GLSL Particle Simulations in TouchDesigner Tutorial

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  • čas přidán 25. 08. 2024

Komentáře • 14

  • @JBroadway
    @JBroadway Před měsícem +3

    Bro has been cooking w these tutorials 👏🏾

    • @aaronbrown2587
      @aaronbrown2587 Před měsícem

      Seriously! The Masked Magician and TOP Chef all in one.

  • @optikkacorp
    @optikkacorp Před 15 dny +1

    Dean - this is very good pacing and granularity along with the narration

    • @DeanCheesman
      @DeanCheesman  Před 15 dny

      Thanks! Trying to keep it fast for the experienced people but explaining enough for new people to understand the “why” of it all.

  • @chadyonfire7878
    @chadyonfire7878 Před měsícem +1

    nice man thx for ur latest tutorials , would love some more glsl and touchdesigner content

  • @Plvvral
    @Plvvral Před 5 dny

    thanks for all the amazing content you share! I'm really interested in GLSL and visual effects, especially particle systems. Could you possibly create a tutorial on how to make a GLSL particle system like the ones Alex Guevara does? I think a lot of us would really benefit from your detailed explanation. Thanks so much in advance!

    • @DeanCheesman
      @DeanCheesman  Před 4 dny

      Hey thanks! I'll take a look at their stuff and see if there's something good there for a tutorial.

    • @Plvvral
      @Plvvral Před 4 dny

      @@DeanCheesman thank you!

  • @unveil7762
    @unveil7762 Před měsícem

    acceleration = acceleration + force
    Velocity = velocity + acc
    Pos=pos + acc. Like this you can consider mass and friction before setting pos :-)

    • @DeanCheesman
      @DeanCheesman  Před měsícem

      You have acceleration and velocity backwards but yes. I didn’t want to do multiple output buffers from my glsl in this one (to do a feedback loop on velocity) but I hope to in a future tutorial.

  • @Gong1013
    @Gong1013 Před měsícem

    nice👌