Thinking about FallOut; Why isn't it More Influential

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  • čas přidán 28. 06. 2024
  • Thanks for reading this. FallOut 1 is a treasure of sorts but it's a very flawed game. Be wary of this when going in. My video too is very flawed. It was only after editing about a quarter of it in the final stages that my software stopped fighting me, and that I learned what to do to have decent mic quality, maybe, so expect FallOut 2 to be better. Some things I want to hammer home:
    1) A lot of skills and abilities are useless or at least not very helpful. It's easy to throw away progression points into things that don't help, and there's a threshold for how many you can throw away before the game starts really punishing you. That's why I gave up on Pauly really. That and the build was too experimental.
    2) FallOut wasn't built in a day, it was delayed many times and the creators still want to change most of it. If it seems like at times the game is at war with it self or some obvious feature isn't there, it was pushed out the door a little earlier than wanted but a lot later than the original release date. Development H E Double Hockey Sticks of a sort. Source: Tim Cain and Leonard Boyarsky play for charity, linked below.
    3) Choice is an illusion. It's good for the time, revolutionary even, but it's different compared to modern rpg problem/solution. You find different solutions, not different problems to solve except between Killian and Gizmo, and the Police and Decker, but most issues have multiple solutions but not a choice.
    4) Too much stuff relies on lockpicking and it's sorta amazing that there isn't a DAO style mod that lets you use strength to pry things open.
    Sources and bonus material:
    Warlockracy
    Fallout 1: Real Theory Hours
    • Fallout 1: Real Theory...
    Tim Cain
    FallOut Timeline
    • Fallout Development Ti...
    Fallout with Tim Cain and Leonard Boyarsky (Obsidian's Livestream)
    • Fallout with Tim Cain ...
    Recipes Sourced from the FallOut 1 Manual Appendix
    Desert Salad
    1 lb ground meat
    1/2 head lettuce
    3 oz beans
    6 oz of sliced olives
    4 oz cheddar cheese
    6 oz tortilla chips
    1 tomato
    Some Catalina dressing
    Brown the meat, drain.
    In large bowl, mix lettuce, beans, and olives. Crush chips and add. Cut tomato into
    small chunks and add to bowl. Shred cheese and add. Slice avocado and add. Add
    meat. Toss with dressing. Serve.
    Mushroom Clouds
    Pre heat over to 200 degrees Fahrenheit
    3-4 egg whites
    1/4th tsp cream of tartar
    1 cup superfine (This determines the texture of the peaks and the end product)
    8 oz dark chocolate
    Cocoa powder on hand
    Beat the eggs and tartar with an electric mixer
    until soft peaks form. Add the sugar a little at a time
    while continuing to beat, until all the sugar is in and
    the mixture is glossy and stiff.
    Using a piping bag with a no. 8 tip, pipe out an
    equal number of caps and stems onto an ungreased
    non-stick cookie sheet. The caps should be about the
    diameter of a quarter, and the stems should be about
    an inch high and the diameter of a soda straw.
    Sprinkle cocoa over the caps and stems, and then
    blow on them to spread out the cocoa more evenly. You
    may want to do this outside, as cocoa goes everywhere.
    Bake for 2 hours at 200 degrees.
    Carefully remove the caps and stems from the
    cookie sheet. With a dull knife, snip the top of each
    stem so it has a flat top surface.
    Melt the chocolate (in a double boiler or
    microwave). Spread the chocolate on the base of each cap with a butter knife or spatula, and use it to glue a stem in place. Put the assembled mushrooms in the refrigerator for 20 minutes to harden the chocolate, then put them in an airtight container

Komentáře • 23

  • @czarnakoza9697
    @czarnakoza9697 Před 21 hodinou +1

    becaue its hard for normies to understand its themes and easthethics

  • @synthomite405
    @synthomite405 Před 21 dnem +4

    the statement that "war never changes" is more about the fundamental charactaristics and motivations for war, rather than the technical mechanics of war

  • @mylunchablesarcold3927
    @mylunchablesarcold3927 Před 21 dnem +2

    It's because the post apocalyptic genere is extremely mainstream, especially now, people have stopped asking why is it apocalyptic and instead just like playing around in an apocalyptic setting, its all about entertainment and less about narrative, this is why 2, New vegas, and 4 all sell short in comparison to 1 and 3 narrative wise

  • @FalloutFansEditor
    @FalloutFansEditor Před 21 dnem +1

    Fallout 1 inspired system changes that went into Dungeons and Dragons 3rd Edition, such as XP progression table and Traits/Perks becoming Feats

  • @dylanlondrigan4451
    @dylanlondrigan4451 Před 28 dny +1

    Love this and your Total War video! I think your channel is gonna take off if you keep up with the retrospectives

  • @wesss9353
    @wesss9353 Před 28 dny +3

    Comment for the algorithm

  • @mamunhasan-ih7qx

    "Your CZcams channel may be struggling with subscribers and views due to SEO issues. Focusing on improving SEO could help build a larger fanbase. Let me know if you need further assistance. Thanks!"

  • @zf9903
    @zf9903  +8

    Ahhh, do I sense some Warlockracy influence here?

  • @Jrdotan

    ok then after watching the whole thing, aside from the point of Fo being inluential (which it is)

  • @Jrdotan

    It is tho?