Ivy Virus Growth VFX Tutorial with tyFlow in 3Ds Max (Based on The Last of Us)
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- čas přidán 12. 02. 2023
- In this visual effects tutorial we're using tyflow in 3Ds max to grow vines using the grow operator & tysplines. Loosely based on The Last of Us.
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#tyflow #tyflowtutorial #3dsmaxtutorial #tyflowcloth #clothsimulation #vfxtutorial #phoenixfd #vray #vfx #cgi #redefinefx #3dsmax #vfxartist #visualeffects #computergraphics #3danimation #3dartist - Krátké a kreslené filmy
I just bought Torque!
And you keep posting here daily too.... SO much content to learn from, I can't keep up, haha.
Thank you Jesse!
I had a lot of videos prepared for this week. Will try to keep it going though! Thanks for getting Torque!
Wow Jesse you are just killing it with these quick tuts! Damn!
Although I don’t use TyFlow at the moment, I always love watching your tutorials to see the potential of what can be done
Another concise and excellent tutorial!
Loved it, Thank you for sharing! will try and see how it comes!
Thanks for the tutorial. very cool effect!
You're welcome ;)
Amazing. Thank you so much.
JESSE IS BACK
Now that Torque is done I can focus on spoiling you all with some sweet tutorials 😄
I learn so much from you.
Your skillz are crazy.
Thank you ❤️
Thank you, happy to help 😉
Great Work Bro
Amazing
Superbness!
This + Torque = Zombie survival action animation
Torque 2?
You are the best
cool 👍
Found just now and this channel is great! I wanna ask you something.
Can I export the VFX you show in the video to import it in Unreal? If it is possible, I would like to learn the pipeline. Thank you
ayyyyy.... for sure I'm gonna buy tyflow at the next discount days -_-u
You’re like the modern day Andrew Kramer, but of CGI❤
I waited in line once to meet Andrew at CES. So inspirational what he's built. Thanks for the compliment. But...he has announced his comeback so...we better get ready :)
@@RedefineFX Thank you for sharing that🙃
Totally agree! I have literally checked his website every day since forever for updates.
Ohhmyghat’s made my 2023!
Where did he disappear?
Bro I've been watching your tutorials for a long time and you're absolutely amazing vfx artist . My request for future tutorials please make a video about how we can export tyflow animations in UE5 ? It will be more like a dream comes true 😊❤
Thank you. I'm uploading 12 unreal engine tutorials in about 2 hours
@@RedefineFX Woowwww , you're the best 💯🔥❤️
Can you please make a tutorial of a flying gas tank that bounces off the walls and continue flying? I just don’t see any options in max where some force can continuously push. Thank you.
please make a tutorial about roads and terrain with tyflow terrain thanks!
Hey Jesse!
Thank you so much for everything that you do! I've learnt so much from your posts so far!
I don't suppose you would be up for doing a tutorial explaining how to melt a block of ice? I know its a strange request, and I've seen your tutorials on solidifying liquids, so I've tried reversing that, but I just cant get a realistic result! I've tried using Tyflow and Pheonix, but its just not working for me. Maybe its a combination of the two?
Thanks mate - and any advice would be amazing
Thanks! I actually cover how to melt stuff inside my Phoenix liquid course. Would work great ti to melt ice into water including changing the materials.
@@RedefineFX Thank you for the super fast response! ill check this out for sure!
Please make a video how combine harvests plants as far as physics
That's really cool! Is it possible to create VFX like this in Unreal Engine?
Yep I’m already teaching VFX in UE check the channel
Great job as usual Jesse. Would you mind sharing your project file or tyflow version? I cant sim two frames of this without my machine locking up or Max dying. I have a pretty robust system and gpu am using max 2022 and 2021. @RedefineFX.
I think I made this on version 1.12, now I'm on 1.14 in max 23. Try generating just 1 particle and then gradually increase. The project file has been added to my tyflow basecamp & deepdive courses.
Can you do the same, but instead of a static zombie, use a deforming alembic with changing topology?
And have the ivy that is connecting to that, stay attached to it, while deforming along with that mesh?
I won’t but I’m sure somebody will
Any way to get the tentacles spread out more? Like blood veins? Mine have a tendency to clump together on flat surfaces.
I kinda found what i wanted by lowering number in Birth and Max Depth in Branching. And then playing with Noise settings.
Really nice work dear . Appreciate ur work ❤️❤️❤️❤️❤️now i so excited to learn this course. But i have no 3ds max software in my laptop. Can u help me .. can u give me 3ds max and vray
What controls the rate at which the vines grow along the spline? When I change the speed a) the look of the vines changes and the paths seem very averaged out b) the values you have to use are extremely small increments, like .01 or something?
Maybe its the scale that super critical?
Hi Jesse love your vids, can you also show or tell us how to export this Unreal Engine it would be great if you reply
Working on it
@@RedefineFXeagerly waiting 🥶🥶
In the grow operator I don't have the option ivy grow algorithm I have only those options that is diffusion limited aggregation and space colonization !! What can I do ?? I am using tyflow beta
update to newest tyflow
this tutrial i can reproduce with a free tyflow or just by pro version
Free is ok
The ivy algorithm for grow is only in the Pro and Free, right? not in the beta
Correct
can u plss tell me why my cuda collision is off in tyflow cloth simultion how can i turn it on
there's an option inside cloth bind operator settings to enable cuda cloth collision solver. This will only work in tyFlow pro or tyflow beta. Also make sure you have the cuda dlls installed
@@RedefineFX i have tyflow beta version but i dont know from whee to install cuda dlls can u plss guide me
is there a way to export this type of animation to Unreal Engine?
You can export this as alembic
@RedefineFX could you show how this can be done please? I tried alembic but no luck
Would that work with cloth sim or how would it work on an animated zombie?
I haven't tried growing it on an animated mesh. I remember Tyson did something like that with his insane walking trees animation. Maybe he's shared some tips in the group in the past
Plzzzzzzzz plzzzzzzzz
i was wondering if there is a way to export the water from the tyflow terrain and apply a vray mat on it
More terrain tuts are coming and yes all the materials can be modified
hamro jesse Vai. tyflow ma harami xa