Is This New Rocket Simulator Worth Buying? Juno New Origins V1.0!
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- čas přidán 29. 01. 2023
- Juno: New Origins is a rebranding of Simple Rockets 2 because I guess the system is a lot less simple that It once was. It lets you build and simulate rockets, aircraft, rovers and even ships using the simple block based construction tools, and you can take these to other planets or even build your own planets.
It's been around for a few years and just left 'early access' beta, adding a career mode which makes it more of a game, but there's no need to do that if you just want to build and fly rockets there's a sandbox mode which has no limitations.
Reasons you might prefer this over Kerbal Space Program:
* Procedural part design
* Autopilot is the default way of flying
* Programmable flight computers
* Lower CPU loads because of no internal physics.
* Support for iOS and Android
* No little green men
Of course, KSP makes it easier to built a rocket, and the rockets flex under load, like the real thing, so it's a matter of preference.
Official Website
www.simplerockets.com/
Steam (Via Humble Store Link which gives me Affiliate benefits)
www.humblebundle.com/store/ju...
iOS
apps.apple.com/us/app/juno-ne...
Designs from the thumbnail:
www.simplerockets.com/c/6795X...
www.simplerockets.com/c/ojF21...
www.simplerockets.com/c/DmA82...
www.simplerockets.com/c/z4URp...
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/ scottmanley - Věda a technologie
Huge praise to the devs for creating this game. I'm especially impressed they managed to make it compatible on mobile devices. The rigid physics actually look very nice it makes me hope KSP will be even remotely as smooth as this.
That being said it does show me the incredible job KSP1 did at being approachable. I think if a game like this had come out instead of KSP1 I personally wouldnt have gotten that invested in it and I doubt it would have spawned the community KSP has today. Really shows how much KSP1 does in terms of being really charming and making rocket science look approachable and not that scary.
KSP is to JNO what Duplo is to Lego
Going with funny little green men was a brilliant move for KSP. It looks instantly less scary.
@@Deltlead KSP has more physics, and a bigger modding community.
@@tvre0 what do you think "more physics" means?
KSP has more "soul" indeed. But nice to have an option on mobile
Comparing this to KSP2, this looks so much more like what I would have expected KSP2 to be at this stage. It looks clean and solid, a good foundation to add more features.
Considering it has autostruts and is half the price it’s definitely an improvement
Last time I was this early the KSC still had a launch tower
Same haha
Last time I was early, my wife told me not to try to spice things up with Viagra in the future
@@gordoncordon9779 do it...
Kennedy space center or Kerbal space center?
@@gordoncordon9779 That's crazy, same thing happened to me.
Your wife wasn't amused.
10:46 - that attempt at flying through the hangar, which obviously failed because instead of a pass through we see a blend over to the next scene :D
Yeah, I thought about it too late, and had to make a 360 before doing it.
@@scottmanley hangar running is super fun in this game. You can get lost doing it for hours
@@scottmanley Is this new rocket simulator worth buying?
@@TimPerfetto tl;dr: It has better graphics and is more user-friendly than KSP, and it has a much more flexible and powerful vehicle builder/editor. But it's very "sterile" feeling, and utterly lacks the kind of charm that KSP has in abundance. Whether that combination of factors is worth buying depends on what you enjoy most about games like this and how much money you can afford to spend on games. I own it, and I don't regret buying it, but I rarely play it. I'll have to give it another shot now that it's properly released.
@@harbingerdawn Is this new rocket simulator making Scott Manly money?
I've been a fan of simple rockets 2 for a little over 3 years now and i do not regret buying it. its an amazing piece of software. customisations are endless. the graphics improved quite a lot, and now im enjoying my time with it. performance wise, its amazing.
on my hardware, sr2 have similar performance with ksp modded. but ksp take a long time to load, even tho i'm using ssd
I have had the mobile version for two years, facts
@@nurphurecarnium I changed my laptop from a 2011 laptop to a 2013 laptop and ksp loads 30 mins faster with the same mods
I wish it had n-body physics, like KSP+Principia.
@@edomeindertsma6669 yea would love n-body physics. unfortunately the modding scene on this game is scarce to say the least
Glad you got to make a showcase of this! I really wanted to get into it, but my time budget right now is terribly limited.
I hope it will be a success. There can never be enough space games.
the community appreciates u both @scott @shadowzone
It’s only a couple bucks on mobile if that helps :)
you are busy testing and making videos about KSP2 right? ;)
@@mustang5132 he said time budget not money
@@Conofive oh whoops. My dyslexia strikes again
Totally worth it! And I say this as a KSP veteran :) Juno - more freedom in modeling, customizing parts, engines etc., better performance, adn more realistic feel overall. Highly recommended!
so it's like ksp with mods
Yeah but all on an IPhone
@@alf3071 nah but KSP is easier
I had it for a while and never really liked it, but I fired it up again a few days ago and it's actually improved quite a lot. It's a bit like KSP (there are quite a few overlaps), but it scratches a different itch in a few areas.
hmmmmm
i feel it would be a great intro to the whole rocket building/flying genre for those interested in trying games like this. Kerbal is pretty complex and, at least when I played years ago, not easy at all to craft good rockets starting out.
@@ThatOpalGuy I wouldn't say that Juno New Origins is any easier, though. It's easier in some ways, but way more complicated in others.
@@skywatcher2025 I havent tried Juno, but it seems easier to use in terms of operational mechanics.
I actually prefer it to KSP now (been playing it for a while), but we'll see how it goes when KSP 2 comes out
The built in coder is a legitimately impressive and original feature, I wonder if it's general purpose
It's great, you can use it for anything from full automation of your crafts (like from landing to docking with a booster landing - anything is possible), to mapping planetary bodies, to creating operating systems on Multi Functional Displays that the Droods can use from first person.
I've yet to dig in, but it looks very close to Scratch as Scott says, which is absolutely general purpose - if a bit clumsy past a certain point.
Something like Unreal Editor's Blueprint system is right on the edge for me, being far more than powerful enough to be general, but so heavily weighted to r reactive programming that more traditional procedual programming is a huge pain.
For KSP there is the mod "kOS" since years (Scott has a video on it I think). I programmed a rocket that launches to the moon, lands, takes a surface sample ("infernal robotics mod") takes of again and lands on Kerbin all automatically. The coding language is a bit like BASIC/LUA/Python. I always find Scratch a bit clumsy myself. I have to say that Juno now starts to look like serious competition for KSP.
They made another code type programme for their other game SimplePlanes. It’s called funky trees and I believe was created for that specific purpose by the devs. I would guess the same for this
@@richardbloemenkamp8532 I do know of kOS, but I'm talking more about functionality built into the base game
We've seen the Korolev Cross, but its got nothing on that Manley Manifold!
This game got me into ksp lol. Very underrated game.
Quick point about the lack of propellers at about 10:45, using the electric motors and wing parts, it's actually very possible to make your own that work extremely well. One can easily hit mach 0.8+ with such propulsion no less. I'd suggest making each blade mostly a control surface also, this way you can adjust their angle in-flight to be able to fly optimally at a variety of speeds and altitudes 👍
One thing to note is that planet making, which Scott Manley briefly touched on, is super fun and intuitive, and downloading new systems from the site is super easy. If you're into that, definitely give Juno a try
Hello there @McDuetchVan. Really great hearing from you. It's been quite a while since I last saw a vid from you on SR2. Really happy to see you here😁.
I literally just saw this game on Steam and decided to look up a review. This couldn't have come at a better time!
Scott. Thanks for this update. I have a 12 year old granddaughter who has set herself a life vision of "working for NASA". She is being homeschooled by my daughter in the UK. I have been trying unsuccesfully to get KSP to run on available hardware. Having watched your intro today I am definitely switching going to switch tack to Juno for now. I have previously introduced my grand daughter to Scratch so having a similar imbedded function makes it even more appealing as a teaching tool for a budding astro engineer. Thanks a million.
You're a grand parent!
This game really made the pandemic a lot more interesting to me as I spent over 500 hours playing this game in 2020 alone
cool i went to work
@@Boemel I bet you spent at least 500 hours playing this game too.
@@Boemel Is this new pocket rocket stiumlator worth buying?
@@Boemel it's a kids channel, friend. you won't get very far like that.
@@Boemel who asked?
That Super Orion looks very familiar
I hope they gave you credit
I prefer second breakfast orion.
Nice to see you here
Well put! I've found it to be a lot of fun, the controls are wonderful to work with, and between the use of procedural parts gives the player a lot more freedom than stock KSP.
Does anyone actually play _stock_ KSP for anything other than competitions?
@@AldorEricsson I use it as a point of comparison as version 1.0.0 has just been released, however it is far more stable than KSP with many mods, performs well, and considering this holds well against having an array of KSP mods so early, I'd say that's a rather good sign.
@@AldorEricssona lot of people (me included) play with stock parts and visual/engineering mods only. I was planning to get a bit more into modded ksp, but now that KSP2 is right around the corner we’ll have to see if anything ever comes of that plan
@@AldorEricsson I like to just nuke my laptop with all of the RSS, RO, Waterfall, Mechjeb, Realplume, Scatterer, Planetshine, Far Future Technologies, Parallax, etc. etc, stuff since it's just incredibly beautiful and very realistic (if you don't take the futuristic stuff that is)
@@thespacepeacock KSP2 will include Procedural Parts and all of Nertea's Near Future mods, so there's that.
Great review but you didn't talk about my favorite part of the game, the planet designer! You can literally recreate the kerbin system in this game!
Is it possible to share these solar system builds with other players?
@@kimchristensen2175 Yes it is.
I'm glad to see they've added a navball! I tried Simple Rockets 2 some years ago and was completely lost without it heh!
It was there from the beginning?
@@glauberglousger6643 no
@@singpizza8547 on some areas it was (back when the game first officially started out, before then it but bu d when before then it didn’t
I swear they had it in 2020
My favorite thing about this is the loading screen for launching anything, one is a drawing someone made, a few are pictures of rockets launching, one is a drood trying to pull a truck??? And my favorite... a rocket being built and one of the three droods looking at a sign which says "Check Your Staging" omg. The others i forgot but still cool
Last time I was this early aerospikes were the new hotness
The 1960's? That's cool.
I've been playing this solid for the last two days. I was confused at first when I saw the release trailer, went to my steam library only to find I already owned it, but boy has it been a fantastic game so far. Very familiar for any Kerbal player, but with a lot of quality of life improvements.
The lightweight phone programme 'Inspired by KSP' (>4,500hrs) is all grown up. It's different, because it's its own thing. Didn't do much with the original SimpleRockets on my 'phone but I have this (version 2, renamed Juno:New Origins) on the PC for the procedural parts.
I've played this game since the day it went into early access, and watching it grow over the years has been great. I'm really happy to see it getting more attention since the 1.0 release.
hey dorian!
yo
Ayo, same Dorian, I got it as soon as early access was given to the public, got steam specifically for it. To think we were using those Pixie, Mage, and Apex Mk I engines. Not procedural, didn't change based on the atmosphere, wow, it's crazy how far we have come.
Hello
Hi Dorian!
Really cool to see how far they went with this. I've been around since the original SR (which is still a lot of fun) and I'm glad I threw a few bucks their way to help make this possible.
Thanks for checking this game! It's my favourite game by far
Great review and lots of fun. Thank you Scott!
There is a lot to love about this game, but personally i don't think it's advantages are enough to make me switch over from ksp
seems like an entry level game for rocket enthusiasts.
Same
@@ThatOpalGuy it's far beyond entry level, i wish i could attach images to comments to show you the wonderful things people have built
@@ExcaliburAero The ones on your channel look cool
@@ThatOpalGuy Entry level how? The two are comparable. Is it the control scheme?
This looks awesome! Will definitely be checking this out.
Had this for years, great fun highly recommend
I've been sinking quite crazy amounts of time into this game the past few years. The programming aspect of this game is just amazing. Miles better than kOS, I daresay. Yes it's block based, but the game gives you access to so much information and so many options to control parts, you can do almost anything with it.
It would be great if they gave us a C# node so we can actually program for real, like in space engineers. Instead of placing block for 2 hours to make what could be written in 1 minutes.
@@realmasterkushThere is a program where you can write C# code and it converts it to Vizzy which you can then import. It's availablw in the simple rockets website under the "mods" category of downloadable content.
We were SO close to getting a video today where Scott didn't end it with "Fly Safe".
Thanks for recommending Juno! I didn't know it existed before your video, and then bought it right after watching.
Glad to see Juno getting some love. Vizzy is a great feature!
This one does look pretty attractive if they develop it, that programmed moon hop was pretty awesome.
After playing 2D Simple Rockets(1) years ago... I'm amazed by how far have these guys come. Really cool to see that.
Oh man, the way that you edit those parts with the arrows brings me back to my days playing Spore.
It's wonderful to see you back computer game space Mr Manley.....very much looking forward to seeing what adventures and shenanigans you get up to with KSP2....😁🤘👍🤓
I’ve been playing Simple Rockets 2 for years now and the community built rockets and other vehicles are just insane. No mods no nothing I can just download a perfect replica of a Falcon 9 with Crew dragon with full interior and have the Falcon boosters land via Vizzy Program at the launch site. Absolutely fantastic Spaceflight simulator even though it doesn’t look as nice as KSP with mods or of course KSP2. And it’s all on mobile too! Can’t wait to see what future updates bring
This always has been one of my favorite games. Have you checked out Reentry recently? Its a stunning recreation of the mercury, gemini, and Apollo spacecraft. It can be a very challenging study level simulator and admittedly has kicked my butt at times but when you nail it its so so rewarding. I just recently completed a full apollo launch, orbit and reentry. Im still working out how to do an Apollo 8 style mission, I screwed up the Trans Earth Injection burn to leave Lunar orbit
This is tempting. I've played the heck out of KSP to the point where it's gotten boring (and I wish they'd improve the large docking adapters and make them stronger). A new simulator just might be fun again.
I guess that's the thing KSP still has going for it, the modding community. I'm sure there's a mod which adds the docking connectors you want.
@@phuzz00 Mods are pretty much worthless in KSP because they roll out a NEW version every other month, if not EVERY month and it breaks all the mods and now all of your saved games are destroyed.
This was the reason I stopped playing KSP - the devs just could NOT stop f'ing with the game and making things worse.
@@vanstry nah, I think most of the changes in KSP1 has been beneficial for the most parts if you get used to it, none of it was really that detrimental to the gameplay. I switched from 1.4.4 to 1.12.3 and the changes were great, added a heck more options
That's a really cool programming interface @12:00; feels really accessible to people who aren't software engineers.
Well, very very nice video Scott. I must say that after seeing your review yes, Simple Rockets 2 was the correct choice for me as I am not a gamer and like designing craft over really flying them too much. Now JNO is the game for me and I'm happy with it. That being said I'm starting engineering this year at the University of Canterbury (aiming for somewhere like Rocketlab or Dawn Aerospace as an internship but ultimately aiming for NASA JPL), I didn't have much time for games this last year with school. I'll let university take full priority so I can build real spacecraft but maybe I'll get a few hours in. :-P Fly Safe
Wow thanks. Probably gonna buy this when I get off work
One of the things that I really like about this game is I’m able to do it on my phone. I really wish KSP would be accessible on the phone. Hopefully they could do that with KSP 2. This game is great and everything and I was to use it after KSP two comes out, but they are going to have competition.
I think I will go with KSP 2 this round, because interstellar travel, colony-building etc. seems very cool. But at $10 for Juno I might just get both.
You can actually also build colonies in Juno but whats cool about KSP 2 is the entire interstellar space thing, although it won't be there on release
You can make interstellar travels in Juno too
You can create your own planet on Juno, you do all you can do on KSP and! YOU CAN DO A LOT OF MORE THINGS ON JUNO!
As a long time KSP fan, had to get this one on sale. Been good so far - happy with the purchase. Would recommend.
I feel like games that are made for mobile just don't scratch the itch that a lot of gamers are looking for.
It's amazing how Jundroo improves so fast and gets so clear about their advantages. I'd been playing simpleplanes for like 4 years, and before its release there were only the 2D simplerockets and several simple games. SP is not so good at simulating physics such as aerodynamics, but the shape and posture of parts can be modified quite freely to build realistic-looking aircrafts. Then there came new parts resembling real vehicle structures and official modification tools. The game has gone so far in this advantage and several years ago it is almost a 3D modeling software with sci-fi vehicles identical to ref sheets and realistic ones using thousands of parts to fine-tune the details.
Very cool seeing your littler lunar lander make a successful *spoilers* :D point-to-point hop using the program you threw together in the built in scripting/programming language. I think I might have more fun programming rockets than I would fighting the controls to hand fly them
Yh i been playing for three years currentlly coding my starship to land on mars
I've been "avoiding the controls" for about 600 hours and I can guarantee that it's a ton of fun
I know you nowadays mostly cover 'The real thing', but, I miss the days when you produced videos showing you doing a bit of mucking around in a simulator/game. So this was an enjoyable vid, I tried Kerbal once and couldn't get into it (admittedly, got myself a little overwhelmed) but I might give this a try, especially if it's available for my Android phone/tablet 👍🤔 😎🇬🇧
Now that KSP 2 Early Access is out, it's really funny reading these older comments.
People had hope the game would be great. Turns out the publishers believe early access means they can deliver whatever dumpster fire they have.
Juno is starting to seem like a much better choice now
The customisability is what sets this apart from KSP imo. The fact that you can easily customise the size of things as well as the functions of them makes it much more fun playing around with different types of rockets. KSP, however, beats it in every other aspect
EDIT: Forgot to mention, the option to code the rocket is fucking cool
You can create your own solar systems in the stock game too
kOS can make programmable rockets tho, you just need to learn the languange and the mod, but I've been using it for years now, pretty alright
Juno is so gooooood! It can become so realistic but still functional, please make more Juno vids. 60hz refresh rate and every quality setting on max on the Real Solar System is cinematic
I really like the scripting language that this game has. I used it to create rockets that would land themselves, then took the jump to KSP's kOS which is a lot more complicated (and fun).
Very well done sir. Proud of your job. Love you.
I bought it years ago and only played it for a few hours. I recently came back to it with Juno. Seriously impressive continued development the team undertook! It felt to me like the career mode still needs a fair bit of work/balancing, but it's seriously impressive stuff! I would spend more time playing it, but FFXIV just got a big update and KSP 2 will absorb me after that haha.
Thanks for the quick overview, I was not familiar with this game. Interesting...
Got the game before the rebrand! Seeing its evolution is cool.
Thanks for the discover.
I’ve had that game since it came out, absolutely love it! But it wasn’t even the version 1 yet, they are launching the true first full version now, with carrer mode! Can’t wait to have it on mobile, I can play it on my iPad
Regarding propellers, you can build your own using a fuel tank, nose cone and fins and attach it to an electric motor. It works fine, though it induces unrealistic amounts of torque, so you might want to have 2 counter rotating props.
Great review! When I got into this genre of games, Simplerockets 2 (now Juno) was up and coming, and it was cheaper than KSP. I could see the potential, so I bought it and kind of stuck with it (although I own KSP as well, and it's a great game). I certainly understand why Scott and many others prefer KSP, but I prefer this game!
lets go best game ever again
More options than KSP :D
hey DSI!
@@singpizza8547 hey pizza!
@@ExcaliburAero Hello!
Sick landing at the end!
Though I would love to play KSP, my primary computer is an iPad Pro. So, simple rockets 2 has been a fun program to play around with. Thanks for the video.
I've been enjoying it a lot lately and I certainly miss some features when I jump back to my career save KSP : Vizzy and the clickable nav rings are amazing from a user experience point of view. I know there are mods for KSP that improved on both of those (KOS and Mechjeb) but both still feel very much separate to the game and I've always found them clunky to use.
Important things to remember -
KSP 2 will add a lot more configurability to its craft design
Juno does not have explosions.
Oh, juno definitely has explosions. And KSP 2 will only have that configurability for wings
@@Brixxter I've watched a bunch of videos of Juno and seen no explosions?
@@Brixxter we dont know yet tough tanks can have it too
@@WasatchWind It's not as glorified as in KSP, maybe that's why people don't show it as much in videos. There's an exploding Delta IV Heavy in the full release trailer
@@WasatchWind you can literally make solar system sized explosion
I play it on my tablet, it's cool that it has different fuel types, programming and part customisation out of the box.
that landing was close! such a suspence.
Neat, will have to take a look at it. Simple,planes was fun😊
I'm definitely excited for the enhanced building and programming capabilities in this one. It definitely doesn't do all of the physics simulation stuff, for instancing doing a high-G turn in a jet and you don't lose velocity. Super excited to see what I an get into with automated rovers and vehicles. They should take this as-is and add in resource management, colonization, and some other stuff and call it Juno: Next Frontier or something kitschy like that and I would be soooooo happy.
Small mistake at 6:16, you're looking at the performance of the engine in a vacuum, on the read outs on the right, where it says environment, if you put your mouse over that and scroll down, there's a slider to change altitude from 0.0 all the way up through atmosphere and to vacuum. It's easy to overlook (as I did many times). Hope this helps someone.
About propellers, you can make them with electric motors and wings!
People who make piston powered or turboprop aircraft have been doing that for ages lol
You might just have had me at 'build your own planets '
That looks fun but I wouldn't get to brag about the fact my brother programmed and debugged the orbital mechanics in KSP... lol He did a lot of other things too, but that is the part where I got to help with some of the math. :) Anyway, have a great did! That really did look like a lot of fun. Be safe!
I remember seeing a bunch of videos on simple planes in the past . . . so I'd Realy like to see what kind of crazy contraptions are going to come from this game . concidering it's like simple planes was . . . but even better :D
Got it recently and played it over the weekend. I'm not impressed. It would be a decent quality for something entering early access, but for something leaving it it is very disappointing.
It does 2 things well that KSP doesn't. The first one is tuning parts like engines very precisely, so you can optimise every part of a rocket to work together exactly as you want. The second is a built in scripting system to automate parts of a mission, like the launch trajectory. Both of those are good ideas that are well executed and will appeal to rocket nerds.
Unfortunately, everything else is somewhere between bare-bones-functional and broken-junk. There's virtually no tutorial or information beyond telling you the basic controls. Career is unbalanced and requires tons of grinding before you can even get the option to see where the Moon is to do some interesting missions beyond sending cube sats to LEO. To try and eek some technology points to progress you're left to drive a buggy around a village which, inexplicably, makes up half of the game. Menus are full of mysterious options with no description as to what they do. How do you end a mission with the rocket in deep space? By clicking "Recover Vehicle" and then "Save Flight": the exact opposite of what you're doing. There's almost no music or sound ambience anywhere. It tries to have some character by having "funny" descriptions, but they fall completely flat.
But worse of all, the physics are way worse than in KSP1, even though improving that really ought to be #1 priority for competitors. Flying a plane is weird broken crap, building one is even worse. Driving around, even slowly, will cause a buggy to randomly flip in the air because of a 0.001degree bend in the angle between two polygons that make up the landscape. Rockets have no problem being stable or doing complex manouveurs in the atmosphere with nothing but the default gyros. I can de orbit and land *unharmed* in the ocean without a heat shield or a parachute, just a simple burn to lower periapsis right to the ground will work.
Each of these problems are relatively minor, but they add up to a product which is far far worse than stock KSP. That it was rebranded and released just before KSP2 comes out is highly suspicious.
This looks great, thinking this will fill the void of KSP2, appreciate the review
Hi Manley, are you considering trying out Juno: New Origins again? Apparently it's a whole new game with recent updates.
I loved your KSP content growing up in highschool, and would be interested in seeing you try a space game again, or at least do some kind of review of Juno: NO, talking about things like accuracy, realism mods, fun, gameplay loop in comparison to KSP etc.
I guess I can get back into it, nice to see actual human astronauts and rigid body craft not flexing and warping everywhere
This is a good game, but a couple of comments that weren't brought up in the video around career mode.
1) There isn't an obvious way to view stage TWR / Delta-V while editing the stage. There _is_ a way (the "Design Info" item, has a "Staging Analysis" heading, which can then be filtered to show a single stage), but it isn't at all obvious to me. I didn't find it until I started to write this comment. :)
2) KSP has a superior implementation of symmetry. Juno will only allow you to use symmetry when the part is connecting directly to a fuel tank. A fairing base isn't a fuel tank, so....
3) The career mode progression isn't very good. This is an _enormous_ problem for me. The issue is that you only earn R&D points (to unlock new items on the tech tree) when you complete milestones -- but you only earn money for completing missions. I've gotten myself to a point where the only missions that I'm offered don't complete milestones, so I have to choose between money or R&D. That's poor design, in my book.
4) Another odd choice -- if you want your rockets to look like something other than "blank grey tubes", you have to unlock "Rocket Styles" via the tech tree. And you don't unlock them early in the tech tree, either. That's a very odd decision in my book. I'm not very interested in making my rockets look good, and even *I* noticed the lack.
It looks to be a good game, and the price if low enough that I'm not too worried about getting my money's worth.
That looks a lot nicer to "program" compared to the "Funky Trees" system in SimplePlanes (as of last time I played it a year ago; the odd name is due to it having governed the addition of trees into SP long long ago).
I was getting the hang of FT coding but only very crude, simple stuff lol Whereas some have made incredible flight control systems or auto aiming tier systems that calculate range to target for how far to lead the target when shooting.
So as powerful as it (Funky Trees) happens to be, that drag and drop coding is going to be great for plebs like me! 😊😅
I'd love to see an addition to mechjeb that allows detailed flight path programming such as this, it would vastly improve its utility if you could make complicated automated maneuvers instead of simple ascent guidance/orientation control
Mission programming is one thing I always wished KSP had a solution for. Maybe there was a mod out there that I missed but a comprehensive GUI based programming system would have been an incredible feature. What I would really want it for would be the ability to launch multiple missions simultaneously without the need to switch between spacecraft.
Was waiting for this video!
Need tutorials, please :)
Apparently I bought this years ago and it's just now come out of Early Access. I guess it's time for another look; the lack of a career mode left me unclear what to even do with it, but time to see what it offers.
Exactly what I have been waiting for 💗
10:50 you can make propellers yourself with motors and wings and they work just fine, so the thing that is needed is fuel powered motor
Hope they'll add these programming capabilities to KSP 2.
Looks like a fun way to automate some things.
I think it would be great if this product, and Kerbal as well, provided an option to export the rocket designs as either a CAD file (importable to a CAD program like Fusion 360) and/or export as an STL file for 3D printing. I'd love to be able to design rockets with this program and 3D print the results.
There's also SFS, so it's not exactly "the only option". Although it is if you're talking 3D
the mention of propellers is quite funny actually: I stuck a bunch of wings onto an electric motor and it worked just fine
This has a lot of potential!
I'm not a big fan of this game, but the program part looks really amazing. Hope they put this in KSp one day...
@@noobdernoobder6707 I tried, but I messed up all my safe files =/ Guess that it's because of this that I never tried again lol
YESS back to video games!!
For playing KSP on a phone or tablet, it may be possible to get it running with FEX-Emu or Box64. That needs either something like postmarketOS | Ubuntu Touch or modding Android until it works.
Orbiter will always be my first love. Plus it’s free.
I find the new career mode very challenging. You really need to think which tech nodes to open when. Landing on the droneship the first time is quite challenging. I would like to see a video on how to do this in the most save and creative way. You can program the entire flight with the ingame Vizzy code language, which is for me a huge game changer compared to KSP.
Plus, it costs only $ 17 bucks, whereas KSP2 is overpriced with $ 49, and the new things like colonies are still far out... I decided that Juno is at least as much challenge fun, until colonies finally become available.