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Super Mario World Powerup Incrementation Explained

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  • čas přidán 17. 08. 2024
  • Masterjun's outdated "game end glitch" TAS: tasvideos.org/1...
    This video is not an assembly tutorial--if you don't understand the assembly parts and you want to know more there are plenty of resources on the Internet.
    Otherwise, if you have any questions, feel free to ask and I'll try to answer.

Komentáře • 308

  • @GibusWearingMann
    @GibusWearingMann Před 7 lety +209

    You know the video's gonna be good when it starts with "This thing we're talking about is a side effect of a special case of a side effect of a special case."

    • @Rolan7196
      @Rolan7196 Před 7 lety +11

      Perfect avatar for that.

    • @Ze_eT
      @Ze_eT Před 6 lety +2

      Holy shit.

    • @otesunki
      @otesunki Před 6 lety +2

      mind=blown

    • @juniorjedi2563
      @juniorjedi2563 Před 3 měsíci

      Here from the future; RGMechEx’s videos nowadays are much more polished and enjoyable to watch.

    • @BLOX1337
      @BLOX1337 Před 3 měsíci

      ​@@juniorjedi2563 true!

  • @OBSMProductions
    @OBSMProductions Před 8 lety +171

    7:47 the best motivational poster ever

    • @ThePyrosirys
      @ThePyrosirys Před 8 lety +45

      +OBSM Productions *The challenge that is*
      Thanks yoshi

    • @asp-uwu
      @asp-uwu Před 8 lety +33

      +OBSM Productions Other challenges aren't. This is the challenge that is.

    • @SeymoursHam
      @SeymoursHam Před 2 měsíci +1

      *the challenge that is*

  • @magnaillusion6085
    @magnaillusion6085 Před 4 lety +30

    "A dark Mario head appears for a single frame"
    You can almost hear the sub-par creepypastas writing themselves.

  • @JoshKillcrop
    @JoshKillcrop Před 8 lety +187

    While I only understood scraps of this video (I have zero background in assembly code beyond knowing that it is a thing that exists), it really underscores the insane kind of work that went into programming some of these old video games. The hardware constraints that those programmers had to work within inspire awe. As do those who decades later are peeling them apart and using novel methods to manipulate them. Beautiful work.

    • @cubah1
      @cubah1 Před 5 lety +6

      Josh Killcrop there is a video about the pacman glitch screen and how the ghosts programming work done by I think this same guy that makes even the simplist looking game seem complicated when you get down to the code

    • @RicartiRicardo
      @RicartiRicardo Před 11 měsíci

      it dont work

  • @yfnratchet
    @yfnratchet Před 7 lety +168

    THIS is what people _should_ be doing on CZcams.

    • @adalbertofelipe
      @adalbertofelipe Před 5 lety +6

      Yeah. I even watched the ad, because this guy deserves a lot of money. He produces video with knowledge and quality.

    • @PC_Simo
      @PC_Simo Před 3 lety +2

      Agreed 😎.

    • @kids9699
      @kids9699 Před rokem

      Yas

  • @Julian_H
    @Julian_H Před 7 lety +284

    I expect him to start talking about parallel universes at any moment.

    • @CoTeCiOtm
      @CoTeCiOtm Před 7 lety +24

      Or talking about doing this glitch in half an A press.

    • @Reoko77
      @Reoko77 Před 7 lety +7

      CoTeCiOtm or sacrificing a baby goat and summoning satan.

    • @deoxysandmew2162
      @deoxysandmew2162 Před 6 lety +6

      Playing Super Mario World, crashes Super Mario World.

    • @themement3616
      @themement3616 Před 6 lety +1

      Go away and stop using shitty memes

    • @gamermapper
      @gamermapper Před 5 lety +2

      This glitch is like cloning in Mario 64

  • @otesunki
    @otesunki Před 6 lety +20

    "What can you do with this null sprite? not much, But what you CAN do is pretty interesting.'
    dotsarecool 2015

  • @keithplayzstuff2424
    @keithplayzstuff2424 Před 7 lety +39

    4:40 dots roasts the programmers.

  • @amillionsecondslater5403
    @amillionsecondslater5403 Před 8 lety +29

    While I'm not *that* computer literate, I find this and the end credits explain to be quite entertaining to watch.

  • @DaRealJake
    @DaRealJake Před 3 měsíci +11

    You’re right, this is an old video.

  • @Qtheman3456
    @Qtheman3456 Před 8 lety +7

    Not gonna lie - Stuff like this is a big part of why I love retro gaming in general. Bugs like this are fascinating in a way that you don't really see in modern gaming.

  • @mebamme
    @mebamme Před 8 lety +7

    (WhiteYoshiEgg here, not sure if you remember me)
    This is like watching a mathematical proof - I mean literally, it gave me the chills. I never knew what the glitch was about, but your video was full of lighbulb moments for me, and at the end there was understanding. Great job on that video! :)

    • @IsoFrieze
      @IsoFrieze  Před 8 lety +1

      +mebamme Yooo WYE! Thanks, I appreciate it. I'm glad you enjoyed it!

  • @ghb323
    @ghb323 Před 7 lety +16

    I also found a glitch with the swallow timer on "how long yoshi can keep things in his mouth" as well as the "invincibility star" timer: they do freeze if the game freeze flag is set (freezes happens if you do a powerup animation or taking damage/death, as well as scrolling the screen L/R buttons) and should decrement every 4th frame, if $14 (frame counter that can freeze) is divisible by/ multiple of 4, and the game is frozen, it decrements *every frame*

  • @JaidenAlemni
    @JaidenAlemni Před 8 lety +4

    Thanks for the explanation, I didn't realize there was such a huge community SMW glitches and code injections until I saw this and SethBling's video. Super interesting stuff!

    • @that_one_shiny_eevee
      @that_one_shiny_eevee Před rokem +1

      someone made a TAS for kosmic for smw that wrote the ENTIRE 40 kilobytes of super mario bros's memory and then accessed it so Kosmic could play Super Mario Bros inside of Super Mario World.

  • @LanIost
    @LanIost Před 8 lety +3

    MORE VIDEOS LIKE THIS. I love low level coding and I think videos like this make others more informed AND interested about it as well if done right, like this.
    I've wanted to make a 'how glitches ACTUALLY work' video series like this for years. This started when I explained to a friend, who doesn't know anything about programming, why games, especially from this era, have limits of 255 for coins and stuff and it blew his mind. If something that simple has that power imagine what videos like this could do after a proper series leading up to it with explanations...

  • @senchoumimikyu
    @senchoumimikyu Před 7 lety +15

    Why are their 15x the amount of views as subs? this guy is awesome. support his ass.

    • @knuti27
      @knuti27 Před 4 lety +1

      Retro game mechanics explained is going quite well now (he made that channel too)

  • @ecdragonz
    @ecdragonz Před rokem +1

    Huh, I didn’t know you had another channel before RGME. It’s cool to see how much your editing has improved and that you’re still active over here! Good work man 🙂

  • @rebane2001
    @rebane2001 Před 8 lety +67

    Sethbling sent me here!

  • @Superphilipp
    @Superphilipp Před 7 lety +42

    The double tongue glitch? I used to do that in college.

    • @happmacdonald
      @happmacdonald Před 7 lety +7

      Several women I hooked up with in college remember that technique quite well.. ;3

    • @Preinstallable
      @Preinstallable Před 4 lety

      @@happmacdonald .....

    • @bfcofficial17
      @bfcofficial17 Před 4 lety +1

      @@Preinstallable This was CZcams then.

  • @GoldenKingStudio
    @GoldenKingStudio Před 8 lety +2

    This was amazing and informative, but I really was looking for some details on the properties of the different powerup states.

  • @NeroSkate
    @NeroSkate Před 6 lety +1

    I loved that summary in 6:32. Great work

  • @ZipplyZane
    @ZipplyZane Před 7 lety +4

    I still expected you to discuss what the non-standard powerup states did.

  • @VaughnJogVlog
    @VaughnJogVlog Před 8 lety

    Wild weird stuff. Love that this old game still has surprises to offer.

  • @flophawk
    @flophawk Před 7 lety +12

    But can you do this with only 0.5 A presses?

  • @nixietubes
    @nixietubes Před 7 lety

    it's amazing how many glitches people find in a game when it's been out for 30 or so years.

  • @notoriouswhitemoth
    @notoriouswhitemoth Před rokem

    'At this point in the video I've probably explained everything you clicked the video to learn about' - not quite.
    I learned how to trigger it, I learned how and why it happens, I clicked on the video hoping to learn what it does.

  • @ghb323
    @ghb323 Před 7 lety

    6:09 I call that "reading in a shifted position", since it jumps to an address where it reads the numbers (ram address $xx, fixed value #$xx) as opcodes and vice versa.

  • @nathanisbored
    @nathanisbored Před 9 lety +25

    Awesome video! :D

    • @ERROR24016
      @ERROR24016 Před 8 lety +1

      I've been watching your smw let's glitch videos! which I've been commenting on things like when you glitch a berry, it turns into its beta form!

    • @otesunki
      @otesunki Před 6 lety

      ohi

    • @names3904
      @names3904 Před 6 lety

      are you alive

    • @billyline3558
      @billyline3558 Před 6 lety

      The Null Sprite Glitch can also update the save file banks.

  • @omeragam8628
    @omeragam8628 Před 4 lety +2

    4:36
    "this code is pretty jank" said everyone who ever reverse engineered anything lol

  • @SeeeeJaaaay
    @SeeeeJaaaay Před 9 lety +33

    Are you a CompEng major?

    • @IsoFrieze
      @IsoFrieze  Před 9 lety +59

      +SeeeeJaaaay Yes, how could you tell?

    • @SeeeeJaaaay
      @SeeeeJaaaay Před 9 lety +37

      +dotsarecool Because Im a CompSci major with some assembly experience but I have no clue how you figured all this out! Haha

    • @whimsical2223
      @whimsical2223 Před 8 lety +6

      +dotsarecool i have a question for you i am very curious, can the game change the color of textures without there being any, extras or were there already a existing texure?

    • @IsoFrieze
      @IsoFrieze  Před 8 lety +16

      Yes. In many retro gaming consoles, the colors did not come with the graphics, and were assigned separately (palettes). So what's happening to Mario is that his palette is being corrupted, which results in the same graphics, but different colors.

  • @Vykori
    @Vykori Před 9 lety

    this was actually really clear for the most part, especially compared to your first explanation video :P

  • @penguinimptheinsane774
    @penguinimptheinsane774 Před 7 lety +5

    the challenge that is

    • @parkerrizner4769
      @parkerrizner4769 Před 2 měsíci

      That text literally appeared a few seconds before you said that

  • @themeeman
    @themeeman Před 8 lety +20

    Who came here from SethBling?

  • @ChrisLeeX
    @ChrisLeeX Před 8 lety +3

    I am just in awe. Could you recommend any courses/resources to grok this at the level you do?

  • @ASIGOO
    @ASIGOO Před 7 lety

    15 seconds into this video and I'm already so lost I had no idea what those glitches were

  • @bombstar1313
    @bombstar1313 Před rokem

    So I was at Power-Up State 20 or so and I misclicked by accident just as the brown platform was moving to the left and I accidentally think that I just discovered Power-Up State 257. IDK. Is a small Mario with alime torso, a lime hat, and a black face apart of the 256 Power-Up State? Anyways, I crashed the game testing this new state on Power-Ups, used the NSO's timestamp feature to go back to the point before I crashed and I'm in a new Power-Up State?! Just wanted to know if this was ever documented and if I am going crazy over that first Power-Up State is new or not. Thanks! Great video by the way.

  • @wannacry6586
    @wannacry6586 Před rokem +2

    Your voice reminds me of retro game mechanics explained

    • @IsoFrieze
      @IsoFrieze  Před rokem +1

      Woah, maybe it's because we're the same person

    • @wannacry6586
      @wannacry6586 Před rokem

      @@IsoFrieze weird your voice sounds much clearer here

    • @IsoFrieze
      @IsoFrieze  Před rokem +2

      @@wannacry6586 I had a different mic 7 years ago

    • @wannacry6586
      @wannacry6586 Před rokem

      @@IsoFrieze figured but why does it sound cleaner/clearer

  • @MetaKnight68
    @MetaKnight68 Před 8 lety +2

    Incredibly clear explanation? Now, can you explain why the different powerups do what they do? (Especially Powerup 106 and its crazy, level-ending effects.)

    • @ncamen68
      @ncamen68 Před 8 lety

      +MetaKnight68 why 106?

    • @natnew32
      @natnew32 Před 8 lety +3

      Buecause 106 is the only one known to have strange effects.

    • @deldeerouge744
      @deldeerouge744 Před 8 lety +2

      I'll guess that 106 is the value for the orb in the sunken ship (forgot the name of the level sorry)

    • @natnew32
      @natnew32 Před 8 lety +2

      ...it isn't, the orb's sprite ID is 74. 106 is that weird coin game cloud.

    • @deldeerouge744
      @deldeerouge744 Před 8 lety

      I was only theorizing. But what cloud are you talking about? I don t remember seeing one.

  • @MarioGlitchy9
    @MarioGlitchy9 Před 5 lety +4

    This is what my OC is based off of

  • @GoldenPickaxe
    @GoldenPickaxe Před 7 lety +1

    Has anybody made a list of all the powerups marioncycles through? they all have different properties

  • @damianbilik6281
    @damianbilik6281 Před 3 lety +1

    8:05 And now, Mario turns into a chocolate

  • @JediJess1
    @JediJess1 Před 8 lety +1

    That was very interesting. I'm also interested in what each incrementation can do.

  • @ryantv2399
    @ryantv2399 Před 7 lety +1

    Uh, Dots... I may have just found a HUGE skip with this. I was on YI-3 and did this at the right time, the screen went black. I can walk around and hear Bowser flying AND the fight music.

  • @therealohead
    @therealohead Před 5 lety +1

    Hey, is this the same guy as Retro Game Mechanics Explained? He sounds quite similar.

  • @MitchBurns
    @MitchBurns Před 7 lety +1

    Never knew any of that. I find it weird that the fire flower is a higher power up than the cape though. The cape is way better than the flower. It is also introduced later in the game.

    • @IsoFrieze
      @IsoFrieze  Před 7 lety +1

      My guess is that when they started development of the game, they started with the cape/super leaf first, since it was going to be the more iconic powerup. Fire power was "easy" to code since they've had two games with it already, and added it in later like, "now that we know we like this cape powerup, lets implement everything else."

    • @MitchBurns
      @MitchBurns Před 7 lety

      ***** That makes sense. The game does treat them like equal power ups. Every player I know likes the cape better though, but that is just me and my friends.

  • @Coaster42
    @Coaster42 Před 7 lety +9

    So this is a side effect of a side effect of a special case of a side effect?

  • @TheLoneAlpaca
    @TheLoneAlpaca Před 4 lety

    What tools are used to interpret/view the snes asm? I’m familiar with some disassemblers (Ghidra/IDA) but are there ones that can emulate the SNES hardware?

  • @slap_my_hand
    @slap_my_hand Před 8 lety +8

    Great. Now i know, that i will never underatand assembly or machine code :D

    • @ncamen68
      @ncamen68 Před 8 lety

      +StarTrek123456 assembly is something ik the basics of

  • @NeroSkate
    @NeroSkate Před 7 lety

    cristal clear explanation. amazing as always!

  • @clicktuck
    @clicktuck Před rokem +2

    Wait you're RGME?
    I thought the voice was familiar

  • @yumemirai4419
    @yumemirai4419 Před 6 lety +2

    this is way over my head but it's super interesting. and it's fascinating that games made by the holy deities at Nintendo can be comprehended at this level by us mere mortals. it puts things into perspective.

  • @Whatsthegeek
    @Whatsthegeek Před 6 lety +1

    It's weird, when I do it, I get a black mario head under yoshi but my powerup state doesn't get incremented :/

    • @Whatsthegeek
      @Whatsthegeek Před 6 lety +1

      I had watched it first. The problem was I was using a weird emulator. On the real console,it worked perfectly

  • @TheShinyDude
    @TheShinyDude Před 5 lety

    Ah Super Mario World, the game with the most entertaining crashes

  • @nensondubois
    @nensondubois Před 7 lety

    Coded by an intern. I love it!

  • @ghb323
    @ghb323 Před 7 lety

    You can also look up "buffer overflow", like what happens if you made the game index table slot use beyond #$0B (sprite slots are valid #$00-#$0B) during execution of a sprite code?

  • @Zilten_
    @Zilten_ Před 8 lety +6

    So, what do the other powerups do other than glitch? Has any experimentation been put into them?

    • @ncamen68
      @ncamen68 Před 8 lety +1

      +Mr. ROFL act like big mario but with glitched movement

    • @Zilten_
      @Zilten_ Před 8 lety

      ncamen68 So, nothing beneficial? No wierd glitched goomba fireballs?

    • @x1g5dj7dh4
      @x1g5dj7dh4 Před 8 lety +1

      +Mr. ROFL Think about it this way. With Big Mario, the game likely checks if powerup value is greater or equals to 1, which allows him to take an extra hit and break turn blocks. With Cape Mario, the game specifically allows for flying/floating if Mario has that powerup value. With Fire Mario, the game specifically allows for fireballs to be shot if Mario has that powerup value.
      With glitch powerup values, no extra code is assigned to them. They weren't meant to even be accessible, and all they are is junk code. Hence they use (probably) the default sprite, Small Mario, apply a garbage palette, and as its powerup value is above 1, that state's Mario can break turn blocks.
      Next, consider the glitched movement. This is likely just an odd frame in the animation caused by the glitch powerup value.
      Hence, if the game does have such strict rules on specific powerup values allowing for specific properties, the glitched powerup values would have nothing assigned to them, hence there is no special property.

    • @ImSquiggs
      @ImSquiggs Před 8 lety +5

      +Mr. ROFL There's a few neat things you can do with the power-ups in this glitch. With the "halloween mario" power-up (first one) you can hit the goal tape with a P-Switch in hand and get a star. The star was never added in the game as an end-of-level reward, but it is implemented and will give you a star power-up when you enter the seventh level (I think) after getting it. You can also use powerup number 37 I believe and collect a 1-Up to put a Yoshi in your item box that you can drop anywhere you want, including inside levels with No Yoshi signs. Just a few examples that I can remember.

    • @x1g5dj7dh4
      @x1g5dj7dh4 Před 8 lety +4

      Squiggy Seven: First Impressions [NES Reviews] those levels amount to just castle and ghost house levels in the original game.

  • @isaacdavis1363
    @isaacdavis1363 Před 5 lety +1

    4:40 I was going to lose my mind if you didn't collect that coin

  • @animowany111
    @animowany111 Před 8 lety

    Did you disassemble and comment the SMW code yourself, or is there a reverse engineered version somewhere on the internet? If so, where could I get it? Thanks.

    • @bfgfanatic1747
      @bfgfanatic1747 Před 8 lety

      It's already been disassembled and the source code is up on smwcentral.

  • @danielwgk
    @danielwgk Před 9 lety

    Wonderfully made!

  • @benjaminerickson26
    @benjaminerickson26 Před 4 měsíci

    @IsoFrieze what address is the current pwerup value stored

  • @xclimatexcoldxx
    @xclimatexcoldxx Před 7 lety

    Half way through I literally just realized that colors like #ff00ff probably is not only related to this hex stuff but ff probably stands for 255. And I've been making website stuff for 6 years now.

  • @potatoonastick2239
    @potatoonastick2239 Před 8 lety

    So I understood most of this, but I have a few questions.
    1. At around 0:23 you said that whatever Yoshi has in his mouth gets stored in a special table. Why does it get stored in a table, and not just put in a unused RAM adress? (e.g. the next 11141 bytes found after $7F9C7B) (Edit, this question is stupid)
    2. If you execute the null-sprite glitch, 5 values in the stack get changed. At around 4:17, you said "when the routine is called, the stack pointer is 01EB.", which I can still understand. But the other code in the stack, with the 5 memory values changed, must be called some time right? It isn't just sitting there waiting to not be used ever again until it is overwritten. What happens if the code that is currently in the stack (with the 5 modified memory values) gets run?
    3. At 5:38 you said there are 256 different outcomes you can get by adjusting mario's X position. Has anyone run a LUA script yet to test what happens with all these outcomes?
    4. According to the table at 7:30, when mario is at X position #$7A, you can jump to the values located in the OAM (which are easily manipulatable), and execute them as raw code. Could this potentially used for another credits warp? (Although it probably is a lot slower anyway)
    5. Why does the SNES use such a janky memory management system? Where you can easily take values which are supposed to be used as arguments and execute them as actual OPCodes? Didn't the developers of the system at the time realise how unsafe that was? (Edit, this is also a stupid question)

    • @davenorman8632
      @davenorman8632 Před 8 lety +1

      +Potato on a stick 1. … so the game remembers where it put it?
      2. You might find it instructive and enlightening to disassemble the stack you see in the video. (Gur birejevggra nern bs zrzbel vf hahfrq vs gur fgnpx cbvagre vf zber guna $r3. Gur fgnpx nf n jubyr vf arire rkrphgrq nf pbqr va gur abezny pbhefr bs riragf. Vg vf, vaqrrq, whfg fvggvat gurer jnvgvat gb abg or hfrq rire ntnva hagvy vg vf birejevggra. :-)
      (I won't comment on 3 and 4.)
      5. Nothing to do with memory management, this is a side-effect of using variable-length instructions. The CPU has no notion of the difference between opcodes and operands: it just fetches bytes from memory, addressed by the program counter, and assumes the programmer knows what they're doing.

    • @potatoonastick2239
      @potatoonastick2239 Před 8 lety

      +Dave Norman Thanks for answering

  • @shirleymiller7990
    @shirleymiller7990 Před rokem +2

    Anyone here from Mario is missing? (Triple trouble Mario mix)

  • @anticherrybro
    @anticherrybro Před 9 lety

    nicely explaned

  • @kabuto3907
    @kabuto3907 Před 7 lety

    So cool, it's a very fun kind of brainteaser (quite difficult too but who said that brainteasers have to be easy)

  • @RicartiRicardo
    @RicartiRicardo Před 11 měsíci

    mario turns green when fire flower is used for the null

  • @TOASTEngineer
    @TOASTEngineer Před 7 lety

    What does having an invalid powerup state actually get you though other than a scrambled palette for Mario?

  • @ObiTrev
    @ObiTrev Před 7 lety

    Is there a way to give Mario a "powerup" from an enemy. Such as making Mario throw baseballs, hammers, or etc?

    • @IsoFrieze
      @IsoFrieze  Před 7 lety +1

      ObiTrev technically yes, but it would involve a ton of arbitrary code execution. it would be easier and more worthwhile just editing the ROM beforehand.

    • @ObiTrev
      @ObiTrev Před 7 lety

      Darn, there goes my childhood wish fulfillment.

  • @bonbonpony
    @bonbonpony Před 4 lety

    How do people even figure out such glitches? Do they analyze the game's machine code or something? Because I doubt they find it totally by accident.

  • @CALEBMAESTRO
    @CALEBMAESTRO Před 7 lety +2

    But first, let's talk about parallel universes.

  • @Whatsthegeek
    @Whatsthegeek Před 7 lety

    For some reason i'm stuck at powerup level 7 :/ Do you know what's happening ? (I'm playing of the american version)

  •  Před 8 lety

    Works with Super Mario All*Stars + Super Mario World or It does something glichy(Edits RAM of the pack code..)??

  • @shinobiblake3807
    @shinobiblake3807 Před 5 lety

    5:45 it also makes shirts appear

  • @lucianothewindowsfan
    @lucianothewindowsfan Před 4 lety

    sounds like Retro Game Mechanics Explained

  • @skydivertyler
    @skydivertyler Před 8 lety +1

    How many powerup increments are possible before the game crashes? Could you make a video trying to get to the highest increment possible?

    • @IsoFrieze
      @IsoFrieze  Před 8 lety +8

      There are 256 different states. If you do the glitch once more it will wrap back around to 0 and you'll be back to small Mario.

    • @skydivertyler
      @skydivertyler Před 8 lety +2

      Wow, cool to know. Thanks

    • @kiefac
      @kiefac Před 8 lety +4

      +SkydiverTyler side note: there are 256 different states, so the highest number is 255. 0 counts as one of the states

  • @baadeasd8609
    @baadeasd8609 Před 8 lety +1

    What happens if you are damaged in one of these special powerups?

    • @IsoFrieze
      @IsoFrieze  Před 8 lety

      You just return to small Mario.

  • @that1bushy
    @that1bushy Před 2 lety +1

    Does this work on SMA2

  • @RosemaryTheEpic
    @RosemaryTheEpic Před rokem

    I come back to this every year. This is year 7. And. Nope. I still don't get it

  • @KobeVadillo
    @KobeVadillo Před 8 lety +4

    Is there a fast way to get to power up state 0x63?

    • @superpancakebros.8962
      @superpancakebros.8962 Před 7 lety +1

      Kobe Whon Edit the Powerup state in the game via cheat codes to increment your Powerup on emulators.

    • @XaneMyers
      @XaneMyers Před 7 lety +1

      The cheat 7E001963. I remember years ago messing around with that variable, finding strangely-colored Marios that made the game crash when picking up 1UPs (and I have the old video!)

    • @KobeVadillo
      @KobeVadillo Před 7 lety +2

      Alright cool! Thanks guys!

  • @acrid8952
    @acrid8952 Před 7 lety

    Is it possible to use this to jump to the subroutine that decrements the powerup state when mario gets hit? And could you "underflow" the powerup state from small mario (state 0) to state 255?

    • @IsoFrieze
      @IsoFrieze  Před 7 lety +1

      With the correct setup, this glitch does allow for arbitrary code execution, so yes that is possible. It would just take a lot of work relative to powerup incrementation, since that only happens by chance with hardly any setup. And yes, if you subtract one from Mario's status when he's small, it will wrap around to 255.

  • @Medick
    @Medick Před rokem

    Basicaly if yoshi is in a exact pixel in a brown spinning plataform the game dies

  • @Choplogik
    @Choplogik Před 7 lety

    Incredible video!

  • @knuti27
    @knuti27 Před 4 lety

    This sounds like your voice now (2020) and pannenkoek mixed together

  • @MoxieCat
    @MoxieCat Před 7 lety

    Is there a specific version that this works in? I'm able to get the black Mario head to appear, but my powerup state doesn't increment.

    • @IsoFrieze
      @IsoFrieze  Před 7 lety +1

      The setup I described in the video is for the North American version of SMW. It should also work for VC releases. If you're on the Japanese version, you need to be 2 pixels to the right of where the video shows. This glitch should also work on the All-Stars+World cart as well, but I don't know the setup offhand.

  • @Alex-ffeeb2
    @Alex-ffeeb2 Před 7 lety

    Great explanation

  • @Amaraticando
    @Amaraticando Před 9 lety

    Nicely spoken!

  • @tysoncook5152
    @tysoncook5152 Před 8 lety

    Didn't understand much but that was cool!

  • @DragonblazeGames
    @DragonblazeGames Před 8 lety

    Why do all of the powerup values after Fire use the sprite for small mario, rather than Super, Fire or Cape?

    • @IsoFrieze
      @IsoFrieze  Před 8 lety +2

      +DragonblazeGames Some of them actually do, they just have higher values. All the animation frames given to Mario when he's above state 3 are garbage, so it's just by chance really.

    • @DragonblazeGames
      @DragonblazeGames Před 8 lety

      I see, thank you. :P

  • @Littlefighter1911
    @Littlefighter1911 Před 7 lety

    Uh sorry, but is that explanation right?
    "A desynced address comes from treating an argument as an opcode"
    Aren't those normal opcodes as well where you're pointing at?
    It's just that instead of pointing to E2 20 you instead point to 20 68 9D.
    But 20 68 9D isn't an argument, is it?

    • @Littlefighter1911
      @Littlefighter1911 Před 7 lety

      Ah I think you meant because an argument in this specific case changed the Return Address.

    • @IsoFrieze
      @IsoFrieze  Před 7 lety +1

      The 19th Fighter the byte 20 was intended to be an argument to the SEP instruction. when the program counter points to this byte, it is interpreted as an opcode which results in the instruction JSR.

    • @Littlefighter1911
      @Littlefighter1911 Před 7 lety

      Yeah, I got it right then. The first time I somehow understood that the opcodes that are being shown is what's on the stack (once you interpret those as opcodes).
      Thank you!

  • @ecumber7319
    @ecumber7319 Před 8 lety

    Where is the table that stores the slot number of the object Yoshi is currently eating?

    • @IsoFrieze
      @IsoFrieze  Před 8 lety +1

      $160E,X, where X is the slot yoshi is in.

    • @ecumber7319
      @ecumber7319 Před 8 lety +1

      +dotsarecool Thank you.

  • @pacomatic9833
    @pacomatic9833 Před 3 lety

    How did you turn off the music?

  • @gassug2
    @gassug2 Před 5 lety

    6:32
    Behind a different postcode, two secret walls and a fire?

  • @Joey3674589
    @Joey3674589 Před 7 lety

    do you have an explanation video on duplicating blocks?

  • @that1bushy
    @that1bushy Před 2 lety

    I wanna know the address of the power up value

  • @jimmycyganek71
    @jimmycyganek71 Před 2 lety

    Why does this guy sound so much like Retro Game Mechanics Explained? I almost thought it was a video of his for a minute

  • @quiznoid
    @quiznoid Před 6 lety +1

    Jontron voice:
    I get it
    idongetit

  • @NonTwinBrothers
    @NonTwinBrothers Před 7 lety

    God damn fucking Masterjun

  • @Nexxplane
    @Nexxplane Před 2 lety

    I feel like I’ve accidentally performed this glitch before, I ate a goomba and i did some weird actions then I went invincible for the rest of the stage.

  • @MathewGuest
    @MathewGuest Před 4 lety

    Holy cow, you go deep.

  • @orcunilkerdoger5442
    @orcunilkerdoger5442 Před 7 lety

    i didnt understand anything but enjoyed i so much