Really cool! I recommend doing a full league starter -> 2 divine -> 10-20 divines video when next league is close to launching. This seems like a great all content build bro. Also clean video, good job
Love the idea! Re: Whether there is a better way than the wither totems, have you considered running this as PF instead? The 2 new ascendancies (Nature's Reprisal and Master Distiller) seem to be right up this build's alley. No need for wither totems then and the diamond and amethyst flask bonuses would be really strong. You could also rig up 100% uptime on pots while also grabbing Master Toxicist.
Master distiller is bugged garbage that consumes all of charges in less than 2 seconds, not a chance to use this garbage at the moment. Build can be quite tanky because of three ele flask, evasion flask and life flask can solve our problems with life sustain. Wither sustain is also good but the main point of PF is that you free your resistances so you can focus on damage on gear and have better dmg/res result (Maybe). Trickster in other hand have great support on your Evasion/Es combo, Suppression cap/power and shifted damage reduction is also nice. Pathfinder seems like better option in high-end plan with all those flasks, but as starter is questionable. Think guys can work around that if they want ofc)
Very interesting, I'm wondering what I might be able to do with this with more investment. Seems like a very solid stepping of point. Thx for all the work. Liked and subbed!
I’ve been pushing the budget a bit to see what more investment looks like too. It’s been pretty solid, I’ve also got a pathfinder version going that is decently fast and considerably tankier (but at a cost of about 10% dps vs the Trickster version). I’ll put out some more info closer to 3.22 for a league start I think. Hit me up if you come across something interesting!
fav budget belt: string of servitude. wild rolls sometimes mispriced, can be snagged for ez upgrade. item ideas: impresence with despair(or despair+punishment ~5div) skill ideas: scorching ray totems? blazing salvo+nimis poison dot? frostferno creepingfrost/vortex? Wave of Conviction (brand?)? Conc path? posion convert maw of meschif? meme ideas: add self-chill for more speed?
Level 100 character, 2k life, 0 pdr and no sustain xdd Kintsugi used to be meta a while ago, back when it was 20% less and wind dancer gave another 20%, kinda strange that it got no attention when they buffed it to be 35% on it's own Minus mana cost on every piece of jewellery and even watchers eye, forbidden jewels, and relying on totems and brands for 50% of damage is one hell of a way to play, but over all, seems doable, even on league start, probably not 2 divine, but 5-10 is fair
That’s fair. I’m not sure what a league start version would look like, tbh, but I more or less started something just like this and ran determ instead of dual heralds. Just having enough of an evasion pool for Ghost Dance to fully refill your ES, determination, and end charges is enough to lounge around in T16 maps mostly invulnerable thanks to defensive layers like Spellbreaker, and as long as you weren’t getting dunk on by Shaper I didn’t have any problems with those fights. And to be clear, this isn’t a league start guide or anything remotely close to it, I just wanted to see how far I could push damage scaling on a thin budget with two conversions 🙂. I’ll probably adopt Consuming Dark next league in favor of vendor crafted sceptres on day 1. I'm also nowhere near as fast at getting to Uber bosses as you are.
I don't think that you need all of this on league start, again, build is work same as classic leadership price that also have low life around 3k and being meta in past leagues: 80% evade, 100% supp and you feel great on maps. Also, no one take off the fact that we play soft so 1 death in 3 maps is fine with cod portal. Overall its a good build that can deal great damage even without great investments. Just to add, we can play around mana cost, crit%, sustain and etc, build is just not adjusted to league start standards.
“Each type of conversion acts as a multiplier to the one before it” If by that you meant when converting 100 phys to fire and having 100% increased phys and 100% increased fire, you’d deal 400 fire damage, you’d be wrong. Conversion means each point of damage accumulates increases as it passes through conversion, so you’d deal 300 fire damage. What makes it strong are phys as extra chaos and ele as extra chaos, as well as being able to use additional auras for scaling.
Why Trickster over Occultist or Pathfinder? Level of curse is very important. Not have both curses on Arcanist Brand at maximum level possible is boig mistake. It costs you 20% or more damage.
Feel like it's not fair to say damage conversion acts as a multiplier on each stage - nearly all mechanics are additive and aren't innately stronger if you convert your damage multiple times. If you have 300% inc elemental damage and hit something with 100% cold to fire, you don't double-dip; if you have 200% inc cold damage and 200% inc fire damage with full conversion, you end up dealing 5x damage (400% inc) and not 900% (300%*300%). "More" multipliers work the same way they always do. Conversion is mostly strong because it lets you pick and choose the strongest mechanics of multiple types (hatred is busted), or because it enables another scaling vector the original spell/item wasn't balanced around - wither, heatshiver, nebulis. Converting to chaos is an outlier because elemental spells are tuned around the expectation you'll have to invest a lot in resistance penetration/reduction which chaos doesn't need/do.
I do not recommend this to play as a league starter, maybe if you rly want to kill only bosses. Mechanic with Sunblast is pain in the ass. I was playing explo trap last league and never again! Anyway great video and build!
I got a plan for leveling a speedclear soulrend build that can easily pivot into this midleague Glorious vanity, doryani had some seeds for aoe and chaos notables. I'll work on that info and publish later
I agree, this is probably how I’ll league start my trapper in 3.22 EDIT: to clarify, I mean I’d use Consuming Darks in league start. Obviously not a Watcher’s eye / FF jewels
I wouldn’t run this PoB at league start, but I would choose Consuming Dark and the second conversion layer over the vendor crafted sceptres I normally league start with. You can fix crit by running Inc Crit Strikes and going down to a 5L worth of damage until it can properly be managed by gear. Apologies I should have elaborated on what I meant by league starting. Obviously watchers eye / forbidden flame and flesh are not league start material lol
would be interesting to have some conversation about this way of building explosive trap trickster vs the self chill variation .. i suppose one can start with this, get some currency started and go the non-chaos route ... However, idk if this would be at all necessary :S
Interesting build. I might give it a try since we've got a few more months in Crucible. Just curious about the tactical specifics - what's your typical proc order. You've got traps, totems, and brands all laying down. Which goes first or is it conditional kind of thing. I'm guessing whirling blades is just for movement? Thanks for the share. Great showcase and nice, concise breakdown.
For bosses I'd drop a set of totems (2 casts = 3 totems), then throw a brand where they'd be spawning, then start with traps. If the totems die, which happened often, I'd lay new ones down as I was able. I think that part of it could use some work (maybe totem cast speed, something else?). I also gave Withering Step a go but it eats flame dash charges which usually cost me a portal or two if I couldn't dodge an attack so I went back to totems. Wither was a massive chunk of damage and the dps felt a bit variable when it was down. Plenty of room to tinker and improve things, this was put together in a day or so. I'll do some more work on it closer to 3.22 and put together a league start version.
@@fearlessdumb0 Awesome! Thanks for the added info. For the price, that's quite impressive. I'm still new to the game at ~2500 hrs. Been playing mostly RF but I like the idea of creating my own builds so any idea like this with a soft entry point and room for growth is really nice to investigate!
Nice build! One thing though - Wouldnt Vile Toxins 21 support be more damage than conc effect? Idk if u need conc for overlaps but vile toxins give u 45% more + some damage with poison
Thanks for the suggestion. I tinkered around with it a bit and Vile Toxins was slightly less dps at max poison stacks than Conc Effect and also didn't require the poison stack ramp.
The only thing i didn't get about the build was unnerve and spell damage since that doesn't scale DoT/ailment damage unless stated in the spell, but this looks super solid. have always been wondering if consuming dark could make a return. i just didn't not believe in only 60% conversion.
I’m primarily scaling the hit, not DoT. About 85% of the total damage comes from that and 15% from DoT. There is some DoT which does reduce the utility of unnerve but it still adds a reasonable chunk of damage. It seemed like the best implicit choice though I’m open to suggestions!
Sick build man! I have a question about your explosive trap build. I've been playing it for about a week and have almost all the gear done (but not all of it is as good as yours). I was wondering how much is cost you to hit hatred aura effect on the alternating sceptre. I've put like 50 div into crafting suffixes so far and haven't hit that mod yet
It’s a 1000/3400 of the suffix pool if you block with Cannot Roll Caster before the redeemer slam. I actually missed it 4x (and sold my misses) before I bought someone else’s who had gotten lucky for 50div. I’d expect to have to make around 3 of the sceptres to hit it on average.
@@fearlessdumb0 Sheesh that's kinda ruff lol. I was blocking str & int + crit chance. I'll try cannot roll caster. Thanks so much! Really enjoying your build so far!!! And I really like your content :)
@@dom3019 When you say blocking str / int+crit are you talking about the unveiled mod? If you are looking for an unveil block, I'd use dmg per charge as that's the highest weighting in the pool. The redeemer slam is a one-try-per-sceptre thing with a redeemer orb after you've unveiled something useful. Once you give it a go there isn't really a good way to re-attempt it that I'm aware of since the suffix isn't tagged. That's why I felt the Cannot Roll Caster was worth the 1div cost.
@@fearlessdumb0 I got frustrated with the trigger unveil and bought a pretty good synth sceptre w/ trigger on it. So I've just been trying to hit the hatred mod on my current alternating sceptre
@@fearlessdumb0 I dont need the unveil on my alternating sceptre (my other sceptre has that unveil). So I have just been trying to hit hatred aura effect on my alternating sceptre... hasn't been going super well lol. Sounds like you have the right idea just recrafting sceptres until I hit hatred
Does charged traps support still generate charges when you have Sunblast equipped? Sunblast says enemies can't trigger traps and charged traps says charges are generated when enemy triggers traps. I can see the character has charges some of the gameplay but I didn't look through to see if other things in the build generates charges or if it is just when a trap is triggered, not necessarily by an enemy. Other than that question, build looks sweet.
Maybe build does have good DPS, but its so squish you'd need some serious bossing experience to handle ubers like this. Alot of people will fall into that trap expecting similar results and then dying like fleas
I think that a build at the cost of 2D doesn't exist that makes Uber bosses easy mode. I left a comment with a bold IMPORTANT right above the PoB saying as much. I baked in enough defensive layers that Ubers felt ok for me personally, but if you are new to the game (or are new to Uber bossing in general) this build or any other really isn't going to make the game easy. This was an interesting side project to see how far I could push a novel scaling setup on a shoestring budget. If you have suggestions beyond a warning label I'm open to them and it's the reason I titled the video "2div Uber Challenge" and not something like "You can easily nuke Ubers for 2div"
Idea is cool… ish ? But why no unholy might flask / cluster node on crit ? Why you waste 2 jewel slot for just 2% flat crit chance (tight budget mb?). Why trickster instead of pf ? Build seems to have a lot stuff to polish tho. But don’t get me wrong you could’ve do 2d challenge with almost same result just going pure fire sunblast crit explosive trap
Overwhelming Malice is a good idea, I should have done that. I don't think two jewel slots are a huge price to pay for 2% base crit, especially at a cost of 14c. Getting something better value would have likely busted the budget and getting to crit cap is important for consistent dps uptime. I built it both as PF and Trickster and you can do it as PF, but it's considerably less damage as you have to take a number of flask effect nodes to properly utilize the class. Master Distiller is near worthless, which is unfortunate, and much of the defensive utility from Trickster comes from synergy in the Ascendency / Gearing / Ghost Dance which leaves passive nodes available for more damage. The only real advantage is better Wither uptime on PF, but you've sacrificed so much damage to get there that it isn't worth it imho. I'll probably keep tinkering with PF off and on in the lead up to 3.22 to see if I can make it feel better.
How do you get charges with the trap, cause I am not getting any with the charged trap support even when critting? And idk if it works with sunblasts or not
If i remplace kitsugi with infernal mantle to get more dps but i losse a mount of defense and hit pool effective, what do u recommend in that point to do... i mean the defences, ty for the build
I think the spell damage penalty from Infernal Mantle is too big of a pain to deal with, personally. You can do some Blood Magic shenanigans to work around it but I was never able to make it feel good. I never found it worth the defensive loss.
You can run this as PF but the dps output is considerably lower. Master Distiller is just… bad right now even though it looks great on paper. Flask uptime is very nice though. I’ve got versions of the build for both ascendencies, I’ll do some more testing closer to 3.22 and drop a league start guide
Yes. I'm able to run all auras and I don't even have sovereignty annointed. To reduce the cost of the skill i've got two pieces of jewellery with reduced mana cost, the Life Mastery that splits mana cost between life/mana, Anomalous Trap and Mine (9chaos) and a Clarity watcher's eye. You could further reduce it with several other things like Dreamer/Divergent Inspiration/ mana reduction rare jewels/ Impossible Escape/etc.
With budget, self chill for sure. I love going fast. The damage ceiling is also a fair bit higher for self chill as you can make some pretty nutty rare sceptres. At 2div budget though this consuming dark setup is better.
Hey man I am poe noobie and this league was horrible to me ,the maximum amount of div I got is 2 and they dropped for me so I am dispeared so I will try ur build 😂
If you are new to PoE this isn’t the friendliest setup, you’ll have to make some decisions about what to drop at lower levels. Also, make sure you run Determination / defiance banner or another defensive aura on top of Grace instead of the double herald and grace setup
@fearlessdumb0 I am not completely new to it ,I been playing for six months and I have tired many builds but no millions of dmg build ,I just want to be able to kill the maven, eater of worlds and the searing but still no luck 😂, thanks again man
You can see me doing a deli map and a deli mirror when I start the explanation for damage scaling. It’s a serviceable mapper but if you are looking for a pure mapper this probably isn’t the build for that.
Really cool!
I recommend doing a full league starter -> 2 divine -> 10-20 divines video when next league is close to launching. This seems like a great all content build bro.
Also clean video, good job
I'll most likely do something along those lines. Working out some details on how to league start it best.
the opening music on this is epic
Love the idea! Re: Whether there is a better way than the wither totems, have you considered running this as PF instead? The 2 new ascendancies (Nature's Reprisal and Master Distiller) seem to be right up this build's alley. No need for wither totems then and the diamond and amethyst flask bonuses would be really strong. You could also rig up 100% uptime on pots while also grabbing Master Toxicist.
Master distiller is bugged garbage that consumes all of charges in less than 2 seconds, not a chance to use this garbage at the moment.
Build can be quite tanky because of three ele flask, evasion flask and life flask can solve our problems with life sustain. Wither sustain is also good but the main point of PF is that you free your resistances so you can focus on damage on gear and have better dmg/res result (Maybe).
Trickster in other hand have great support on your Evasion/Es combo, Suppression cap/power and shifted damage reduction is also nice.
Pathfinder seems like better option in high-end plan with all those flasks, but as starter is questionable. Think guys can work around that if they want ofc)
I haven’t yet, but will try it out. Next on my todo list is to level a PF, thanks for the suggestion
Very interesting, I'm wondering what I might be able to do with this with more investment. Seems like a very solid stepping of point. Thx for all the work. Liked and subbed!
I’ve been pushing the budget a bit to see what more investment looks like too. It’s been pretty solid, I’ve also got a pathfinder version going that is decently fast and considerably tankier (but at a cost of about 10% dps vs the Trickster version). I’ll put out some more info closer to 3.22 for a league start I think. Hit me up if you come across something interesting!
Thanks for your vids, i tried your builds, and in my plans to start this in next league, will try tomorov this version)
Very helpful and positive video.
on the patch note for 3.22, can you redo this budget build POB to fit the new league?
fav budget belt: string of servitude. wild rolls sometimes mispriced, can be snagged for ez upgrade.
item ideas:
impresence with despair(or despair+punishment ~5div)
skill ideas:
scorching ray totems?
blazing salvo+nimis poison dot?
frostferno creepingfrost/vortex?
Wave of Conviction (brand?)?
Conc path?
posion convert maw of meschif?
meme ideas:
add self-chill for more speed?
Level 100 character, 2k life, 0 pdr and no sustain xdd
Kintsugi used to be meta a while ago, back when it was 20% less and wind dancer gave another 20%, kinda strange that it got no attention when they buffed it to be 35% on it's own
Minus mana cost on every piece of jewellery and even watchers eye, forbidden jewels, and relying on totems and brands for 50% of damage is one hell of a way to play, but over all, seems doable, even on league start, probably not 2 divine, but 5-10 is fair
That’s fair. I’m not sure what a league start version would look like, tbh, but I more or less started something just like this and ran determ instead of dual heralds. Just having enough of an evasion pool for Ghost Dance to fully refill your ES, determination, and end charges is enough to lounge around in T16 maps mostly invulnerable thanks to defensive layers like Spellbreaker, and as long as you weren’t getting dunk on by Shaper I didn’t have any problems with those fights.
And to be clear, this isn’t a league start guide or anything remotely close to it, I just wanted to see how far I could push damage scaling on a thin budget with two conversions 🙂. I’ll probably adopt Consuming Dark next league in favor of vendor crafted sceptres on day 1. I'm also nowhere near as fast at getting to Uber bosses as you are.
@@fearlessdumb0 yeah good build and videowo, I didn't mean to attack you or anything, don't be sorry and keep it up 🙂
I don't think that you need all of this on league start, again, build is work same as classic leadership price that also have low life around 3k and being meta in past leagues: 80% evade, 100% supp and you feel great on maps. Also, no one take off the fact that we play soft so 1 death in 3 maps is fine with cod portal.
Overall its a good build that can deal great damage even without great investments. Just to add, we can play around mana cost, crit%, sustain and etc, build is just not adjusted to league start standards.
cool build, if i get to ubers ill have to try this
“Each type of conversion acts as a multiplier to the one before it”
If by that you meant when converting 100 phys to fire and having 100% increased phys and 100% increased fire, you’d deal 400 fire damage, you’d be wrong. Conversion means each point of damage accumulates increases as it passes through conversion, so you’d deal 300 fire damage. What makes it strong are phys as extra chaos and ele as extra chaos, as well as being able to use additional auras for scaling.
Why Trickster over Occultist or Pathfinder?
Level of curse is very important. Not have both curses on Arcanist Brand at maximum level possible is boig mistake. It costs you 20% or more damage.
Feel like it's not fair to say damage conversion acts as a multiplier on each stage - nearly all mechanics are additive and aren't innately stronger if you convert your damage multiple times. If you have 300% inc elemental damage and hit something with 100% cold to fire, you don't double-dip; if you have 200% inc cold damage and 200% inc fire damage with full conversion, you end up dealing 5x damage (400% inc) and not 900% (300%*300%). "More" multipliers work the same way they always do. Conversion is mostly strong because it lets you pick and choose the strongest mechanics of multiple types (hatred is busted), or because it enables another scaling vector the original spell/item wasn't balanced around - wither, heatshiver, nebulis. Converting to chaos is an outlier because elemental spells are tuned around the expectation you'll have to invest a lot in resistance penetration/reduction which chaos doesn't need/do.
I do not recommend this to play as a league starter, maybe if you rly want to kill only bosses.
Mechanic with Sunblast is pain in the ass. I was playing explo trap last league and never again!
Anyway great video and build!
I got a plan for leveling a speedclear soulrend build that can easily pivot into this midleague
Glorious vanity, doryani had some seeds for aoe and chaos notables. I'll work on that info and publish later
It seems like a great league starter.
I agree, this is probably how I’ll league start my trapper in 3.22
EDIT: to clarify, I mean I’d use Consuming Darks in league start. Obviously not a Watcher’s eye / FF jewels
@@fearlessdumb0 relying on specific watchers eye and forbidden jewels to even be existant on trade at league start is a bit naive, dont you think?
I wouldn’t run this PoB at league start, but I would choose Consuming Dark and the second conversion layer over the vendor crafted sceptres I normally league start with. You can fix crit by running Inc Crit Strikes and going down to a 5L worth of damage until it can properly be managed by gear. Apologies I should have elaborated on what I meant by league starting. Obviously watchers eye / forbidden flame and flesh are not league start material lol
would be interesting to have some conversation about this way of building explosive trap trickster vs the self chill variation .. i suppose one can start with this, get some currency started and go the non-chaos route ... However, idk if this would be at all necessary :S
Interesting build. I might give it a try since we've got a few more months in Crucible. Just curious about the tactical specifics - what's your typical proc order. You've got traps, totems, and brands all laying down. Which goes first or is it conditional kind of thing. I'm guessing whirling blades is just for movement?
Thanks for the share. Great showcase and nice, concise breakdown.
For bosses I'd drop a set of totems (2 casts = 3 totems), then throw a brand where they'd be spawning, then start with traps. If the totems die, which happened often, I'd lay new ones down as I was able. I think that part of it could use some work (maybe totem cast speed, something else?). I also gave Withering Step a go but it eats flame dash charges which usually cost me a portal or two if I couldn't dodge an attack so I went back to totems.
Wither was a massive chunk of damage and the dps felt a bit variable when it was down. Plenty of room to tinker and improve things, this was put together in a day or so. I'll do some more work on it closer to 3.22 and put together a league start version.
@@fearlessdumb0 Awesome! Thanks for the added info. For the price, that's quite impressive. I'm still new to the game at ~2500 hrs. Been playing mostly RF but I like the idea of creating my own builds so any idea like this with a soft entry point and room for growth is really nice to investigate!
I think you can put wither on blade trap. I dont know if it's better than totems tho
Would eternal suffering on a medium cluster help for wither on hit?
Seems fun,wanna see the 3.22 version,can it be a league start?
Hi Dumbo, any new video coming soon? Wanna know if I can still plan my league starter around your build. Thanks mate!
I’m still planning on updating my 3.21 explosive trap starter for 3.22. It will be after I see patch notes
@@fearlessdumb0 cool! Do you think the leveling probably gonna be the same still? I would like to practice some runs already :D
It will be pretty similar, though I plan on recommending One Step Ahead as the first ascendency to take since the leveling QoL is much better.
Nice build! One thing though - Wouldnt Vile Toxins 21 support be more damage than conc effect? Idk if u need conc for overlaps but vile toxins give u 45% more + some damage with poison
Thanks for the suggestion. I tinkered around with it a bit and Vile Toxins was slightly less dps at max poison stacks than Conc Effect and also didn't require the poison stack ramp.
@@fearlessdumb0 oh really? On paper it seems really good:(
do you have any end game version of this build? Like no 2 div budget? :D
The only thing i didn't get about the build was unnerve and spell damage since that doesn't scale DoT/ailment damage unless stated in the spell, but this looks super solid. have always been wondering if consuming dark could make a return. i just didn't not believe in only 60% conversion.
I’m primarily scaling the hit, not DoT. About 85% of the total damage comes from that and 15% from DoT. There is some DoT which does reduce the utility of unnerve but it still adds a reasonable chunk of damage. It seemed like the best implicit choice though I’m open to suggestions!
Sick build man! I have a question about your explosive trap build. I've been playing it for about a week and have almost all the gear done (but not all of it is as good as yours). I was wondering how much is cost you to hit hatred aura effect on the alternating sceptre. I've put like 50 div into crafting suffixes so far and haven't hit that mod yet
It’s a 1000/3400 of the suffix pool if you block with Cannot Roll Caster before the redeemer slam. I actually missed it 4x (and sold my misses) before I bought someone else’s who had gotten lucky for 50div. I’d expect to have to make around 3 of the sceptres to hit it on average.
@@fearlessdumb0 Sheesh that's kinda ruff lol. I was blocking str & int + crit chance. I'll try cannot roll caster. Thanks so much! Really enjoying your build so far!!! And I really like your content :)
@@dom3019 When you say blocking str / int+crit are you talking about the unveiled mod? If you are looking for an unveil block, I'd use dmg per charge as that's the highest weighting in the pool.
The redeemer slam is a one-try-per-sceptre thing with a redeemer orb after you've unveiled something useful. Once you give it a go there isn't really a good way to re-attempt it that I'm aware of since the suffix isn't tagged. That's why I felt the Cannot Roll Caster was worth the 1div cost.
@@fearlessdumb0 I got frustrated with the trigger unveil and bought a pretty good synth sceptre w/ trigger on it. So I've just been trying to hit the hatred mod on my current alternating sceptre
@@fearlessdumb0 I dont need the unveil on my alternating sceptre (my other sceptre has that unveil). So I have just been trying to hit hatred aura effect on my alternating sceptre... hasn't been going super well lol. Sounds like you have the right idea just recrafting sceptres until I hit hatred
Does charged traps support still generate charges when you have Sunblast equipped? Sunblast says enemies can't trigger traps and charged traps says charges are generated when enemy triggers traps. I can see the character has charges some of the gameplay but I didn't look through to see if other things in the build generates charges or if it is just when a trap is triggered, not necessarily by an enemy. Other than that question, build looks sweet.
Yes, it works because Skitterbots still trigger the traps.
@@fearlessdumb0 Cool, thanks!
Maybe build does have good DPS, but its so squish you'd need some serious bossing experience to handle ubers like this. Alot of people will fall into that trap expecting similar results and then dying like fleas
I think that a build at the cost of 2D doesn't exist that makes Uber bosses easy mode. I left a comment with a bold IMPORTANT right above the PoB saying as much. I baked in enough defensive layers that Ubers felt ok for me personally, but if you are new to the game (or are new to Uber bossing in general) this build or any other really isn't going to make the game easy. This was an interesting side project to see how far I could push a novel scaling setup on a shoestring budget. If you have suggestions beyond a warning label I'm open to them and it's the reason I titled the video "2div Uber Challenge" and not something like "You can easily nuke Ubers for 2div"
Idea is cool… ish ? But why no unholy might flask / cluster node on crit ? Why you waste 2 jewel slot for just 2% flat crit chance (tight budget mb?). Why trickster instead of pf ? Build seems to have a lot stuff to polish tho. But don’t get me wrong you could’ve do 2d challenge with almost same result just going pure fire sunblast crit explosive trap
Overwhelming Malice is a good idea, I should have done that. I don't think two jewel slots are a huge price to pay for 2% base crit, especially at a cost of 14c. Getting something better value would have likely busted the budget and getting to crit cap is important for consistent dps uptime.
I built it both as PF and Trickster and you can do it as PF, but it's considerably less damage as you have to take a number of flask effect nodes to properly utilize the class. Master Distiller is near worthless, which is unfortunate, and much of the defensive utility from Trickster comes from synergy in the Ascendency / Gearing / Ghost Dance which leaves passive nodes available for more damage. The only real advantage is better Wither uptime on PF, but you've sacrificed so much damage to get there that it isn't worth it imho. I'll probably keep tinkering with PF off and on in the lead up to 3.22 to see if I can make it feel better.
How do you get charges with the trap, cause I am not getting any with the charged trap support even when critting? And idk if it works with sunblasts or not
You get charges from Skitterbots setting off traps
If i remplace kitsugi with infernal mantle to get more dps but i losse a mount of defense and hit pool effective, what do u recommend in that point to do... i mean the defences, ty for the build
I think the spell damage penalty from Infernal Mantle is too big of a pain to deal with, personally. You can do some Blood Magic shenanigans to work around it but I was never able to make it feel good. I never found it worth the defensive loss.
is it could be a pathfinder?
PF would be a better starter? Maybe you can do this without FF jewels with PF.
You can run this as PF but the dps output is considerably lower. Master Distiller is just… bad right now even though it looks great on paper. Flask uptime is very nice though. I’ve got versions of the build for both ascendencies, I’ll do some more testing closer to 3.22 and drop a league start guide
still possible in 3.24?
Pantheon pls? :D
I'm also playing an explisve trap trickster.. but i'm struggling with mana cost. Can you run all your auras with this build?
Yes. I'm able to run all auras and I don't even have sovereignty annointed. To reduce the cost of the skill i've got two pieces of jewellery with reduced mana cost, the Life Mastery that splits mana cost between life/mana, Anomalous Trap and Mine (9chaos) and a Clarity watcher's eye. You could further reduce it with several other things like Dreamer/Divergent Inspiration/ mana reduction rare jewels/ Impossible Escape/etc.
@@fearlessdumb0 got it. between self-chill explosive trap and this build, which one is your favorite?
With budget, self chill for sure. I love going fast. The damage ceiling is also a fair bit higher for self chill as you can make some pretty nutty rare sceptres. At 2div budget though this consuming dark setup is better.
how to do leveling with this from level 1 to endgame ?
I'll have a league start guide for this closer to 3.22
Hey man I am poe noobie and this league was horrible to me ,the maximum amount of div I got is 2 and they dropped for me so I am dispeared so I will try ur build 😂
If you are new to PoE this isn’t the friendliest setup, you’ll have to make some decisions about what to drop at lower levels. Also, make sure you run Determination / defiance banner or another defensive aura on top of Grace instead of the double herald and grace setup
@fearlessdumb0 I am not completely new to it ,I been playing for six months and I have tired many builds but no millions of dmg build ,I just want to be able to kill the maven, eater of worlds and the searing but still no luck 😂, thanks again man
May i ask why trickster over sabo?
Defenses were considerably better
thx bro, how about damage? is it possible that sabo will have more damage? im sc player afterall@@fearlessdumb0
FF 2c
YEAH RIGHT
4c for flesh, 10c for flame
Do it map doe?
You can see me doing a deli map and a deli mirror when I start the explanation for damage scaling. It’s a serviceable mapper but if you are looking for a pure mapper this probably isn’t the build for that.
Great. Dirt cheap boss farming build