade,i want that target dead after i use it not for them to shrug it of like it didn't pierce their throat.
Like how they added option here for enemy to break your hold,and i doubt mod is smart enough to know that no one is gonna break hold from gorilla arms.
The enemies mod should have been how the game was from the start. I never understood why all the enemies have these abilities when scanned but absolutely never use them.
Yea I agree. It would be cool if they can use the same quick hacks on you.
I will tell you why because the game was not finished
@@Steven-tl8fsthey shouldn't be able to use the same stuff that you do... V is special in the sense that he's veeery resistant to cyberpsychosis, not only that,as a merc, he has a lot more money to make modifications using top of the line tech that gang members would dream to get their hands on.
The combat mod in short simply made enemies bullet sponges that hit you like a brick, not my cup of tea at all.
Custom Quests is HUGE. This is what can flesh out the game to what it really needs to be if we get good writers to make them compelling
I often frown upon games that needlessly try implement real-world camera flaws to make things more "cinematic," however I feel this works quite well in Cyberpunk, what with your eyes literally being cameras.
2:15 You say it won't look washed out yet it transitions to the mod, which looks like less contrast and therefore washed out.
I like the idea of this "Enemies of Night City", but I don't think I like the implementation. The enemies seem to be very spongy.
yea,them using abilities is fine,but resistances are bad thing as it adds nothing,just makes you waste more of your ammo for no reason.
Its so funny because i literally check nexusmods everyday for new or interesting mods and came across all of these this weekend and wondered if wed get a juice head video, lo and behold
People still don't get that you need to lower the resolution to have a realistic/cinema effect
I am holding Cyberpunk 2077 on pause, waiting for Phantom Liberty. I believe it it will be the last DLC with a few updates . I am going to play through a vanilla game and a modded game. I sincerely hope you will keep me posted for the best mods for my final modded playthrough. Salute to the modders who improved this game and to you for your interesting feedback,
Same here I like the game but I want to start over again when the melee police chase etc are added in having the full experience with all the features the patch and this dlc adds will likely improve my overall enjoyment of the game
finally a mod worth using that actually give a new experience to the gameplay, I may finally be able to start my Cyberpunk playthrough again with this
Man i was waiting for this mod for a bit. I thought it was only gonna rework adam smasher but after seen all the changes im so happy on how good this mod is. Gonna replay cyberpunk!
Also I’m I hope 1.7 fixes a lot visually and bug wise with the base game. I have it on ps5 and there’s still a lot of visual glitches with the game just not looking as good as advertised still
I love the overhaul im glad someone took the time to do it. The enemies always had these amazing guns and abilities available but never used them in the vanilla game.
00:28 Phantom Liberty isn't the only one coming soon ;)
Yoo this is a pretty cool mod- BACKFLIP!! 1:55
LUUM is brilliant. Yesterday as I sat on my bike near our first apartment at 6:30am, engine idling and about to take off and commit some unholy mayhem I was struck by a narrow, brilliant shaft of sunlight that scintillated in the billowing plumes. And I was instantly reminded of the beginning of many early morning commutes I've made in my life. Such a small and fleeting moment but one that hits just right and causes you to stop in your tracks. Games like this one are all about those moments for me, and LUUM improves their chances.
im saving my first time playing with mods for phantom liberty. haven't really played any of the major patches either. its gonna be awesome.
Literally same
I can see that they still left the whole bullet sponge mechanic in, where you can die in 2-3 shots but enemies take 7-12 magazines full of ammo right to the face and still laugh at you. Nothing like artificially bolstering a game's difficultly to make it 'more fun'...
Just started my Martinez playthough that will get me into the expansion 😊
You're going to California to play Phantom Liberty early? You lucky son-of-a-gun. I am so proud of you.
i just happened to be looking for mods the day this came out, cool
Next BEST mod for Cyberpunk: All the enemies are immune to every quickhack, weapons and punches. You have two new abilities, beg and lick boot! Makes Night city so much more ALIVE and exciting!!!!
So true lol.
If you like the game to be hard by making your weapons and skills useless, you do you but the reason these were not implemented is because they're generally are not fun mechanics to deal with. Like, ppl saying in the comments that "i wish enemies could use the same quickhacks as me are the same ones who would complain (rightfully) that the enemies always quickhack them making them blind, or that they're always on fire from enemies hacking them from behind the wall lol.
V's a badass, there's a reason you fight 30 enemies all alone and you're the one walking out alive.
@@MossoDaBananaYou don't have to install it, that's the great thing about mods. This mod is for those who just wanted a really hardcore experience of the game and to even the playing field.
Even if V is a "legend", they aren't god. In the original TTRPG, the recurring theme is that no matter how skilled or experienced your character is, they could still die to a few stray bullets if you aren't being careful. In the game, it's just a dumb power fantasy where you aren't punished for your mistakes.
I'm planning to use mods once phantom liberty comes out
I wanna play the game again so bad, after 300 hours decided to stop until the dlc comes out, but the struggle us real!
I have around 1000 hours in game and it was how barren and basic the game is and the bugs and glitches and the non existent replay value which were the reasons that forced me to quit so for me to even buy the dlc it better include new game plus or mod support for consoles because mods is what keeping cyberpunk alive and the only reason people are still playing cyberpunk is because of the mods
@@dannyoncloud9447non existent replay value but you have 1000 hours in game lol! You're a Moron!
Haven't played in months, I WANT to do a new play through but if the DLC is close I'd rather wait.
I will say this for me this mod for a non hacking build was very annoying I may just have to figure it out but I never understood how to defeat some of the harder enemies they would always just dodge bullets and take so many hits on melee weapons idk
Love this game so much my last run got cut short by a soft locking bug but im looking forward to getting back into it when the dlc drops
For me what stopped me from playing is screen flickering constantly and the level of barren and basic the console port has compared to pc it's literally the mods keeping the game alive i don't think consoles will have the same active players as pc has that's all because of mods
@@dannyoncloud9447 cannot imagine playing on console there are so many small mods I would miss
@@BlueBeetle1939I just started with the game, can you recommend a couple good small mods?
@@Cartterr. sure a couple of my favorites are idle anywhere which let's you smoke cigarettes and eat sandwiches very rp friendly and an insurance mod that charges you money whenever you hit another car. Bunch of stuff like that to really make the world seem lived in
CDPR definitely should do a "Bethesda" move when they say goodbye and farewell to the game and just add a mod support Nexus to consoles so the community can fix and add stuff since we were too impatient to wait for it to be done. I played every Bethesda game and love cyberpunk since day 1 launch. But mod support would go so far for consoles and keeping the game alive
It's amazing to me how much more care, love and effort modders put into this game than the actual company who's game it is. Thank you to any modders out there who are reading this comment section, you make games just that much more enjoyable.
Modders have the time to put in the real love. Actual company have deadlines, and have to keep in mind the wide variety of systems the game runs on, and whatnot. Not justifying a buggy release, just saying modders will always produce better quality because they do it purely out of love. Its why I'm such an advocate for modding, it can turn even a mediocre game into something special.
I was just thinking today what a let down the factions were so im looking forward to trying that mod
I'm re-downloading C2077 right now to go through it again.
Can we talk about how sick that backflip was?
All I want is a looter/shooter remover. Make it a true ImSim.
Combine this mod with HardcoreOverhaul44 and Ped Damage overhaul, it will basically turn the Cyberpunk into an open world Deus Ex.
@@cynicalmemester1694 Thank you, can't wait to try.
@@jon4715 Don't try them now, wait after they get updated for 2.0
Jealous you get to play early. Have fun!
this is my first attempt at modding cyberpunk i am using the vortex manager and it says i have 5 mods installed but i cant tell if the mods are running or not is there a difficulty setting for enemies of night city ? i saw a menu on the mod description on nexus but dont see any menus after i have launched.tried to read the manual but no idea what program to use to open the archive file . any help would be appreciated :) Got it sorted out one of the requisite mods for the ui interface was not working reinstalled and wow what a change
Militech captain kind of feels like fighting adam smasher in edgerunners
Haven't you used this same (or similar) title like 3-4 times? Hard to tell them apart.
Edit: That is quite a lot better!
I think Loom is nice, but jesus it makes dark areas pitch black. You basically require a flashlight or nightvision mod to not stumble around in the dark like an idiot.
Finally the game can be a challenge 8)
But does it actually make the Adam Smasher fight hard? Looks really dope.
Adam Smasher actually earns his title of NC boogeyman with this mod
Faction System, we need it.
This it it
Are these mods still need now with Cyberpunk 2.0 patch ? What do u think ?
what i am interested in is to find out if the dlc will be connected in any way to the end you pick in the original story. i mean how does V end up in Phantom if he goes for the devil ending or how does he end up in phantom going to Arizona with the Aldecaldos. the only ending is the 4th hidden ending (solo run ) that makes sense but with that all the other ending become pointless. the only option is the Jacky route where all roads lead to meeting Jacky. interested to see how it plays out.
i was really disappointed at how the game treats cybernetics like a simple stat increase, i was hoping that the game would explore themes of augmentation more deeply (they did like to show off those cyborg dudes) with the cybernetics actually changing the way your character looks and more powerful cybernetics making them look even more inhuman. there could have been some trade offs as well, like the cybernetics give you some really amazing abilities but in turn they also make you more susceptible to being hacked. i know that there was one mod that had cybernetic parts for your character but they were just equippable items (iirc), i want the visible cybernetics system to be integrated fully into the game system.
Most of the cyberware is no just stat increases. Legs add movement abilities arm add weapons heart mods add revives and instant heals spine adds slow time and movement skin adds camo cyberware has a ton of options
@@albertozalon8477yeah, the only ones that are stat increases is the armored skin (duh), and operating system upgrades, the rest are literal new functionalities.
Luum is amazing. It has weather rebalance as well
welp for now we need to wait to mods update to 1.63
That's perfect
Ah come on I just really got into my newly modded FO4 play through, time to make sure this works for my Cyberpunk load order now...
Beans
Beans
Can all the modders band together and release a stand alone game? I never understood why there was absolutely zero differentiation between the enemies, especially the hacking. I kept thinking how much greater the game would be if enemies could use the same quick hacks as my character.
i cant wait until modders create entirely new scenarios using AI voice
brother I just finished a heavily modded 200 hour playthrough goddamnit
Woooowww the modders again going above and beyond what the devs have done. It’s truly incredible
The modders deserve the labor of love award more than CDPR cause them mofos are doing it for free but the downside is pc gets to experience this only
Does anyone know when the new dlc will come out ?... we need to plan our purchase ffs
I'm still waiting for a mod to remove all the main quest requires so I can skip that annoying part of the game and actually play the fun parts with no johnny interruptions. Probably never happen
WE NEED A THROWING AXE MOD 😢
If anyone knows of any, please share!! its insane you cant throw the axes/tomohawks in this game!
"Puh-nam"
I feel like getting all these mods will make Phantom liberty the inferior version to play
I left the ps4 version behind and started to upgrade my pc so I can finally play cyberpunk at an almost solid 30fps lol
That a little sad to know phantom liberty is soon and the mod will be useless
Wait, groups didn't have differentiated abilities and weaknesses?
They do, it's just not anything major.
The animals will mostly melee you, 9th street use speed upgrades and a lot of different guns, voodoo boys and those psychos with face modifications that i forgot the name will have neteunners fucking you from hidden spots.
They just made enemies bullet sponges and added more ways for them to kill you with two or one hits.
I was excited about the enemies fighting differently and being more dangerous.
But this straight up "I'm immune to quickhacks!", "I'm immune to stealth!" feature ruins it for me. I bet there is an immune-to-bullets enemy too that you have to fight with the game's garbage melee.
4:37 i was already scanning for this reason. Why did some miss it
just want a third person MOD
Here they fixed the "pop in/pop off" traffic drawn distance game glitch?
This it it? Great video but proof read juicehead hehe id love these mods tho 😮
@JuiceHead I am experiencing repeating problems with the mod modsettings. It somehow deletes important script files from cyberpunk so I can't play the game. Do you have a working version and if so, could you send me a link where I can download this one.
Thank you for this video, I was actually waiting for more modding content which would effect missions and enemies, so thank you for this.
5:10
Ok, I know Cyberpunk isn't the most polished game, but why does this guy just have the Halo Craig expression? Is that a limitation of the mod, or an oversight from the devs?
Thanks for your Cyberpunk 2077 content 👍👍👍
you're using RTX OVERDRIVE right ?
Someone help me with modding I try vortex and the kids aren't working with them installed I tried manually into files and I get confused and the game won't even load just says error (cyberpunk 2077 has flatlined message) anyone have a very detailed video I can follow?
enemy overhaul.. so good, should be a base install and a difficulty setting
Be nice if you covered more about the unmodded game more
That'll never happened all cyberpunk 2077 channels know how much of an embarrassment the console port like this channel should put (pc only) on his titles when talking about mods but retard doesn't
This is awesome it looks alittle too hard though
Does anyone know good working mod colection on nexus that works ?
I would love to add these kind of mods, but I am kind of off put atm never modded CP been waiting untill after the dlc :D
It’d be nice if my game could start without crashing tho 😢
I feel that I try modding it manually and with vortex and yet I don't seem to see any of the mods working and I watched a very detailed video on it followed exactly what he did and my game wouldn't load up just had an error and I undid what I installed and it kept saying error so I'm currently uninstalling the game deleting all my files and reinstalling the game
Just wish cyberpunk had more finishers when using melee weapons
Man travels to Night City to play Phantom Liberty
pan am not pa nam
Hey so I just joined your discord and I can not text at all
Really need a good co-op mod
It needs a co-op total conversion mod where it maintains most of the mechanics, but repurposes Arasaka tower as a Die Hard arcade stand-in. Just co-op battling floor after floor until you reach the penthouse/roof.
So, not from CDPR as usual. I wish modders would have just made the game in the first place. It would probably be what it was intended to be then.
What we need is romance options with women who aren't brown.
You should start prefacing every CP77 video you make with "I am a CP77 shill."
This game is a joke. Every road is empty and if there are any cars, they are the same two car types!
What game are you playing lol?
You must be playing on last gen
Is there a good element system overhaul? I felt like the shock/fire/acid damage in the game was so negligible and pointless they may as well have not even bothered. No unique elemental effects either. Couldn’t freeze enemies or set them on fire, couldn’t spec for damage over time effects.
twink
I wish mods would come to Xbox 😭
Great content...Too much chat 🥱