Dominate YOUR opponent with MANON in Street Fighter 6| Offense Guide
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- čas přidán 6. 08. 2024
- Discord: / discord
Twitch: Twitch.tv/nosaparks
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Stop Dropping Matches! Mastering Grapplers in SF6 Ranked
Getting thrown into frustration by Ranked losses with your grappler? Fear not, grapple mains! This video equips you to dominate Ranked with throws and slams in Street Fighter 6:
Grappler Gameplan: Master the fundamentals of spacing, footsies, and frame traps to set up your throws.
Conditioning Your Opponent: Learn mind games and mix-ups to bait out whiffs and punish them with throws.
Combo Optimization: Discover high-damage combos that capitalize on throws and knockdowns.
Dealing with Anti-Grapplers: We'll explore strategies to overcome characters built to counter throws.
Adapting Your Playstyle: Analyze matchups and adjust your approach against different opponents.
Don't just be a throw bot! This video empowers you to play grapplers strategically and climb the Ranked ladder with confidence.
#SF6 #GrapplerGuide #RankedMatchReady #FightingGameTips #ThrowTech #ComboLab #EvoChampion #StreetFighterCommunity #Zangief #Potomenko #BeginnerTips #ProGamer #upgradeyourskills
0:00 Intro
1:05 Knockdowns
2:45 FREE COACHING
3:44 Opponent's Habits
5:05 Jumping Opponents
6:37 Turtle Opponents
8:24 Neutral Buttons
11:25 Corner Pressure
14:02 EXTRA Tip - Hry
Hope This helps y'all get better results with manon! What other content would you like to see next?
I'd like to see somehing about grapplers, manon specifically, against projectiles
Or Anti-air Crossups with Manon
"its not the main dish, it's an appetizer", truer words have never been spoken
when cmnd grab becomes ur sole focus youll get cooked by people who go "duhhhh he near me hold up"
Cool vid, I'm not sure how many Manon players know this but stHP has a unique property where you can cancel the recovery animation (not recovery frames), by holding down-back or back, to advance your position closer to the opponent. So usually this is not that good because you're minus however if after stHP you leave your stick in neutral and let the recovery animation play out you will return to the same position as when you pressed it. So with this you can set up some nice spacing traps.
yep its some really good tech when in neutral!
U the goat bro keep up the manon content im here for all of it. Been following ur advice now all my homies say shes top tier 😭
ya love to see it!!! put em thru the ringer!!!
Just picked up Manon, this is a great guide to give me a place to start building my offense.
Im glad i was able to help!!!
this helps me a lot bro... thank you
Happy to help!!!
thanks...struggling mid Diamond so need some of this tech
My pleasure! Glad to help out the manon gang
Watching high level replays gives me good ideas, but detailed explanations like this help me to understand WHY do this instead of that. Love the Manon tech…thanks!
@@travkenn1019 my pleasure! any questions in relation to manoon or any other character id be more than willing to answer so feel free to ask!
I main Chun but picked up some Manon this season and wasn't sure how to approach oki. Thanks for this! 🙏
My pleasure if you have any other questions let me know!!
Loved this vid. Thank you. What’s the background music?
the first song is pyramid (Internal Ruins), The oppressed FFVii Abridged, Infinite azure, touch and go tekken
Nice video as always!
Could you please give us some defensive drills, whiff punishing drills adapted to Manonbin the corner?
i'd have to sit down and think about this before pushing it out but ill def look into doing this. For now, after pressing crMK, look to press stHK or HP afterwards and see how often you catch people immediately tryna press
@@nosaparks
In the offensive way, to put the opponent in a cage, it's very effective.
But if I'm in the corner, the defense against jump shimmies, normal shimmies, grab, hit and DI is a lot to look for, specially if they don't respect you ( without invincible reversal)
Every time I use a SA2, I am able to get out of the situation because they aren't scared of Manon. I know that I have to look for openings, and be patient. But the mental stack is way too much...
What's the game plan against wakeup ex DPs?
Bait and punish to the best of my knowledge xd DPs in SF have priority over anything I can think of except supers, in other games (like guilty gear for example) you can grab the fuck out of them if timed right, unfortunately that's not the case here
unfortunately, we dont have an easily accessed safe jump. so all we can do is try to bait when we think that a dp is coming