I'm thinking there was some issue with ownership over the music from the original, transporting it over to HD, etc. I agree, though, the originals were amazing, and it's weird that Smooth Sherbet's theme carried over
I'd say my favorite boss battle would be Magimacaque (World 7). After dealing with the rage-inducing levels from the world itself, (I've been known as impatient with this game, heh), hearing this oh-so familiar music from SMB2 all the while dealing with the camera freaking out and the giant ball-monster... doing it's thing... it's a nice, fun challenge :D
9:56 I'm so happy Sega brought back the Tower clock music theme into super monkey ball banana blitz HD. The music sounds so awesome. It goes very well while battleing Magimacaque. Magimacaque is my favorite boss because it's easy.
I agree D: really I suffer with the octopus, some people says that is easy but when appears all the little octopus it’s starts making a suffering battle
He’s so broken. The only way I managed was by staying super close to him and exploiting what I’m assuming is a loophole in his collision detection. Trying to do it normally just got me flung off every damned time.
Wow! I have a question ... if in boss 5 (tako) you can literally fall into the water, why can't you literally fall into the lava in boss 7 (yoko)? It can be fun if there is a defeat like in Mario games, like breaking the ball and, after, burning the bottom! Who agrees?
@@cometcartoons8528 Yes... I know... it was only an idea... when you fall from the platform, you see the water-splash... and this defeat is so original!... Only in these two games (Banana Blitz and Banana Blitz HD) there is a "second type of defeat" like that...
They did in the original, and so I'd like to think they carried over. But I've also seen a multiple names for each boss. For instance, World 6 boss has been called Diva and Baboon Croon. (Diva is a direct translation from the Japanese name, if I'm thinking correctly)
I understand that. I know quite a few people struggled but I personally didn't find it challenging, either. Things were a little crowded at times with the green minions(?) and all the octopus jumping, though X)
Why didn’t they use the original boss themes? Those tunes were awesome! It’s cool they used music from SMB1 and 2 but still...
I'm thinking there was some issue with ownership over the music from the original, transporting it over to HD, etc. I agree, though, the originals were amazing, and it's weird that Smooth Sherbet's theme carried over
I'd say my favorite boss battle would be Magimacaque (World 7). After dealing with the rage-inducing levels from the world itself, (I've been known as impatient with this game, heh), hearing this oh-so familiar music from SMB2 all the while dealing with the camera freaking out and the giant ball-monster... doing it's thing... it's a nice, fun challenge :D
How come that the music from the original Wii version of this game is not on the HD version?
Wait I heard Aiai say you can stop 13:36
9:56 I'm so happy Sega brought back the Tower clock music theme into super monkey ball banana blitz HD. The music sounds so awesome. It goes very well while battleing Magimacaque.
Magimacaque is my favorite boss because it's easy.
World 5 is an absolute fucking nightmare
I agree D: really I suffer with the octopus, some people says that is easy but when appears all the little octopus it’s starts making a suffering battle
World 7 is wayyyyy worse
Awww I liked magimacaques old boss theme
It was catchy
I despise the last boss...
Same, he’s so annoying.
He’s so broken. The only way I managed was by staying super close to him and exploiting what I’m assuming is a loophole in his collision detection. Trying to do it normally just got me flung off every damned time.
AiAi Sounds Like Kirby
Complete All Boss Fight Without Dying!
They botched the music of all these bosses IMO
Hey y’all! I can’t get the boss from World 7 to unlock despite beating all the stages. Does anyone know why?
thank u
Wow! I have a question ... if in boss 5 (tako) you can literally fall into the water, why can't you literally fall into the lava in boss 7 (yoko)? It can be fun if there is a defeat like in Mario games, like breaking the ball and, after, burning the bottom! Who agrees?
You’re not actually on the water during that boss fight. You’re standing on a platform over a ball of water I checked the stage in the pause menu.
@@cometcartoons8528 Yes... I know... it was only an idea... when you fall from the platform, you see the water-splash... and this defeat is so original!... Only in these two games (Banana Blitz and Banana Blitz HD) there is a "second type of defeat" like that...
Do they even have names
They did in the original, and so I'd like to think they carried over. But I've also seen a multiple names for each boss. For instance, World 6 boss has been called Diva and Baboon Croon. (Diva is a direct translation from the Japanese name, if I'm thinking correctly)
I like the robot dino boss
Honestly, I agree :D Technosoul is one of its names, and I think it's super creative that the boss is literally the stage you're on
I will be honest I never liked that octopus thing. The weak spot is to big
I understand that. I know quite a few people struggled but I personally didn't find it challenging, either. Things were a little crowded at times with the green minions(?) and all the octopus jumping, though X)
I can’t even get past the 2nd boss. I hate this game.
These bosses are frustrating garbage and they shouldn't have even been in the game. what fucking shit. the devs should be ashamed.
😂Calm down Ayo