Amnesia: The Bunker / Full Game ENDING - Trapped In A Bunker With A Monster With No Way Out
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- čas přidán 6. 09. 2024
- Video contains a full playthrough & ending of Amnesia: The Bunker the latest title of the Amnesia series. This time around we're trapped in a bunker with a monster playing a game of cat and mouse.
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"I'm taking the top bunk."
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#amnesiathebunker
Welcome to the I can't remember Club how I can't remember are ya?
99%
I am the opposite of an elephant
I forgor 💀
3.874646%
Dunno, don't reckon I can recall such a thing.
i love how they added tunnels to each prison cell because they knew certain players would try to lock the monster in one
Lol yup. I also kinda like the narrative inference that at some point the men tried to lock Augustin in there to stop him killing, and he just burrowed right out of it and kept on taking the men out.
IGP failed to lock "him" up in his playthrough. So you really have to time it
This game sucks and makes me tired after 1 hour time
@@Nikita-uo2sm7xq9lwhy do you not like it?
@@Nikita-uo2sm7xq9l same man, I dunno what but it just quite bland for me
Manly has made "making me sleep 2 hours later than I should" his life goal
Same here
X3
Oh yeah, Manly keeping you up at night. Nice
NGL exact opposite for me. Manly's voice is calm and soothing enough it puts me to sleep 2 hours early. Him, Tim Rodgers, I finished a game, partition tier, and John Eye patch Wolf make up my bedtime sleep list.
@@DirranProductions God, John Wolf is the Best. He does get me to sleep fast but at the same time is soooooo fun
When he climbed up into the pillbox I thought “oh man he could just get out through the window they shoot from!” Then the bullet whizzed by and it’s like. Oh yeah it’s a war out there. Amazing moment.
I wondered why he wasn't escaping that way, that was my initial thought, and then I saw the bullet. It gave a plausible reason for why no one bothered with that exit.
@@starhammer5247 The World War 1 setting really adds to the insanity of the whole situation. You're in a place with the largest concentration of soldiers and weapons ever seen in history, and yet this one monster skulking in the trenches is trapping you in a personal nightmare. If the Germans successfully stormed your trenchline and assaulted the bunker, chances are they would breach it by blowing an entrance open, and would probably increase your odds of survival by a lot with the monster and the enemy troops distracted with each other. But that's not happening because your fellow French troops are holding them back on the surface.
Thousands of men are shooting and shelling each other for vague political reasons maybe a dozen meters above you while an eldritch monstrosity chases you down in the tunnels to rend your flesh. Both sides oblivious to what is happening with the other. Absolute madness...
i love it because its a reminder of the horror of the war, you are trapped in a dark place with a monster and the first time you find a safe place with sunlight and no way for the monster to reach you and then the realization that the bunker isn't the only thing trapping you
I had to stop playing for a while after I ran into that. It just hit me too hard.
Not many moments in games have given me a smile, and then immediately snatched it right back. This was one of them.
For those who are curious, the German prisoner is essentially begging for his life and telling MC to keep the door closed when he hears you opening the slat- he is aware of the monster and wants the door to stay locked so he isn't mauled to death by it. Opposite to the man who wanted you to shoot him, the German soldier is literally saying he can't die like this ("Ich kann nicht so sterben!")... so much for not dying like that ig
Thank you! I was wondering!
@@temocorrea6511 for sure! In addition, the German soldiers in the introduction when the MC is in the trenches are mainly shouting that they can't shoot him (I guess because he's hiding behind the wall, or something), stuff of that nature.
Barrier languages are evil
Appreciate the translation.
he is actually saying he doesn't want to die like this "ich will nicht so sterben" and he also warns when the monster is coming "ich kann es hoeren" or "es kommt". he also calls the monster a devil, and calls the player a french devil, which is quite funny if you ask me. ("du Teufel"/"ein Teufel fuer die Franzoesischen Teufel")
Dude tosses us a mercy bone with a 6min video yesterday then graces us with a 2.5hr video the following day. Legend.
Thats manly for ya
2h5 it’s a movie 😅
and its a really good game on top
Especially with a 1 hr video before that 6 min, definitely a grace of horror
Toss a video to your weeb oh manly of anime.
Manly going at a leisurely pace and acting all chill while the monster is 3 feet behind him and breathing on his neck knocked 5 years off my life in second hand anxiety. 10/10
he's a veteran
Lmaooooo that first death was deserved he shopping for supplies n shit after saying “I think that things still nearby”
I think you mean fear
"I'll light this while I have a chance"- *instant death*
Yep, this video is a wonderful generator of secondhand anxiety.
He don't give a shit lmao
Lol love how while the german soldier was getting mauled by the monster at 1:10:08, manly was like "oops.... lets read some notes"
😂 I laughed so hard
"Oh no! Anyway, last week-"
Manly is right, the setting of being in world war 1 is actually already horrifying
Indeed.
what’s really horrifying, that in real life happened
some bunkers are abandoned and opportunities experiment or torture the enemies
or far worse
while outside are still fighting focusing on shooting enemies
they wont hear or whats going on underground
I forget what it was called but at some point they were making a game where you played as a medic during the Great War specifically to show the horrors of the war while removing your ability to easily fight back. I don't know if it's still in production or if it quietly released to little fanfare but I remember thinking that was an amazing idea because there were no supernatural monsters, just the the terror of war itself. ...now I need to go find out what happened to that game.
@@Goldenkitten1 if you ever remember,please tell me the name it sounds so cool
Especially when it done real well... And real... Real
To think that a horror game this historic is getting a sequel of this caliber. So many channels that are huge now started off playing Amnesia. It was such an influential game for both others in its genre and for youtuber culture.
It's good to see the quality of the game hasn't taken a Dark Descent.
Eyyyyyy
except for the fact that its only 2 hours long 😕in other words a fraction of the other games in the series...
I like how A Machine For Pigs was so objectively bad that nobody remembers it existing.
@@amergingiles Yeah, it gave everyone collective Amnesia.
@@amergingiles The ending speech and everything only twists the dagger on the wound cause even isolated it hits like a brick to the face
41:02 I have never heard Manly sound so happy and it only lasted a second before he went back to manly mode. I found that way too funny lmao
It might have been my favourite moment in the entire vid haha
@@SweetReligion Honestly same heh
Manly goes kawai for a split second
I HATE rats, so seeing Manly squeal like that as if these horrid, vicious things were cute made me retch.
@@WobblesandBeanrats are actually quite nice to have around.they are pocket puppies
I knew that obviously Lambert was going to die, but I still got attached to him for the 10 minutes he was there. His death made me sad. Maybe I’m just sensitive to war stories
same :(( it's a nasty situation
What got me was the toy rabbit thing. Wish could have brought that out and give it to his son, at the very least.
Oh, my sweet summer child. I raise you, one monsterification from cursed cave water.
But Lambert didn't die?
@@humanflowey235 since he is the beast, I'd say yes, he is dead. Even before you drop him into the void.
I really love the health system with this game. It is really refreshing to see your health as how much blood you have rather than a number. Although, I would keep dying either way...
It was really well done with how there was almost no UI for a majority of the game making it extra immersive
@@CD-zi6rb The Dead Space School of Diegetic UI Design.
@@DefinitelyNotAMachineCultist Reminds of Trepasser. Games used to do this a lot and I loved it.
@@Atrahasis7Dragon Age Trespasser DLC
There is a second ending, by the way. You have to escape without killing the beast in order to get it. Overall I liked this game. They made decent use of the setting to enhance the horror. They also did a good job of making you feel exposed during times with the wrench, without making the interactions overly tedious. It's a solid, if a bit basic, mid tier horror title that told the story it needed to, and then ended without overstaying its welcome.
I didn't even know you could kill it. I just assumed you had to loop it while moving boxes to get over the wall.
imo this game was WAAAY too short, ive been a frictional fan for a long time but these last two amnesia have been just.. underwhelming
to say the least
@@Psychosurgeonpls bruh theres 3 games total lmao just say ur a dark descent fan
Its like back to basic for them with their first title like Penumbra series.
@@Psychosurgeonpls Oh ffs, that's like saying your mom's home cooked food sucks cuz you compare it to a gourmet meal. Come on, now. This game is very good and so were Soma and Rebirth. I highly doubt you've even played The Bunker yourself. You're just making opinions based on playthroughs and acting elitist af.
I know it's a small thing, but I honestly like how the quote at the beginning about "I'll teach you the basics; the rest is up to you," really did sum up the tutorial. Feels satisfying to me.
Weapons in a horror game gives a sense of comfort at the idea of being able to fight back against enemies. However, from how slow the reload the revolver is might prove interesting when your are being chase by a monster and you try reloading your gun in the midst of it.
The catch is that if your ammo is limited, you never know if you might really need it later and shooting could screw the rest of the playthrough
@@BirdRaiserE that ruins it actually. bc the ammo is scarce, you know you actually never need it. the ganme wouldnt say. make you fight a massivetentacled boss bc there'sa severe shortage of weapons.
you simply dont give your protag a wep in these games, it's weird to have a wep at all bc you know from the get-go you are not going ot need it.
Giving me a way to fight back will always make the game alot more intense for me. It gives me just enough agency to want to continue
@@Imptail123 Could have picked up any of these shovels and been better off though.
@@TemmiePlays yoooo is that the real Temmie?
Anyway, my counterpoint is that it depends on the game. In faith, you get 1 bullet at the end and you can't really say the gun doesn't matter. In System Shock 2, you might get a million ammo and not use it because you built around melee. Resident Evil 4 had the best balance in my opinion.
Also, if you suspect that there's going to be a bad ending that you can stop with a bullet, there's always incentive to save.
Manly: Opens ALL the cell doors
Prisoner: "It's coming, it's coming!"
Monster: Walks into the door where the prisoner is
Manly: "Oops"
Also Manly: "Anyway, lets read some notes"
he had to open them all to get the chain cutters :(
@@RAD_3YA You can actually grab the chain cutters, and relock the prison door before the monster waltzes in for his meal. There's a achievement for keeping the prisoner alive...
@@affif101 is there a video where I can see how this happens?
@affif101 I mean why would you...as far as the MC is concerned the germans have tried to kill them multiple times
It was such a dark 'oops' too. XD
I honestly don't know which is worse, being stuck in a bunker in an Amnesia game or being stuck in WW1 trench warfare.
The bunker doesn't sound so bad IMO.
Atleast with trenches you deal with something manageable. In Amnesia, you’re heading off face to face against some eldritch abomination.
yeah definitely the trench
Trenches:
+you know what your up against
+most likely will die quickly
+you can fight back
+you can run
-loud
-guns take no time to hit you
Bunker:
+quiet
+you can run a little
-terror
-you can’t really fight back
-probably a slow death
Anyone who says trenches underestimates how brutally claustrophobic and nerve gutting waiting for death in a literal hole in the ground at extremely low light was
Anyone who answers "trenches" need to type "drumfire artillery" in the search bar, put on headphones, turn the volume to maximum, and put the video on repeat for an hour.
7:32 the way manly describes the real WWI sights around him as surreal and hellish really goes to show how accurate they are
Nothing spooked me more than when Manly was walking through the darkness and the shadowy outline of a man walking ahead of him at 1:27:21
My god. How he didn't see that! That creepy as hell. It's remind of the Gatherers of the first one.
it happens again at 1:31:29! manly then looks down at the dude's corpse so maybe he noticed, but still, that's so spooky lol
@@astingilbert582 there are loads of those shadow dudes walking around in that area, youtube just makes it really shit to see
If you put on a gas mask in this location, then there will be no shadow figures.
If you shoot the insane man shadows will start running around to help the insane man run away. And some of the shadows kinda look inhuman shambling around.
Man the voice acting on the Frenchman when he is yelling broke my heart… the first 10 minutes are already terrifying and there’s nothing supernatural.
It is such a small detail but i LOVE that the mc swaps from his pointer finger to his ring finger in recharging the flashlight if you have a gun out
Only the revolver
@@tadpolegaming4510 yeah was kinda sad to see the mc put away the clock and stuff but it made me so excited when i first saw it i immediately commented that lol
i really like small details in games
I remember when Dark Descent was everywhere. For some reason, I feel a lot of people have forgotten that era. Poor memory or something. As for the game, it's interesting that instead of chases, the monster almost instantly downs you. These games are all set in the same universe so I wonder if we'll end up following the portal shenanigans from the first game at some point.
I think its more that every youtuber and their mother was playing Dark Descent by then so it kinda got old after a while
and the monsters would cause you to go insane [lovecraft mythos] if you looked at them for too long
so people dont remember dark descent huh.... they mustve had amnes-
@@acronolozki
What were we talking about? I forgot.
"Uh the trees are l o o k i n g evil"
Had me.
- American soldier, Vietnam 1967
Could be worse, imagine getting trapped in a bunker with no way out and someone calling you every 3 minutes to ask if you're interested into extending your car warranty
"Niko! Coousiinnn... Let's go Bowling!"
Could be even more worse. Imagine getting trapped in a bunker while getting chased by eldritch abominations that are resistant to gunfire and explosions.
@@gamerthings2559 that wants to extend your car warranty 😂
@@gamerthings2559 I'd take that over calls about my warranties.
Sounds suspiciously specific
Funny thing: After you switched the control panel to open prison doors, a sudden blackout happened in my neighborhood
The timing was so right as if Henri broke the 4th wall and used all electrical power to open the doors lol
A detail I find really neat is that whenever Lambert's around the rats react to him. Lambert even goes out of his way to kill them if they happen to be in his path.
Why does he go out of his way to kill them?
I haven't made it far in the game.
I know about Lambert though.
@@MBiz. Idk what they're talking about as I never saw Lambert pay attention to the rats and would always just walk past them/ignore them even if they were in his way. Seems silly for a monstrous beast trying to kill you to get distracted by some rats, it doesn't actually happen (just beat the game yesterday so it's not like I forgot anything).
this was so great! it reminded me a bit of the "young man" scp story where a soldier in ww1 trench warfare is implied to have turned into an scp himself.
the tar dude?
@@TheSoCalledZoner1 scp 106 the old man
That ending was depressing. All that just to meet the end of those who escaped.
Were those the officers that escaped? Or just the bodies of various soldiers who the monster had killed?
The game just came out. Maybe there are other endings. Except for a machine for pigs every Frictional game has more than one ending.
@@Yaeza31 yea seems like they're the soldiers who bombed the entrance and left them trapped with the monster
@@alessandrodeangelis9029 If there were multiple endings, I think Manly would have found them, but I suppose we'll wait and see.
@@Yaeza31 i've seen an alternative version of this same ending. I really hope there's more, because i don't like that one.
Manly mocking the rats is gold in this playthrough
"Gaah I'm a rat!"
The game called me PackRat after i found all the pouches. Which isnt far off due to the fact the save room had items all over. I didn't store the meat properly so the hole in the room had rats coming out to feast on all my meat. I wanted to bomb them, but i had explosives, gas grenades, and fuel cannisters and fuel bottles which can be used on the generator all over the room which i didn't want to go off so i stared right at them watching them eat all of my hard work.
it's actually kinda sad you're trapped in one kind of hell while a different kind rages above. especially at the end, where you get out alive only to be faced with the idea of death again. this little game was interesting! i actually might pick it up
A straight 2 1/2 hours of Manly is just what I needed.
I agree, my sleep has been so much better after I watched it!
more like a gay 2 1/2 hours of Manly 😏
it sounds like u needed a gay 2 1/2 hours of manly
@@UnaturalShadows badum tss
First time Ive ever witnessed manly panic in game. He's normally more in control. Goes to show how good this is.
Yes!!!
You’ve gone a long way, manly, 14 some odd years… this feels nice, this channel was made for amnesia, and we’ve been given so much more… thank you for all you’ve done for us, manly
never expected this iconic game getting a sequel. also, I'm surprised that people don't use ww1 for horror stuff cause of how brutal it and terrifying it was
devs are rarely using historical events probably cause they scared of being disrespectful and getting a backlash
@@notdrownyet Now, there are many examples of people being chill with the setting. But if you throw in some bullshit (people of color where there shouldn't have been, women where there shouldn't have been, trans/gay without period context) then yeah, you get backlash.
@@astingilbert582 there was literally a British Indian army in WWI, you’re just racist.
probably just popularity thing, everyone can take a stab at ww2 theme since everyone knows the usual practices to set up a convincing ww2 theme, while in ww1 not many people are familiar with this setting, and just how "different" it is compare to ww2, both to the creators and players. So developers need extra amount of efforts to set up the theme, make players immersed in it, and that's when a lot of people retract, why stepping into the unknowning water when you know a perfect alternative world war theme is guaranteed to work?
It got two sequels few years ago
Can’t wait to see a no generator run, it’s going to be brutal
I love the fact that when you open the inventory the MC puts his hand up like he's going to recite shakespeare.
Or check the dirt under his nails 😂
So, about 40 minutes in and I think I can guess the plot, so first I think the combined despair and suffering of the soldiers produced liquid vitae and it soaked down into the ground forming some kind of reservoir. The people in the bunker stumbled into this aforementioned reservoir and exposure to the vitae both began driving the soldiers mad and mutated the rats already present. Likewise in the beginning your friend is at the bottom of some kind of crater, I think the friend drank some vitae unknowingly and because of this he mutated into the monster like how the lady in Rebirth transformed into a creature.
Will update when I finish the video...
Okay, so, the vitae was actually produced by an ancient latin cult seeking immortality from the other world where the eldritch Empress resides and they harvested the liquid in vast amounts to essentially create a wellspring of it. The bunker is coincidentally near the ruins of their temple, this proximity to vitae has begun mutating the rats and instilling a subtle madness in the soldiers that get too close to the vitae. True to my prediction the best friend, Augustin, was exposed to and fed vitae when he fell into a crater that just so happened to expose the vitae reservoir, allowing the fluid to spill out into the open like glimmering water. Because he drank it he did in fact become a mutated monster, a harvester (assuming Rebirth terms apply), and actively began hunting his fellow soldiers while retaining some small shred of his sanity though not nearly enough.
That's why he's immortal, that's who the monster is, and that's how vitae even got mixed into a WW1 bunker.
So I was almost right save for not expecting an ancient eldritch temple...
It's actually Lambert that drinks it and becomes the monster, Augustin is the friend our protagonist is guilty about possibly/indirectly killing
@@UrMom-kp1ji Augustin IS Lambert, his full name is Augustin Lambert.
@@boanoah6362 oh! my bad i thought lambert was his first name
@@UrMom-kp1ji No worries, I had to double check myself when you commented, haha.
Thank you, it's been years since Rebirth and I forgot Amnesia lore already lol
There are lots of things I liked about this game (never thought I could stick with endless runs through tunnels, but I was riveted) but I’ll keep it simple:
No endless battery hunts! Yay!;
The reason you’re one of my favourite Let’s Players - your dry sense of humour, which never disappoints.
Thanks, Manly - well played.
The guy dying and then doing a T-Pose right after was way too funny lmao
I never thought we get an Amnesia game. Its been a very long time since the Golden age of youtube.
If you were 7 when Amnesia came out I can see it being your CZcams Golden Age but it definitely wasn't for the rest of us.
did Manly even play the last new Amnesia? it was.... pretty bad imo. like Martian spooky ghosts and babies
@@johndiddilyjoe6258 Amnesia is golden age for let's plays
but why?
bc, that's the game that put PewDiePie on the map - which set the stage for gaming on CZcams forever. similar to flappy bird, actually.
So yeah while you're statement isn't untrue, it's also untrue for the wrong reason.
without Pewds, let's plays wouldn't be where they are today
@@TemmiePlays You think one youtuber creates a golden age? I think pewdiepie is cool but giving any single person that much credit is just deluded.
By that sort of logic I'll out on a limb and pronounce Fred Figglehorn the God of youtube, because he was doing a silly voice before everyone else.
@@johndiddilyjoe6258 oewdiepie is the nintendo of youitube culture, it is what it is. nobody was making money from let's plays till he started to gain traction and that was 100% due to amnesia. you can ignore history, it is what it is.
and yes, fred also isa part of histpry, first channel to hit 100k subs ( which was like, 100 million back then in terms of scope and scale ) and the first youtuber to get their own movie in theaters.
you just sound salty dude
47:17 - the Xenomorph also had two linked AIs, a "smart" one and a "dumb" one
SmartAI knew where you were at all times, DumbAI was for if it detected you; SmartAI every once in awhile told the DumbAI where you were, so you couldn't just lose/hide the Xenomorph
Damn, when Manly just dropped the monster at the end, that was ice cold dude, but it was pretty badass
Why the but? Should be and.
All in the name friend 😎
You have no idea how relieving it is to see someone that actually has a brain play this after RadBrad's tortuous playthrough where he never used the generator or locked the safe room doors.
Well Manly never locked the safe room doors either...
He's just playing in extreme mode
@@emilchan5379 To be fair, when you're playing this good, it's just a confident, chad move
35:27 was the literal definition of *nervous laughter* "I'm in danger!"
1:20:00 I think they added the water area JUST to scare you because of its reputation.
I think it’s just a joke by the devs to say, “Yeah we know what we did in the past.”
Honestly you did a pretty good job on most of the names.
Also the trench part of the game was more stressful than the monster part honestly.
Ngl i had a few moments i was bored and uninterested in the monster waiting for him to leave...
Lol ya right. If irl you were put in an underground maze that’s dark with a horrific beast that approaches with your every step you’d wish you were in the trenches 😂
@@BuetifullPersun At least it's a beast approaching, not a random mortar shell that tear off both my legs before I even know what happened.
@@balrogdemorgoth4741 getting shot by a sniper, or being blown to pieces by a field gun is way better than being hunted down by a sadistic mutant while slowly loosing your mind in total darkness.
@@kokaito7913 It's really not, one you're suddenly torn apart and can't do anything about, the other you can fight back and win, as you do in that very game.
There's something a tad eerie about hearing "You can't hide in the gas" in response to literally gassing someone. The fact that they can not only speak when they should technically be suffocating, but imply that you've given them one less place to look.
My God...the way you put that! (ʘ言ʘ╬)
The thing is is that you get so focused on the monster and the atmosphere you forget that a war is happening, and then a artillery shell hits above you, and scares the hell out of you.
Then at the end you finnaly get out, and you feel relieved. Just to find out that a war is still going on and your proably shot.
Good work editing this to a manageable size. When I saw 2.5 hours and "full game" I was a little concerned that it was a *short* game - but it's just fantastic editing. Thanks!
Manly said the full game took him around 3.2 hours lol
To be fair to the game. Pretty certain the reason that you only get one bullet from a case is something they thought about a lot. Either they would have to make the bullets bigger or make them glow or something. Out of the 3 options of either bigger bullets, glowing small bullets or big ammunition cases with few bullets in them. I actually think the third option is the best. High chance that if you just found a random box lying around like that. They would be either empty or have varying amounts of bullets left in them.
Some should have 2 or 3 for the emersion rather than 1 every time. Also there should be one REALLY hidden box somewhere with a full 50 round count, like a stached box by a soldier.
Or you could make it like resident evil one where the ammo cases gave you 5 each seeing as how the monster is likely a bullet sponge
@@shoken4421 I feel like that would destroy a lot of the progression balance through the game. As it is, using bullets to progress through rats, doors, traps etc is a big sacrifice and encourages you to find different paths and solutions. If you had 5 bullets per box there would either need to be like 3 boxes in the entire game, or you could rambo through those obstacles.
Best would be to give the bullets a little "shine" which would make them easier to see, items already have a faint highlight so it's not too immersion breaking imo.
@@harveyhutsby7697 That's kind of the real problem, this is a WW1 bunker, handgun ammo should be plentiful, they had more bullets than rations in most cases. They were prepared for invasions hence the twisting short corridors and metal barricades and electronic locks, keeping brass around was just bog standard.
If they really wanted to avoid it they could've set the location in a former bunker turned into a field hospital.
"They should have just made a WW1 shooter"
I mean, yeah, there's a lot of potential for horror in that hellscape of Blood and Iron. if only someone would actually make a WW1 horror game for a change instead of "Horror with a WW1 theme/backdrop"
Just came here to say this game was made by 7 people,this isn't a big name company like Capcom or the people who made bioshock ,these guys did pretty good to go from a demo to full game in almost two weeks. That being said my only complaint is how many bullets you get per container,other than that top notch game
It’d be too easy otherwise
You say that like they went from the demo level of development to fully finished, they just dropped the demo when they were already done.
@@RatKingTerry yet that doesn't take away the fact that it's a 7 person team that made this game and according to igp who played the demo last week the devs specifically said they weren't going to have a full game ready but here it is .
@@shoken4421 idiot
I really appreciate that you often upload entire playthroughs or long videos. I can stand when channels play the game and then release 15 minute episodes over the span of a month. Also you always have the good gamer logic which is so hard to find nowadays!
The build up to the singing guy was the only thing that really scared me so the way he was defeated was super disappointing lol.
I mean, its realistic
Damn.. manly you're fast. Now time to enjoy my 2 and a half hours of horror movie with Manly as the protag
The ending is... Horrifying. You escape from a monster, just to run into another one...
I dont think the solders were monsters, they were just following orders
@@oblozs10Nuremburg defense
@@oblozs10Ah yes! I'm incredibly sorry, sir! Never realized shooting and killing an unarmed, sickly person wasn't horrifically despicable! Go on then!
This is really cool to see, going back to the Penumbra roots a bit and making a sort of survival horror immersive sim- definitely more interesting to see than any of the other Amnesia sequels in terms of experimenting with the genre
i love watching you while i draw- something about your videos is very comforting and real. your commentary feels more like being with a friend than a typical youtuber and i really respect that. keep it up man!!
The horror of this game is not the monster or the war, but that you are French.
Some lovely touches in this. The sound of the torch dynamo in particular is absolutely perfect (good job because we hear it so often). A+ atmosphere; the trenches, and the cruelty and incompetence of command, are horror enough that adding a monster made of your past sins is nearly overkill.
I was also impressed by the story and storytelling. (Nothing new in uncovering events through notes and diaries but at least the writing was much better than typical.) It's an especially effective wow moment when you stumble out into the crater you've read about several times by then, which leads you perfectly - and without hand-holding! - to the conclusion that you're here to find the bunny and bring it back in the box.
I'm not sure that I'd have pulled the final trigger, as it were. Henri did love him, after all. Well, I'm just soft for monsters.
SGDQ recently having been and gone with an Amnesia run, I do wonder, looking at those bricks, if prop flying is still possible. Not that poking your head over the top was wise in the trenches. Maybe coding out prop flying was too hard so they just added low ceilings instead, lol. I do look forward to seeing how speedrunners break this. I noticed that the arsenal code is clearly coded to be different every time, which is obviously deliberate.
I also would have a hard time killing Lambert, but that’s one of the things I love about Amnesia at the same time! It really forces you to make difficult choices, and the exploration of morality is so interesting for me. For example, is it cruel to keep Lambert alive after he’s become a monster, or is it worse to kill your close friend? Adding in the fact that it was Henri that not only sent him out on watch but also gave him the vitae that transformed him, you’re left with a choice that is terrible either way. It’s simultaneously heartbreaking and engaging storytelling
Got about 15 minutes in and then decided I actually really wanted to play it before I saw the endings. ty for everything Manly ❤
I wonder what if there's a reverse concept to MBH's channel, like, "girlycowardzero", who is just a terrified little girl playing her father's horror games and gets inordinately scared at every little sound effect.
You not closing the safe room locks or doors gave me soo much stress XD
I loved this. What a good setting for a horror game. The monster was barely needed, I agree it could have just been a horror game with this setting during the war. I had high hopes for this game and it was succeeded. Soma remains my favorite Frictional Games title and it's hard to surpass the original Amnesia, but I do feel The Bunker is a worthy sequel to it.
Love how everyone that plays this has the gamma turned up to max really kills the whole "in the dark" feel
it's so the video is visible on yt, they probably played it dark and amped it up for the post
I love that when everybody else who has played the game were trying avoid the monster and not anger it, Manly just straight up shoots it with a shotgun and is as loud as possible🤣💀
A WW1 horror game. On the one hand, we have being trapped in hell-on-earth, death lurking around every corner, and people dying all around you.... and on the other hand you have the rest of the game after you enter the bunker.
I didn't know another game was coming out until your post! I went down the nostalgic rabbit hole reviewing the older ones, looking forward to watching and dissecting this one 🤓
Man, thanks for the Amnesia lore behind your channel. Makes me appreciate it even though I'm a relatively new viewer.
the deadliest amnesia enemy yet, man with shotgun
There was a very similar game where you were being chased by an armored velociraptor in a WW1 setting, I forget what it's called
1916 is the game your talking about
What
I find it quite funny that I find manly as my comfort CZcamsr. Like I can wake up at 2 am from a horror game like nightmare.... Then watch him play horror games and help me feel better
Damn, the devs impress once again. When the game first started I didn't know what to think. But as it went on I found myself more and more immersed.
I remember asking about your playthrough of machine for pigs, and you responded to it Mister.
Thank you, I appreciate your insights/commentaries.
full game in 2 and a half hours? No shot, did manly speedrun this
If you take out backtracking to save it isn't that long of a game. It's very condensed and efficient pacing wise.
I love how they wanted to go back to dark descent or even penumbra with the gritty enviroment
Amnesia, the impetus of a hundred screaming let's players!
7:00 yeah that was some well done WW1 gaming.
This does seem like a melding of Amnesia and Penumbra.
Thanks for uploading the full LP Manly!
52:05 "there's more than one?!" hahah
53:47 now it's Amnesia
1:24:00 oh youtube compression didn't like this dim foggy bit at all
1:32:24 hahahaha the timing of "woo" and the character's hands hahaha perfect
I'm surprised Manly made a comment like that cause I think it's pretty clear there's only one.
Frictional Games legitmately just never stopped missing with the horror games they developed, they just keep on hitting
I like how in a middle of a war we are not in a rush we just chilling, getting more bullet, killing people, slowly bandge up our bullet wound :D
Jesus, Manly’s got balls of steel just running through and being completely fine
yknow, having the left and right hand both occupied and on screen really makes you wonder which appendage is used for picking up and throwing items..
I can't believe MBH has been around for so long! I'm happy to know I've got a huge backlog of videos to keep me entertained.
_Rats!_
WWI is an excellent backdrop to a horror game. It was named The War to End All Wars, The Great War and introduced new horrors to warfare. Trench fever, trench foot, trench rats, along with shells, tanks, and mustard gas. Near the time of the first Amnesia game, there was another excellent horror game called _1916 - Der Unbekannte Krieg,_ also featuring horrors within the trenches. I'm sure someone else in the comments has quoted Wikipedia-esque entry, so I won't go into details about the misery due to the rats on soldiers' psyches.
Good for the Amnesia devs in bringing that horror to their new game. And I liked the combination of digging too deep, the Roman tunnels, a "screaming darkness", complete with pagan rituals. A "rat" could easily be a traitor and saboteur, another type of monster. The monster here, like the dinosaurs in 1916 game, was a good metaphor for men driven insane by war and terror.
I liked the lore tie-in. The return the Vitae from TDD, The Ghouls from Rebirth, mixed together with pagan bacchanalia to create the mutated Lambert . I wondered about the "her" mentioned in Toussaint's journal - the Empress from Rebirth game maybe. That game had WWI soldiers in it, too. The VA for Clement was excellent.
Moral of these stories - immortality is not a good thing.
I enjoyed watching you skillfully evade, solve the puzzles, and explain the plot. And I always love your extremely efficient use of items and inventory management. Thank you for doing this game in one glorious, long, complete video so I could stay immersed in the game.
Congratulations again on your continued success, Senpai - now at 1.65 million subscribers!
Truly the manliest badassesed heroer guy on CZcams. Thanks for so much outstanding content!
I like how the singing guy isn’t even really intimidating after all the monster hide and seek we do all game. For half of that segment I honestly thought the guy was just a prisoner stuck somewhere passing the time lmao. And then he died in the gas like that. Hydrogen bomb vs coughing baby
*1:25:50*
*Skull:* To be or not to be, that is the-
*** *throws* ***
*Skull:* _ahhhhhhhhh!_
whoa, an amnesia game??? i had no idea, super excited ❤
super nostalgic but def a big part of the channel!
56:18
Fun Fact: The reason the "spring water" Henri gave Lambert was _"strangely sweet, cool, and crisp"_ was because of the unusually high calcium count in it. Y'know, from the dead bodies strewn all over the place :) from the war :D. A scenario like this actually happened back in England too. Aldgate pump located at East End suddenly had it's water become bright, cool, and have an agreeable taste. That's because the watering hole ran through a newly built cemetery and it made the residents that drink from it sick from all the bacteria that came along with the calcium. It eventually got shut down in the late 1800s but not before a whole epidemic started where most of the people who drank the water died. So to save Lambert, Henri made him drink corpse infused rain water. War is such fun :)
It's not corpse water, it's vitae. We see this in the final area.
This Amnesia more enjoyable than the previous one back a couple years ago. This one we can actually see monsters. Rebirth was very, very boring. I'm glad they did something different for a change.
The funny thing is that I originally wrote off the sweet water thing as being a kind of ironic twist about him liking the water because it was contaminated. (Apparently lead can do this)
I think that regardless of how well this Amnesia does in terms of player opinion it’s definitely a very interesting choice to keep the same supernatural universe but see how completely different characters end up dealing with the mind bending unknown horror. I know it takes inspiration from Lovecraft but it’s an element of the Lovecraft inspired TTRPGs that I love, they way that untold horrors can be so similar because they exist in the same realm but still be so unique because the beasts and magic that keep that ecosystem alive can be so wildly varied and potentially infinite. It’s a brilliant concept
Manly not closing the safe room doors and hiding under the table sent so much anxiety through me
Real ones remember the first thumbnail that showed the monster completely demystifying them, and ruining the fear of the unknown.
Am I a pedantic? Yes.
*pedant
Love manly not knowing being injured at all, it can track you down and making ANY noise near it upsets it including winding up your light.
Funny thing: the monster actually tries to predict you. So if you run to different segments and backtrack quietly, you can easily lose him
The protagonist was, in the endding scene, among a lot of corpses, he could have played dead to trick the germans. I think it could work and i also trust that this is a protagonist who is smart enought to figure this plan out
I mean, they have dogs with them and they also probably saw him tumbling out the entrance so I doubt playing dead will work
In fairness, my boy is a crackshot with at least a few bullets to his name who just went through a crash course on how to make every single bullet count. Not to mention his seeming immortality as long as he gets some wrappings on em. Honestly my man, I think he'll soon be pretty happy, these enemies at least drop more bullets when you shoot them.
Hey manly, depending on what you look at the monster actually changes appearance to match the vibe! Idk if its addressed further in the video but i thought it was a neat tidbit to add
Can you explain? I've only ever seen the monster basically 1 way.
Looks the same to me
I think you might be mistaking it for another game 😅 This is coming from that tiktok that’s been floating around about a monster that changes appearances right? The mechanic and concept art were from Silent Hill Shattered Memories, though kind of poorly implemented imo (I thought it was cut content but turns out it was actually in the game lol) Would be cool to see done by other developers someday!
There’s also Dark Pictures: Little Hope where the monster changes but that depends on how a particular character dies
@marsmons ohhhh my bad lol, other people were saying it abt this game so i apologize 😂
CZcams compression really kicks that fear effect in the groin. Becomes completely impossible to see anything
YES A NEW VIDEO THAT IS TWO HOURS I LOVE YOUR VIDEOS AND YOU MANLY YOUR DOING A GREAT JOB!!!❤❤❤❤❤
"that's new thing for me"
*proceeds to one shot two soldiers*