5:09 Not that it makes a big difference to its usefulness, but you failed to mention that Detect Invisibility also allowed you to see players that had used a potion of invisibility from the alchemist profession. The buff could also be used as a buffer/shield to protect your more valuable buffs from being removed by a shaman's Purge ability, taking the first bullet so to speak.
One useful thing you could do with Detect Invisibility: there were lvl 60 passive ghost mobs in the Ruins of Lordaeron and Raven Hill Cemetary. You could only see them with detect invisibility, so warlocks had an easy way to farm soul shards at max level without flying all the way to a high lvl zone.
@@a_name662 "You make noobs skull" Holy crap that brought back some good ol Runescape memories of baiting noobs to skull themselves in the Wildy. I never thought of using the same terminology for WoW, but now I'm gonna start saying it like that in WoW too!
Funny story about Divine Intervention; I remember reading a forum post about a guild who was going for and they were on Kel'thuzad. No deaths so far, and they had him below 10% health. Suddenly, a paladin gets MCed and POPS DI ON SOMEONE. They were so close, but the AI said 'nope, you wanna use DI to break encounters, we'll use it to break YOU!'.
@@gioa.9188 Funny story about Divine Intervention; I remember reading a forum post about a guild who was going for and they were on Kel'thuzad. No deaths so far, and they had him below 10% health. Suddenly, a paladin gets MCed and POPS DI ON SOMEONE. They were so close, but the AI said 'nope, you wanna use DI to break encounters, we'll use it to break YOU!'
Detect Invisibility existed because they were creatures that ONLY Warlocks could see to help them farm for Soul Shards. Otherwise, it could be difficult to get enough if it was a busy area or time slot.
yah. sentry totems were awesome, i remember usuing them on the 2nd level of the WSG room, soon as the flag was taken, just hop back, and u could see whatever path the FC was taking out of your base.
@@bobhope2380 I mean farseer sight does exactly same thing but it is just much better, except the fact that it makes you immobile for a while before you reach the point you want to scout. It might seem like niche ability but honestly it super useful and a lot of fun to use in World pvp but Bgs as well. People always trash retail of removing class flavour spells without direct use in combat but Farseer sight proves that it is not always true.
@@technokokos both have their uses tho, u cant farsight your flag room for instance. but, u can drop a sentry in that room.. each spell has it niche's. and both are good imo.
I'm super excited about classic WoW. I'm going to try my hardest to not worry about optimazation and socialize more, like I did when I was a kid. I hope others feel the same as me.
No way for me to do that, partner, everyone is going to be try harding, I will be ignoring all messages, using people to get my quests done and level all the time without stopping, ever!, people that say that they will "play it slowly", "at their own pace" and "take their time", you don't understand, you don't get it, you will be left behind the natural curve and flow of the game and won't enjoy it as much, that's what happens if we play with people sick on the head that wants to just play end game. You won't be able to play it slow and expect to enjoy the game at it's fullest, it's just not hapoening, specially in this day and age with the new generation of gamers who want everything done fast, and specially with the current retail toxic community (it's worse than Dota 2 and Lol toguether). I wish I could play it slowly, but the current World of warcraft community won't allow such playstyle, I know this for a fact, not because I'm smarter than you or anyone else reading this and can easily predict it, but because I have lived through the most elitists cunts in current World of warcraft, people that won't tolerate the slightest mistake and kick you in the blink of an eye from a raid, even if you say it's your first time in it, people will also abuse the layering for said elitists, who want to look cool than everyone else, be on top and treat people like crap (toxic current players), I also don't see most of the old veterans like myself who played vanilla when it launched, coming back to the game to play it as "it was intended to be played (in other words, stopping and enjoying the world and socialicing), most of us are on our 20s and 30s, have a family to take care, work and kids, and don't have the time to play World of warcraft as it was back then with all the grind, it's been 15 years, most of us have moved on with our lives, so I don't see us compensating for the current players with bad maners, most of us don't have the time required to play. So I know the advice to play it slow and enjoy it, it's not smart, in fact, it's very stupid, specially in this fast paced day and age with this very community, so be smart like me, you either adapt or be punished, cheers.
i would say you missed the main point of "eye of the beast" wich is to use it for any jumps in any dungeon or raid. You jump with you pet befor your hunter to not use dismiss and call beast. The reason why this is pretty usefull is you wont make the pet pull the entire dungeon and you dont need to feed your pet again. Since now you need to feed the pet to get it happy and have 125% dmg on it.
Eyes of the Beast was HUGELY used in raids like Molten Core to pull certain bosses, like Geddon, all the way back to Garr's room. The hunter would go tag the boss with their controlled pet, then click off the buff and the boss came trotting right back to the waiting raid
10: Eyes of the beast: Mainly removed because it could be exploited the same way as sentry totem and when used mid fall could make hunters immune to fall damage. 9: Detect magic: also needed to see enemy / boss CASTING BARS. This more than anything was the most important use of detect magic. For Casted boss abilities it gave your tank that extra 1/2 second to respond to some abilities. 5: Perception was incredibly useful. You could see rogues extremely easily and HoJ them. Also there were various stealthed mobs that you could attack and pop out of stealth. 4: Turn undead also initially worked on all undead players. Shortly after launch player undead characters were changed to "Forsaken" type. 3: Manaburn was also needed for various boss fights and AoE pack fights especially in Naxx 40 or AQ 40? don't remember which. 1: DI: The initial time on the bubble was 30 seconds, also since zones didn't go into combat, using DI on someone and removing them from combat could allow people with a res to res people while the rest of the raid was still in combat. Also fun things to remember: Most buff spells required reagents. Even shamans' Ankh ability. Paladin blessings were 5 minutes and had to be recast on each raid member every 5 minutes, unless you speced specifically for the salvation buff which then would last 15 minutes, and only the salvation blessing had an extended duration. Spell ranks are another thing that is completely missing from the current game. Down ranking spells to conserve mana.
You forget the best part of divine intervention... when you knew the raid was a wipe I would DI and I would take zero durability loss..at least in wrath
Instant poison was the first to go. Because after the creation of Arena, some rogues in mixed combat/Assassination spec were completely destroying 1-2 players at a time by abusing Shiv, because it instantly applied poison damage on top of specialized off hand strikes that generate more energy upon hit. Fun times. So, to clarify- off hand heavy slow weapons and slow main hand dagger with Cold Blood right out of stealth- backstab, extra energy, shiv, shiv, shiv, shiv, max combo points, cold blood, finisher- shiv shiv shiv shiv shiv shiv shiv...... Very few arena teams could withstand this amount of damage so fast on top of Kidney Shots, Blinding Powders, vanished, cloak of shadows etc... Early Days arena end of BC was great...
I rolled Rogue in all spec since Vanilla.. There were times when I was top or second best DPS in dungeon runs.. Another talent needlessly removed was Shuriken Toss.. I watch my Rogues nerfed and becoming just an average class.. Sign of the times..
Ritual of Doom was used to troll places like Goldshire and Cross roads or in other low level zones or cities where you would summon it, enslave it and then set it to aggressive and just let it go.
You mentioned that warlock's Detect Invisibility buff could be used to see Mages using the "invisibility" spell - but Invisibility was introduced for mages in TBC.
5:30 Only Mages and Mobs? Haha, that's what you think! My alchemy Paladin used to love using Invisibility potions to sneak around everywhere, and I could never get past Warlocks because of this spell!
One note for the mana burn abilities and Arcane Torrent: It's worth mentioning that Blood Elf racials worked a lot differently in BC. They originally had two separate activated racials that worked together: Mana Tap - 30 sec cd, burned some of the target's mana and gave the BElf a stack of Arcane Energy, up to 3 stacks (spell and buff removed in Wrath) Arcane Torrent - 2 min cd, silenced (didn't interrupt) all enemies within 8 yards, and restored mana/energy based on the number of stacks of Arcane Energy you had (flat resource restore added when Mana Tap removed, interrupt part wasn't added until 3.2)
Mage had two buffs that could be self applied or applied to other friendly players . Amplify magic and dampen magic. Amplify would increase the effect of all spells that hit the player, both damage AND heals. Dampen did the opposite. They had use situationally (e. G amplify when fighting a melee only boss, to increase healing received). They could also be used for griefing, to increase someone's magic damage taken or decrease their healing received, this plus the fact that many players didn't understand when to use either spell, meant that they were inevitably removed. Shame, it was nice to have the tool for niche uses.
Another good mention is Druid 'soothe' ability. While it currently exists in the game as a "remove all enrage effects" spell, previously in Classic it decreased the threat range of beasts. This was actually incredibly useful, as it allowed some dungeon and even raid groups to bypass entire mob groups entirely. Also innervate used to regen mana instead of giving the caster mana-less spell costs for spells for its duration. And wtf HEALING TOUCH?!? no mention of that?!
Eyes of the beast, R.I.P. Actually, it was removed because twinks in certain brackets of Arathi Basin used it to mess with players. To the point that one hunter could guard the mine and make it look like no one was there. Even if it was an abused mechanic that allowed some Nelf hunters to be completely stealthy and destroy some badly equipped lowbies, it was no reason to ultimately get rid of it, because in higher ranking pvp, it wasn't possible to have the same effect. Blizzard said it in the forums when they removed it, it was part of their reasoning for getting rid of it. When I protested it, a lot of people added their comments about the low rank pvp issues, and confirmed it; so because of a few bad experiences players would have against a handful of skilled players who invested weeks worth of running certain twinks they created using higher level accounts or friends with higher level characters, with the express purpose of having some fun because they could in the lv 39 bracket of AB and Warsong gulch, Blizzard only response was to remove the ability. Because who needs fun in a Blizzard game.
"They were trying to figure out what was cool and useful." Not everything is useful, Not everything has to be. Being cool is often enough. This is what Blizzard has forgotten. Their constant attempts to refine the balance of the game has them so focused on spreadsheets and stats that they forget sometimes people just wanna do dumb pointless cool things, like summon a Doomguard and tame it. The game feels to clinical and a lot of the niche abilities added flavor to the game. It's like the difference between a nutrient rich paste and a four course meal. Both may contain all the body needs to survive but one is a lot more enjoyable to eat.
there used to be a pretty popular video on CZcams demonstrating warlock griefing with Infernals and Doomguards. I think it was called something like "Project Chaos" but I can no longer find it
Ability bloat and weird FUN abilities was the reason this game was so phenomenal. Cataclysm was a tumor that just kept growing over the years and now homogenization is blatant and absolute. No room for creativity, no room for fun.
Ritual of Doom was amazing. My first character was a warlock and on Argent Dawn I'd run into Goldshire Inn and have my party help summon the doomguard. Then we'd all run out and watch the slaughter which these days would be dubbed a thotpocalypse. This just reminds me how long Goldshire being an ERP hub has been a meme... that's probably a bad thing :D
True Story: Divine Intervention breaks GM-stun (Confirms during TBC) Blessing of Protection didn't work, Cleanse didn't work, Freedom didn't work, but I wish I could of seen the GM(s) face when Divine Intervention broke his God Mode! Definitely deserves the #1 spot I can't think of any other ability that would break a Game Masters hold on a Player. (Good Memories, Good Times)
You forgot the most iconic warrior ability... Heroic Strike! Not in the game anymore. It CONVERTED an auto attack, and you got it at level 1 back in vanilla, so it was THE warrior ability you always had... I am so sad that this ability is gone on my warrior :(
He didnt forget it... it was just not that great an ability. I can see how warrior mains might have a soft spot for it but it was far from a great dps/mechanic loss.
6:56 It's true that Perception was a relatively niche racial ability, essentially only used in PvP against rogues and druids, but you've got to keep in mind that humans already had many much stronger racials as well, including both mace and sword skill, a 10% boost to all reputation gained, and a bonus +5% to total spirit. Humans were definitely one of the better races in classic, racial abilities-wise.
there were many times on the private server that i would catch rogues with my warrior solely because of perception... and the satisfaction of doing so was great... oh man, im excited!
Damn you! If I'd have not listened to the "you remember what barrens was like, right" video, I would never be losing portions of my life to Classic once again!
I'd have said "totems in general" - When they took all totems out, it ruined one of the things that made Shamans so special, and an easy-to-play-difficult-to-master class.
@@aaronshadowhunter656 Right! Totems became a "gotta put talent points into them, and only for certain talent trees," I think primarily enhancement. I've always played resto/ele, and haven't had totems since ...Mists of Pandaria, I think. Or maybe Warlords...that was when they first started with the REALLY bad decisions
Eye of the beast was actually a critical ability. For example, if you want to fight baron geddon or shazzrah, you need to fight them in Garr's room. There is a very long hallway between Geddon/Shazzrah and Garr's room. Your tanks has a very high chance to get killed trying to pull the boss, then run to the other room. The much safer way to pull is let a hunter use eye of the beast and go aggro the boss, the boss put the entire zone in combat and after it kills the pet, it comes to the raid, then the tank can safely pick it up.
i remember my 60 warlock friend running us through Zul'Farrak with Ritual of Doom. None of us knew what the heck it was and we were just like "Uhh... wtf is this? What? Oh shit, what is that thing?! Run!!!"
idk if its just me but like i think ritual of doom would be a really cool thing to bring back as a burst CD for warlocks, maybe though instead of taking 4 warlocks and killing one, be something like it only requires 2 or 3 players, maybe 2 warlocks, maybe the warlock and one or maybe 2 other players that doesnt have to be a warlock, or like 2 warlocks and one other player, and instead of being an instant kill for one of them, its an instant 75% health damage ability or something so that the person doesnt just die outright. So it could be a little mini rp aspect while still being a sort of practical ability, acting as a burst damage sort of demon that only lasts for like 30 seconds to a minute but does fairly heavy damage in return for the sacrifice? idk i feel like it could totally be brought back because like as a person who really likes the cool silly novelty role play aspects of wow, id love go actually see this it would be so fun.
back in vanilla, i was messing around with my warlock's hellfire and rain of fire in darkshire in the abandoned buildings in the west part of the zone. i aggro'd something nasty that killed me quick at that level. combat log said it was some mob called Unseen. so i rezzed and cast detect invisible and saw the buildings were filled with ghosts. freaked me out man
Often they were removed because Cataclysm had major engine updates and the implementation of the abilities was messy and incompatible with the updates. It's a shame but it's not like they were deliberately axing fun abilities left and right.
@@Bepples no they removed it to make the game easier to play, and to reduce the advantage that players capable of tracking 40 hot keys had over those who can't.
@@forestdenizen6497 Except the core gameplay became *harder* from WotLK onwards. Before WotLK most DPS classes cast 3 abilities max and usually it was less than that. Hunters were a 1-button class in BC and a 2-button class in Vanilla. Hell, Ret paladins were arguably a 0-button class in Vanilla. What they did was remove a bunch of hyper-situational abilities that they felt did little beyond take up action bar space. This was true to SOME extent, but I understand people who feel they went to far. Arguing it was to make the game easier, however, is ignorant of the fact that the core gameplay that is experienced in most content got harder and more involved.
I may be wrong, but I seem to recall that at one time during Vanilla you could die in one zone and spirit rez at any graveyard in any other zone. I recall using that to get a level 3 toon a bunch of flightpoints in Kalimdor, before I got bored and abandoned the effort. Or maybe it didn't work and I'm remembering it incorrectly.
Eyes of the beast was extremely useful for farming dungeons. You could use it to pull large groups with your pet so your character didn't have to take the damage rounding them up. Then you cancel the spell, resummon your pet, and AoE them all down once they get back to your character. I used it with a gorilla pet to pull all mobs in DM up to the locked doors, large portions of SM, any lower level dungeon basically. Also I believe it was mentioned recently that the spell was removed due to a bug they didn't want to fix.
The #1 spot mechanic used by the makers to make raiding easier. I think taking out the ability showed the developers decided end game raiding was not the main focus.
Eyes of the Beast had some epic uses for sure. I remember when I was leveling in the orc starting area I noticed a boar that looked a bit different then the rest. I was about to go give it a whack when I caught the glimpse of a Night Elf hunter hiding behind a rock. He was using Eyes of the Beast to try and flag lowbies lol. So glad I didnt click that boar.
Also, mana drains were useful on some AQ40 trash, and an AQ20 boss, as you had to prevent them from reaching max mana or they'd cast a big nuke. The mobs started at 0% mana and regenerated it while in combat.
They say they had to design fights around it when all they had to do was make it so if a boss is targeting a player that has DI cast on them the boss instantly resets no matter what.
I do not for one second believe Blizzard does not have a complete and functional copies of every single release and patch of WoW. A huge company would not let their #1 game just get deleted. I think the time it has taken to release “classic” is trying to make old WoW work on their new software. They could have easily released the original.
Perception was so annoying in duels as a stealth user. The duel would start and I'd have to run away and just sit like 100 yrds away for for a good minute or so in order to ensure they wouldn't have perception up and just instantly gib me.
The only lost ability i actually miss is Frostfire Bolt. Elemental mages were so great and flavorful. In general, i just hate how stripped down the RP mechanics have fallen. Unique class buffs, weapon skills, professions being useful and needing help from other professions, class trainers, class quests, and on and on it goes. I don't hate retail, i still quite enjoy it, especially the Dragonflight talent tree overhaul, but i wish more Classic stuff would return.
I didn't play WoW during vanilla, but played a bit at the end of Burning Crusade and beginning of Wrath of the Lich King so it's been fun to see what is different in the tests. I didn't realize that the Night Elf shadowmeld that you couldn't use it in combat in vanilla. I tend to use that when I need to break aggro to mount up, I forgot how tangling roots won't work inside of anything. Not much use for crowd control in dungeons then. Also that the druid buff was an armor buff and not one for stats. And not an ability, but I was surprised to find that you don't learn how to make bread. I was going to do that in the test and bought the herbs, then realized there was no flour. Ended up using the herbs on eggs.
Also, detect invisibility is only useful for items (gadgets and potions) that give invisibility in classic, since mage invisibility wasn't there in vanilla. As others have said, it does work well for a buffer for purges.
@Valsh Correct! It was huge. That 1 global would buy you time to get off a fear or anything on top of preventing something vital like SL getting purged. Was something in the meta that they never should of killed
If you run at the vault doors in the IF Throne Room, you pet will eventually path through. You can then cast "Eyes of the Beast" to run around under IF.
HUGE mistake about detect invisibility... It can't be used to detect "mages", as they do not have invisibility in vanilla. The only player source of invisibility comes from invisibility potions!!!
Ritual of doom made an appearance in legion in warlock class hall. Could preform the Ritual with 2 other locks all in destro spec i think. One lock would die From it. And it summoned a demon that could drop the destro artifact weapon hidden appearance.
I used ritual of doom a lot in WoLtK BGs, during prep. There were a lot of idiots who can`t read and assumed i`m making healthstone table. It didn`t actually kill target per se, it just dealt 20-30k damage - which, in vanilla and even BC would be lethal for sure, but not in WoLtK. Very useful pet, with it`s WC3 abilities! Cripple alone was extremely effective! At least until you die. Still fun, though. Um, also, why didn`t you mention Windwall totem? The one that decreased damage from ranged atacks? Also, warlock`s Curse of Idiocity deserves mentioning, at least for its name. It decreased targets spirit and intellect every few seconds, up to 180 points after .. 3 minutes for max effect, i think, while it lasted 5 min. Sometimes used it on priests during long fights to cut their mana pool and regen.
I wish that they hadn't removed so many class specific, and fantasy elements from the game. I was lucky that I started in the WOTLK, and was able to experience a lot of the things that were removed in Cataclysm! My main is a priest, but I had enough high level alts to allow me to experience class specific quest chains and such for my favorite classes! I have especially fond memories of the class quests for my Blood Elf Paladin. Especially the quest chain to obtain the Charger mount, which I had already had for quite some time, and a special tabard. Although the tabard's novelty was lost the moment that it became so freely available in Cataclysm. It was still an awesome quest chain regardless!
When I ran premades in AB I often would get bored guarding the Farm flag, so I would use Eyes of the Beast with my cat to help out at BS. Thankfully it never ended up costing me a cap while I was not truly guarding the flag.
remember when they stripped Drain Mana from warlocks. Holy Paladins at the time were super powerful and their ability to negate a lot of damage through bubbles while casting worry free heals on their arena team made stripping their mana the best strategy, so it felt like a giant sledgehammer nerf
the music gives nostalgia , i wont go back to classic since i simply dont have time and i enjoy the fast gameplay of bfa , and guardian druid is not in classic :P but for the other peeps have a great time i experienced it and it was one of the best gaming times! , i always listen to the old music while playing
I remember me and my friend fucking around in WSG with eyes of the beast. Using boars to charge the flag carrier and pretending to be other people's pet.
Scare Beast was awesome against flag-running Druids in WSG, since they could shift out of most snares/CC, but not fear. Also, it worked on Shamans using Ghost Wolf.
I miss old sentry totem, being able to use it to stop mid-air, jumping off the AV bridge in an effort to survive and bring some idiot alliance player following me to his death. At some point it was even further bugged, so that if used when mounted it ended up looking like you were still riding forward. Used it in AB once to cap a LM completely filled up with alliance, while they chased a literal illusion. Vanilla Shaman was one of the most fun PvP specs for me, with being a spec that could be about controlled bursts, while trying to survive enough to see them occur. Fighting a paladin was all about mana management, him trying to use low rank seals and blessing, hoping you'd purge them, you trying to deal continuous damage and catch him with earth shock and grounding totem at the right moment, or just outlast him till he was oom.
Detect invisibility is a great warlock utility spell to stop purges in PVP!!!! It’s low mana cost paired with the fact that it’s purge-able allowed you to stop shamans for example from removing important buffs
I remember when I first learned of scare beast in burning crusade (back when I started wow) I was doing warsong gulch, it was my second time doing a battleground ever and I had stealthed into the horde base (I was a night elf Druid) and ran through a flare cause I didn’t realize they kicked me out of stealth and of course I hit dash the moment I realized I wasn’t stealthed anymore, just before I could reach the flag though my character suddenly did a full 90 and ran into the wall because the hunter waiting with the flare got me with the scare beast spell I spent a few minutes staring at my screen trying to figure out why my character was running around and I couldn’t do anything.....
5:09 Not that it makes a big difference to its usefulness, but you failed to mention that Detect Invisibility also allowed you to see players that had used a potion of invisibility from the alchemist profession. The buff could also be used as a buffer/shield to protect your more valuable buffs from being removed by a shaman's Purge ability, taking the first bullet so to speak.
There was also an invisibility belt (engineering) which actually saved my neck a couple of times.
One useful thing you could do with Detect Invisibility: there were lvl 60 passive ghost mobs in the Ruins of Lordaeron and Raven Hill Cemetary. You could only see them with detect invisibility, so warlocks had an easy way to farm soul shards at max level without flying all the way to a high lvl zone.
But everyone is forgetting the most important use of Eyes of the Beast:
Pokémon battles ;)
It’s like a poor man’s Druid - I use it to gank people in their towns lol
Pokemon battles are definitely a thing in retail though
@@a_name662 "You make noobs skull" Holy crap that brought back some good ol Runescape memories of baiting noobs to skull themselves in the Wildy. I never thought of using the same terminology for WoW, but now I'm gonna start saying it like that in WoW too!
When your pet is in combat, does that make your character in combat and/or does it allow other players to sense your direction?
Feed Pet.
Can't wait to roll a hunter and play Tamagochi again.
great, now you've made your goal public and someone will take it
in Azeroth, Tamagochi eats you!
Yea thanks for that
@@3dbadboy1but every classic hunter will be doing the same thing...
Well on my realm they won't be getting Bloodraven ;)
Funny story about Divine Intervention; I remember reading a forum post about a guild who was going for and they were on Kel'thuzad. No deaths so far, and they had him below 10% health. Suddenly, a paladin gets MCed and POPS DI ON SOMEONE. They were so close, but the AI said 'nope, you wanna use DI to break encounters, we'll use it to break YOU!'.
Cool story bro can you tell it again
@@gioa.9188 Funny story about Divine Intervention; I remember reading a forum post about a guild who was going for and they were on Kel'thuzad. No deaths so far, and they had him below 10% health. Suddenly, a paladin gets MCed and POPS DI ON SOMEONE. They were so close, but the AI said 'nope, you wanna use DI to break encounters, we'll use it to break YOU!'
Not sure about DI bu blessing of sacrifice caused an issue. KT would cast it onto himself. We had to keep it on cool down for that reason.
@@reclaimtheframe lol that's why you don't play alliance
Detect Invisibility existed because they were creatures that ONLY Warlocks could see to help them farm for Soul Shards. Otherwise, it could be difficult to get enough if it was a busy area or time slot.
The Warlock's Ritual of Doom was brought back as a quest instead of an ability for Warlock Class Hall in Legion too.
It was just fun to summon it in a crowd and watch it go ham.
Sentry totem was SELFIE cam before SELFIE cam was a thing :P
yah. sentry totems were awesome, i remember usuing them on the 2nd level of the WSG room, soon as the flag was taken, just hop back, and u could see whatever path the FC was taking out of your base.
It was also before selfies were a thing... god were old
Totems in general were so much better pre cata.
@@bobhope2380 I mean farseer sight does exactly same thing but it is just much better, except the fact that it makes you immobile for a while before you reach the point you want to scout. It might seem like niche ability but honestly it super useful and a lot of fun to use in World pvp but Bgs as well. People always trash retail of removing class flavour spells without direct use in combat but Farseer sight proves that it is not always true.
@@technokokos both have their uses tho, u cant farsight your flag room for instance. but, u can drop a sentry in that room.. each spell has it niche's. and both are good imo.
I'm super excited about classic WoW. I'm going to try my hardest to not worry about optimazation and socialize more, like I did when I was a kid.
I hope others feel the same as me.
mah boi.. some of us certainly do..
Yup
Oh yeah, I will slow roll this bad boy!
No way for me to do that, partner, everyone is going to be try harding, I will be ignoring all messages, using people to get my quests done and level all the time without stopping, ever!, people that say that they will "play it slowly", "at their own pace" and "take their time", you don't understand, you don't get it, you will be left behind the natural curve and flow of the game and won't enjoy it as much, that's what happens if we play with people sick on the head that wants to just play end game.
You won't be able to play it slow and expect to enjoy the game at it's fullest, it's just not hapoening, specially in this day and age with the new generation of gamers who want everything done fast, and specially with the current retail toxic community (it's worse than Dota 2 and Lol toguether).
I wish I could play it slowly, but the current World of warcraft community won't allow such playstyle, I know this for a fact, not because I'm smarter than you or anyone else reading this and can easily predict it, but because I have lived through the most elitists cunts in current World of warcraft, people that won't tolerate the slightest mistake and kick you in the blink of an eye from a raid, even if you say it's your first time in it, people will also abuse the layering for said elitists, who want to look cool than everyone else, be on top and treat people like crap (toxic current players), I also don't see most of the old veterans like myself who played vanilla when it launched, coming back to the game to play it as "it was intended to be played (in other words, stopping and enjoying the world and socialicing), most of us are on our 20s and 30s, have a family to take care, work and kids, and don't have the time to play World of warcraft as it was back then with all the grind, it's been 15 years, most of us have moved on with our lives, so I don't see us compensating for the current players with bad maners, most of us don't have the time required to play.
So I know the advice to play it slow and enjoy it, it's not smart, in fact, it's very stupid, specially in this fast paced day and age with this very community, so be smart like me, you either adapt or be punished, cheers.
@@AntonioKH2 sooo how did you exactly adapt?
i would say you missed the main point of "eye of the beast" wich is to use it for any jumps in any dungeon or raid. You jump with you pet befor your hunter to not use dismiss and call beast. The reason why this is pretty usefull is you wont make the pet pull the entire dungeon and you dont need to feed your pet again. Since now you need to feed the pet to get it happy and have 125% dmg on it.
our hunters used to use it to pull some bosses in MC ..I think it was baron geddon, not sure tho
I never thought of that
Eyes of the Beast was HUGELY used in raids like Molten Core to pull certain bosses, like Geddon, all the way back to Garr's room. The hunter would go tag the boss with their controlled pet, then click off the buff and the boss came trotting right back to the waiting raid
10: Eyes of the beast: Mainly removed because it could be exploited the same way as sentry totem and when used mid fall could make hunters immune to fall damage.
9: Detect magic: also needed to see enemy / boss CASTING BARS. This more than anything was the most important use of detect magic. For Casted boss abilities it gave your tank that extra 1/2 second to respond to some abilities.
5: Perception was incredibly useful. You could see rogues extremely easily and HoJ them. Also there were various stealthed mobs that you could attack and pop out of stealth.
4: Turn undead also initially worked on all undead players. Shortly after launch player undead characters were changed to "Forsaken" type.
3: Manaburn was also needed for various boss fights and AoE pack fights especially in Naxx 40 or AQ 40? don't remember which.
1: DI: The initial time on the bubble was 30 seconds, also since zones didn't go into combat, using DI on someone and removing them from combat could allow people with a res to res people while the rest of the raid was still in combat.
Also fun things to remember: Most buff spells required reagents. Even shamans' Ankh ability. Paladin blessings were 5 minutes and had to be recast on each raid member every 5 minutes, unless you speced specifically for the salvation buff which then would last 15 minutes, and only the salvation blessing had an extended duration. Spell ranks are another thing that is completely missing from the current game. Down ranking spells to conserve mana.
You forget the best part of divine intervention... when you knew the raid was a wipe I would DI and I would take zero durability loss..at least in wrath
I'm pretty excited about priest racial abilities coming back. Good video as always!
yeah every alliance priest is gonna be a dwarf and every horde priest is gonna be a troll, very exciting. much fun
I'm playing on Ally, still going Female human for best cast animations
@@Fr33mx only undead priest had devouring plague.
I'm going night elf priest, love the night elf race ability.
that was such a cool idea, it really reminded the players that the different races have different forms of spirituality.
Rogue's poisons should have never been removed.. It should be a part of all spec.. to this day..
I agree, a lot of what they removed were abilities that defined the fantasy of a class, poisons were one of those.
@@notchbeard9007 Agree!
Instant poison was the first to go.
Because after the creation of Arena, some rogues in mixed combat/Assassination spec were completely destroying 1-2 players at a time by abusing Shiv, because it instantly applied poison damage on top of specialized off hand strikes that generate more energy upon hit.
Fun times.
So, to clarify- off hand heavy slow weapons and slow main hand dagger with Cold Blood right out of stealth- backstab, extra energy, shiv, shiv, shiv, shiv, max combo points, cold blood, finisher- shiv shiv shiv shiv shiv shiv shiv......
Very few arena teams could withstand this amount of damage so fast on top of Kidney Shots, Blinding Powders, vanished, cloak of shadows etc...
Early Days arena end of BC was great...
I rolled Rogue in all spec since Vanilla.. There were times when I was top or second best DPS in dungeon runs.. Another talent needlessly removed was Shuriken Toss.. I watch my Rogues nerfed and becoming just an average class.. Sign of the times..
Same with warlock curses. At least these exist somehow as PVP talents now
Ritual of Doom was used to troll places like Goldshire and Cross roads or in other low level zones or cities where you would summon it, enslave it and then set it to aggressive and just let it go.
You mentioned that warlock's Detect Invisibility buff could be used to see Mages using the "invisibility" spell - but Invisibility was introduced for mages in TBC.
This is exactly what I was going to comment.
Detect invisibility was needed for the Naxx trash. Those invisible sentries could wipe you between pulls.
And Manaburns were needed for AQ...
This is why classic is great
5:30 Only Mages and Mobs? Haha, that's what you think! My alchemy Paladin used to love using Invisibility potions to sneak around everywhere, and I could never get past Warlocks because of this spell!
One note for the mana burn abilities and Arcane Torrent: It's worth mentioning that Blood Elf racials worked a lot differently in BC. They originally had two separate activated racials that worked together:
Mana Tap - 30 sec cd, burned some of the target's mana and gave the BElf a stack of Arcane Energy, up to 3 stacks (spell and buff removed in Wrath)
Arcane Torrent - 2 min cd, silenced (didn't interrupt) all enemies within 8 yards, and restored mana/energy based on the number of stacks of Arcane Energy you had (flat resource restore added when Mana Tap removed, interrupt part wasn't added until 3.2)
Pro Hunters use eyes of the beast to jump down. So it's used quite often
Mage had two buffs that could be self applied or applied to other friendly players .
Amplify magic and dampen magic.
Amplify would increase the effect of all spells that hit the player, both damage AND heals. Dampen did the opposite.
They had use situationally (e. G amplify when fighting a melee only boss, to increase healing received). They could also be used for griefing, to increase someone's magic damage taken or decrease their healing received, this plus the fact that many players didn't understand when to use either spell, meant that they were inevitably removed.
Shame, it was nice to have the tool for niche uses.
Trolls like myself are salivating at the chance to amplify magic again mmm.
Another good mention is Druid 'soothe' ability. While it currently exists in the game as a "remove all enrage effects" spell, previously in Classic it decreased the threat range of beasts. This was actually incredibly useful, as it allowed some dungeon and even raid groups to bypass entire mob groups entirely.
Also innervate used to regen mana instead of giving the caster mana-less spell costs for spells for its duration.
And wtf HEALING TOUCH?!? no mention of that?!
Eyes of the beast, R.I.P.
Actually, it was removed because twinks in certain brackets of Arathi Basin used it to mess with players.
To the point that one hunter could guard the mine and make it look like no one was there.
Even if it was an abused mechanic that allowed some Nelf hunters to be completely stealthy and destroy some badly equipped lowbies, it was no reason to ultimately get rid of it, because in higher ranking pvp, it wasn't possible to have the same effect.
Blizzard said it in the forums when they removed it, it was part of their reasoning for getting rid of it.
When I protested it, a lot of people added their comments about the low rank pvp issues, and confirmed it; so because of a few bad experiences players would have against a handful of skilled players who invested weeks worth of running certain twinks they created using higher level accounts or friends with higher level characters, with the express purpose of having some fun because they could in the lv 39 bracket of AB and Warsong gulch, Blizzard only response was to remove the ability.
Because who needs fun in a Blizzard game.
Saying mana burns won't be impact full in vanilla due to no Arenas.
Hohohohohoh
*Cries in paladin and mage*
I can promise you that my mana burn will cause many tears of rage and many salty forum posts. Can't wait.
Jesus I used to mana burn so hard back then lol
Imagine using mana
Insect Swarm and Hurricane, two of my favorite abilities for Druids. I am so excited to have them again in Classic.
"They were trying to figure out what was cool and useful."
Not everything is useful, Not everything has to be. Being cool is often enough. This is what Blizzard has forgotten. Their constant attempts to refine the balance of the game has them so focused on spreadsheets and stats that they forget sometimes people just wanna do dumb pointless cool things, like summon a Doomguard and tame it.
The game feels to clinical and a lot of the niche abilities added flavor to the game. It's like the difference between a nutrient rich paste and a four course meal. Both may contain all the body needs to survive but one is a lot more enjoyable to eat.
This is why when I rejoined I immediately made a druid. The shape shifting adds variety.
I blame the Arena system which demands perfect class balance in order to work properly
Eyes of the beast was useful for ganking u could stand far away and use ur cats stealth to hunt lowbies in towns. Miss that one.
😂 used to take my doomguard to goldshire and let the timer run out.
Using a doomguard at the auction house to kill low level players
@@Carpatouille hahaha I remember doing this all the time xd
Same but as an ally. We’d run to XR summon it and let it go crazy.
there used to be a pretty popular video on CZcams demonstrating warlock griefing with Infernals and Doomguards. I think it was called something like "Project Chaos" but I can no longer find it
I really miss the original Unholy Death Knight, Corpse Explosion was really fun!
Top 10 Lost Abilities you somehow managed to pronounce correctly for a change.
Ability bloat and weird FUN abilities was the reason this game was so phenomenal. Cataclysm was a tumor that just kept growing over the years and now homogenization is blatant and absolute. No room for creativity, no room for fun.
Viper sting was love
Love ur content! Hope we get some more when Classic comes?!^^
Healers must die. Mic drop.
Love your vids man. Keep em comin
@@Spinexus ofc spine!
@@choonbox my mans
Ritual of Doom was amazing. My first character was a warlock and on Argent Dawn I'd run into Goldshire Inn and have my party help summon the doomguard. Then we'd all run out and watch the slaughter which these days would be dubbed a thotpocalypse. This just reminds me how long Goldshire being an ERP hub has been a meme... that's probably a bad thing :D
True Story: Divine Intervention breaks GM-stun (Confirms during TBC)
Blessing of Protection didn't work, Cleanse didn't work, Freedom didn't work,
but I wish I could of seen the GM(s) face when Divine Intervention broke his God Mode!
Definitely deserves the #1 spot
I can't think of any other ability that would break a Game Masters hold on a Player. (Good Memories, Good Times)
lol, really?! That's worse spaghetti code than Rito! :)
Sometimes we don't care about practical abilities, sometimes we wanna summon a Doom Guard and take it on a "Trip" to Southshore
I seem to remember a few popping out of nowhere near SW's bank/AH as well
Inb4 BALD mount collector visits this video for stream content.
AsmonMald
At least someone took his name on WoW classic lmao.
Hi chat :)
id like to know the average age of Asmonds weeb fanbase.
You forgot the most iconic warrior ability... Heroic Strike! Not in the game anymore. It CONVERTED an auto attack, and you got it at level 1 back in vanilla, so it was THE warrior ability you always had... I am so sad that this ability is gone on my warrior :(
He didnt forget it... it was just not that great an ability. I can see how warrior mains might have a soft spot for it but it was far from a great dps/mechanic loss.
6:56 It's true that Perception was a relatively niche racial ability, essentially only used in PvP against rogues and druids, but you've got to keep in mind that humans already had many much stronger racials as well, including both mace and sword skill, a 10% boost to all reputation gained, and a bonus +5% to total spirit. Humans were definitely one of the better races in classic, racial abilities-wise.
there were many times on the private server that i would catch rogues with my warrior solely because of perception... and the satisfaction of doing so was great... oh man, im excited!
You forgot healing touch. MY reason to play a druid
Also, Mark of the Wild......
@@StrawhatRudy it is still in the game as a pvp talent
Not that PVP talent, I meant the OG talent with that stats buff....
@@StrawhatRudy It doesn't buff stats in Classic. Just gives an armor buff. Played a druid during the test and was happy to have it and thorns back.
It gives magic resists
Insect swarm, faerie fire, inner fire, amplify and dampen magic, demon skin, all priest racials and a shit load of shaman totems
*TOP* abilities according to his preference, not *ALL*
Insect Swarm was one of my favorite druid spells. Really brought the nature vibe to the class instead of it being all about the moon and sun and shit.
Damn you! If I'd have not listened to the "you remember what barrens was like, right" video, I would never be losing portions of my life to Classic once again!
Eyes of the Beast would also let you attack people on the opposite side of AB so they wouldn’t get their Farm/Stable flag for about a minute.
Your Machinemas reached Nixxiom-Level. I'm so proud of you!
Whatever your doing differently with your editing, it is showing some great improvements. Thanks for your great and entertaining work.
I'd have said "totems in general" - When they took all totems out, it ruined one of the things that made Shamans so special, and an easy-to-play-difficult-to-master class.
They took out totems? Wtf is retail at this point lol
@@aaronshadowhunter656 Right! Totems became a "gotta put talent points into them, and only for certain talent trees," I think primarily enhancement. I've always played resto/ele, and haven't had totems since ...Mists of Pandaria, I think. Or maybe Warlords...that was when they first started with the REALLY bad decisions
Eye of the beast was actually a critical ability. For example, if you want to fight baron geddon or shazzrah, you need to fight them in Garr's room. There is a very long hallway between Geddon/Shazzrah and Garr's room. Your tanks has a very high chance to get killed trying to pull the boss, then run to the other room. The much safer way to pull is let a hunter use eye of the beast and go aggro the boss, the boss put the entire zone in combat and after it kills the pet, it comes to the raid, then the tank can safely pick it up.
i remember my 60 warlock friend running us through Zul'Farrak with Ritual of Doom. None of us knew what the heck it was and we were just like "Uhh... wtf is this? What? Oh shit, what is that thing?! Run!!!"
idk if its just me but like i think ritual of doom would be a really cool thing to bring back as a burst CD for warlocks, maybe though instead of taking 4 warlocks and killing one, be something like it only requires 2 or 3 players, maybe 2 warlocks, maybe the warlock and one or maybe 2 other players that doesnt have to be a warlock, or like 2 warlocks and one other player, and instead of being an instant kill for one of them, its an instant 75% health damage ability or something so that the person doesnt just die outright. So it could be a little mini rp aspect while still being a sort of practical ability, acting as a burst damage sort of demon that only lasts for like 30 seconds to a minute but does fairly heavy damage in return for the sacrifice? idk i feel like it could totally be brought back because like as a person who really likes the cool silly novelty role play aspects of wow, id love go actually see this it would be so fun.
back in vanilla, i was messing around with my warlock's hellfire and rain of fire in darkshire in the abandoned buildings in the west part of the zone. i aggro'd something nasty that killed me quick at that level. combat log said it was some mob called Unseen. so i rezzed and cast detect invisible and saw the buildings were filled with ghosts. freaked me out man
the moral of the story.....anything fun was removed in cataclysm.
Often they were removed because Cataclysm had major engine updates and the implementation of the abilities was messy and incompatible with the updates. It's a shame but it's not like they were deliberately axing fun abilities left and right.
Clearly you didn't play cataclysm.
@@crazyharmless666 I wonder where all these cataclysm videos on my channel came from? Dickhead.
@@Bepples no they removed it to make the game easier to play, and to reduce the advantage that players capable of tracking 40 hot keys had over those who can't.
@@forestdenizen6497 Except the core gameplay became *harder* from WotLK onwards. Before WotLK most DPS classes cast 3 abilities max and usually it was less than that. Hunters were a 1-button class in BC and a 2-button class in Vanilla. Hell, Ret paladins were arguably a 0-button class in Vanilla. What they did was remove a bunch of hyper-situational abilities that they felt did little beyond take up action bar space. This was true to SOME extent, but I understand people who feel they went to far. Arguing it was to make the game easier, however, is ignorant of the fact that the core gameplay that is experienced in most content got harder and more involved.
Great video but in vanilla mana burn was needed for some boss fights so they were very important outside of tbc arenas Hirumaredx
I may be wrong, but I seem to recall that at one time during Vanilla you could die in one zone and spirit rez at any graveyard in any other zone. I recall using that to get a level 3 toon a bunch of flightpoints in Kalimdor, before I got bored and abandoned the effort. Or maybe it didn't work and I'm remembering it incorrectly.
Eyes of the beast was extremely useful for farming dungeons. You could use it to pull large groups with your pet so your character didn't have to take the damage rounding them up. Then you cancel the spell, resummon your pet, and AoE them all down once they get back to your character. I used it with a gorilla pet to pull all mobs in DM up to the locked doors, large portions of SM, any lower level dungeon basically. Also I believe it was mentioned recently that the spell was removed due to a bug they didn't want to fix.
The production value of this video is amazing. Well done.
The #1 spot mechanic used by the makers to make raiding easier. I think taking out the ability showed the developers decided end game raiding was not the main focus.
10:20 It was brought back kinda in legion with the Ritual of Doom quest
Eyes of the Beast had some epic uses for sure. I remember when I was leveling in the orc starting area I noticed a boar that looked a bit different then the rest. I was about to go give it a whack when I caught the glimpse of a Night Elf hunter hiding behind a rock. He was using Eyes of the Beast to try and flag lowbies lol. So glad I didnt click that boar.
Also, mana drains were useful on some AQ40 trash, and an AQ20 boss, as you had to prevent them from reaching max mana or they'd cast a big nuke. The mobs started at 0% mana and regenerated it while in combat.
They say they had to design fights around it when all they had to do was make it so if a boss is targeting a player that has DI cast on them the boss instantly resets no matter what.
I know Death Knights aren't vanilla, but remember when they used to use unholy, blood and frost runes all at the same time?
I remember locks trolling ritual of doom in (IF) bank or auction house.
I do not for one second believe Blizzard does not have a complete and functional copies of every single release and patch of WoW. A huge company would not let their #1 game just get deleted. I think the time it has taken to release “classic” is trying to make old WoW work on their new software. They could have easily released the original.
Paladins used to have a talent called " evil is a point of view" that turned turn evil into a normal fear ability
Perception was so annoying in duels as a stealth user. The duel would start and I'd have to run away and just sit like 100 yrds away for for a good minute or so in order to ensure they wouldn't have perception up and just instantly gib me.
Fear Beast was the best f*ing ability ever :) I wrecked druids with that in AB
Stop it your scaring me
I think that Divine Intervention was less of a "power" problem and more of a "programming" problem.
Two words: Sinister strike.
I know backstab functions the exact same way in BfA but it will be so nice to see that lovely purple icon again.
Cough Shaman Remove Poisen and Remove Disease...and both of the accompanying totems. Man i really missed those
divine intervention is the one i am looking for. so many lol and troll moments will come back with it
Devouring plague, undead-priest-only ability. Used to be in vanilla, was at some point removed
Summon Doomguard was worth it when Doomguard's had cripple
Really good and informational video. Ty for all ur hard work Hiru.
The only lost ability i actually miss is Frostfire Bolt. Elemental mages were so great and flavorful.
In general, i just hate how stripped down the RP mechanics have fallen. Unique class buffs, weapon skills, professions being useful and needing help from other professions, class trainers, class quests, and on and on it goes. I don't hate retail, i still quite enjoy it, especially the Dragonflight talent tree overhaul, but i wish more Classic stuff would return.
I didn't play WoW during vanilla, but played a bit at the end of Burning Crusade and beginning of Wrath of the Lich King so it's been fun to see what is different in the tests. I didn't realize that the Night Elf shadowmeld that you couldn't use it in combat in vanilla. I tend to use that when I need to break aggro to mount up, I forgot how tangling roots won't work inside of anything. Not much use for crowd control in dungeons then. Also that the druid buff was an armor buff and not one for stats.
And not an ability, but I was surprised to find that you don't learn how to make bread. I was going to do that in the test and bought the herbs, then realized there was no flour. Ended up using the herbs on eggs.
Really missed ritual of doom. Glad to see it back
Also, detect invisibility is only useful for items (gadgets and potions) that give invisibility in classic, since mage invisibility wasn't there in vanilla. As others have said, it does work well for a buffer for purges.
Detect invis most common use was a buff layer. To buff your other buffs... With a 1 pt anti-debuff buff. This was huge!
@Valsh Correct! It was huge. That 1 global would buy you time to get off a fear or anything on top of preventing something vital like SL getting purged. Was something in the meta that they never should of killed
If you run at the vault doors in the IF Throne Room, you pet will eventually path through. You can then cast "Eyes of the Beast" to run around under IF.
Ah yes, now I can possess my pet and make him do ungodly things in Goldshire.
HUGE mistake about detect invisibility... It can't be used to detect "mages", as they do not have invisibility in vanilla. The only player source of invisibility comes from invisibility potions!!!
oof your right
@@hirumaredx I felt proud posting about this one, since you taught me so much :) haha, awesome channel, awesome content keep it up man
SOOO stoked to grind my poisons and lockpicking again! Such a relaxing mechanic.
Ritual of doom made an appearance in legion in warlock class hall. Could preform the Ritual with 2 other locks all in destro spec i think. One lock would die From it. And it summoned a demon that could drop the destro artifact weapon hidden appearance.
I used ritual of doom a lot in WoLtK BGs, during prep. There were a lot of idiots who can`t read and assumed i`m making healthstone table. It didn`t actually kill target per se, it just dealt 20-30k damage - which, in vanilla and even BC would be lethal for sure, but not in WoLtK. Very useful pet, with it`s WC3 abilities! Cripple alone was extremely effective! At least until you die. Still fun, though.
Um, also, why didn`t you mention Windwall totem? The one that decreased damage from ranged atacks? Also, warlock`s Curse of Idiocity deserves mentioning, at least for its name. It decreased targets spirit and intellect every few seconds, up to 180 points after .. 3 minutes for max effect, i think, while it lasted 5 min. Sometimes used it on priests during long fights to cut their mana pool and regen.
I wish that they hadn't removed so many class specific, and fantasy elements from the game. I was lucky that I started in the WOTLK, and was able to experience a lot of the things that were removed in Cataclysm! My main is a priest, but I had enough high level alts to allow me to experience class specific quest chains and such for my favorite classes! I have especially fond memories of the class quests for my Blood Elf Paladin. Especially the quest chain to obtain the Charger mount, which I had already had for quite some time, and a special tabard. Although the tabard's novelty was lost the moment that it became so freely available in Cataclysm. It was still an awesome quest chain regardless!
When I ran premades in AB I often would get bored guarding the Farm flag, so I would use Eyes of the Beast with my cat to help out at BS. Thankfully it never ended up costing me a cap while I was not truly guarding the flag.
remember when they stripped Drain Mana from warlocks. Holy Paladins at the time were super powerful and their ability to negate a lot of damage through bubbles while casting worry free heals on their arena team made stripping their mana the best strategy, so it felt like a giant sledgehammer nerf
the music gives nostalgia , i wont go back to classic since i simply dont have time and i enjoy the fast gameplay of bfa , and guardian druid is not in classic :P but for the other peeps have a great time i experienced it and it was one of the best gaming times! , i always listen to the old music while playing
Is that Associate Professor Evil at the end? That takes me back.
I remember me and my friend fucking around in WSG with eyes of the beast. Using boars to charge the flag carrier and pretending to be other people's pet.
Omg that subtle Kakio cameo!
Divine intervention spell was brought back, though, in Legion, but with different effect and was already removed again when BFA was released
1:51 Kakio and Grim
Drain Mana/Mana Burn/Viper Sting is amazing in Classic WSG.
I remember using scare beast for my level 50 Hunter quest back in BC days.
Scare Beast was awesome against flag-running Druids in WSG, since they could shift out of most snares/CC, but not fear. Also, it worked on Shamans using Ghost Wolf.
It wasn't instant so they could shift out before it landed but yeah.
I miss old sentry totem, being able to use it to stop mid-air, jumping off the AV bridge in an effort to survive and bring some idiot alliance player following me to his death. At some point it was even further bugged, so that if used when mounted it ended up looking like you were still riding forward. Used it in AB once to cap a LM completely filled up with alliance, while they chased a literal illusion.
Vanilla Shaman was one of the most fun PvP specs for me, with being a spec that could be about controlled bursts, while trying to survive enough to see them occur. Fighting a paladin was all about mana management, him trying to use low rank seals and blessing, hoping you'd purge them, you trying to deal continuous damage and catch him with earth shock and grounding totem at the right moment, or just outlast him till he was oom.
I'm just excited to hear the satisfying sound of Exorcism again.
Detect invisibility is a great warlock utility spell to stop purges in PVP!!!! It’s low mana cost paired with the fact that it’s purge-able allowed you to stop shamans for example from removing important buffs
I remember when I first learned of scare beast in burning crusade (back when I started wow) I was doing warsong gulch, it was my second time doing a battleground ever and I had stealthed into the horde base (I was a night elf Druid) and ran through a flare cause I didn’t realize they kicked me out of stealth and of course I hit dash the moment I realized I wasn’t stealthed anymore, just before I could reach the flag though my character suddenly did a full 90 and ran into the wall because the hunter waiting with the flare got me with the scare beast spell
I spent a few minutes staring at my screen trying to figure out why my character was running around and I couldn’t do anything.....
Scare Beast.. the sheer RAGE from my attempts at Feral Druid PvP. That ability alone is why i went to resto for pvp.