Nintendo’s music is FULL of hidden secrets
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- čas přidán 7. 05. 2022
- When you played Super Mario Odyssey, did you notice certain enemies humming famous Mario songs? That's just one of the many secrets that Nintendo's composers hide in games like Mario, Zelda and Luigi's Mansion! So today, I want to show you some of my favourites!
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- Fi’s Theme in BOTW Soundtrack (vgmdb.net/album/75831)
- Mario Odyssey Moe-Eye humming ( / what_is_he_singing_cou... )
- Mario Odyssey New Donk City / Donkey Kong Sound Effect (Footage via • Super Mario Odyssey: E... )
- Old Man’s Theme from BoTW (Footage via • The Great Plateau | Ep... and • Freezing Rivers and Ac... )
- Mario Odyssey World Map instruments get added as you go through the game (Footage via • Super Mario Odyssey 【L... ) - Hry
hey, thanks so much for watching!
by the way, if you don't already follow me on Twitter, I post updates about videos I'm working on over there, plus comment on the general Video Game Discourse, so if you want to stay up to date with the channel, here's the link! twitter.com/thomasgdocs
First
Awesome video
Ok
Ok
@@hypoluna YOU GET A PASSED THIS VIDEO CRIMINAL BOT BECAUSE I FINISH EPISODE 8 PINNA PARK FIRST TRY
Is it just me or is Thomas' voice is just perfect for these kind of things.
Not just you, but not everyone either.
Lol I almost thought you meant Thomas the Tank Engine. I forgot the creator of this video himself is named Thomas.
It is
Yeah uh I think I heard his voice in an ad for "Remarkable2" which is a tablet
Thomas has the best voice I've ever heard
Another musical cue:
In ”Jump Up, Superstar”, whenever you hear Paulin sing ”Odyssey, ya see!”, one can hear the baseline of the original Donkey Kong in the chorus…
Nice I didn’t even notice! Thanks!
also the horns at the end of that section seem to play the same bonus item sound from earlier in the video
@@JJokerDude so true!
Also, after the lyric, "Jump up with me, grab coins with me", you can hear the sound effect of collecting a coin in the original super mario bros
I like how in Odyssey the "challenge" rooms where you run on glassy surfaces will cause your footsteps to make sounds that match the level music. And if you use the music feature to change the track, your footstep sounds match the chords of your selected track!
Yep, the same thing happens with the electric transformation (I forgot the name, but it's the sound effect when Mario travels across power lines)
I think that the last hummed Song is the captain toad treasure tracker theme
Yes and the theme is also used in super mario 3d world in the captain toad levels
That’s what i was thinking or kinda like when you find a toad in the original Luigi’s mansion
Yes
No,it’s when you pick up a moon in oddessy
No, the one from zelda one
With Fi's theme, it's also worth mentioning that her sound effect from skyward sword also plays in BOTW when you pull the sword out for the first time
I still her her weird, metallic voice after that sound in my head.
Not just then. The sound effect also plays in the 13th memory cutscene, when the master sword is "telling" Zelda to put Link in the Shrine of Reresection.
Also is it just me or does Fi’s theme sound like the lick?
@@HopefullyNotYou its not just you
I just listened to it and ues that sounds just like it !
1:01 people complain about botw not having enough music, but honestly, they clearly went for quality. The tone and the atmosphere induced by this game's ost are incredible.
The thing with BotW is that it's just absurdly huge, if it was sized down the enemy varity, music, puzzle types, equipment etc. would be pretty normal/solid for a zelda game, but it's just SOOOO big, that it dilutes these elements for "adventure."
Honestly if it had more music when say exploring around it wouldn't be as good
@@Harperion Wholly agree. But in more wishing that doesn’t conflict direction I would like different motifs that are just as quiet for certain areas that are “returning” but in ruin. Like Gerudo Canyon passage, imagine piano cues referencing occasional motifs to Gerudo Valley (OOT) and the southern Wasteland referencing Gerudo Desert (Twilight Princess) since the Arbiter’s Grounds are there. I mean this because how the Temple of Time is broken-up and slowly-played Song of Time.
In reality, BOTW has a TON of music, like, the OST has over 200 tracks.
@@ArceusDX Yup, BOTW has a four hour OST, nearly double the tracks, and 2~4 times the runtime of early games bull still well short of Skywards Swords behemoth 6 hour OST for a similarly long game.
Either captain toad theme, or the beginning of the Easter island anthem
i thought it was maybe the theme that plays when you beat bosses in mario 3.
it definitely sounds like captian toad though, that's what everyone seems to think
Thanks kosmic
Is "Easter Island anthem" from a Mario game?
@@reev9759
Super Mario Land? Idk
TGD: makes a video about secrets in video game music.
Zelda and Kirby: "Who has called upon the ancient one?"
two of the best game music serieses!
The final theme hummed by the moe eye sounds a little like the famicon theme, the same one that can be be heard when you speed up the gamecube menu theme.
yeah!
it's "Trophy Presentation" from Mario Kart Wii, it's the jingle that sounds when they show on screen "You got 1st place!"
It also vaguely sounds like the classic Mario 1-Up jingle to me.
Was about to say that.
YES! After listening to the famicon theme, I definitely see what you’re talking about
The Moe-Eyes last song sounds like he’s singing Captain Toad’s theme
It's definitely not
It actually is
I think
@@redandgrenglitch1138 maybe I'm wrong. Listening to it again it kind pf does ngl
it is
It could be but it doesen't really sound like it
There's one other Odyssey musical easter egg that I love (because I found it on accident). The globe on the front of the ship spins if you jump on it, and when you do, it plays an adorable music box version of "Jump Up, Superstar".
(MARIO ODYSSEY SPOILER ALERT) and if you completed the game, it can play that one song when you're escaping the moon as bowser with peach! It's the part where you break those huge pillars to get a zip line to end the game!
It only does that in the later kingdoms. All kingdoms from Bonneton to Forgotten Isle play Fossil Falls' theme instead.
@@harrybest2041 oh I never knew that because I never jumped on the globe in bonneton to forgotten isles
as a game developer who wants to use adaptive music in his games, this is a really good video for knowledge.
i don't have any musical past of my own that i could reference (except for a few game jams, but these only have sound effects and no music), but this video is still really useful in showing how subtle audio detail can be used to add personality to a game.
probably my games will sneak in Nintendo melodies to show that they are Nintendo-inspired.
3:18 The Splatoon 2 Octo Expansion DLC has this feature as well, as the music in the subway you're in also evolves as you progress through the DLC
Same goes for Yoshi's Island, the further you go, the more instruments you hear.
this also happens in spore's cell stage, which makes since for an evolution game
I absolutely love when music have little easter eggs hidden
1:21 "Hyrule castle is where the king of hyrule lives"
Ah yes, water is wet
Ah yes, the floor is made of floor
THIS MADE ME CACKLE
Had my mouth hanging open at a lot of these, just incredible attention to detail...
But I am surprised you didn't mention that when you move through Odyssey's pause menu in a certain order, it plays part of the observatorium theme from Galaxy! Here, you can try it yourself very easily:
Pause - Options - Choose Mode - Go Back
HOLY SHIT YOURE R I G H T
@@retrorenegade8562 There's also the 1-up jingle if u just do pause - continue
You know Squidward is living in a house of culture when it takes over a Mario game and hums the classic tune. I think its favorite song would obviously be Squidward's Tiki Land though, that song is a bop
Gives me a whole new perspective on Nintendo music. Just picture all of the Easter eggs we missed over the past few decades
At 7:50 it's "Trophy Presentation" from Mario Kart Wii, it's the jingle that sounds when they show on screen "You got 1st place!"
This makes me think on how much they care of making something new but nostalgic.
Is a very subtle and beautiful detail that makes you see and feel how they (not only Nintendo but the characters too) evolve like if the knew their hole story, each game, and everything else, and it's almost like if they would actually talk about it like "hey you remember the other day when we used that flute to get to Pipe world?", and it's even more canon when on Paper Mario 64 Luigi writes about missing to play with Mario some party, like talking about any Mario party or other kind of games we already know.
Mario Galaxy does the same building on the theme music that Odyssey does! The music in the conservatory starts with a few instruments and then each time you unlock a new area it becomes more orchestral. One of my favorite Nintendo songs ever
I love Nintendo's use of leitmotifs and little nods. That’s what makes a great soundtrack even better.
The evolving Menu Music you mentioned in #3 is also kind of done in Zelda: Four Swords Adventures on the GameCube. It's not based on your progress in the game, but rather your progress through the menus themselves. It starts off with the same menu theme played on a single harp as Ocarina of Time, but as you pick your save file, get to the map screen, etc, it becomes a fully orchestrated tune.
that's in mario kart wii as well, isn't it?
Mario Kart 8 does the same, actually
Also, many years ago, Yoshi's Island for the SNES did this same thing, the music adds instruments and becomes more triumphant with each world you get to.
@@djyoshiman9448 That's the other one I was trying to remember!! Thank you!
@@metasteelgaming4373 You got it! 👍
Honestly, mow that I think about it, there are 3 other Mario themes from other Mario games that have similar melodies in their songs: Mario Tennis Open uses a sample from Super Mario Bros' Overworld theme, Mario Kart 8 used a sample from Super Mario Kart's title theme and Mario Kart 7 has a small sample of Mario Kart: Double Dash's title theme mixed in it.
7:24 It really seems like Captain Toad (in Treasure Tracker or Super Mario 3D World) main theme. Don't you think so while hearing it again ?
I thought it sounded familiar
that is what I was thinking too
i thought it sounds like the chest sound from legend of zelda or something zelda
i think it is
it is
While games are impressive, they are nothing without music. Music drives the story even further, it doesn't need words to connect to our minds. Music touches us emotionally, where words alone can't. It is truly the universal language of mankind.
Though many call the place Easter Island, the indigenous Rapa Nui people prefer us to call it Rapa Nui. Rapa Nui means Big Rapa in English, and it was called this because it resembled Rapa in the Bass Islands of French Polynesia.
Hey avery, haven't seen you in a while
The same song will have different meanings and emotional responses in different people, and some people will flatly not like a song at all. Words have clearer meanings and a well constructed sentence will be interpreted similarly by different people. Language is language and music is not language.
4:53 There are some great videos that I can't find at the moment around DK64's sound design on the same aspect. Every stage you walk to slowly transfers instrument tracks to the other zone's notes. Great attention to detail on an already amazing sound stage!
10:08 was that “the lick“?! lol
lmao
7:47
That sounds like a slower version of the 1-up jingle
Omg I sped up the humming of the Moe Eye statues last humming and it is. It's truly the slowed down version of the one up sound
Yes it definitely is that.
I heard Captain Toad
in this episode: thomas teaches us the power of lemotifs
edit: im surprised he didn't mention how the instrumental bridge after the chorus of jump up super star was the same little jingle that plays in donkey kong. that one took a bit for me to realize why it was so familiar.
Isn’t it leitmotif since its of german origin?
Not everything is a leitmotif. You’re seeing the one bit of music theory knowledge you know everywhere.
@@jacquesca also that yea
7:39 the humming actually does sound somewhat similar to the beginning of Totaka’s song like the reddit post suggests
7:55 I think he's humming the Famicon theme or Myrimoto's song
Captain toad?
8:00 This is the greatest plaaaan!
7:31 dude that's captain toads theme
it's "Totaka's Song"
me too
@@DeozWorldno
I really thought for New Donk City you were gonna talk about how the walking bass for the bridge in "Jump Up, Superstar" is the background music for the Donkey Kong arcade game, and the dance Pauline does mimics her sprite animation from back then.
at 7:25 , it's "Totaka's Song". A little theme that is an easter egg in many nintendo games, this was created by Kazumi Totaka.
He put it in most of the game he worked on :)
I also love hearing a little motif of Dragon Roost Island's music when you go the Rito village in Breath of The Wild. Awesome video!
Never noticed how close that one melody in the princess peach theme at 6:31 sounds like O Tannenbaum! Great video as always.
im learning german and i thought that song was familiar. it was o tannenbaum after all!
Awesome video!! Subtle details like the ones you showed are one of the many awesome things about game music that inspire me to become a game composer
For 7:24 I believe the song is Captain Toad's theme song because Captain toad is sometimes hiding in places and if you compare the 2 songs, you'll realize they're the same!
2:35 Minor correction, that's actually the sound effect from the NES port of DK Arcade and its not just when you pick up the hammer, it also happens when you pick up anything, even the parasol
He said when you pick up an item not just hammer
Or jump a barrel or enemy
It’s funny he mentioned picking up items, as it’s far more commonly heard when you jump over barrels
The reference in New Donk City works doubly well because those presents are the same gifts in the 75m stage of the original Donkey Kong! And I think that your transcription of the last Moe-Eyes song is a bit off. To me, the humming sounds exactly like the Toad Brigade/Captain Toad theme from Super Mario Galaxy, 3D World, and Captain Toad: Treasure Tracker.
My god I think you're right. I couldn't hear it until you pointed it out but now that's all the hum sounds like to me, I think it's indeed the Captain Toad jingle.
This seems correct considering that Moe-eyes can't jump
Same
I love these kind of things in games, I hope they never stop doing this
All of these songs are stuck in my head into one whole song
I didn’t notice any of these easter eggs, i’m always learning from your videos. keep it up :)
Two more in Mario Odyssey:
1. If you pause and quickly unpause, you can hear the 1-up jingle
2. If you pause, go to options, select "Choose Mode," and then go back, you can hear the start of the Comet Observatory theme
The last mow-eye hum is captain toad main theme
In Mario Odyssey when you first power up the Odyssey in the Cascade Kingdom a tune plays.
That tune sounds very close to the tune that plays in the the begining of Mario Galaxy, when the small castle-like platform where you first meet Rosalina appears.
To me, the final Moe-Eye song sounds like the Captain Toad main theme. They sound pretty similar.
you are right !! if you go from the 3-4 second mark and end at the 7 second mark its nearly exactly the same look up captain toad main theme and go to the one by gaming reinvented (in case a different video doesn't have same time marks for when the music played)
It’s the sound that plays when u get an extra life, play it at 2x speed you will hear it better.
Woah
@@Snake3yesEddie Nah. I listened to it again. Sounds nothing like the 1-UP tune. I'm convinced that it's Captain Toad's theme.
@@whispyofficial it’s the one up tune slowed down, it needs to be played 2.5 times faster to get the exact melody, but If you listen to it using 2x on CZcams you can still hear it. What you say does sound like it too.
2:42 In the Jump up superstar theme there is also the donkey kong music playing in the background of that "Odyssey, ya see!" part.
the 5th song is probably the song that plays when you talk to toad in mario oddeysey because in some of the other ones there are some parts that he doesn’t hum.
I can think of loads more examples, one off the top of my head is Outset Island music in Wind Waker, right before it loops it references the Kokiri Forest music Ocarina of Time .
Windfall Island also has a melody from Kakariko Village
The song at 7:24 was confirmed already a few years ago. It is just a slowed down version of the 1up tune from every Mario game.
it's "Totaka's Song"
I really love that one Mario Kart track that's purely based around music. Where everything is in sync with the beat. I love it so much!.
This is awesome. Really makes you appreciate all the music that Nintendo puts in. (Just wish they could let you listen to it anytime)
Just want to say really quickly, the first song you mentioned not only references the Hyrule Castle theme but is also including the theme "Farewell Hyrule King" from the Wind Waker.
Yet another amazing video, keep up the great work! :)
It's usage of "Farewell Hyrule King" parallels it's usage in the Wind Waker. In both BotW and WW, this theme signifies the king telling you that his part of the story has ended while Link's is really just beginning.
7:24
To me, the moe-eye's hum kinda sounds like the first bit of captain toad's theme
same
HOLY SHIT IT IS
I agree
it does bruh lol
or the song that plays when beating bosses in mario 3
3:17 Also, in the first Splatoon game the story mode place “Octo Valley’s” theme progresses and adds jingles, and small sounds and beats to it. Nintendo really tries to make us spot these little easter eggs, and with Splatoon 3 just around the corner I’m sure we’re gonna get some more unique easter eggs 😇
7:45 it really sounds similar to Captain toad's theme?
Hi Thomas! Keep up the amazing videos :-)
Me: *Sees notification*
Also Me: “Time to learn more Nintendo secrets.”
I'm a fan of progressive songs in games. You mentioned the map in Odyssey, but my personal favorite is Jubilife Village in Pokémon Legends Arceus. When you start the game, the music that plays has only a few instruments and feels a bit repetitive, but as you progress and the village becomes more lively, more instruments join in and the song becomes longer.
It's a small touch, but it's one that helps make the village feel more alive as more people and Pokémon move in. I actually felt a bit emotional the first time I noticed it and it hit me what had happened.
Another example of adaptive music (since you mentioned Super Bell Subway) is in the Splatoon games. When you're playing a match or in a single player level, the music plays like usual, but dip into the ink for a bit and the music becomes muffled as if you were actually submerged. It's a great little detail that really helps immerse you into such a wonderful and colorful world.
the final theme hummed by Moe is Captain Toad's main theme. That's what I hear. But might just be my imagination...
at a buffet, i personally sneak corndogs into the buffet so others can enjoy them. I hide 6 corndogs in my jacket pockets. it then, is a joy for me to see other patrons of the establishment eat my corndogs thinking they were part of the buffet.
What
The last Moe-eye song sounds like the luigi's mansion theme...
Nah, it's captain toad's theme lol
In Kirby and the Forgotten Land, when you go into the forest at the very start of the game, you birds sometimes sing part of the games theme song. It’s very short, and hard to pick up, but I thought it was a nice reference when I found it
So the adaptive music in the superbell subway and the lobby in Luigi's mansion 3,reminds me of the use of midi channel fading. A method they used to and still use to do this effect sometimes. Grant Kirkhope used it all the time with his music in his various games. It's great to see it's still a widely used technique
I thought King Rhoam's music was more of a reference to The King of Red Lions, who also had that music. It's very much the Hyrule Royal Theme.
You're not wrong, but there is a good reason for that! The King of Red Lions is the king of Hyrule. Specifically he is Daphnes Nohansen Hyrule. He was the king during the Era Without A Hero.
@@misspotato813 Oh for sure! I meant I believed that the piece was more strongly established with the King of Hyrule in that game, and that while the reference to ALTTP is technically correct, I felt like it was more a reference to a more modern title, which itself was a reference to the past game.
References upon references. A bit like how you only remember the last time you've remembered something. Idk, that was my read.
@@astralaegis6283 Ah fair enough! I understand what ya' mean now!
5:32 🗿🗿🗿🗿🗿🗿🗿
🗿🗿🗿🗿🗿🗿🗿🗿🗿🗿
It’s pumped up kicks that last song
Donkey Kong references:
2:18 Donkey kong sound from when you pick up the hammer in the original donkey Kong games.
1:59 1:52
The red Block things are the
Ground in the original donkey Kong game.
1:58
Pauline.
Reference too The original donkey Kong game When she is screaming for help.
2:37
The Mario picture is a reference too 2:39 The donkey Kong picture on the arcade machine.
I'm surprised you didn't reference Yoshi's Island at 3:30, which does the same thing with the map screen music! Keep up the great work Thomas, I love your videos.
And with Super Mario Galaxy 1 and 2
I think you should've mentioned Pikmin's music. Especially Pikmin 3. It uses so much adaptive music that changes to the gameplay, it's amazing.
My favorite one is the Golden Arachnorb theme from Pikmin 3. Not just because I love fast paced songs.
The song sometimes goes over to the melody of the Pikmin 1 Title Screen, in phase 2 it goes over to the Pikmin 2 theme, and once you defeat both Golden Arachnorbs it goes off with the Pikmin 1 theme again.
It's not Easter eggs just cause it changes
@@angusyoung119 Thanks, I added my fav song containing easter eggs to the comment. :D
Thomas didn't just mention easter eggs tho, that's why I wrote the comment.
The mysterious fifth song is Captain Toad’s theme! The rhythm at the end is reduced a little to make it easier to hum but the structure of the melody is definitely the same!
letsa see then
i tried but some of the notes at the end are missing
nvm i agree but some notes are missing
Thomas i love your videos so much they help me very much while im studying
the way he says the word “game” makes me calm
It’s also worth mentioning that in MK8 Cloudtop Cruise has a Super Mario Galaxy Easter egg. The first time I heard it I knew it was Gusty Garden immediately ☺️ I love the guitar remix that they involve in the og song
this reminds me of how they snuck Totaka's song into MK8 with a humming Yoshi on the Yoshi Valley course, and how they included the Underground leitmotif in the staff roll for Luigi's Mansion. i swear the composers for Nintendo's music are geniuses
One of my favourite music secrets in BoTW is how the rito village theme is also just casually the Dragon Roost Island theme from Wind Waker. It's one of my favourite themes in gaming, so it boosts the Rito Village theme a ton imo.
Honestly they use the Super Mario Bros underground leitmotif in so many songs its surprising people dont know about it.
7:24 It most resembles the captain toad theme just missing a couple of notes like some of the other hummings from the moe-eyes.
That least moe-eye hum kinda sounds like "all I want for Christmas, is you"
7:22 - I'm convinced it's Captain Toad
Sounds just like Captain Toad
7:30 He's humming the one-up jingle!
Omg….I finally understand the time signature of Peach Castle’s theme from 64. It’s ALWAYS bothered me not knowing what the down beat was
I’m pretty sure the mysterious Moe-Eye song was Totaka’s song. It’s in tons of Nintendo games. Luigis Mansion, Pikmin 2, Mario Paint, Yoshi Touch and Go, and more
Another one I know of: the song that plays in the tranquil pipes tea house in paper Mario the origami king uses the theme from Maple Treeway from Mario Kart Wii. Even more interesting, bowsers castle from the same Mario kart is just a minor version of it.
Such a high quality video. This channel should have more views.
The map screen music progressing on Mario Odyssey feels like it could be a throw back to the original Yoshi’s Island that did the same thing.
im sure its been found out and common knowledge what tat final hum was by now but i must say it felt really good when I realized it lol, that one was clever
I think the goomba is the most underrated Super Mario Brothers enemy, because it is the first enemy and can be your first death ever too.
I really appreciatte how Peebs actually sings and doesn't make a bad singing joke, I hate those, and Peebs always sings great music too.
There's a lot of these in BOTW, my personal favorite is the pirate's ship from WW theme in Tarrey Town as well as Zelda's lullaby in the Hyrule Castle
His fifth song is probably going to be the theme to the next Mario game or something.
Awesome video my dude! yoshi's island also had the same progressive instrumentaion for the map music similar to super mario odyssey =)
The last song that's being hummed by the Moe eye reminds me of the little music theme that pops up when you select the which star on each level in Super Mario 64, just as you enter the paintings. I can't explain it, but it sort of sounds like "wa-wah wah wa-wa-wahhhh" then Mario says "let's a go" and starts the level?
In Luigi's mansion 3, if you turn on the radio (it might take a few tries) it will play the lab music from Luigi's mansion dark moon, and in Mario kart 8, if you go to the track where you go underwater and go to the merry go round, you will hear the merry go round music from mario 64
I FIGURED THE LAST SONG OUT! It sounds like part of the tune during Pauline's song at the festival "fly up super high"
A little off topic but I also loved the throwback tunes in Donkey Kong 64: the toy factory sounds like the castle stages in DKC2 and the haunted world sounds like the DK arcade game.