IndieCade 2013 - Empuzzlement

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  • čas přidán 25. 09. 2014
  • "Empuzzlement"
    Featuring: Jonathan Blow, Marc ten Bosch, and Droqen
    Puzzle game designers talking about puzzles: What makes a good puzzle? Why do people want to solve them (and make them), what are they, and where are we hoping puzzles will eventually go - even if we have to take them there ourselves?
    Braid developer Jonathan Blow heads this discussion about the mechanics and motivations behind the craft of Puzzle games.
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  • Hry

Komentáře • 24

  • @convolution223
    @convolution223 Před 8 lety +4

    About the rewards, I think he means artificial rewards, like trophies/stars, things that just measure completion but don't actually give you anything beyond a representation of completing it. Like giving a kid candy. It's sweet but not filling or nutritious.

  • @mvandevander
    @mvandevander Před 9 lety +8

    The IF game that Jonathan mentions is called The Gostak, by Carl Muckenhoupt. It can be found here: ifdb.tads.org/viewgame?id=w5s3sv43s3p98v45
    But you will of course need a Z-Machine interpreter. Which there are many of, but the one that I use is Frotz, which you can find here: frotz.sourceforge.net/

    • @aaronoman6460
      @aaronoman6460 Před 9 lety +2

      And the IF game mentioned by Droqen, Suveh Nux: ifdb.tads.org/viewgame?id=xkai23ry99qdxce3

    • @minch333
      @minch333 Před 9 lety

      What is a Z-machine interpreter?

    • @hanniffydinn6019
      @hanniffydinn6019 Před 8 lety

      +Aaron Oman what's the game droqen mentions at 15:00??? Blamalatta???? Wtf???

    • @mvandevander
      @mvandevander Před 8 lety +1

      +Hanniffy Dinn The game he is talking about is called "La Mulana"

  • @Tribune12345
    @Tribune12345 Před 8 lety +2

    What are the puzzles in Braid that Blow is talking about that you don't easily see? At like 17:20
    Probably the epilogue puzzles now that I think about it.

    • @dingolover6969
      @dingolover6969 Před 4 lety

      I guess you're right. Very strange that Blow doesn't see the extra text as a reward!

  • @phosphornaut6811
    @phosphornaut6811 Před 6 lety

    1:30 Where can I find this game? Orc Tower by Marc ten Bosch? Checked out his website and see no mention of it. Seems like it doesn't exist. Edit: nvm, I misheard Jon Blow saying 'Un'-released'. Though he said it's on release...

  • @RuthwikRao
    @RuthwikRao Před 9 lety +5

    The kid with long hair looks like the kid from Dazed and Confused. :D

    • @droqen4266
      @droqen4266 Před 5 lety +2

      hey man you're talking about me

    • @sethtaylor7519
      @sethtaylor7519 Před 5 lety +1

      Or Joseph Gordon-Levitt in 3rd Rock From the Sun.

  • @djbanizza
    @djbanizza Před 8 lety +3

    wow and miegakure is still not out :( i'd get it immediately if it was ...

    • @hanniffydinn6019
      @hanniffydinn6019 Před 8 lety

      Someone has made a free unity clone. So no idea why he's taking so long !

    • @djbanizza
      @djbanizza Před 8 lety

      +Hanniffy Dinn Just tried it , it's called Tetraspace , it's more like a demo , but it's enough to give you an idea - now I'm not sure 4D is a very good idea - it feels a lot like brute force exploration of all possible paths I really cannot put it in my head.

    • @hanniffydinn6019
      @hanniffydinn6019 Před 8 lety

      djbanizza
      Well there is a reason why 4D games aren't common. Everyone higher dimensional game I've EVER played is NO FUN and tedious as hell to play. There is zero enjoyment.
      If you didn't like Tetraspace you won't like this as tetraspace is a exact copy of the 4D mechanic.
      Rather than have 4D it would be more fun if a room had parallel versions of the room that you could phase in and out.
      Say a square room as 4 other parallel version of the room you can access.
      having a realistic 4D slice, is just a pain. Essentually it just means each room has several parallel versions of it.
      As that is essentially the mechanic.

    • @nerdError0XF
      @nerdError0XF Před měsícem

      Well..........

  • @CunnininnuC
    @CunnininnuC Před 9 lety +2

    speaking of spoilers: it's really hard to talk in depth with anybody about Braid when they haven't a.) done the postgame puzzles and b.) gotten the stars and catch the "princess"

  • @alekseivanhee878
    @alekseivanhee878 Před 9 lety +1

    Jonathan: "I made a Mario clone, about Rewind."
    Fun stuff that he doesn't mind admitting it!
    Even though, Braid is So much more!!

  • @hanniffydinn6019
    @hanniffydinn6019 Před 8 lety +1

    What puzzle game is droqen talking about ?? Blalatta????? Wtf ???

    • @dafffodil
      @dafffodil Před 8 lety +5

      +Hanniffy Dinn
      La Mulana?

  • @birdsqautchman1116
    @birdsqautchman1116 Před 9 lety +2

    a lot of ideas they talk about contradict rules on game design. if anything game design shouldn't come from analytical thought process, it should come something that the dev thinks is interesting

    • @dafffodil
      @dafffodil Před 8 lety +2

      +Samuel Day I don't think there should be "Rules" for game design, an inherently creative and exploratory medium. Enforcing concrete rules closes minds and stagnates creativity.

    • @gd7681
      @gd7681 Před 4 lety

      And what if the analytical process is what the dev finds interesting?