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In Defense Of Mass Effect Andromeda
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- čas přidán 1. 09. 2022
- Mass Effect Andromeda was scorned at launch as it had a lot of bugs and wasn't what people overall expected to receive. But is it as bad as the reviews and ridicule make it out to be? Let's find out!
#masseffect #mass #effect
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Aside from a few bugs that still exist, I was most disappointed by the fact that I will never get to see where the story could have gone with two more games.
Yeah same tbh. We are getting a new game in the series but I highly doubt it’ll follow up Andromeda as that’s now in the dirt. Was definitely curious to see the rest of the galaxy
Yeah. I love this game despite its flaws and it does pain me when I realize the game will never move on
Don't be, MORE games should be like that
The almost incessant need for media companies to turn things into sagas these days is almost vomit inducing
Tell me a story I can enjoy and then go away and make something else, do not milk it and ruin everything great about the idea
@@victorkreig6089 I do agree that series with sequels all over the place are heavily in abundance. However, there is a good way to actually make them.
In my opinion, if a company wants to make more games before the first one is out, they should go in with writing for however many they want so the story and gameplay stays coherent. Probably the best example would be the Original Star Wars Trilogy. It was written as a saga trilogy rather than movie by movie where things could get muddled.
Don't get me wrong, there's also plenty of series' where games get sequels because nobody expected the first one to do so well. So there's multiple branches in this
I think the next game will be set in the same time period as Andromeda but with the og characters like Liara and Wrex. But aside from that no idea what's gonna happen.
The OG trilogy will always be my favourite games but I loved Andromeda and am a bit bummed that we will problably never see the story continued....and no more Peebee :(
Oh yeah, Peebee was a chaotic time for sure lol
Ahh you mean youre a wanna be?
@@LDW12887 Yea somene that does atleast 5 or more playthroughs of the trilogy yearly is totally a wannabe lol
And Drakh 😱😱😱
Really enjoyed this! Just beat the game today and I think that the experience 5 years post release has greatly influenced. I think most people were overly harsh in their critique due to the negative experience of a release plagued with bugs and the fact that they came into the game expecting it to be exactly like the original trilogy. This was a great video! Very refreshing to hear someone defend its virtues.
Exactly! It may not be a game that perfectly captures the old Trilogy in every aspect, but that doesn't mean it's a bad game.
Thanks for the kind words ^^
I think it’s an ok rpg however it’s a terrible Mass Effect game.
Hard disagree. It is not "Overly Critical" to lambast a game that has GLARING issues. No one expected it to be exactly like the prequels, THEY EXPECTED IT TO WORK
@@needy3535 Well the point of the video isn't to tell people they were wrong with their opinions on launch. The point is that a lot of those thoughts on the game persist to this day even after getting fixed.
Opinions are subjective. What I think is good might not be what someone else thinks, and vice versa.
I really wish I could see where they were wanting to take the Andromeda story. Exaltation gets crapped on when people talk about why the Kett are hostile. The Kett are the biological version of the Borg, which I have to mention didn't need an excuse to assimilate other species.
The game play is fantastic and took the appropriate steps forward. Fast travel and the Nomad were also amazing along with the maps and exploration. Also the fact they didn't shy away from puzzles that make you think beyond dialogue and shooting things. While the lack of Paragon and Renegade could be argued as a negative. Yes some lines of dialogue where really out of place but they did fix some issues in conversation such as, "My face is tired." And Addison puts her hand over her eyes like she is rubbing her eyes to fight off being tired. Jala however got hurt in later updated making it to where you can have a sexual relationship with him instead of what was originally there where the only relationship was extended family. Which makes more sense for learning the complexity of Angaran culture.
If you can't tell I beat this title again recently and am thinking about doing a run through of the series on my CZcams.
Yeah there were a lot of good and bad things about the game. A lot of the negatives got fixed with the updates thankfully, but alas, that’s all we have now.
I played through it once just recently and I also quite 3njoyed it for all the reasons you mentioned. I got so used to the chatter on the Mako, um, sorry, Nomad rides that when I started another ME playthrough I was thoroughly disturbed by the silence during the rides. While for me it hasn't got much replay appeal, I do recommend playing it at least once. And Peebee is definitely the most fun love story in the whole ME franchise - that is a hill I am willing to die upon.
Peebee is a chaotic muffin of excitement lol
@@MegaMadVladMMO she and my Sara are a perfect match. 🙂
I played when it came out and loved it then and I been replaying recently and I still love it. It kinda makes me sad that this game didn't at least get the revisit and Reevaluation Dragon Age 2 got cause it's at least way better than that imo.
ME:A has it's flaws, but it's honestly a decent game. I'm sad it never got any sequels, because I think the flaws would have been ironed out by then.
It's not like ME1 was perfect either. Part of why people think ME2 is so good is that it improved on ME1s gameplay loop (And that's about all it did, because it didn't do anything for the story... other than detail it)
Couldn’t agree more!
It felt unfinished and needed a lot of punching up in the writing but it had and still has lot of potential especially given the big reveal about the true nature of the Angara,Merdian and the Jardaan, I would love the Andromeda expanded upon , and I have a couple ideas for a sequel and how it could work.
I felt it needed better incentives for replayability because compared original trilogy where I had at least 2 dozen different playthroughs with the first two games and about 6 with ME3, I only played this twice. Just to try out Brother and sister Ryder
My quick idea was have the optionaility to access and play as the other pathfinders and run the narrative from their perspective especially since both the paragon/renegade system and the Class system were being overhauled, this could potentially kill those two birds with one stone.
Where you address moral perspective without being too binary but also not wishy-washy and also you address conceits of different combat styles since each race has their designated specializations
I think the biggest factor was Bioware trying to make the "Fetch" that is Anthem happen and they cut and ran on this game, because when Anthem was revealed everyone's jaws dropped and my first reaction was "oh this is where all the work went" and TBH if that was the direction they took Mass Effect that could been well received, at least to the point of being still active because from since Me3, that multiplayer has had a steady and loyal fanbase for good reason , it is awesome.
Turning Mass Effect into Destiny is not the worst idea imho
Yeah, while I don't think the writing hit the same level as the Trilogy, it was still very well done enough for a spinoff series that it was going for. In my opinion of course lol
It's hard to put my 2 cents on the topic of replayability since I typically go from one game to the next quite quickly lol
As for your idea about the switching Pathfinder perspectives, I can see that working in a spinoff series for sure. If we follow Mass Effect to a T though, it wouldn't work as everything is from the player character's perspective.
When it comes to budgets being shifted around between Andromeda and Anthem, that's a given. However it's not like the man power shifted terribly as they were both being made by different teams. Bioware Montreal for ME:A, and Bioware Edmonton for Anthem.
There could be some hit or miss scenarios in making a spinoff Mass Effect more akin to Destiny. Destiny is fantastic, don't get me wrong, but it's much more focused on gameplay than it is on story. It took Bungie like 6 or so years to figure out how to get a good story flow into Destiny that worked.
Mass Effect being more story than gameplay is the opposite spectrum.
It could absolutely work in a spinoff situation for sure, but it would also alienate the fans of the original trilogy at the same time.
Who knows for sure without trying though? lol
Excellent vid! I think if this game had ANY other name, and wasnt associated with the Mass Effect franchise, the reviews may have not been so harsh on it!
Thank you! ^^
And yeah, I do agree with that. That can also be the same for plenty of other spinoff titles in other franchises too.
Really good overview, I think, will definitely bare this in mind if I ever get around to playing the Mass Effect series!
Did find it rather funny that a rating of 5/10 is considered 'very bad', but I guess that's where we're at these days lol
Also really loved the editing at 19:44, very nicely put together :D
lol Thank you! I definitely had a fun time with the game for sure myself. The Trilogy is another beast entirely though too so take that as you will lol
You said no one blames EA, well I definitely do. EA are the main reason Mass Effect Andromeda flopped and was a bug ridden mess of a game at launch.
EA kept pulling staff for a new IP, & when it was finally agreed the game needed to be rebuilt from scratch EA gave 18months to rebuild and complete the game, the higher ups at EA was aware the game was no where ready to release but instead of putting game back it was decided to just release it because EA knew the fan base with just buy it off the original trilogy. EA was more concerned about getting Anthem out & it was like a big F YOU to the fan base. I wasn't surprised EA just did enough to patch it & give up on MEA they made the money so why waste resources on a game they knew was going to flop when them resources could be used on what EA expected to be there next big pay day franchise in Anthem which is was I refused to preorder and buy the game. In hindsight I was correct that game flopped too, I just hope EA back off the next Mass Effect, they rushed released ME 3 & ruined Andromeda with the rushing of development
I've never actually played Andromeda since it looked like such a train wreck when it came out. Nice video, not many would put so much effort into a video on a small channel like this, props. You might want to work a bit more on your audio mixing, sometimes ingame voices you were showcasing were about half the volume of your own, so they came off really quiet, but that's a minor nitpick. Looking forward to more.
Yeah, while it did have its issues, some of them could’ve been blown out of proportion, people didn’t like it because it was a different story, etc. While the game may not be everyone’s cup of tea, after all the fixes it got after launch, the game as it is now is actually in a much better shape than launch reviews would have people believe.
Thank you for the kind words, appreciate it ^^
And I’ll definitely look into the audio mixing in the future for sure. Thanks!
Get it on PC, go download a buttload of mods and play it; you won't be disappointed
Protip, make sure you get a mod that allows for infinite use of the movement mechanic(either jetpack or biotic), makes combat so much faster and enjoyable
I remain optimistic that we will still see something more from Andromeda. Maybe a game, maybe some comic but who knows. It's too big of a jump in the story for them to just pretend like it never existed. Plus, moving the series to a new galaxy is giving them the biggest playground to mess with and I don't think Bioware will throw such opportunity away.
The only solace I take in Andromeda series "dying" is that the Ryder siblings had a happy ending. Don't have to have my soul ripped out again watching Shepard die.
Loved the game for sure honestly, I had to play Dragon Age Inquisition to feel the connection. The gameplay is similar so I felt right at home compared to if you come out of playing previous Mass effect games. Loved the story, still kinda wished they acknowledged your kind of badass progression instead of the whole way they did it, but I know they wanted their people to be more alive.
I'm glad to hear you liked it too ^^
The gameplay being more mobility based definitely had a good feel to it for sure!
I just can't with Andromeda. Gameplay wise, I had more fun with MEA than ME1, but what made me re-play ME1 7 times in a row was the story. MEA did not draw me in the same way. None of the characters made me want to explore other dialog options. None of the quests made me wonder about different outcomes. None of the decisions I made felt like they carried any weight. Sometimes I reinstall, mod it a bit, then play up until I got bored of the pewpew and just uninstall. My first playthrough was alright. I had no gamebreaking bugs that other people had to deal with, but the writing really did nothing to make me want to keep playing it whereas ME1 still draws me in by my 6th playthrough. By the way, all 7 playthroughs were paragon runs, imagine if I can stomach making renegade choices, that number would've doubled.
The romance scenes were extremely mild in the original Mass Effect, yet that was still enough to spark controversy on the conservative Fox News. Likely because of that incident, the romance scenes were even further toned down in ME 2&3.
Alas, I actually applaud the Montreal devs for not holding back with Andromeda's romance scenes, although Peebee and Cora are the only romances that are - *ahem* - fleshed out. Every other romance option was unfortunately given second-hand treatment.
Most people are simply not able to disassemble the product into its component parts in order to evaluate each element separately. I mean, the plot there is quite interesting, despite the fact that the backbone of this very plot is copy pasted off from ME1 a little less than completely, but the side missions more than compensate for it. But the look of the characters is a real problem. The character generation tool is made through the ass, and judging by the appearance of NPCs, they were also made by this editor. And as if this is not enough, they also made the facial animation there as twisted as possible. There are a number of other factors, but by large it all boils down to one thing: if the office was given a few more years and the staff was not pulled apart, then now we would have a great game, and not the semi-finished product that we now have.
I loved MEA when I first played it and only experienced 2 bugs! I didn't know about the bugs until I after I was done because I was so into it that I didn't look at internet responses until I was done. I recently bought the game again since my old console is broken and can't be played, and I have to say I'm enjoying the game all over again. I'm so upset that they aren't able to work on DLC for this game. There's so many questions left unanswered and that will never be answered because people didn't get Commander Shepard in their new universe!
Honestly, at this point, I'd take one of the narrative devs who worked on this giving us a general overview of the rest of the story with an AMA to just getting nothing like we have now lol
Super glad to hear your experience was a positive one! ^^
It wasn’t the bugs. It was the writing.
I've played the original trilogy a countless number of times but I never played Andromeda because I always heard that it was bad. I recently picked it up (I'm about halfway through) and I really am enjoying it! It's reminding me a lot of Mass Effect 1 actually. There's SO much room for customization, you go to very different looking worlds, I enjoy the story and the characters, and the combat system is really amazing. Overall I'm really liking it so far! I know I'm not playing it with all of the bugs and glitches, but people should give it more of a chance!
Definitely glad to hear you’re enjoying it! ^^
I held off buying this when it came out due to the negative reviews , but I saw it on sale for £15.00 so I thought I'd risk it , I was pleasantly surprised , I enjoyed it .
As a standalone game, it’s good. Better than the ever present hate on it the internet gives it.
Andromeda wasn't meant to be drawing off from the first 3 games. Other than the universe its set in. The backers of the Initiative deliberately kept much of the reason for its existence away from those that joined it. Would people believe them if they told the exact reason teh initiative was started. Probably not, because most of the citizens didn't believe Shepard's claims about an entity of machines that come around to cleanse the galaxy of all organics capable of intergalactic space travel. It took he/she 3 years to convince the governing bodies of the galaxy that they existed only because they had arrived by that point. So that reason for founding the Andromeda Initiative was kept a secret. They instead used the reason that they wanted to colonize the Andromeda Galaxy, which wasn't a lie but wasn't the full truth either. Also, that is why the seriousness of Andromeda isn't the same as the first 3 games either. They are settlers not in a fight against a genocidal cycle carried out by machines. Why it's also smaller is because it's in a star cluster not an entire galaxy to explore. You would be surprised how many grill the game on that. Without mass relays galactic exploration is a extremely slow process.
The cluster may be big in size to fit as the game's map, but it's still a very small portion of Andromeda, a larger Andromeda that we aren't getting sadly
Really enjoyed this video! Just subbed. Need more!
Thank you! I've got a small video in the works right now but after that, gonna get right to work on a bigger video like these ones
Good video. Nice to see someone point out the positives of Andromeda for a change, most people still to this day piss all over it claiming it was all awful (because they have no argument) which it absolutely wasn't. I'm not saying it was perfect or that it's story is on the same level as the OG trilogy but it was (in my opinion) overall a good game. The biggest let down is that the Andromeda trilogy will probably never be finished & we'll never get to see where they could have taken it in subsequent titles (like with the OG trilogy).
Thank you!
Yeah there are some mysteries that are now left unsolved. The game didn't leave off on a cliffhanger per say, but we definitely didn't see all of Andromeda, only a single cluster. The group we fought against was just a lone branch of a bigger tree. The character decisions and motivations could be tested in future games giving them good development, and so on.
Quite a lot of potential that we likely won't see in the future sadly. Not a perfect game of course, but a game doesn't have to be perfect to be fun and compelling.
I love ME saga, andromeda too, Hopefully more people give it a chance, I hope that in the future mass effect they do not discard the events of andromeda, because I love the whole crew of the tempest 💙
Yeah, at least making reference to the Andromeda initiative would be cool to see lol Don’t know what their plans for the next ME are
I blame Anthem and EA/Bioware dropping a diamond to try to grab a bar of gold that was out of reach for them.
Just seeing your post..and Finally!..someone else shares my view. Thank you for this video 👏🏽👏🏽
Thank you for the watch ^^
Well, I started playing Mass Effect Andromeda on March 28, 2017, and after currently 3507 hours of play, I have finally collected all the ship models and completed all but 7 tasks listed in the task list. Think about this. That’s 438.375, 8-hour days of play. Now obviously, I had many marathon sessions that often took as much as 20 hours at a stretch only with food and necessities breaks in between. I’m sure you’re thinking, how in the world did this guy have enough time to do that?
Well, I have been retired since 2016, both due to advancing age and health reasons, so I am pretty much housebound most of the time, and I have always been a bit of a geek anyway. I built my own serious gaming PC with triple 24” 3-D 144htz monitors set side by side, which allows me to essentially play in wraparound mode. When I span all three screens together. So, it becomes a very immersive experience.
And I have been a serious fan of the Mass Effect series since its initial release of Mass Effect 1, In November of 2007. So, I really got my money’s worth out of that franchise for sure.
I actually really like this game, and going through my Insanity at the moment...one of the best aspects of the gameplay is the R3 left/right shoulder toggle [xbox]. I'm constantly switching between them, and it makes sweeping round right hand corners so much better!
Oh absolutely. Being able to switch your perspective like that is fantastic when you have walls you're trying to peer around. I didn't bring that up in the video mostly because it's in a lot more games now because of how useful it is.
Fantastic gameplay change in the past 10 years though!
having just completed a replay of Andromeda, I feel that it was a pretty decent game. was it the same as the original, no, but I feel it wasn't trying to be that. sure, the antagonist was weak, and the fetching was a bit much, but the game play wasn't bad. once the bugs got sorted, it works pretty well. definitely feel like a DLC explaining the Quarians, etc. was a big miss. Andromeda definitely, is not terrible, and far worse games have gotten sequels or redos. it is definitely worth a sequel, even now. plus the jump jet is pretty well gotta be standard, going forward, in all mass effect games.
When compared to the Trilogy, in terms of its presentation and story, it definitely falls short of the overall experience. I give it some slack on that with it being the first entry in what was supposed to be another Trilogy.
However, as a standalone spinoff, it achieves what it was trying to achieve. It's not perfect, but it's good enough for people to enjoy as a standalone.
I’m replaying right now. October 2022. I love it. No other games gets my attention as much. They definitely should’ve done a second game.
Enjoy it! ^^
I liked them game even though I never got the hang of the profiles and even on the harder settings they are not required to be used. That said the only critism I have for the story is that I thought the villans are to simple.
While the villains were more one dimensional evil bad guys, I thought the setting they had going on with the threat from the enemy was a good amount of stakes going on. There was some stuff where the villains were on their own from the rest of their race in the remainder of the galaxy, but that won't be explored anymore sadly.
I played Mass Effect Andromeda several months after it first came out. By then, the bugs and issues had, for the most part, been smoothed over. I liked the characters a lot! ❤️ Just wish there had been more interaction with all of them. And more choices with meaningful consequences. Another thing I personally disliked about the game was that, the story didn’t feel strong enough. The ‘bad guys’, the end game, they were, a tad bland, not all of it, just overall. The threads were there pointing in the right direction but nothing was taken far enough. When you’re finally getting interested, the game ends. Now what? The romance options weren’t bad. 😁Another small thing, was that the world was large but also mostly empty. But that’s nothing major for me. All in all I liked the game, I enjoyed playing it and likely will play it again. Thank you for this video. 👍
The way I saw the story was more along the lines of being setup for what was supposed to be, at the time, another Trilogy. They set up the story pieces, who each faction was, while still giving us mystery for the future. Sure, it's not perfect by any means, but it's still understandable from beginning to end with some satisfying moments.
As for the worlds being pretty empty, I chalked that up more to the setting in question. Little life on the planets in general so if it was teaming with enemies to fight, it would've been a different tone to that of the story.
Thanks for your comment! ^^
@@MegaMadVladMMO - My pleasure! Thank you for sharing your thoughts once more. I really hope they’ll pick up this game again sometime. I’d love to get some closure on the story. See you on your next video!
Loved the original trilogy (except for the piss-poor-even-after-free-fix ending). Loved Andromeda when it came out (didn't get many bugs in my first playthrough... which started on day of launch and finished within four days. I took the story on its own merit, and liked the basic direction they were going in. Sure, there were areas they could have done better, and sure, choices don't seem to matter as much in the base game (base game - it's all there is, sadly, because EA is the death stroke to it). The DLCs could well have addressed this, thus making all the choices for the main story have actual weight. Sure, that was a slip right at the get go, but not a game-breaker. They had a story to tell, to set the groundwork for their new series.
And EA just pulled the plug.
It might be "understandable" from one perspective, but yet... no, not really. Mass Effect, as an overall franchise, is HUGE. Having a "miss-step" right on launch of a new spin-off could have been turned into something awesome. ME3 gave us a free DLC to fix the most egregious problems of the original ending (still a shit ending, lazy as all hell, but props to them for at LEAST trying to fix it). They went on and made a handful of excellent DLCs for ME3, and overall, it was a brilliant game. THIS is what EA should have had happen for ME:A. A free DLC to fix the "choice" issue of the base game - adding in a few extra stages at the end to accommodate. THEN DLCs to round it out and flesh it out. Get the final ship to arrive with all the other old favourite races. Build up more on the Antagonist species and why those we saw were so different from their standing orders. Build up more on that death cloud that's everywhere, and on the original builders of the underground vault network.
There was so much promise. A fresh take on ME, with open world planets to go about it.
I've heard ridiculous complaints of "well it's just chase the macguffin, over and over". Duh! What do you think all stories and all films and all series and all games are? I can see the mistakes in ME:A, and such could have easily been fixed with DLCs. Then we'd have more ME:A games ahead that would build on it.
EA can burn for all I care. I just wish to God that Bioware had never gotten in bed with them. But then, the love of money does strange shit to people, doesn't it?
I actually dread to think what mess they are going to make with this new ME game... never mind Dreadwolf. Goddamn, I hate EA
Yeah, there was a lot of promise in the future of the story. Sure the choices weren’t impactful like in the Trilogy but some DLC and sequels could’ve easily fixed that issue.
Here’s hoping that EA learns from this and the current gaming space to not rush games. I got a feel that the devs really got into what they were working on in ME:A, but you can also see the missteps that make it feel like some stuff couldn’t cook as long in the oven.
I can’t say what the future of Bioware looks like, but here’s hoping for a brighter future!
@@MegaMadVladMMO Good to have hope, but I don't think EA has taken anything from these issues. They seem to care more about a fast buck and endless trash games for multiplayers with lootbox systems than to allow their subordinate companies the freedom to do what they once did best. "Jedi Fallen Order" was a breath of fresh air, but it was still more limited than it could have been, and I'm not completely sure the next in that series will be as good as the first.
I'm quietly hopeful for Dreadwolf, just because the DA games are so dear to me... but I won't be surprised if it goes south. The next ME game... simply going to wait until long after launch before even thinking of handing over my cash. If they don't think of fixing what could have been such a great spin off, then I don't trust them to "continue" an enclosed trilogy story like they're attempting. My God, if they think fixing Andromeda would have been too hard, what they hell do they think continuing a story with all the choices and possibilities that existed in the original ME?! Boggles the mind, frankly.
It doesn't need a defense, it stands on it's own pretty well
It does almost everything the original game promised and more, it's writing honestly wasn't terrible either. Had it been given two more years of work by Drew Karpyshyn to design and write side quests and the alien art had been redone it would have rivaled the original game. Sure they leaned a bit heavily on the tired old bioware design that doesn't mean it is BAD has issues though
If you look online, the overall opinion on ME:A is pretty negative. That's all from how the game launched, what with having bugs as well as being its own thing rather than a 1:1 with the Trilogy.
People that burned the game because of the bugs, people that didn't give the story that big of a chance before quitting, and people who never picked it up simply from word of mouth online. These are the reasons I felt that ME:A could use some defending.
It's a great game, it's just not the game the loud majority wanted, but no reason they can't give it a chance lol
@@MegaMadVladMMO yeah I know it was negatively recorded and why, I just don't get why people don't take a look at it after a few years. I refuse to buy a game for the first year it's out because there are plenty of bugs to be fixed and or DLC to come out so it won't be a finished product so I'd rather just wait
@@victorkreig6089 Those are plenty good reasons to not purchase a game on launch for sure.
But yeah, overall, it's always the same thing. A game gets a negative perception on launch and is completely dumped on for the remainder of its lifetime. Even if the reasons are fixed or non-existent to begin with.
It's like that old children's game, whisper down the alley. Eventually the reasons people disliked the game turn into something else and somehow far worse
i know im nitpicking, but the setting is of the various "species" not "races" from the Milky Way that are exploring that small area in the Andromeda galaxy
Great video. What I have said from the beginning is that Andromeda would be a beloved game if two things were changed. First, if it had been released without all the initial bugs...and second, if it did not have Mass Effect in front of Andromeda. It is not as good a game as the trilogy, but if it had not been hyped with being the sequel to Mass Effect, it would have been seen in a different light, and if it had landed without the bugs, then people would have had nothing to make fun of.
Yeah, the promotions for the game before launch was absolutely suggesting more Mass Effect, like a sequel series. But this is more of a spinoff. It's still part of the same universe but it's, quite literally, far away from the same story that was in the Trilogy.
I don't think it would have been beloved, the story and characters were fairly weak. It wouldn't have been as divisive maybe but I suspect the end result would be close to the same. Less 1s and 10s on the metacritc and a lot more natural 5s.
Only got into mass effect with the legendary edition, tried andromeda after that first playthrough, but didnt get too far, third times the charm, ive gotten to about as far, has taken me longer this time as im exploring more and talking to everyone, enjoying it much more now, torn between romancing Vetra and Peebee
I definitely enjoyed the game as well lol Something I've come to notice is our tastes in things change over time. Something you didn't like years ago might have a better impact this time.
@@MegaMadVladMMO true, me with dragon age, tried origins when I was a kid, was too impatient, didn't even get to Ostagar, now I'm 4 full three game playthroughs deep
@@Pumpernickel420 lol While I can say that I was able to beat Origins the first time I played it, I can say that I was more into FPS games at the time. Now I'm heavily into RPGs again lol
Looking forward to seeing what we get with Dreadwolf!
Mass Effect Andromeda marks the time period where games started to look amazing while having no soul in it.
The combat is much more my style, ima vanguard main, charge is life, and now in andromeda with jump boosts and better manoeuvrability its fun af blitzing Kett
Oh yeah, the movement in Andromeda is definitely great! Makes things feel faster paced and more down to the wire sometimes while still letting us feel strong lol
For those playing MEA for the first time, or even those wishing they had a better loadout on their next playthrough. If I may suggest, based on my 3000+ hours of play.
MEA, the best primary Loadout suggestions.
Armor: Hyperguardian
Weapons: Krogan Hammer, best melee weapon
Isharay X sniper rifle
Ushor X pistol
This loadout will give you the most powerful weapons available, easily switchable between the two primary firearms and the best Armor protection as well as keeping your weight ratio/recharge speed just inside the 100% range.
You can add two more weapons, but it will adversely affect your power recharge speed if you do. And it will not improve your combat effectiveness if you do.
This loadout will give you the most powerful weapons available, easily switchable between the two primary firearms and the best Armor protection as well as keeping your weight ratio/recharge speed just inside the 100% range.
Also, I advise that you make it a priority to activate all the forward stations on each planet’s maps ASAP. This will allow you to complete side missions without much Nomad driving between sites. Because you can jump between forward station locations very quickly when needed.
And when a new planet cluster appears on the star map, explore each of those planets to clear that cluster to achieve 100% on it. Again, this will save you a lot of wandering about later in the game.
I just thought sharing this might make your next game a better experience overall.
I have what I believe is a very plausible theory about the mysterious benefactor in Mass Effect Andromeda. (Caution this contains game spoilers). Do not read if you have yet to finish the game at least once.
Think about this, the ones that gathered the preliminary research on the Andromeda galaxy were the Geth. And they did it with a converted mass effect relay that converted and focused on the Andromeda galaxy to gather faster than light data on what was there. Why would they expend the energy and resources to do that if they did not have a serious interest in going there? The faction of the Geth that opposed the old machines and aligned themselves with the organics, Shepherd, in particular, is the one entity that was capable of such an undertaking.
They, as a consensus, were the only entity capable of amassing the vast, virtually unlimited financial and physical resources to fund and develop the entire Andromeda initiative, ships and all. Additionally, they are software and, as such, do not require a physical body to exist. They can upload into anything with enough computing power to accommodate their needs. The SAM and the Quarrian ship itself could indeed do that.
Thus, the radio signal at the end of the game indicates that the Quarrians have a problem that they do not want anyone to approach them for fear of causing harm to another ship. The Quarrians would be very frightened upon discovering Geth onboard or inhabiting their ship. So, it will take time for the Geth to convince the Quarrians that they are not a threat.
This, of course, does not explain why Jan Garson was killed. I am still trying to find a connection there.
I welcome anyone expanding on this theory.
Interesting theory for sure. We know that the flight to Andromeda started sometime around the timeline of the original Trilogy. Do we know a specific point in the timeline when they launched?
I ask this because the Geth are seen as enemies overall in the first game. If the launch was sometime around the 2nd, before the Reaper Invasion, there would definitely still be some unease around the arks of course, but that could've led into another story as well.
@@MegaMadVladMMO
The trip to Andromeda takes place in 2176, and the reapers show up around 2186, about two years after Shepard took down Sovereign and turned himself in to serve his sentence for blowing up the Batarian relay. And ME3 begins. Shepard had already met and formed an alliance with the Geth by then in ME2 before his suicide mission through the Omega 4 relay.
So, the timeline fits for it to be the Geth that are against the old machines and already aligned with the organics to have become the benefactor and to have accomplished all of this to allow the Andromeda initiative to be realized and launch the arks. Now, of course, most of the Quarrian people would still be very afraid of the Geth in general. And that would certainly be the case on the Quarrian ark.
The Geth that are pro-organic cooperation would also be smart enough to realize by using their newfound and integrated reaper code, the benefit of symbiotic AI would be a far better approach so they could successfully integrate them into an organic world. (This, of course, is pure wishful conjecture on my part).
@@MrHorsepro The Andromeda Initiative left in 2185, except for the quarian ark which left just as the Reaper invasion started.
@@the_corvid97 Correct, but that still doe's not precluded the theory that I proposed. And granted, the actual story writers will no doubt take issue with my conjecture.
@@MrHorsepro I just threw in the years because you told Vlad that the trip takes place in 2176. I will say your theory is interesting.
MEA comments ETC.
As a longtime ME player and fan, with over 3407 hours of MEA single-player play. And still with only 92% completion of the game. I am left with many storyline questions. Questions that I think BioWare should be willing to follow up on at some point.
Such as 1: Why didn’t every pathfinder get a scout ship? (Update, I found the answer to this in one of the books). I.e., Mass Effect Andromeda: Nexus Uprising Book 1, Mass Effect: Initiation Book 2, Mass Effect Andromeda: Annihilation Book 3.
2: Who is this Benefactor, and where are they now? (Update, I have no definitive proof, but I think I know who this is and why they are not showing up in Andromeda.)
3: Who killed or ordered Jien Garson killed and why? (Update, I think I know who did this from the book). 4: Why didn’t the Krogan people get their own pathfinder? 5: Why is the Tempest not at least armed with defensive weapons? 6: Does the Quarian Ark Keelah Si'yah ever overcome the pathogen onboard and regain control of their ark? UPDATE, I now know the answer to this one after finishing the book. But I will let the most dedicated fans find that answer the same way that I did. (Spoiler alert), Cora Harper could never have become the pathfinder when Alec Ryder died because to do so required that his replacement be one of his children, for reasons that will be revealed when all the memory blocks are removed. That is why Sarah or Scott were the only options for this transfer. That is NOT the case with the other pathfinders.
And finally, who ultimately becomes the leading member of the Initiative ruling body, replacing the current incompetent group? As well as other less important story tracks that were left hanging with no way to pursue them. I love this game and all the other ME games, but this one has held my attention the longest. And I am currently on my umpteenth playthrough. I am dedicated to, at some point, reaching 100% completion of the game. P.S. for the channel owner and others that find several things about this game that they do not like. If I may suggest, try modding the game with Nexus Mods. I am currently running 30 different mods with mine, and none of them are cheats. IMHO modding is both fun and allows one to make the game more personal.
OK, some at this point may be wondering how I have gained this much knowledge of the games. The short answer is, as of today, 995 hours of play on the legendary edition. And I am currently on a ME3LE run-through, running with 23 Mods, courtesy of Nexus Mods. My total time for all of the series is as follows. ME 395 hrs. ME2 1220 hrs. ME3 1751 hrs. MELE cumulatively, 995 hrs. (Edit September 2022 I am now at 1321 Hrs of play with a heavenly moded version of MELE).
ME Andromeda 3407 hrs. I have also read all of the books on this series of games, so I have a more in-depth perspective of how the games evolved concerning the lore. Rather than just relying on gameplay to develop my understanding of the lore. By the way, Krogan did, in fact, have one scientist by the name of Okear that did develop a cure for the Genophage, in that he created one pure Krogan by cloning that is immune to the virus.
All of the Mass Effect series that I play now is heavily modded, and that has made it almost like getting an all-new game compared to the original versions. So yes, I feel that I speak with a substantial degree of experience in all of the Mass Effect games, certainly more than the average casual gamer. Now I realize at this point you must be thinking, how on earth does this guy have ~ 8,000 hrs of time available to play video games? The answer is simple, I have been retired for over 25 years with a health condition that keeps me at home and indoors. I do not own a TV and have no interest in TV, and I am a geek and a Sci-Fi fan at heart. And I have a self-built serious gaming system with triple 24" AUSUS 144htz monitors with the spanned image set. So in effect, I have nearly wrap-around screens.
I am currently looking forward to the day that there is a mod available that will allow me to eliminate useless team members that really add nothing to the stories or the gameplay. Like Jacob in ME2 and beyond. Not because he is black but because he is useless and very annoying. Always uninvited to interject idiotic dialog in new team member interviews. If he were eliminated from the story entirely, it would make the overall games more enjoyable, at least for me. Another is Liam Costa in MEA. Both are characters with no depth, and I personally find it annoying, to say the least. And NO, it is NOT because they are black; it would not matter if they were even some other species. They are simply not a positive addition to the storyline, IMHO.
I feel like I just read someone's life story lol
I'm glad you bring up mods in this. There's always 2 branches to look at when it comes to games and mods.
1. Staying true to the dev's vision and getting so much playtime out of it.
2. Mods changing little things and acting like little patches to make the experience feel newer with different playthroughs.
Both options are very viable when it comes to gaming. 1 of them goes with the knowledge of moving on from the game at some point, and the other allows you to have fun with the same game for far longer.
My playthrough was absolutely following the first one, but if I do any subsequent playthroughs, I'll be sure to look at what mods are available ^^
Hope you're looking forward to the next Mass Effect in the series ^^
@@MegaMadVladMMO Thank you. And yes, I am definitely looking forward to the next release of Mass Effect ME4, at least that is what the teasers from Bioware are hinting at.
BTW, you now have a new subscriber. 👍
@@MrHorsepro ^^
When you say only 92% completion I'm guessing you're talking about trophies? I've got 217 hours and 99% according to the game, but just over 54% of the trophies (I'm not a trophy hunter).
Also, you listed the novels, did you also read the Mass Effect: Discovery comic series/graphic novel?
@@drewtheunspoken3988
Very good questions indeed. No, the 92% is task completion which includes all the side tasks that very often have no meaningful consequences on the game's outcome. I’m not a trophy hunter either other than the ship models.
And no, I have not read the Discovery Comic series, but now that you have suggested it, I will look into it.
There's only a few things that i have issues with when it comes to this game, the biggest is not being able to skip cutscenes. But it seems the next game is suppose to deal with both galaxies, so the upcoming Mass Effect game could potentially be a sequel to Andromeda. 600 years for the Milky Way to recover and start building their own Relays as we see in the teaser so it could be possible to connect the two that way maybe.
Dealing with both galaxies? I'm curious to see where you heard that.
Nice video 👍let me say i really wanted Andromeda to be good, after all Mass Effect is my favourite game... but in the end i just cant bring myself to like it...i would love to see more of the Andromeda galaxy tho...aniway, your video was very well made and brought many good points, plus it's also nice to listen to different opinions (if they make sense lol), bravo sir, you gained a new subscriber!
I can’t lie, from my perspective as someone who had never played the OG Mass Effect trilogy I started on Andromeda as it released on a free some time ago on Xbox I think. I thought the game was amazing, the combat system was fun, a little slow paced at times but thats not always a bad thing if you’re an absolute pothead such as myself you’ll be entertained exploring random ass planets. After that I started the remastered trilogy and I get why people would’ve been frustrated cos everyone probably wanted a continuation of the Shepard story along with the fact it released with an insane amount of bugs but I never experienced that as I played it soo late.
I played the Trilogy first as my Andromeda playthrough came in the more recent years. Overall, I never saw any glaring issues with the game and liked it quite a bit too. It obviously doesn't hit the same high notes as the Trilogy, but it does have stronger gameplay for sure.
Andromeda was my Intro into mass effect. After it was updated, and way before Mass Effect Legendary Edition. I fell inlove with this game, and immediately bought Legendary edition when it was released.
You know, that's an angle I didn't actually think of. Playing Andromeda before the Trilogy. I think I've seen more positive comments about Andromeda from those players overall. Definitely interesting lol
Great video. Subbed! I wish this game at least got its dlc and a little more support but sadly it did not lol
i'll have to disagree with you on the variety of worlds, though. While areas like havarl and elaaden are genuinely different, having three of ME:A's worlds be desert themed (Voeld, Eos, Elaaden,) and two of these being hot, sandy deserts that feature sparse vegetation and scorcing heat mechanics makes the worlds feel too similar to write off.
Of course, their true differences lie in their narrative uniqueness as well as their seperate characters and species that thrive here, but they resemble each other too strongly for me.
Another point of contention I have with the game is it's removal of our control over our teammates' abilities like our past games. Being able to choose when my teammates can combo with me, throw a shield boost, deploy a drone, or fire off a well-timed concussive shot is a tool I wish I had through every playthrough and replay i've done with this game. It's not perfect, but I do like the gameplay and what i mentioned above is my only real issue.
And concerning the gameplay loop regarding (scan for data --> research weapon --> develop weapon --> explore, better equipped, and scan more weapons)? it's simply not sustainable as you play on. The level caps ensure that any loot you can craft will be inferior to what you find outside. It's an unecessary limit that hinders player progression, and it's why I largely believe crafting unique variants on guns, or at least more esoteric equipment, is what crafting is useful for. You will always be able to buy a Black Widow that's stronger than the one you have, but you'll never be able to buy a mattock that shoots explosive plasma shots in bursts.
Third, declaring that our actions have consequences is only logically true, but the truth is that narratively, our actions don't contribute to much difference in the worlds we've been exploring. You showcased deciding to let Sloane die, but there is no real consequence from choosing Charlatan over her, Kadara remains the same aside from some new guards in the port, but both Charlatan and Reyes will support you in the final battle. Choosing which pathfinder should survive and who to sacrifice for them is not relevant to the story at all, and while you will meet with your new coworkers and TALK about all these changes they're working on, there will be no tangible difference in the worlds you work with. Saving the Salarian ark doesn't populate your ouposts with more scientists. Saving the turian arc doesn't allow Kandros and Nexus Security to start expanding their military presence. Saving the Asari will not do anything at all. If these new arcs came with real and genuine expansions to the Initiative's efforts, that would be one thing, but there is no real difference to having all the arcs vs having one of them.
Another example of the fake-choice scenario you're given is when the pathfinder manages the Nexus' resources and which colonists should be woken up. Does waking up only commerce vs military vs tech districts differ beyond some rewards and in-game passives? No. Does choosing a scientific outpost vs military outpost really change anything? No.
While we do make choices, few of them matter. Even dialog choices aren't that important to codifying our legacy as a pathfinder, and you will be treated the same whether you are a logic-driven MC or a passionate one.
I'll further disagree with you on your summation of ME:A's story. The game is not story-driven, and you are rewarded for taking the game as slowly as possible to finish all your side quests, loyalty, tertiary missions, etc instead of playing through the storyline - even when it's necessary and narratively logical to progress in the main quest.
Secondly, comparing ME:A to ME3 is a flawed argument, yes, but so is comparing it to ME1. ME:A starts off as a disaster story where it's up to the newly-minted hero to balance every issue on a razor's edge, such as social disputes, resource management, justice vs convenience, first-contact diplomacy, etc. But as you progress, the game feels more like a game where you bond with your teammates and have goofy adventures throughout the new world. When you goof off in one world, but then are insisting to the nexus that you're working to free their family members from cryosleep, it's a very heavy-handed break from the player's immersion.
Part of my disgruntlement with the game's jarring tone switches that are caused by - in my opinion - too much player freedom in quest timing ties back into my earlier comment about false freedom of choice. Saving the Turian arc as they dangle by a thread should encourage the player to assist in bringing them back up to full speed, but instead, we're able to ferry messages between a felon and his stripper girlfriend.
Of course, this disconnect between side quests and main quest is not new to ME:A, but it's a definite issue that every player feels in a game as full of content as ME:A.
dont forget multiplayer cause it was really good, i played the others mass effect games but andriomeda was my fav just off the game play the story was enjoyable too
I loved the multiplayer in ME:3 and Andromeda continues it in a satisfying way. However, I could never find a match with a full squad of players. Because of this, the multiplayer section would've been an incomplete experience to put into the video sadly. Still very fun overall and playing solo is impossible for me xDDD
ME1 story and characters was amazing in a time when they had nothing to go and had to build from the start.
MEA has a trash story and characters even with all the buildup and lore from past games.
There is no excuse to call this mess of a game a Mass Effect game. If it didn't have a ME logo, then it would be a mediocre game at worse and a good battle-oriented game at best. And saying it is just the 1st of the new trilogy it's no excuse when ME1 did it way better (Even with all the outdated system).
Shepard in ME 1 was a commander with leader skills, fun banter and support from his very likeable crew. Ryzer has none of it, it's just a doormat being pushed around by a nonsensical history, fighting generic evil enemies with very bland and retarded crew.
And that's just because I liked the game (With I power through the history and characters) or my review would be much more negative.
Not sure why you titled your vid 'In defense of...' since you simply did a review of the game. I didn't hear a defense of anything about Andromeda.
Before video: Alright, you have my attention. Let's see if you can convince me to give Andromeda another go.
After Video: Gameplay is great and setting is okay, I will give you that (Still think it was irrationally stupid to go to another galaxy without _any sort_ of defenses) but you didn't address some issues that are present in the story.
There are many narrative choices that have no consequences in the game. For example, the first colony world. You can choose whether or not it's a Scientific outpost or a military base. While I am sure it would have had consequences later on in the story, but it didn't have any immediate consequences.
That's not great, even compared to ME1.
Fair assessment there. To be fair, their defenses consisted of firearms, Krogan, and the Turians. It’s not a super weapon of course but when you go somewhere new with a huge cannon, it’ll give off red flags to whatever natives are there.
And I can agree with lack of consequences from choices in the game.
The consequences are more subtle in this as being a choice that you made and you see different lines from certain characters, but they’re not super in your face kinds of things.
I’m sure some decisions would’ve shown more consequences in future installments like which other Pathfinders are leading, etc. but all we have it one game
You can still see where the obvious cuts in content or stitching things together around unfinished bits was. It's rough and breaks the story flow horribly. That's why I rag on this game. The actual _gameplay_ is ok in and of itself.
One thing andromeda does better then me2 is how it integrates it’s loyalty missions into the overall plot of making andromeda a home. Me2 loyalty missions always got annoying (for me at least) after a while cause it just felt like you’re doing random shit, not say andromedas’s is better written cause it’s not I just fits better. Like for example, helping Cora find an ark fits better then helping thane deal with his son. I get it you want your team to be at their best but still feels like you are doing random stuff instead of this pressing issue of dealing with the collectors.
Hey! I wanted to commend you on this video, it was a good watch and while I was and still am extremely disappointed in the story writing. I wanted to point you to a video called Commanding Shepard so you can see why Rhyder is not comparable to commander shepard. Andromeda is much more like Dragon Age Inquisition as opposed to Mass Effect. Which is why it fell flat with actual Mass Effect fans
Thank you ^^
Also the only comparison I made between Shepard and Ryder was that they both had backstories. I wasn’t saying one was better or comparable to the other. They’re both different people with different goals and upbringings.
@@MegaMadVladMMO I more meant it as something that actually shows a vast difference in how mass effect characterizes their main character vs andromeda. In ME, shepard, while controlled by us, very much still has his own distinct personality. While rhyder kinda flip flops due to your own choices
Yeah I can definitely agree that, even with a backstory, Ryder is more of a blank slate lol
In some cases that can help with role playing but they still have a voice and specific responses
Its one of those game that would have had a much better reception if it had no great "ancestors". Outside of the Mass Effect series, it would have been received much better.
Atm I play MeA I think it’s now a good game that said I also think they had a better time when they dropped the Mass Effect name and made it a spin off in the same universe under a different name.
I think part of why it failed was that EA held back most of the other races for DLC content that never came out
Mass effect Andromeda has gone into cryo and we need viability points to thaw it. Here's to the next ME and DA filling EA's accounts enough so they initiate the lazarus project to revive Bioware's self esteem. MEA is not a bad game, it was rushed and not given enough time to marinate properly. With Bioware's track record of ME and DA I always found it odd EA didn't have more patience and resources for them. Shame.
May koh. Mako. I can't even with Mah Koh.
Anthem Hurt Andromeda even before the game was set to release Bioware Montreal was having its staff pulled for Anthem that's one of the biggest reasons why it was a super buggy mess instead of just the usual Bioware buggy mess the staff was already being cut due to EA wanting to cash in on the Loot Crate Shooters, and unlike the smart thing to allow a game to get finished both Andromeda and Anthem failed (anthem literally only last 2 years), though Andromeda was popular enough and made enough for EA and Bioware to eventually release the Legendary Editions for Mass Effect 1,2,3 and the sales and good PR of that is making the new Mass Effect game a reality
Andromeda while Buggy also took the backlash from ME3 Ending, the Fans of the OG trilogy were lied to by Bioware during the development. saying their wont be just a red, green, blue ending and thats what ended Mass 3
Reception to a ME:A was luke warm at best; simply because it didn't feature the Normandy or its crew. Add to that a launch, riddled with tech issues and the game never had a chance. - Does it need defending though? Not really. After BW fixed the game, it was easily better than ME & 2. It really only compares to the original ME on its own (both mining new brands) and frankly, ME:A kills it. - Its a shame EA / BW decided to drop it off a cliff. IMO it should have gotten the ME3 treatment of DLC.
Which is the whole difference between old BW, and new BW. Old BW would have just kept sculpting the game until they were satisfied. Same with Anthem. - TBF, its not just BW's problem, the bulk of the AAA gaming industry suffers from extreme hubris.
A lot of the decisions in game development are made by the developers as it’s their job. However, the Bioware branch that made Andromeda was absorbed into EA’s other studios after EA decided that continuing Andromeda wasn’t worth the money.
There’s only so much a developer can do but ultimately, a game’s future is decided by the publisher
@@MegaMadVladMMO Yep. - and I'm going to add 'individual' dept. dev leads. "Too many cooks.." and all that. Then EA docket a complete QoL overhaul in 2020 for the game; but no DLC came outta BW? Thats pure rock salt, right there! Thats pissweak. 😆
Sure, BW came out flacid launching this game; but I'm gonna say that the usual suspects, who are only about Normandy and Shep, wildly exacerbated the whole thing.
Highlight of the game for me, was watching the missus jaw drop when brother Ryder gets cozy with Suvi. - She's like "HOWWWWW?", and I told her I'll tell her when she gets older.. 😉
I know it gets a lot of, admittedly deserved, ciriticism for launching with bugs. But I think a lot of hate came from what it wasn't rather than what it was. I'm just basing this on a lot of reviews/comments I read that were upset that it didn't focus on Shepard and crew.
To be clear, I'm not saying that this is the case for everyone. I'm positive many people honestly didn't enjoy it. I'm just relaying what I personally observed.
Its had fun combat and driving. Some elements like exploration where interesting. But it was not an RPG at the level of the predecessors, especially in the departments of writing and dialog.
When compared to a gem like the Trilogy, it’ll fall flat. As a standalone game, it’s still good in all aspects
Great game, beat it to 100 per cent twice, had a blast each time. I'm willing to bet most people bitching about its flaw (which it does have) haven't even played the game. Too bad it got SJWed by its developers and hated on by the Mass Effect "fans", it deserved better
Just to let you know I enjoy the game. ME:A is just the start up and my expectations that it was building up as it goes to the next game. I enjoy the game play, the characters all of it despite some of the bugs that is still there. but I guess I look at it different than others since I played the game 2 years after it came out I don't like playing games that just came out because it might be bugs and waited I just didn't expect a huge backlash from other players who hated. I had to judge it myself and I love it. I was hoping one day the developers would continue the storyline but knowing they are not is very disappointing.
Yeah. Going to Andromeda is a very interesting story concept and naturally, it being a video game, will have issues once they get there. Seeing only 1 cluster in the whole galaxy means it was only the tip of the iceberg.
Definitely a shame not to get a continuation but at least there’s a book for the Quarian Ark
“I’ve been in this forsaken cluster for decades,,, surrounded by amoeba..!”😅😂 shi had me 💀, ppl hate on tha Archon but dude was just a bad guy & it was dope😂😂
He had 1 more 1 line near tha end that just killed me bruh😅 dude said, “Pathfinder, you have made this more difficult,,, but only for yourself”😂 I was like gahhhh dayumm this N killa🤣
1 thing I would’ve love if Cora didn’t just get shafted!! Not only not Pathfinder, but cuts her love off if you even Look at another female😅
I would’ve love Cora ta become tha Asari Pathfinder, Jaal Should’ve took that Leader Role, & I love Vetra but how do you Justify tha romance😅😂
&/or Cora get together wit Liam & they twin captain there own ship🤷🏿♂️
I do wonder just where they would've gone in the sequels lol They would've done something with all of the characters, my curiosity will always be there but now it won't be sated lol
Ps: i remember back in the days where they always played the „cyberpunk 2077 card“ this shitty game got announed 2012 😂 and look what a mess ( still) this games is. I truely hate the mas effect fandom ( some of them) but i hate cd red even more .. the made one really good game period thats it and thats why they get praise to this day..
Andromedas gameplay wasn’t an issue, was so much fun. Shame it ended up how it did, was still fun, but yeah.
Yeah. The future of this spinoff may be finished, but still a fun time to play lol
I'm doing the Mass Effect trilogy.
Then I'll give Andromeda another chance to convince me.
Great video by the way.
Thanks!
Now I want to play it again!
^^
well made video !
Thank you! ^^
In some ways it's worse than the Trilogy, in other ways, it's much better.
So I would just say that it's different.
Big agree there
Most of the characters were kinda weak but i appreciated them not just copy pasting the og characters. But i fully enjoyed this game
I'm in the camp that we didn't get enough time with the characters to really see them shine, but alas, this is as far as they go
The main problem I have with the game is the story. I just couldn't care about it. Kett are the bad guys because the game needs guys whom we can shoot at. Also after fighting with reapers in me3 fighting with the kett felt like fighting with a poor version of collectors.
The Reapers are basically the same, they’re bad for the sake of being bad.
i dont blame EA for not doing a second game. I blame EA for the shit show it let the game become. 5 years total and 2 years into the game dev and it was still a shit show. it was managed very poorly which allowed it to be trash. EA should have let the ppl that create the first games continue.
While there's a lot of behind the scenes stuff we definitely don't know, EA definitely is the money pusher for sure so a lot of staffing management comes down to them.
Not sure if the original team wanted to work on a spinoff at that point though, as Dragon Age: Inquisition was in the works, so EA handed a spinoff to another branch of Bioware instead
Loved the game only one part failed in my opinion. Ryder did not have a good leadership role. Example Ryder's father had a strong leadership role and would have been a perfect main character in my opinion.
Oh absolutely. Alec would've been a great leader for sure. The only thing that would prevent him from being the main character would be the fact of all the backstory he had on the whole Initiative to begin with. That would taking quite a lot of role playing away from the player as his backstory was set in stone.
@@MegaMadVladMMO I agree with you 100%. I was trying to imply was the strength and leadership of Ryder's father was instilled in to Ryder himself. I feel that would have sent Andromeda to a higher level. And of course to be able to ouch the colonial director like the media lady in Mass Effect. Lol
@@MegaMadVladMMO by the way Bio Ware should hire you to make their opening video for the new mass effect game. Your video is truly a work of art along with the commentary.
I always felt the gameplay was pretty solid, I never had issues with the "bugs" but I felt the story was pretty boring, with some really bad story decisions, and I didn't really like any of the characters and those are why I get bioware games.
especially the character you play as
@@raidermaxx2324 Yeah Ryder was a bit of a dud for me.
@@Ahglock yea I mean his pops reminded me more of like a commander Shepard type, I was sad to see that dude get iced in the first 15 min, and his dorky, awkward, goofy son take over as “ pathfinder” goddamnit lol
The people who critizesd the game were not wrong. But they behaved disrespectfully to the developers. The haters created this situations where we did not get any dlcs or anything new mass effect releated since 2016 ( forget the remakes) and we probably wil have to wait until 25/26 to get the new. When the stupid i net community would have been more friendly to the develeopers we wpuld talk about ME5 not Me4 in 25 shame on you haters
The game died for one reason and one reason only. Woke writing.
Your points sound good on paper, but the reality is this...Witcher 3 suffered similar bugs at launch. Like Andromeda, they were fixed. Unlike Andromeda, the gamers forgave the bad launch, and now consider the game to be one of the best ever. Andromeda, however, continued to die. While the sales were good, mostly due to pre-orders, the long term interest just wasn't there. BioWare tracks everything you do in-game. How else do you think they can release all that data months later, telling us how many played male or female, what the favorite weapon was, who romanced who, etc... They know because every last detail about your game play is monitored.
What this data told EA and BioWare was that invsting money in DLC or sequels, would be a money loser.
Mass Effect 3 also disappointed fans, and yet people still play it. And even knowing what they were getting, people bought the Legendary Edition, far exceeding sales expectations, according to Mike Gamble.
The reason is simple. Mass Effect games built upon amazing character development...many people saying the characters felt more like friends than NPCs in a game. Even Mike Gamble stated that they underestimated how attached people were to the characters, and this was especially true for their own Shepard. You can't force that on people. You can't just write characters the way you want to, and then force them to like them. You have to write characters that the larger audience will like, or the larger audience won't be your audience. They did not do that for Andromeda. The agenda was there. I don't care if you admit it. I know BioWare knows this is true. There was rivalry between the two studios, so there's no incentive for the Edmonton office to deny this reality. And they are the only ones who matter, because they are making Mass Effect 4.
For those who don't think there was an agenda in the writing, think about this, and be honest with yourself. Your two main female romance options were:
1. a women who has a deep monotone voice, and a more masculine look to her, especially compared to the other female romance option. This female, Cora, is also so fascinated with an all female race that she joins their Commandos. But...she's only available to the male Ryder.
2. the other female is more classically pretty and feminine. She has a more feminine voice. And, she explains to Ryder that even though she's a scientist, she's also a devout Christian. But...she's not available to the male Ryder.
Yeah...totally no agenda there...if you are too blind to see it.
That's just the tip of the iceberg.
How about beautiful face Liara vs Peebee? Not even close. Why? The lore is that they are exceptionally beautiful such that, as Liara explains it, human males have somewhat of an obsession with Asari. But the Asari of Andromeda are not beautiful.
When the game launched, you couldn't make a beautiful Sarah Ryder. The female players threw a fit, so it got changed. You also couldn't make a white player. Don't even try to claim this wasn't on purpose. It 100% was.
28 leaders in the game. If you play Scott, 20 of them are female. 21 if you play Sarah.
This is just the tip of the iceberg.
They were too worried about woke agendas to write a good story. Frankly, I think there is something about being woke that stunts creativity. How else do you explain so many woke movies, shows and games just flopping? They just aren't nearly as good as non-woke content. So I will trust in Edmonton to not screw up ME4 with woke nonsense.
You are defending the indefensible - LOL. In my opinion, Bioware focused on all the wrong things and lost focus on all the important things when making ME:A. Their focus on this game was open world, exploration and customization (of weapons and ability progression). They lost focus on world building, great/memorable characters and NPC's, interesting villains and fun missions (main and side quests). As you say, I agree that this game should be compared to ME1. In ME1, Bioware introduced how many new races? Turian, Quarian, Krogan, Asari, Salarians, Elcor, Volus, Hanar, Geth, Batarian, Reapers and Protheans (tho extinct, they are a big part of the game). Oh, and the Keepers. They were all very interesting and for the main ones (Turian, Quarian, Krogan, Asari, Geth, Prothean and Reapers), you get a good sense of what those races are about. In ME:A, an entire galaxy has only 2 races - Kett and Angaran. Really? Yeah, Bioware explains it with what the Kett are trying to do, but from a world building perspective, it is BORING. Companions and NPC's in ME1 (including the villains) were AMAZING - Garrus, Wrex, Tali, Liara, Joker, Anderson, Udina, Saren, Benezia, Sovereign, Chakwas, Jenkins, etc. In ME:A, even the Krogan crew mate (what was his name?) was boring. The Archon? What a joke, compared to Saren, Sovereign, TIM, Harbinger, the Shadow Broker. The loyalty missions in ME:A also didn't come close to the loyalty missions in ME2. ME:A's side quests were simple fetch quests that made you go from one planet to another, suffering through many loading screens. I can say much more but I will conclude with this - ME:A is just a mediocre game. And to me, that's not worthy of being a MASS EFFECT game.
A few points I’d like to bring up.
Your arguments are very valid here, however, when under the context of ME:A being smaller in scope and the Montreal team only being allowed to make 3 new races, it’s more understandable why they wrote the Kett the way they did.
The Archon was definitely not the greatest villain in the world for sure, but there was still a possibility for a better villain among the race as he was going against orders from his higher ups and effectively on his own.
And when I said 3 new races, you were forgetting about the Remnants. They may be robots but so were Geth. Not to mention whatever made them. It doesn’t add anywhere near as many races as the trilogy did, but this was also bringing a lot of the pre-established races into Andromeda as well. With a smaller scope and smaller budget, it’s a wonder we got what we did with models and rigging taking as long as they do, not to mention the time needed to design and write the backstories for new races.
This was also just in a small cluster of the Galaxy. We didn’t visit all of Andromeda. There was still the large possibility of more races in similar situations as the Angara in other clusters.
These are just my counter points lol What you got from the game is definitely different from what I got from it.
@@MegaMadVladMMO Fair enough - different strokes for different folks, right? I'm glad you enjoyed ME:A as much as you did. For me, ME trilogy is the holy grail - my all time favorite game. And maybe my "bar" for ME:A was different because of that. Still, even if ME:A hadn't been a mass effect game, I don't think my assessment would change - just mediocre. Anyway, thanks for putting this together - it's ok for people to have different opinions.
Eh I thought it was okay, kind of broke it on start though.
Well there’s a whole video here explaining my side of the story lol
Where's the defense? Address the issues instead of just describing controls. "Killing time until the next game" is hilariously the worst reasoning I've heard.
Oh I’ll be the first to admit that my scriptwriting is one of my weak points lol.
What I’m defending the game on is saying that it’s worthy of people’s time to play. The expectations that people had were, understandably, high. Though because of that, the game was completely dunked on by a majority of the internet and still is today.
If you take away the expectations, it’s a good game. The story, setting, and gameplay are all solid enough to have the game stand on its own.
@@MegaMadVladMMO Let's take away expectations.
How are you categorizing ME:A as good or "worthy of someone's time?" There are definitely better games out there, much more worthy of people's time.
How are the story, setting and gameplay solid? What are you comparing those elements to? What is your basis of a criteria of "good" for each?
“There are definitely better games out there, much more worthy of people’s time” The sane can be said for pretty much anything out there. What people get out of games differs from person to person.
The setting makes sense in the context of everything going on as it’s a 600+ year trip to uncharted territory.
The story is solid as everything is understandable from beginning to end with fun characters and, while small, choices with consequences.
The gameplay is great for traversal in and out of combat, the cover system works as intended, solid shooting mechanics, various abilities, making builds, switching your combat type on the fly, etc.
The basis of my “criteria” would follow as if I picked the game up randomly, would I come away from the game satisfied? For me, that was yes.
@@MegaMadVladMMO "The sane can be said for pretty much anything out there. What people get out of games differs from person to person."
No, the same cannot be said, just because "person X got Y out of game Z." There's a reason why Gears of War spawned the 3P covershooter genre. This is why people laugh at games like Mass Effect 2's covershooting and its' watered down, streamlined RPG mechanics, as it tried to appeal to more hardcore players. There is a clear understanding of what's better just by playing other games.
So because the setting makes sense to you, therefore, good setting? Compared to what?
The story is solid because everything is understandable to you? Compared to what?
The characters are fun? Therefore good...so...Liam because he's a joke? Give me one character with a relevant plot with any stakes.
What choices and consequences? Unlocking people from cryo? Military or science outpost? The new Nexus ambassador? What consequences?
How is the gameplay great "in an out of combat?" Compared to what?
Guess what cover systems work as intended too?
Guess what games have appropriate hit boxes too?
Guess what games have skill systems too?
So if you knew nothing of video games, and picked up ME:A, therefore, ME:A is a good game?
How were you satisfied with said experience? In comparison to what?
@@smudboy Let me ask you something. When did I imply that ME:A was better than every other game in every aspect, and does a game have to be an absolute bombe shell 11/10 to be worthy of your time?
It has a smell of Woke attached to it. That's why I avoided it like the plague.
Immediate no. The game was trash and only the combat was its saving grace. It deserved another name and not ME.
tNice tutorials software
At 09:38, you discuss the Nomad, but refer to it as the new MAKO, and you mispronounce MAKO. This illustrates to me that you didn't really play the first Mass Effect game more than once a few years ago, and probably don't remember it very well at all. How can we trust your opinions on likening this game to ME1 when you get something about the first game so basic wrong?
You say potato, I say potato.
Also you’re looking into the comparison a bit too hard there. I’m not comparing Andromeda and 1 in a side by side. My argument is about how they’re both the first in their respective series’, though Andromeda lacks any more games
Why defend it
I do happen to have a video explaining why lol