Anjanath Speed Sculpt Timelapse - MHW - ZBrush

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  • čas přidán 18. 08. 2018
  • Hello everyone !
    This is the timelapse of the speedsculpt I made of the Anjanath to celebrate the release of Monster Hunter World on PC !
    This is probably my favorite game and I've been waiting for years for a new game I could play (I had no console since a few years :3) so I'm really excited about it !
    Hope you'll enjoy it !
    It took me around 5 hours.
    Sculpt done in Zbrush, rendered with BPR and composited in Photoshop.
    My Instagram : / _misterhu_
    My Facebook : / le-monde-de-misterhu-1...
    My Artstation : www.artstation.com/haub
    Music used :
    Monster Hunter Orchestra 2011 ~ Main Theme : • Video
    MHW - Theme of Anjanath [Fanmade] - .MisC. : • MHW - Theme of Anjanat...
    Battle / Ancient Forest [Monster Hunter World soundtrack] :
    • Video

Komentáře • 23

  • @louanpiqueretinni7533
    @louanpiqueretinni7533 Před 4 lety +5

    I think you work very hard to do this kind of things, that's so impressive

  • @michaelleachim6262
    @michaelleachim6262 Před 5 lety +1

    What a selfless Act for zoology - i bow in humility.

  • @MisC21
    @MisC21 Před 5 lety +4

    Epic work! So happy to be seeing more and more people doing stuff for the MH games. Keep up the great work!! I'll be rooting for you to do well ^^

    • @MisC21
      @MisC21 Před 5 lety

      Hugo Aubert Glad I could help! ^^

  • @neel3D.
    @neel3D. Před 4 lety +2

    Nice speed sculpt man👍😊

  • @TNTGAMERPRO
    @TNTGAMERPRO Před 5 lety +2

    good work man

  • @MaxykristProd
    @MaxykristProd Před 5 lety +1

    Nice

  • @partyfoxy6923
    @partyfoxy6923 Před 5 lety +4

    Mutant t Rex 😍

    • @Byuel
      @Byuel Před 4 lety +1

      Anjanath.

  • @gothicblack5876
    @gothicblack5876 Před rokem

    Ok Anjanath 😃👌🥩
    Monster Hunter World y Rise 😃👌

  • @honeykoiya
    @honeykoiya Před 5 lety +7

    Not sure if you're aware or not, but a youtuber by the name of Tutomator reuploaded this to their channel

  • @luiscruz9345
    @luiscruz9345 Před 4 lety +1

    nice job with the primary and secondary sculpt phases but i think the detail part has too much noise and its hard to read the scale details, anyway good work keep it up

  • @basselabdulkhalek7021
    @basselabdulkhalek7021 Před 5 lety +2

    So can a sculpted mech be rigged and used in animation ?

    • @amacnoble8421
      @amacnoble8421 Před 5 lety +2

      You would have to retop a lower poly version and use the sculpt for baking normals.

  • @user-lh4bi7pc1f
    @user-lh4bi7pc1f Před 2 lety

    I am a student studying MAYA at the moment. Is there a way to achieve this in MAYA?

  • @albertgragenmayer930
    @albertgragenmayer930 Před 3 lety

    WHOAT 5 HOURS ???
    It takes me 5 Hours to make one of the Scales you put on the Anjanath :(
    What are your Tricks ? :(((((

    • @misterhu3D
      @misterhu3D  Před 3 lety

      I sculpted some by hands but most of the scales covering his body were made using alpha textures. You can find some online and I think that the ones I used come from the Pixologic Download Center. For the sculpted ones, it just takes time and practice to become better and faster. The more you'll do it, the better you'll become :)

    • @albertgragenmayer930
      @albertgragenmayer930 Před 3 lety

      @@misterhu3D
      I was espicially talking about Hand sculpted ones
      But I don't even manage it to use Textures for :(
      When I do that I always create weird looking Seams
      Not to mention that my Hand sculpted Scales more look like a rocky Mountain
      I'm really good at traditional Modelling, but sadly I can't create good Detail because I always do something wrong on Sculpting ...
      I think that I might have no Hand for, but I don't want to accept that >:/

  • @amoripalmer6404
    @amoripalmer6404 Před 4 lety

    U forgot its crest