Capes - First Impressions After 20+ Hours
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- čas přidán 23. 05. 2024
- This video showcases my first impressions after playing 20+ hours of Capes.
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#Capes #slanderedgaming - Hry
Your impressions and review videos are fantastic. I love your channel! It's wonderful to see how much it's grown in a few short years.
Thank you so much!
The XCom games used a similar leveling mechanic and at one point during the campaign, you will need to run two teams. So, if you neglect certain members, then you can lose the campaign. It becomes important to rotate out team members, especially as other ones heal, to keep them all battle ready and able. I will most likely enjoy having to think more critically about who to send on a mission and who to reserve for the next one. In the Xcom games, I tended to operate an A, B, and sometimes a C team, just swapping them out between missions.
Really good review, thanks. The leveling issue is a big problem.
Glad you enjoyed it!
I also like to cycle through party members and to keep everyone up to date (maybe this is a habit from games that punish having a core team by making everyone take part in an end battle) so your pointing out the way it's penalized in this definitely makes me less interested. Also, writing and story is a pretty big deal to me. I was initially excited for something along the lines of Brandon sanderson's The Reckoners but, I guess I'll see how the game shapes up down the road and skip a day one pick up
Yeah I might feel differently by the time I finish it so I'll definitely follow up on this video.
The conundrum kinda reminds me of the fire emblem games. You get a lot of characters thrown at you and the ones you invest in becomes quite powerful while other ones tend to fall off. Although in those games you get to use 10 members in battles so I can see the frustration with only four getting experience. I usually focus on characters I like but if there’s more than four I’m interested in, I could definitely see the problem there.
Another issue that I forgot to mention is some missions require you to use specific characters. So you could potentially become stuck in a hard mission with a character who is very underleveled. Not sure if that issue exists in Fire Emblem.
Glad you broke down the way the skill point allocation and lack of party levelling works. Those are real big turn offs for me, in that i dont want spend hours grinding to switch out different party memmebrs for a mission or two. Hope they fix/patch an option to change that
Yup I thought it was something a lot of people would want to know.
Glad I searched and found this as I have preordered it on series x and it looks like it ticks all my boxes. Maybe as you upgrade the “batcave” either larger squad option unlocks or second team unlock so you send team mementos you’re not using on ai missions a la Xcom2?
Great vid ty, subbed!
Thank you! Welcome to the channel!
Kudos that you made it to the point you get review copies now. I played the Demo a while back and loved it. Looking forward to it next week. I just hope they toned down on the cussing. I'm a grown ass man now. I'm well past my edgey boy teenage phase where I think the more dirty words the better. I'm foulmouthed in real life and even I thought they were being a bit gratuitous with it the first time I played.
Yeah it's nice having devs reach out. Looking forward to making more connections. :)
@@SlanderedGaming It's a good mark of success and you earned it. Just be cautious. This is the point where some reviewers start to slowly fall into the trap of giving good reviews where they're not deserved to maintain their access. I don't think that's the sort of thing they consciously choose to do in most cases. I think it sneaks up on them little by little, with a series of small compromises stretched out over time until suddenly they look in a mirror and Kotaku is staring back at them. A true horror story if ever there was one, hehe.
i loved freedom force any early input into this game would be great thanks
Great video!
Thanks!
Game looks great thanks for the review, unpopular opinion here but i have to disagree with you and a few people on the leveling system. It is called experience points and the idea thematically if that they get stronger but doing things, experiencing them. Honestly it makes sense that people who don't fight and do things don't get stronger, i actually hate it when they allow people who do nothing to be as strong as the people who are going out all the time.
I disagree but it's clear Doctrine is recording and analyzing everything. No way he wouldn't have the heroes back home training and no way he wouldn't be using that footage to help them figure out how to get better. For their development to just completely stall makes no sense. Xmen get plenty of development being in the Danger Room. :)
That would only make sense if these characters weren't left doing nothing solely due to the game's mechanical limitations. If for some strange reason I have 12 companions and I can only take 4 on missions, then also give me an option to level it.
I hope this game works out. I plan to buy it eventually. Would love to see more superhero games like this.
Midnight Suns if you haven’t already tried it.
Thank you for the review! I saw the game and I instantly thought of Midnight Suns and Streets of Rage. It’s sad that the writing is trash however I’m still interested in the game. They should add a mechanic that your party members you don’t use are close enough to your level even if they don’t have the skills you want.
Writing may get better later in the game. We shall see.
On the one hand i always like to experience every companion's character arc but generally it takes away a lot of replayability. Like - if companions have 2 endings and I will see all of them anyway it wont make you run another playthrough just to see what you missed. Nowadays I dont have enough time to play game over and over again, so the new "everyone levels passively" system with 1-2 playthroughs fit better. But from the point of game longevity it has some downsides.
I had the same worry about wanting a core team, but after playing for about 10 hrs now myself, I think it's fine. It would be a problem if you had 20 characters but it's only 8 max, I just got the 6th and so far it's easily managable and actually makes sense to rotate the party, but maybe I'll get more frustrated with it further in.
I enjoy the combat, though the puzzle element makes it more linear than I'd like. Had to lower the difficulty back down to normal, hard was just too linear, only one path to victory, absolutely no freedom to make a single mistake which becomes boring save scumming. Normal at least is still tough but you can slip up without stress. I'm getting too old for Xcom Long War absolute focus nonsense now lol
The writing does indeed suck, but I've enjoyed the voice acting which lots of people seem to criticize too. But then they'll be happy with American accents in fantasy games so I just don't get it sometimes lol good video again!
Yeah I also enjoy the voice acting. It's cool how different all the characters are.
Nice review. It's good to get some subjective impressions along with specific examples. Thanks for the rundown of both the good and the bad. I would argue that the frustrating "wave upon wave" mechanics in Midnight Suns is irritating because, in addition to the waves of minions, you have to deal with the completely random nature of your card draws, decks, and tiny three-man team composition. In Capes, it appears that you have more "control" over your tactical "situation", and thus can deal with the waves in a more engaged manner. Also, the battle areas seem slightly larger and more nuanced. Midnight Suns got very repetitive because everything was small, random, and you had to deal with the same enemies over and over and over.
I just finished reading the PCGamesN review of Capes, which is one of the most obtuse "reviews" I've ever read: they praised the game the whole way through the review, but then, at the end, claimed it was "deeply flawed" (without giving a single explanation for this comment.) You could tell the author just threw it in there to satisfy some direct order not to give the game high marks.
Yikes yeah that sounds like a poor review. Great point about the consistent player mechanics making the waves of enemies easier to deal with.
Looks good. Shame the dialogue is not more engaging.
Yeah it's good some good parts but the writing brings it down.
I also like to keep every party member levelled and properly equipped. Dragon Age Origins taught me that...
I can hang onto a bad to mediocre story if the gameplay is good. Here's hoping that the gameplay can be fun enough to compensate.
Yup if what's most important to you is the combat this game should definitely work.
Maybe it's just me cuz i've seen others crap on the story too but I LIKE the story when I played the Demo. It's just the gratuitous cussing that started to grate on my nerves after a while.
i wish the heroes looked cooler tho
😂 Maybe they'll be able to put more focus on the graphics in the sequel.
@@SlanderedGaming true true lol
The cringe writing might make me put this off until a sale or something. Unfortunately, Midnight Suns made me not want to deal with that again from a full price product for a while, lol.
I totally get it but would also add the writing is a little bit better than what we experienced in Midnight Suns.
Yeah no reason to make a decent superhero arpg.
You didn't like the Spiderman games? I never played them but it always seemed like they were well regarded.