The convenience of having both hands free is pretty huge if you're on the road a lot of the time. When real weapons are really long like that, there was a tendency to tie a rope to two bits of it and use the remaining slack as a strap (which is the basic idea that became the two-point sling for rifles). Given the same added load over time, the arms tire much more easily than the back or shoulders do. Ideally, you have some sort of hauling medium like a horse or a caddy when the weapon isn't in use, and you just keep a sidearm on your belt. Carrying the weapon with one hand & leveraging it over the shoulder was something people resorted to while expecting combat, so that's more often seen on battlefield depictions. People expecting combat would also hold them like walking sticks, and so too would people standing still for a long time (like guards), since they didn't have to go around lifting the thing. A realistic staff is probably one with some sort of sling, scabbard, or loops to put it through & carry it with, but you could also give it telescoping action (so it can be held like a sidearm) or make it able to be disassembled (so it can be held like 2 or more sidearms).
@KazmirRunik In terms of fantasy aesthetic, a staff like that is held by someone who is typically not going to need both hands to fight because of their magical abilities. I think that a wizards staff would be light enough to carry and/or be used as a walking stick with no fear of fatigue. As someone who hikes and goes backpacking, I prefer to have a walking stick in my hand at all times, and very rarely feel the need to stow it away or put it down. Specifically im thinking of Gandalf who never felt the need to strap his staff on his back. I might be more receptive to doing that if there was an actual strap attached to the staff, and it didnt clip through a cloak which totally breaks my immersion in a game. Most people probably wouldn't care about that, but it distracts me if my weapons are phasing through my clothing.
You can turn off Auto-Sheathe in Dragon's Dogma 2 and the character will start using the staff as a walking stick when not in combat and you won't be targeted by the guards either.
That's a hell of a Vanguard - I usually run Sorcerer for myself, Mage for my Main Pawn and I hire on a Warrior and Assassin/Thief. They do well, but I was impressed at how well your Fighter & Warrior managed to keep the drake caged! Sometimes, I have to get more mobile and run around more than I'd like when annihilating the enemy ;D Still, though, you CANNOT beat the Pilfer ability filling your stores with valuable & rare materials!
The vanguard does so good when dealing with the big enemies. Using mage, warrior, and thief while you're a sorcerer results in some FAST kills, same can be said if you go as magick archer
What I haven't shown is the amount of time I spent on wayfarer swapping between magic archer saggitate and sorcerer flare to deal silly amounts of damage
@@garbagecat944 that would be cool to see. I’ve had a go and it fades out too often for me. But I do really like the flare as it’s really powerful when it works out.. esp on a dragons heart
It’s pretty cool at first but then you realize all that’s happening is back to back meteron and maelstrom.
That’s kinda what I figured was about to happen 😂
I’ve always felt the variety was lacking, I was hoping we’d get to be a full on ice wizard if wanted but there aren’t enough spells
Just play wayfarer
I actually stopped playing after I played the sorcerer. I feel like mods will make it better but I LOVED playing as an archer.
Am I the only person in the world who hates how video games depict a staff being worn on the back when not in use? Just hold the damn thing!
The convenience of having both hands free is pretty huge if you're on the road a lot of the time. When real weapons are really long like that, there was a tendency to tie a rope to two bits of it and use the remaining slack as a strap (which is the basic idea that became the two-point sling for rifles). Given the same added load over time, the arms tire much more easily than the back or shoulders do.
Ideally, you have some sort of hauling medium like a horse or a caddy when the weapon isn't in use, and you just keep a sidearm on your belt. Carrying the weapon with one hand & leveraging it over the shoulder was something people resorted to while expecting combat, so that's more often seen on battlefield depictions. People expecting combat would also hold them like walking sticks, and so too would people standing still for a long time (like guards), since they didn't have to go around lifting the thing.
A realistic staff is probably one with some sort of sling, scabbard, or loops to put it through & carry it with, but you could also give it telescoping action (so it can be held like a sidearm) or make it able to be disassembled (so it can be held like 2 or more sidearms).
@KazmirRunik In terms of fantasy aesthetic, a staff like that is held by someone who is typically not going to need both hands to fight because of their magical abilities. I think that a wizards staff would be light enough to carry and/or be used as a walking stick with no fear of fatigue. As someone who hikes and goes backpacking, I prefer to have a walking stick in my hand at all times, and very rarely feel the need to stow it away or put it down. Specifically im thinking of Gandalf who never felt the need to strap his staff on his back.
I might be more receptive to doing that if there was an actual strap attached to the staff, and it didnt clip through a cloak which totally breaks my immersion in a game. Most people probably wouldn't care about that, but it distracts me if my weapons are phasing through my clothing.
I always liked the concept of summoning the staff and then unsummoning. Keeping a sceptre at the hip is reasonable too
@@320oathkeeper Agreed.
You can turn off Auto-Sheathe in Dragon's Dogma 2 and the character will start using the staff as a walking stick when not in combat and you won't be targeted by the guards either.
That's a hell of a Vanguard - I usually run Sorcerer for myself, Mage for my Main Pawn and I hire on a Warrior and Assassin/Thief. They do well, but I was impressed at how well your Fighter & Warrior managed to keep the drake caged! Sometimes, I have to get more mobile and run around more than I'd like when annihilating the enemy ;D Still, though, you CANNOT beat the Pilfer ability filling your stores with valuable & rare materials!
The vanguard does so good when dealing with the big enemies. Using mage, warrior, and thief while you're a sorcerer results in some FAST kills, same can be said if you go as magick archer
This game is so much fun. I like using the lightning powers with sorc, hopefully they add super lighting attack in the dlc.
What is it
@@greenthunder1000dragons dogma 2
It's my all time favourite class, it destroys monsters so fast.
I wanna see a sorcerer build that doesn’t use these two spells
Yes Its fun, i want to play it so bad !
..And in the background, the annoying sound of a seeker coin nearby. Finesse.
This is cool. My sorcerer maybe pulls off one of these. You should try magic archer with Sagittate Avalanche… dragons are lucky to last 60 seconds.
What I haven't shown is the amount of time I spent on wayfarer swapping between magic archer saggitate and sorcerer flare to deal silly amounts of damage
@@garbagecat944 that would be cool to see. I’ve had a go and it fades out too often for me. But I do really like the flare as it’s really powerful when it works out.. esp on a dragons heart
@@garbagecat944 augural + hagol for easy application. Add a censer with pawnroids so its even funnier.
yeah, i think they are
I swear... is the male pawns VO actor the same guy who did Zero Punctuation?
Dat was EPIC😃
Cool 😮
*Sits there and holds a button*
"Fun"
Gotta hand it to the game it is one of few where you can feel very powerful as a magic user. Still does not beat Diablo IV tho XP
Does the dogma belong to that dragon?
Nope it was ligma
Doesn't harm allies? WTF?
So... I'm gonna play the first game because of this clip.
whats name the game?
Dragon's dogma 2
Glass cannon though
Who needs to tank when the enemies explode before they can attack you
Wouldn't want it any other way
@@garbagecat944 true I’m just mad a goblin hit me with a rock and took so much health 😂
@gregorysmith1402 Okay, but you're so right though, them goblins throw those rocks with the power of the sun when you're a sorcerer
Maxed hit Augural flare > maelstrom and meteotoron
I love using flare with magick archer and just blasting but the enjoyment I get from throwing tornados is too much
What is this game?
Dragons dogma 2
so is spending a night with your mom :D
ITS booring ,nothing fun here.