Man you're one of the best to explain any complex thing so easily. It's a shame that you got so less subscriber, Please keep uploading great content like these
I've put about 15 hours into the game so far, and I've already learned a couple things in the first 10min! Clear explanations and nice flow. Will finish the video after work. Thanks!
Oh! Good to see you picked up Against the Storm! I played the demo, fell in love with it, bought it last week and already lost two good nights' rest to it. It's amazing, but even the second difficulty (Pioneer) left me surviving by the skin of my teeth. No idea how I'm going to tackle the higher difficulties. I'm sure I'll pick up plenty of tips and tricks from you.
I made it up to Prestige 15 during Early Access, grinding myself back up on new profile now with the 1.0 And yeah, at first the game is tough as nails, but you grow into it =)
just started playing and its my first city building type of game and I got so overwhelmed. Thanks for explaining the roots of the game. It's an awesome start :D
Ic0nGaming sounds exactly like Christoph Waltz and I mean this in the best possible way, also great video. I just started playing this game and am in love. Moar content!
I wish I would get a dollar whenever I hear this reference. I would have a Christoph Waltz Tip Jar by now filled with quite some dollars :D I never would have noticed without u guys lol
great guide :) very clear explanations, straight to the point and structured well, also a lot of small tips and shortcuts that i didn't notice so far in the game, after playing for a few hours. Thanks !
Wonderful introduction. I actually watched this after playing a couple games post-tutorial, and this was really helpful to discover completely new pieces of information as well as better understand somethings I misunderstood or only partially understood. Thank you!
Personally I think avoiding glades is a better option. That way they can continue chopping down trees to add to your resources and increase your build area, even when you are busy with something and didn't reassign them yet. I'm more of a tunneler, I tunnel to glades with my marks, and then let them widen the corridor if needed.
Thanks for sharing! I'm personally a bit of a control freak and always want to exactly carve out trees where I want them to be carved out. There's many paths to victory =)
I tried this game on Game Pass from a recommendation and I'm really enjoying it but the tutorial teaches just the extreme basics. Thanks for this video, it answered quite a few questions I had.
I started playing the game today after devs fixed the Gamepass issue with game save and I definitely appreciate the in-depth guide after doing the first 3 tutorial missions it was extremely helpful. Cheers! :)
Have done only a few runs yet and this video is perfect, it was exactly what i was looking for ! Learned a lot, easy to understand even if i'm not a native english speaker, great work thx
Thanks for a great video! It helps immensely to have a better understanding about the nuances of such a complicated system before you delve into it. Much appreciated!
@@ufohh420 I haven't been playing alot but I did snag a win on Pioneer difficulty. I need to put some more time into the game and unlock some new buildings. As it stands right now, I'm really not using anything other than the beginner buildings. The game is over before I can really make complex food or comfort items.
Yeah, this game is quite overwhelming to begin with. I also did a whole Beginners Gameplay series, which tackles all the topics slower over more time, if this compressed version is too much =)
There's a global setting for don't open glades without marked, letting them work freely and not open any glades. I am sure I would end up with lots of idol woodcutters leaving them on marked only.
@Ic0nGaming being ADHD, offloading micro is very good. Particularly with something as constant as trees. For all the micro there is AtS seems to make managing it very easy.
I'll be watchin n rewatching because so far in my games the post-tutorial FIRST settlement ends up a disaster ; ; I'm tryin and failing hard at the game.
Im new to the game, had it on my eye since early access. I somehow managed to beat my first Marsh setlement on Pioneer. Lost on Crystal Forest (or what was it called) Now I am trying to use some of your tips. Limiting production of certain goods is helpfull. But the main issue is How can I get more food?
Thank you for the guide! I love this game so much but it does have a lot to learn so guides like this are super helpful. I just hope more people experience this game because I was cold on it at first, but after a few missions it clicked and now I'm hooked 🪝Also, can I just say the vibes and the music of this game are so cozy and wonderful! Playing this after a hard day is so relaxing. Thanks again!
Hehe, I swear counting while recording, explaining and thinking is MUCH harder than you might expect. I'm personally happy I made it above the double digits correctly :P
It's 14 reputation, not 12 :) Loved the guide, namy thanks for that! For some reason I run into a problem by the end of the run is that all production is terribly slow. I can have 5 woodcutters but will still be drained of wood faster that I produce it. I got a few order choices that I couldn't complete by any means and so I had to rely on tools (instruments required to send caches to the queen), but I didn't have a building to produce them. And when I finally got one at the glade and got enough production to start manufacturing them... by workers nevber produced a single tool (I needed 6) and I lost since queen got impatient. So far I can't figure out completely how production works and what affects its speed (apart from automanufactured stuff that I never asked for)
To your first point - the further your workers are from a warehouse, the more time they will have to spend moving resources to and from the warehouses - which means less time actually collecting resources. (this is why paths are always nice - the movement bonus helps cut down on travel time) Production order works in two main ways - first, the thing with the HIGHEST NUMBER will be prioritized. If you set tools to 1 or 2 with the arrows, and everything else is at 0, they will make ONLY TOOLS until they don't have enough resources, and then they'll start making the other things. The other way to manage production is by clicking the checkmark to TURN OFF that object being produced, period. If I have a building that can turn 3 wood into 3 planks, I will turn off making planks in other buildings. (so that only the most efficient building is making the planks.)
@@corwinschuerch6691 Thank you :) It took some time and error to figure out that additional warehouses are a must and that after I finish a building, I shouldn't just abandon it but tell it exactly what it should be doing, otherwise it'll be eating my resourses producing thing I don't need. That I should use the priority and limit options, which weren't a thing in Frostpunk, which is the closest game I played to AtS. Thank you for your comment :)
@Icon Can you make a video tutorial for the first seal? Like I've tried twice and failed both times now. Always run out of patience on the last seal or two
Is there a way to see what each resource can be used for or what it can be refined into? I'm finding it kind of difficult to remember all the production chains that are present in this game.
@@LongDongSilver112 In all fairness, the game itself is exactly the same in the lower difficulty levels. The only changes are that you need more points to win and the numbers in your quests will be a bit higher. But the "how to play" stays exactly the same. If there were any real huge differences in the gameplay I would've started bottom level of course.
So, i just began this game and this is not at all what happened when i started up the game... there was no map picker, no map at all like what i saw in this video... it just immediately threw me into a woodland map
@Ic0nGaming oh ok thanks 😊 do you have a recommendation on which type of resident to house first? Human, beaver or lizard? I have just 2 lizards, and over 10 of the other 2, and at the point where I can choose a shelter for specific residents
@@Froggy_Bombyou’ve probably realized already that the structures you can choose are limited through “level ups” I typically pick a home for the villagers that have the lowest resolve, just to make sure I don’t lose them. There are other ways to keep them from leaving but if you’ve been playing since your comment you’re probably way ahead of me. I bought it a few hours ago
@alegit123456 actually, I've stopped playing since then lol, I had a bunch of games on my radar and got hooked into another game before I got the grips on this. But thanks for the tip, because I did start up again just today! Perfect timing 👍😊💯
The resource per minute bonuses are not that good if you get further into the meta progression. Since the number of years in the cycle are limited you want to win as soon as possible. In the inner rings I try to win in year 2 or 3. So the bonus will only get you around 50 of the resource. While the 10 gold per merchant will give you 50 gold in the first year which is far more value.
You are right! But from a Beginners Perspective these bonuses are massive and make a huge difference for the earlier runs. You need to face those later challenges to notice that you need different tools. Ofc you could optimize right from the get-go, but the permanent income bonuses made many of my runs from P1-P10 a walk in the park.
Because there is literally no difference except for numbers. The game mechanics between the first three difficulty levels are the same. So it would basically look all the same on lowest difficulty, except for Resolve levels being a big higher and the reputation bar needing a few less points to fill.
i wish this game had more intuitive design so i wouldn't have to save a 30 min how-to video just to get started. I couldn't even figure out how to give orders or build anything.
Man you're one of the best to explain any complex thing so easily.
It's a shame that you got so less subscriber, Please keep uploading great content like these
I've put about 15 hours into the game so far, and I've already learned a couple things in the first 10min! Clear explanations and nice flow. Will finish the video after work. Thanks!
This man must be a teacher or trainer by profession. The pacing, the articulation, the methodology are just too good. Did I guess right?
No, just a passionate storyteller and I did do a lot of Pen&Paper Dungeon Mastering. Thanks for your kind words o/
So happy to see you working on a new 1.0 beginners guide.
Thanks for creating this! :)
A detailed series is in the making =)
Oh! Good to see you picked up Against the Storm! I played the demo, fell in love with it, bought it last week and already lost two good nights' rest to it.
It's amazing, but even the second difficulty (Pioneer) left me surviving by the skin of my teeth. No idea how I'm going to tackle the higher difficulties. I'm sure I'll pick up plenty of tips and tricks from you.
I made it up to Prestige 15 during Early Access, grinding myself back up on new profile now with the 1.0
And yeah, at first the game is tough as nails, but you grow into it =)
just started playing and its my first city building type of game and I got so overwhelmed. Thanks for explaining the roots of the game. It's an awesome start :D
Ic0nGaming sounds exactly like Christoph Waltz and I mean this in the best possible way, also great video. I just started playing this game and am in love. Moar content!
I wish I would get a dollar whenever I hear this reference. I would have a Christoph Waltz Tip Jar by now filled with quite some dollars :D
I never would have noticed without u guys lol
great guide :) very clear explanations, straight to the point and structured well, also a lot of small tips and shortcuts that i didn't notice so far in the game, after playing for a few hours. Thanks !
Wonderful introduction. I actually watched this after playing a couple games post-tutorial, and this was really helpful to discover completely new pieces of information as well as better understand somethings I misunderstood or only partially understood. Thank you!
Personally I think avoiding glades is a better option. That way they can continue chopping down trees to add to your resources and increase your build area, even when you are busy with something and didn't reassign them yet. I'm more of a tunneler, I tunnel to glades with my marks, and then let them widen the corridor if needed.
Thanks for sharing! I'm personally a bit of a control freak and always want to exactly carve out trees where I want them to be carved out. There's many paths to victory =)
Thanks man, this was awesome
I tried this game on Game Pass from a recommendation and I'm really enjoying it but the tutorial teaches just the extreme basics. Thanks for this video, it answered quite a few questions I had.
nice to see you back into Against the Storm. Clear and concise explanations. Very helpful reminders as well.
I started playing the game today after devs fixed the Gamepass issue with game save and I definitely appreciate the in-depth guide after doing the first 3 tutorial missions it was extremely helpful. Cheers! :)
Have done only a few runs yet and this video is perfect, it was exactly what i was looking for ! Learned a lot, easy to understand even if i'm not a native english speaker, great work thx
Thanks for a great video! It helps immensely to have a better understanding about the nuances of such a complicated system before you delve into it. Much appreciated!
have u been playing it at all??
@@ufohh420 I haven't been playing alot but I did snag a win on Pioneer difficulty. I need to put some more time into the game and unlock some new buildings. As it stands right now, I'm really not using anything other than the beginner buildings. The game is over before I can really make complex food or comfort items.
thanks for releasing this so quick, I came here after watching some of your old video.
I feel overwhelmed listening to this but I will try my best. It's a lot of information to take in.
Yeah, this game is quite overwhelming to begin with. I also did a whole Beginners Gameplay series, which tackles all the topics slower over more time, if this compressed version is too much =)
Thank you Christopher Waltz. I didn't know you were a gamer
great introduction to the game, big thanks.
You should talk about the white arrow when placing building since it's very confusing for beginners.
Yeah what is the white arrow?
Great explanation! Thank you.
Wonderful video. Very helpful, too. Thank you!
Awesome work! Thanks a lot
this was super helpful!! awesome guide :)
There's a global setting for don't open glades without marked, letting them work freely and not open any glades.
I am sure I would end up with lots of idol woodcutters leaving them on marked only.
Yeah I noticed after making this video that most people surely aren't as obsessed in marking their trees to cut as I am :D
@Ic0nGaming being ADHD, offloading micro is very good. Particularly with something as constant as trees.
For all the micro there is AtS seems to make managing it very easy.
When holding alt you can use mouse scroll wheel to change the worker
Very helpful thank you
Great Job, thank you!
I'll be watchin n rewatching because so far in my games the post-tutorial FIRST settlement ends up a disaster ; ;
I'm tryin and failing hard at the game.
Im new to the game, had it on my eye since early access. I somehow managed to beat my first Marsh setlement on Pioneer. Lost on Crystal Forest (or what was it called) Now I am trying to use some of your tips. Limiting production of certain goods is helpfull. But the main issue is How can I get more food?
Good guide! Any tips on amounts of villagers you need? Is there a max you would go for?
you should do a cornerstone tier list next.
really informative
Thank you for the guide! I love this game so much but it does have a lot to learn so guides like this are super helpful. I just hope more people experience this game because I was cold on it at first, but after a few missions it clicked and now I'm hooked 🪝Also, can I just say the vibes and the music of this game are so cozy and wonderful! Playing this after a hard day is so relaxing. Thanks again!
counting 14 points "yeah its 12" 😅 thx for the 1.0 guide, i had forgotten everything since i last played
Hehe, I swear counting while recording, explaining and thinking is MUCH harder than you might expect. I'm personally happy I made it above the double digits correctly :P
It's 14 reputation, not 12 :)
Loved the guide, namy thanks for that!
For some reason I run into a problem by the end of the run is that all production is terribly slow. I can have 5 woodcutters but will still be drained of wood faster that I produce it. I got a few order choices that I couldn't complete by any means and so I had to rely on tools (instruments required to send caches to the queen), but I didn't have a building to produce them. And when I finally got one at the glade and got enough production to start manufacturing them... by workers nevber produced a single tool (I needed 6) and I lost since queen got impatient. So far I can't figure out completely how production works and what affects its speed (apart from automanufactured stuff that I never asked for)
To your first point - the further your workers are from a warehouse, the more time they will have to spend moving resources to and from the warehouses - which means less time actually collecting resources. (this is why paths are always nice - the movement bonus helps cut down on travel time)
Production order works in two main ways - first, the thing with the HIGHEST NUMBER will be prioritized. If you set tools to 1 or 2 with the arrows, and everything else is at 0, they will make ONLY TOOLS until they don't have enough resources, and then they'll start making the other things.
The other way to manage production is by clicking the checkmark to TURN OFF that object being produced, period. If I have a building that can turn 3 wood into 3 planks, I will turn off making planks in other buildings. (so that only the most efficient building is making the planks.)
@@corwinschuerch6691 Thank you :) It took some time and error to figure out that additional warehouses are a must and that after I finish a building, I shouldn't just abandon it but tell it exactly what it should be doing, otherwise it'll be eating my resourses producing thing I don't need. That I should use the priority and limit options, which weren't a thing in Frostpunk, which is the closest game I played to AtS. Thank you for your comment :)
@Icon Can you make a video tutorial for the first seal? Like I've tried twice and failed both times now. Always run out of patience on the last seal or two
Is there a way to see what each resource can be used for or what it can be refined into? I'm finding it kind of difficult to remember all the production chains that are present in this game.
Yes, there is a menu for recipes (hotkey "u") where you can look at all the recipes ingame and all their possible combinations.
I dunno if its just me, but inlaunched ut this morning and was completely lost
"For complete beginners" Tells you about Viceroy difficulty, then plays on veteran
Excuse me for trying to have some fun myself.
@@Ic0nGaming no worries I just thought it was going to be slower, more basic
@@LongDongSilver112 In all fairness, the game itself is exactly the same in the lower difficulty levels. The only changes are that you need more points to win and the numbers in your quests will be a bit higher. But the "how to play" stays exactly the same. If there were any real huge differences in the gameplay I would've started bottom level of course.
@@Ic0nGamingagreed, it’s all same
This has explained a lot of things to me that the tutorial did not do properly.
Hi, im desperately looking for a recent Seal map guide, any plans on doing this any time soon?
Yes, it's high on my to-do! =)
Stopped being german at 10:00 (it scared me!?) 😂
So, i just began this game and this is not at all what happened when i started up the game... there was no map picker, no map at all like what i saw in this video... it just immediately threw me into a woodland map
You can press ESC and "Skip Prologue" to get past all that. The game offers you a baseline introduction of all things to do.
@Ic0nGaming oh ok thanks 😊 do you have a recommendation on which type of resident to house first? Human, beaver or lizard? I have just 2 lizards, and over 10 of the other 2, and at the point where I can choose a shelter for specific residents
@@Froggy_Bombyou’ve probably realized already that the structures you can choose are limited through “level ups” I typically pick a home for the villagers that have the lowest resolve, just to make sure I don’t lose them. There are other ways to keep them from leaving but if you’ve been playing since your comment you’re probably way ahead of me. I bought it a few hours ago
@alegit123456 actually, I've stopped playing since then lol, I had a bunch of games on my radar and got hooked into another game before I got the grips on this. But thanks for the tip, because I did start up again just today! Perfect timing 👍😊💯
the steam sales draining me dry as well. What else you playing?
@@Froggy_Bomb
The resource per minute bonuses are not that good if you get further into the meta progression. Since the number of years in the cycle are limited you want to win as soon as possible. In the inner rings I try to win in year 2 or 3. So the bonus will only get you around 50 of the resource. While the 10 gold per merchant will give you 50 gold in the first year which is far more value.
You are right! But from a Beginners Perspective these bonuses are massive and make a huge difference for the earlier runs. You need to face those later challenges to notice that you need different tools.
Ofc you could optimize right from the get-go, but the permanent income bonuses made many of my runs from P1-P10 a walk in the park.
Why qoukd you play on hard mode when you're making a beginner's guide?
Because there is literally no difference except for numbers. The game mechanics between the first three difficulty levels are the same. So it would basically look all the same on lowest difficulty, except for Resolve levels being a big higher and the reputation bar needing a few less points to fill.
i wish this game had more intuitive design so i wouldn't have to save a 30 min how-to video just to get started. I couldn't even figure out how to give orders or build anything.
On the fence about this game for sure, got on steam last week
It has some learning curve for sure, but it's one of my favorite colony builder games ever since