The Video Game With AI That Was "Too Smart" (Fallout 76 and Red Dead Online)
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- čas přidán 9. 09. 2024
- AI in video games gets more and more advanced as the years go on, but it hasn't been smooth sailing. Take, for example, the video game with AI that was so "smart" that it made the game unplayable.
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Stop! You've violated the law!
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Why would they use greenscreen behind a guy with a green tattoo
Egg
He used to wear green shirts instead. I imagine he wanted a more varied wardrobe while still fucking up the green screen. Also a killer samus tattoo
cause he likes to fuck with use
Why not?
I think he tatted his arm to be several colors in case his editor bought any color of screen that wasn't green _specifically_ to fuck around with it. lol I could be wrong, but it sounds like a thing he'd do.
They should have added a self-preservation script into the AI.
They didn't even have one in skyrim. People in rags will try to fistfight dragons
One stat the NPCs in Skyrim do have is confidence. It determines if they flee or attack, and what they would attack.
Nords don't have a sense of self-preservation.
Victory or Sovengard!
A "fear" and "scariness" parameter similar to the responsibility. Just something simple like "if their scariness is greater than my fear, I avoid that NPC". You could maybe have a list of modifiers, too, so that NPCs have different fears, so one might have the balls to fight a bear, but is terrified of dogs, yet another NPC is fine around dogs, but will always run away from skeletons.
I once saw a member of the Cheydinhal mages guild steal food from a fellow member. Some guards stormed in to kill the thief. What ended up happening was spectacular. Some mages sided with the guards, others sided with the thief. They all started fighting and the mages summoned monsters to join in. Mages, guards and daedras all duking it out over stolen bread.
THESE COMMENTS ARE GOLDEN LMAO
That is why they removed the Radiant AI man XD
It is so random.. It is hilarious if you see it, but it can also be incredibly frustrating if some quest giver dies because he/she wanted to steal that stupid apple
That’s epic XD
go to the mages main guild (imperial city) turn game difficulty to max, summon a daedra, hit it until it's angry then run around the mages until it hit's one of them, turn the game difficulty down to it's lowest point, sit back and watch the shit show unfold
@@martijnkwant5314 i don''t see why not give npc the ability to surrender to guardsmen. in skyrim npc automatically go to the knee and lose aggro when their health get's low and it can save them. or have npc go to the knee when they take lethal damage and write code that uses context clues as to whether or not the last blow kills, whether or not the npc goes to jail, that sort of thing.
Honestly I think radiant AI would work well for a more survival based game
As a fan of Jet Set Radio I love the Beat profile pic.
Look up how the AI in the S.t.a.l.k.e.r. games acted, early builds of the game had the player racing against the AI to complete objectives, missions, and even the game itself.
@@Jorts_McJeanShorts that actually sounds pretty cool. You make me want to play it now. Has it been patched?
What if they add it to the npcs they added to 76 so that they don't always stay in place so they actually travel the map and its not random encounters
Does anyone remember in fallout 76 when the npc can steal your equipped weapons and you’ll never get it back...
The GTA "Reverse Muggings" were hilarious though, watching people running away from hackers, trying to avoid being forced to take hacked money.
I would be like no I don't want your hacked money, then turn around and spend it all so they couldn't prove anything
John Macmillan is that what the bank accounts in game are for? So they actually have a purpose
@@dreamdesk7258 something like that, it actually monitors your transactions
@@FranklinXVI no fucking shit
@@hugolbr2498 okay
Never use "smart ai" and "oblivion" in the same sentence **turns around and gets stuck on random rock**
bro hard AI would be the best mod. for those of us that like to watch it all burn.
@@SecretLars Argh
Bleurg
Hgh
*S T O P* You have violated the law!
You laugh now but you never found the Skooma Merchant dead cause the Skooma Den hangabouts have no money and needed their fix.
The only reason you think it's dumb, is cause it's so smart, your tiny brain can't comprehend what the ai is thinking :)
In Fallout 4, when a settlement is being attacked, the settlers will loot a weapon (from the settlement bench, or my own personal container) that is better than the one they are carrying, if they have the correct ammo in there inventory. I have had to take back legendary weapons that were stolen from me by settlers.
On my first playthrough, I had a single container where I kept all my legendary kit.. and after a while I’d noticed some of them missing.
It wasn’t until my 3rd or 4th playthrough where I realised that this was happening, I’d kept all my settlers as similar as possible and at one point during an attack, one settler had gotten an explosive pipe pistol.. problem solved 😂 just assumed it was a glitch.
it's so annoying when i set up all my power armor and then the npcs get in the power armor to defend an attack and then they stay in it and I come back and i'm like "where's my fricken power armor?" and they are all wearing my power armors
@@Femaiden I ended up using the red rocket as a sort of personal Homebase, purely as a showroom for my PA’s and unique bits and bobs.
@@Femaiden Yeah, I learned the hard way to take the fusion core out when leaving my power armor at a settlement.
Strange, my settlers always decided to do shit and cry for help instead. I remember that I've turned that settlement at the old cinema into a fortress, spiking its walls with heavy artillery and equipping every settler with the best weapons imaginable. Then they've cried for help - apparently a lucky shot over the walls with a Fatman destroyed the generator for the defensive towers and the settlers, each and every one of them, decided to sit the whole thing out... in the bar. God, Fallout 4 and its settlements are so utterly beyond annoying and stupid.
"We're talking about a game that works" You earned my like early this video.
Daniel Le Coz what was the reference
@@drewanderson2768
It's a reference that Bethesda always has a glitchy buggy game releasing it without fixing the problems.
During the talk about the crafing(buildings n placements) Todd said something along the lines of ".....it just works" hmm....
That was the moment I subscribed. I love gamer snark.
How old is this Bethesda game?
Well, it works...
Pretty old, then.
The first time I was told to “behold shadowmere” the game glitched out and all that was left was that little bubbling pool and a quest marker never to be completed.
Classic Skyrim hahaha
You invoked the wrath of Sithis.
Looks like you brought an iron dagger to a daedric warhammer fight
By the gods, it’s the Hero of Kavatch
Someone doesn't have 15 times sneaking backstab damage with daggers.
Bandits *trys to mug me* My level 50 barbarian rp *laughs in daedric*
Plot twist. Iron dagger has 2836 Absorb Health
By Azura! by Azura! by Azura!
-"greetings, breton"
-"Well met"
-"Have you seen the high elves?"
-"I don't know you and I don't care to know you"
-"Goodbye"
-"Later"
Truly, the apex of artificial intelligence.
you forgot the part where they immediately start talking to each other again.
Does anyone remember in fallout 76 when the npc can steal your equipped weapons and you’ll never get it back...
@@skarloey2334 greetings breton!
@@srorrim Well met.
@@Look_Upon_The_Heart Have you seen the high elves?
Please tattoo your entire arm green
Chookadee do you want him to get skin cancer.
@@MackenziiRivers let's just replace the green screen with a massive TV
Yeah, so he becomes real life androxus.
@@abyssstrider2547 I was gonna say Moldybob, but sure, him too.
@@Owen_7271 he already put heavy metals into his arm with the tattoo he already has why not.
Favorite is when townies protect eachother.
Against guards.
*Yeah. **_They die._*
REVOLUTION
Based tho
Realistic
My experience as a kid playing Oblivion and joining the Dark Brotherhood was hilarious.
I got suspended from the Brotherhood (can't remember why) but I walked into the place anyway and tried to talk to everyone. The big orc dude got pissed and started attacking me, so I ran outside.
He followed me, and I proceeded to watch as every guard in the town descended on him and killed him. I looted his corpse (and maybe some guards died?) then spent an hour dragging my over-encumbered ass all around the place, trying to sell anything and everything until I could run again.
I refused to drop anything, because all Bethesda game players become hoarders in-game.
Just Bethesda games? Pretty Much anyone who plays enough rpgs develops the hoarding habit.
Lol "player.setav carryweight 99999999999" 😋
I always just popped in the bravil home. Dropped a lot of items into chests. So much crap that it lags just trying to load it.
I play the game just to hoard. I know the perfect building with containers that don't reset.
@@kf7721 the bravil house?
Fun fact: "behold shadowmear" is quest objective number 666
Bitchin'.
Honestly, I want to play a version of the game with the original AI now. Skeleton invasions every five minutes, guards killing everyone, skooma addicts roaming the streets and shanking people for their next hit... Sounds like fun.
The "level with you" system of the NPC enemies got silly though. I'm glad they scaled that back in Skyrim. In later states of the game, you could get attacked by bandits with ebony or even Daedric armor and weapons right near the beginning areas. The idea that characters that could either afford or win such legendary items are still living as homeless bandits in the woods was ridiculous. I did like how they tried to make the AI more "lifelike" and responsive to the player, I just don't think that this was "the best" example of it. An early attempt of that which didn't always work well, a good start, but certainly not the best.
morrowind was even worse than the level with you oblivion has just because the map needed to be at least 30+ times larger than it ended up being for what bethesda tried to do.
and i think... its only game that start this thing. I can only remember MGSV that has a little system near to that
its just lazy design and its one of the main culprits of why bethesda games are terrible.
procedural leveling is never a good thing.
"Too smart" is a bit of a weird way to phrase it. Its more like "too animalistic", as the cpu's do not seem to be able to imagine the consequences of their actions, and just think in the moment.
that's what the responsibility stat is for. if they're responsible, they'll know that stealing will get them killed. if not, well...
jackson most real life thieves will try to not be seen while stealing things
Dont you mean NPC? (Cpu had me scratching my head)
This is just more proof that immersive AI has been worked on for a long time even in 2006 it was technically smart it just didn't consider the consequence too the player which is ultimately what the games for
Vincent Najger cpu means computer
Ah yes, the "Smart AI" of guards.
*Kills a man miles in the woods, no witnesses, no survivors.*
*Enters town.*
Guard: "Stop, you've violated the law."
Crime: Murder.
More like omnipotent AI.
Here's one thing you forget, animals can report crimes in elder scrolls.
@@powerrangerblue8566 reason I leave no "survivors".
Yeah I had that was such bs.
I’m a twat, the AI is clairvoyant, not omnipotent, if it was it would immediately lock you up when there are no survivors, instead they just see your crime
Ever think they hustled you to pay the fine lol?
In skyrim I did the forsworn revolution quest before the haunted house quest in markarth. The guy who starts that quest ran away in the revolution and disappeared and I couldn't find him
Again. Months later I found him in RIFTEN punching Bears
Sort'a like "Escaped Criminal" companion quests that flip the location arrow 5 miles
back to where you just came from when you get close.
I've adapted, now at the end of "Blind Sighted" I know to never get out of the water until
you slowly push Karliah out of the pool & let her exit 1st. Or she never leaves.
Or don't bother trying to cure Vilkas later in the game or you'll never be able to
acquire another follower. Think the 'A' in Ai stands for Average.
"People stealing bread immediately get cut down"
*SOVIET ANTHEM INTENSIFIES*
A hilarious regularly occuring spectacle to behold at the inn near the Bruma gate, as the thief, the Bruma Thieves Guild Fence, is tagged essential...
Sounds more like America nowadays
Dwarf Fortress once had a massive problem with cats dying everywhere. Cats would just be lying dead in puddles of puke. The developers had no idea of why this happened. but one day the figured out why. turns out that when a dwarf was ordered to do something. they would drop anything they would be holding, so when they were at the tavern (which they were a lot) they often spill their beer. then the cats would walk in the puddle of beer, and then they would later clean themselves, including licking their beer-soaked paws resulting in alcohol poisoning (video: czcams.com/video/6yWf6BHqiWM/video.html )
To add to that, the only actual error in the code was the amount of alcohol the cats got from licking their paws. The game had it set to where them licking their paws was like drinking a whole glass of alcohol. Seeing as the game calculated the amount of alcohol someone could have by weight, this caused the cats to die from alcohol poisoning. They reduced the amount of alcohol and the cats stopped dying.
what made it worse was the cat would puke before it died and the puke would have alcohol in it. any other cats would walk through the puke and start the process over again until all the cats were dead and the whole fortress was covered in puke and dead cats.
The patch notes for the new organisations and corruption stuff are quality too.
@Apollo Sun
I think dogs get drunk at the right rates they just seem to have a weird affinity for drinking, often preferring it over kibble or meat.
@@blairkilszombies To add a little more detail to that error... the amount of alcohol that cats got from licking themselves clean was originally intentional because fluid volume had certain data limits to minimum value; or put another way: any liquid which exists must be at least "this much" volume. It wasn't expected that the data minimum would be relevant because beer was never intended to be spilled on the floor and then picked up by cats. But it happened and it took about a year to figure out what was happening. And that "intentional' data minimum was corrected.
I remember hearing a story about how the radiant AI in Oblivion was causing a set of prison guards to kill a prisoner they were guarding to get his bread whenever they got hungry.
Elder scrolls NPC's look cold dead and emotionless because they motion captured Todd Howard's face during development.
This is what I call a roast
@@hplovecraftOk no sir he gave Todd severe radiation burns
Fuck medical items, he needs a G.E.C.K. after that one.
Cool! Making fun of Todd Howard is cool! Man. So cool. Boy howdy.
@@CheebsCheeby If anything, he deserves worse
3:49 I think a big problem with this, is the lack of nonlethal options. Seriously not ever crime committed doesn't have to boil down to pay a fine...or die. (for npcs) Wouldn't it be cool if you as the PC were to walk into a city only to moments later see guards chasing a perpetrator, one of the guards lunges toward the suspect, tackling them will another guard brings out their cuffs, or "irons". Heck being that Tamriel is full of magic and spell crafting and whatnot, you'd think that there would be several spells regularly used by law enforcement for nonlethal take downs, such as that paralysis spell for example I could see being very handy in this regard. This could create several opportunities to intervene, whether that's helping the suspect to escape the long arm of the law, maybe even help guards catch the perp. ("citizens arrest" maybe?) You could say help a supposed "theif" because you (reasonably) believe them innocent or because you need or want something from them (favors owed, "blackmail"), the reasons can vary, as long as it creates these opportunities for us PCs to engage with! (with guards too as well as other npcs)
Ah yes, Radiant AI is the smartest AI.
"How are you?"
"Ah yes I agree"
"Bye!"
If ai is a list of responses depending on the disposition towards the othe actor, then yes. Oblivion doesn't have an ai. It's such bullshit.
Sounds like an extrovert trying to start up a conversation with a random introvert.
my favorite example of AI being to smart is the alien from Alien: Isolation
Divinity Original Sin 2 had a problem like this aswell, they don't have radiant AI but their combat AI was so insanely good at the game they had to literally build a new AI system from scratch for lower difficulties because the Computer was TOO GOOD and would beat like 90% of playtesters
Someone watched "Todd's sweet little lies" and then had to look into what the lies were.
Don't worry, I listened to it an ungodly amount of times too. It's just too catchy. Damn you Crowbcat.
It's been around longer than Crowbcat
Sounds like a lot of the holes in Radiant could have been plugged just with better social architecture. They failed to give the AI things like proper threat recognition/self-preservation, the ability to communicate, or any reason to store things. Probably could have padded out the shop inventory, too.
Rockstar makes really good, high quality games, but their micro transactions suck and make me want to have nothing to do with the online part of their games.
It's such a shame, these days it's all about micro transactions. It would be good if you could only purchase clothing with micro transactions rather than guns/xp
Rockstar makes good games but their game mechanics suck. They can build beautiful open worlds with amazing action packed stories and the attention to detail is unrivalled. But when you get to the gameplay side of things the AI is stupidly retarded, vehicle physics are out of wack, weapons still use hit scan, auto aim bot is the main mechanic. In a game like gta and reddead where all people do its kill eachother why would you design the whole game around auto aim. With those billions rockstar has made they should seriously build a better game engine.
Maverick44 and they hate pc for some reason
@more meat than a 6 inch sub at subway
So turn off lock on the options menu?????
Spunky McGoo i do play on free aim but it still forces you to play with people who have aimbot assist. So i am constantly at an unfair disadvantage because they build the game around aimbot. Im just saying that in a game where you have to shoot and kill constantly having aimbot mechanics is lazy and poor game design.
I would love to see a functioning virtual world with the radiant AI behind it. Design all the cities to have defense against skeletons, give NPCs the option to pay off a bounty if they have money, have dedicated hunters/farmers who put food into the marketplace, give every NPC a job of some description so they can have money, ect. It sounds like the reason oblivion's setting kept breaking is because the world as a whole was broken.
This is baby shit compared to a-life from stalker. If you take too long in stalker to do the main quest, one of the npcs may eventually complete the final objective instead of you and finish the game.
Reminds me of when the guards were killing prisoners for their food rations and it was breaking the game.
Thank you! This video solves a huge mystery I dealt with in Oblivion, and one of the funniest stories I have ever shared. LONG STORY:
To screw around, I wanted to fight the ghost that appears as punishment for breaking any of the rules of the Dark Brotherhood. In order to activate it, you have to go to sleep and he appears in the middle of your slumber to attack you. However, the closest bed around was a Tavern right outside the DB headquarters. When I went inside, for some odd reason, the place was packed. Normally there are just a dozen or so patrons, but this one had at least 3 times the amount. Even when I got a room, there was so many people around that I couldn't shut the door. But whatever, I went to sleep, and the ghost appeared...but the ghost aggro'd the entire tavern, and the entire tavern tried to fight the ghost! He kept looking back at me, trying to stick to his normal function, but everyone was attacking him so he put his attention on them instead. This 30 to 1 melee was all happening inside my one tiny bedroom! That is, until a sentry had been alerted to the fight, stormed through the people, looked right at the ghost and stopped dead in his tracks as he looked upon it and said: "Oh, it's you!" This sentry recognized the ghost! He was probably the one that made him a ghost in the first place! A few swings later, and the sentry finally finished off the ghost for good, and the whole tavern went back to drinking.
Apparently the Radiant AI just told everyone in town: "Ghost bad, attack!" LOL
"I'VE MET MUDCRABS MORE FIERCE THAN YOU"
Ive got the death sentence in 12 systems 🦀
@@procow2274 yes!!!
"I've got very weak fingers... sorry ladies."
*crush fades, now only present for facts*
Anyone else notice the gigantic gaping hole in his right arm?
"Would you expect to walk into a city and find one of it's many denizens be murdered by the guards instantly" now let me tell you about Skyrim
It looks like this video has a Bethesda bug. How's that arm, mate?
Skin Cancer
Ai may be smart, but the devs weren’t.
I don't know you, and I don't care to know you
You're one to talk
Have you heard of the high elves?
@@thelaughingcossack6521 do they make the best cocaine in Morrowind?
@@Videohead-eq5cy I think they have the best weed. You know, 'high' elves
I'll see myself out
I wouldn't say their AI was "too smart" as much as their mission design wasn't accommodating for their AI. That or their AI was too simplistic (a common theme with all the issues brought forth is the word "nearby") yet harsh.
AIs? SIMPS.
Pretty much breaks the game more than already does.
i want skyrim with the ai turned up now lol
@@dracocrusher It's a lot more complicated than that. They saw the system as unplayable and broken. They would have had to spend a lot of time tweaking every aspect of the AI individually in order to significantly reduce the undesired behavior without losing the overall nature of the character's realistic motivations. There's not a dial on a form that goes from 'Easy' to 'Mad Max'. It's far too simplistic to reduce all the behaviors of one entity to a scale of 1 to 10 or a global on/off switch.
For instance, he mentioned the skeletons that would go into cities looking for people to kill. Their routines would need to be told where they aren't allowed to go. Then the drug addicts would be changed to refrain from murdering the drug dealer. City guards would be changed to reclassify the severity and response to crimes. You can't make a single toggle to control all three of those scenarios appropriately and simultaneously. They would need to be changed, tested, and tweaked independently. Tying all of that into one switch could possibly be done, but would be extremely difficult and time consuming to create. And for a setting that they really have no desire to return to, it wouldn't make any sense at all to develop it.
@@Hydroculator I'd like to point out... They WANT the fucking chaos of everyone murdering and robbing and crimes. Hell fighting off a horde of skeletons or bandits determined to kill and eat or instigating fights between NPCs would be fun. Not only that but it'd also lead to far more interesting encounters.
You're traveling through a mountain pass, and off in the distance you see something. You hide behind a rock, watching as a band of raiders charge down the road you're on, rushing towards the settlement you'd passed a while back. You've now got a question of if you should protect the NPCs from this incoming raid, or let the bandits kill and loot the town?
Higuera ft i second this, they should have worked with the ai. ie knowing when the timer for said bandits to trigger their "must raid" function, schedule a band of guards to be on patrol coming into town from another route as the bandits have mid sieged the town, the townsfolk are fighting bravely but being overrun and the patrolling guards will help but is it enough as the bandits have numbers. Now you the pc have a choice, help the bandits and pillage the town, leading to more avenues of banditry as your accepted by the bandits, or help fend off the bandits into retreating and gain reputation and price cuts. you could solve the lowered townsfolk or missing npc's by spawning a caravan from a larger city that will arrive in 3 days, leading to a side mission arc of staying in town to prevent the bandits from returning. their are alot of variables to consider and its not even a traditionally scripted event, its just over arching behavior youll run into as you traverse the land trying to pick berries and shit. this could lead to the more traditional skyrim quest structure of chasing the bandits back to their lair.
Or if you chose to help the bandits, the bandits would or could ghost the settlement and plunder everything, triggering the nearest city state to send an army and colonists to retake the town and fight your group, to the bandits sparing the villagers and pressing them into service as a bandit controlled town, where you the pc have to help them fend off the yarls army and potentially expand the bandit holdings, until all of skyrim has to assemble even the imperials, to fight this new threat. granted it makes for linear story crafting irrelevent in the traditional sense but expands pc options immensely.
Or if you failed to save the town and the bandits defeat the guards and cause you to retreat, you could be part of the recapturing process and earn your thane title by retaking the town with the yarls army and being given stewardship of said town, expanding your personal holdings. To which you could hire soldiers and mercs to safeguard the town and give all the potential npcs you meet that would fight with you something to do even if their not your immediate companion. Like assembling your own motley group of npcs into an army.
@@dracocrusher umm they allow dragons to attack most towns. Now that i think of it i don't remember ever seeing a bear in town
Turned on*
I love how his tattoo blends in with the green screen
Yeah, Shadowmere is okay and all, but she's no Arvak, such a good horse.
Arvak is the mage's horse, nothing screams bad ass mage who owns summer home in oblivion more than Arvak
Such a good horse
@Anders Munk frost was shit, cant summon it anywhere, and it dies easily
TagRoss54....- Totally agree, yet I wish I didn't brutally murder him every time I dismount.
"this cup is very heavy and i have weak fingers... Sorry ladies!" LOL you just earned a subscriber!
A bit more info on the "Bad Sport" feature in GTA V. If you stole/destroyed player vehicles at the beginning of GTA Online, you would be forced into a separate lobby populated by other people who were also labelled as a "Bad Sport" for a period of real days. Once that period of time finishes you could rejoin a normal lobby again. If you got labelled as a "Bad Sport" again however, the time spent in the "Bad Sport" lobby would increase.
I managed to get the Rhino Tank during the days of the "Bad Sport" lobby and had to spend around two IRL weeks in there, separated from my friends due to players abusing the system and continuously driving their owned vehicles under the tank while I drove it. What a great bloody system it was...
One time in GTA V I was driving around when a guy on a bicycle pops up out from beneath the road and starts peddling. A very weird and hilarious experience though.
Bikers gonna bike
Hey guys, great video as always, always great to hear stories based on Bethesda games since with how big they tend to be, the surprising things that can come out of it. An idea for a possible future episode should be on the development of 3DO Doom, a game made by one person in about 6 weeks because the publisher of the game, their one and only game to note, was convinced that all you needed to do to port a game to another system was to literally copy and paste the original source code into the console's development kit. He also believed that you could put new guns into Doom by literally drawing them in as sprites and that's it, and when he went to his single programmer, she asked for the data she'd be working from, and was given a load of Doom sprite JPEGS and a copy of the PC game, and told to have it ready by Christmas.
Kingdom Come Deliverance had this issue too. Key characters would go on real adventures if the player wasn't nearby or interested in helping them. No one would wait around for Henry, if he was being a dick. And many of them would end up killed by bandits on the road...
A guard: RESPONSIBILITY 100
"Have you heard of the high elves?"
"Heec"
"Broom"
*dies
"Huurrg"
I love using console commands in Oblivion and putting a bounty on the guards as well as the essential characters. Just watch the chaos...
You don't even have to sometimes. The Bruma Thieves Guild Fence is tagged essential, and gets the regular guard beatdown at the inn it's almost a regular attraction... 🤣
They should have included the full AI as an option or for the modding community to play with, that would have been quite fun.
"And I have got very weak fingers... Sorry ladys" xD.
Honestly, I'd like to see a game where some of these things happen authentically. Necromancers raising an army over time and attacking a town? Sounds fucking awesome, would absolutely ruin some dumbass mid-level player who ignored the lower level necromancers. Bears attacking hunters in the woods? Perhaps with some self-preservation scripts or an "injured instead of dead" state for quest-givers, that could be an interesting side-quest to go and save them. These could be really fun and increase the longevitiy of a game!
Tom: Jimmy your arm gots holes in it
Jimmy: No I don’t Tom
*Jimmy looks down*
Jimmy: God I have holes in me arm
I actually love the radient ai stuff so much, keeps things interesting
I remember dreading Will'O Wisps. They'd chase me into settlements and just go to town on the populace.
one of my favourite examples of this AI is that there's a quest called Unfriendly Competition, where one of the last things you need to do is Defeat a Grave Robber named Agarmir. Who, alongside some other guys, is inside of a building. If Agarmir or anyone else spots you, the door to the exit is locked.
One of the ways that you can defeat Agarmir and his goonies is to sneak behind him, steal the key from his pocket (which will cause the fight to happen), run outside, and find a guard. the guard will immediately attack Agarmir if they spot you getting attacked by Agarmir. And as we all know, Oblivion guards are JACKED. Because of this, Agarmir basically dies immediately, and you technically beat the quest. You can practically get a pretty strong staff for basically doing nothing.
Gotta love the creepy algorithm lately, it was simply last night I was reinstalling oblivion to finish up some achievements, and this morning there’s 3 oblivion related videos, starting to think my Xbox and phone are in cahoots 🤔
Wanderingwalker 1990 next part of that. If you sit next to someone and watch say a bunch of videos on say folklore, then the person sitting next to you will begin to see their feed suggest folklore.
Do you have Alexa or any other voice activated thing? By definition it has to listen at all times to hear when you eventually call it, and it's in the terms of service that they can sell anything they hear to advertisers.
Google equals youtube. Did you websearch anything oblivion related with google?
@@kf7721 Na, I literally kept a notepad to track odd achievements, which is what gave me the motivation to reinstall. It’s all listening 😂
@@Wanderingwalker-ke6mg aw then they got you the old fashioned way, lightly going over the underneath sheet with a pencil.
Bro I love how you just chill and talk it makes your vids 10x more interesting
I'm not sure the AI could be described as too smart if an NPC with no weapons and no fighting ability decides to wander off into the woods to hunt , and instead of running from a bear tries to fistfight it.
The AI may have done what it was intended to do too well. But what it did wasn't smart.
You dont get Shadowmere, Shadowmere gets you.
Do uou live up to the expectation?
Out walks the Imperial guard from the bottom of the river "Stop! You Violated the LAW!" O,O*
- Que the Terminator theme
Cue*
Even the toned down AI is delightfully random. In my first playthrough, a Mythic Dawn agent got impatient, murdered the Chorrol Mages Guild recharger in my early game (not at all conveniently, but such is life), and thankfully got put down by the guards. His corpse refused to unspawn for ages. Not to mention I've had NPCs try to pickpocket me, flirt with me, follow me for a swim in the Imperial City moat... no idea what that was about. Skyrim was and is a real milestone in its own right, but there is something uniquely alive and never-the-same-game-twice (if downright surreal) about Oblivion.
We need a huge team of people working on this, it could certainly be the future of gaming if not already
The game with the most difficult AI I ever played was War In Middle Earth (1988) for PC.
Every time you played, the game would keep track of your strategies and save that to a resource file. On subsequent replays it would draw on that resource file to help predict where you would move, how you would build up your army, and where you would attack.
By the 3rd or 4th play thru you could end up with all the Ringwraiths and a small army waiting for your little band of Hobbits just outside of Bree.
You literally had to go in and delete that resource file if you wanted any chance at acquiring any of the good units like Aragorn or Gandalf, as the AI would just drop entire armies on those cities to prevent you from getting to them.
Anyone else get a chuckle seeing his tattoo blend into the green screen?
The A.I in F.E.A.R was pretty crazy back in the day too.
Love how the tattoos are the same color as the green screen.
If I remember right, the AI in earlier versions of the game where far to unpredictable, like there was this one guy who would purchase all the latest new armour from all the stores and NPCs would rather kill and steal food from each other instead of just buying it at the taverns
"you can't do the same thing over and over and expecting to succeed."
But that's what you do
And succeeded apparently
nintendo did the same thing over and over on their newest proprietary hardware for about 20-25 years and made tons of money, now they do basicly the same thing that's just slightly different than the last game on their newest proprietary hardware and making tons of money.
That kinda AI would be perfect for any kind of wildlife simulation game
“Have you heard of the high elves?”
This really explains the existence of essential npcs.
They should make a DLC that adds in a fully unrestricted Radiant AI, that just sounds like fun.
Love his rant about the Dark Brotherhood in the beginning.
he didn't mention the best quest though, the murder mystery mansion!
*kills a random person in the middle of the night in the woods. *5 seconds later... A guard shows up to arrest me.
If you kill a peasant in the woods, does the bear 5 miles away s**tting see it?
To comment on RDR2 online, and GTA online, it legitimately seems like a better use of your time to pick up some overtime at work and just buy the online currency than it does to grind in game. Because in reality, one 8 hour overtime shift will buy anywhere from something like 20 to 40 in game hours worth of grinding the game. That’s exactly why I do not and will not invest my time in online rockstar games anymore.
I remember the moment i realised this concept in clash of clans. Time is more important than the money
Its a shame too, I remember playing rdr1 and enjoyed running around the map role playing with stranger waaaay too hard. The only part I liked about 2 was moving the slider to maximize fatness and seeing how it broke cutscenes.
@@videofudge f2p games like clash of clans depend on either people spending money or the company's other products to continue running, and last i heard clash of clans has more than enough people buying gems often enough to keep the servers up and running.
I took on a Dark Brotherhood quest to kill three people and as soon as I accepted the quest, two of the contracts were immediately completed. I had no idea what had happened until I found one of them dead on the road between two cities. He had been killed by monsters on the road while I was messing around elsewhere.
Dude, first time getting Shadowmere was one of the happiest moments of my life! It was so badass. Like "oooohhhh that's what the black pond is for!"
Dude have you played the forest? That game’s AI is absolutely insane
True there routes and stuff they take and they stock you and stuff before they attack
I once rocked up to Riften in Skyrim and there was a riot because someone had stolen something, the shopkeeper (and witnesses) retaliated, which was a crime, so the guards started murdering everyone involved. Glad they took years to not fix known problems
Karl its 2am in Australia...imma need some coffee for this...
Emily Stein how does your coffee stay in the mug. Won’t it fall out since you’re upside down? 😂
Where has this channel been all my life? This was surprisingly entertaining. Keep it up guys. Subbed.
We need an Oblivion mod that restores the original AI. We need that madness
They exist and it ain’t madness it’s absolute fuckin chaos.
23 years game dev here and if we don't dumb down the AI you would not be able to win against AI, they would outsmart you in every single way! The key is to dumb it down just enough so you can have the illusion you are smarter!
I would like a mod that turns the AI back up.
Very interesting topic to me as i'm having a side project planed using radiant AI on a massively detailed scale all without even knowing the term existed. The project isn't beyond the planning phase though so probably won't happen any time soon.
Oblivion AI too smart?
Pretty sure the problem with Oblivion was it kept making All the Enemies scale with the player's strength to the point where there was no point in bothering to level up to begin with.
@@scottsanders4589 Not really but its ok for a elder scrolls game
Yep from Morrowind to Oblivion, it was such a slap in the face to realize that EVERYTHING leveled with you.
You could beat the game at lv.2 if you stat-ed right, from the beginning.
That was ideal honestly. Leveling up meant that goblins could easily beat the shit out of you, as they started leveling up with you from low level, whilst deadra would only begin to appear (and be lv 1) when you were around lv.18+.
So you had at least 17 levels on them in stats. Goblins though, spawn from lv. 1 up and so they scale with you from lv.1.
Same with many foes in that game. And loot. and QUEST loot! You could do the same quest, just at different levels, and get differently powered rewards of the same item.
You should never do quests until lv.18. At that point, all loot tables are maximized.
And mauraders and bandits would have glass and then deadra armor/weapons when you were lv.20.. and you just can't fathom how they could be walking around with such epic gear when that is supposed to be rare shit reserved, as it was in Morrowind.
CDPR should have watched this. Cyberpunk NPCs arent smart enough to walk around a parked car.
I want this version of Oblivion to be an extra feature on a re-release of the game
I remember another case, but I don't remember the name of the game, it was an MMORPG
Basically, the idea was that it also had a natural food chain, animals would eat plants, other animals would eat those, some would die, it would all support eachother and keep a balance that would shift around a little at times.
Right up to the point where players murdered every single animal to get loot and completely destroyed the system!
0:54 Your arm's decaying bro, you might wanna get that checked out.
Fun fact, each NPC in RDR2 has roughly 80 pages worth of individual scripting.
Now make a New Vegas video so you can talk about The Outer Worlds
I once tried to buy a house in Bravil I think, and the guy I was supposed to buy it from was just lying under a bridge dead
It would be cool to have this ai in a post apocalyptic mmorpg
kenshi
@@samil6899 Kenshi is post cataclysm. If you say post apocalypse the dev will shoot you with a beak thing. Also the AI in the game doesnt steal very much. You might get shoes and a weapon stolen when you become a slave thats about it.
Not to forget that Sir Patrick Stewart, who played Captain Picard from Star Trek, voice acted Emporer Uriel Septim, Sean Bean, who played roles in Game of Thrones, Goldeneye 007 and Lord of the Rings aswell...